Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / nvidiagameworks/streamline issues and pull requests
#50 - Removed duplicated code line in dlss plugin.
Pull Request -
State: open - Opened by wangkaidev 3 months ago
- 2 comments
Labels: ready
#49 - DLSS: Ghosting trails
Issue -
State: open - Opened by doodlum 4 months ago
Labels: ack
#48 - DLSS: Ghosting on all presets in dim lighting
Issue -
State: closed - Opened by doodlum 5 months ago
- 6 comments
Labels: non-bug
#47 - Is the DLSS Super Resolution output incorrect when the velocity texture scale is [-1, 1]?
Issue -
State: closed - Opened by BobAndBooBoo 5 months ago
- 2 comments
Labels: question
#46 - Does StreamLine's NRD integration actually work?
Issue -
State: closed - Opened by BattleAxeVR 5 months ago
- 3 comments
Labels: question
#45 - Streamline's interposer Exception Handler must be made defeatable by users
Issue -
State: open - Opened by Kaldaien 5 months ago
- 1 comment
Labels: triaged
#44 - If cameraMotionIncluded is set to false, dangling pointer occurs.
Issue -
State: open - Opened by BobAndBooBoo 5 months ago
Labels: ack
#43 - Exception on slShutdown, when using sl::kFeatureImGUI
Issue -
State: closed - Opened by QDanteQ 6 months ago
- 3 comments
Labels: bug, ready
#42 - Memory leak from slSetD3DDevice() with D3D11 device.
Issue -
State: open - Opened by ccpisheden 7 months ago
Labels: bug, ack
#41 - Using DLAA mode for implementing anti-aliasing in custom engine, the rendered image flickers significantly.
Issue -
State: open - Opened by wsyOverflow 8 months ago
- 8 comments
Labels: non-bug
#40 - "FATAL ERROR: Device Removed!" while enabling "Frame Generation"
Issue -
State: closed - Opened by wsyOverflow 9 months ago
- 3 comments
#39 - Some packages in external can not be downloaded.
Issue -
State: closed - Opened by wsyOverflow 9 months ago
- 8 comments
#38 - Missing sl::Result::eWarnOutOfVRAM in sl::getResultAsStr(Result v)
Issue -
State: closed - Opened by QDanteQ 10 months ago
- 3 comments
#37 - Missing const for uint32_t* frameIndex in PFun_slGetNewFrameToken
Issue -
State: closed - Opened by QDanteQ 11 months ago
- 3 comments
Labels: ready
#36 - Streamline destroys NGX context, while it's in use on gpu. DLSS
Issue -
State: closed - Opened by QDanteQ 11 months ago
- 5 comments
#36 - Streamline destroys NGX context, while it's in use on gpu. DLSS
Issue -
State: closed - Opened by QDanteQ 11 months ago
- 5 comments
#35 - Proxy swap chain back buffer counts are inconsistent with dlssg loaded
Issue -
State: open - Opened by Nukem9 12 months ago
- 5 comments
Labels: bug, ready
#35 - Proxy swap chain back buffer counts are inconsistent with dlssg loaded
Issue -
State: open - Opened by Nukem9 12 months ago
- 5 comments
Labels: bug, ready
#34 - [NIS] Setting options through slEvaluateFeature doesn't work.
Issue -
State: closed - Opened by Bizzarrus 12 months ago
- 1 comment
Labels: documentation, ready
#33 - ResourcePool::allocate() may starve other threads, causing hitches or stutters with dlssg enabled
Issue -
State: closed - Opened by Nukem9 12 months ago
- 4 comments
Labels: need-info
#32 - [Vulkan] FP16 functionality is not requested by NIS plugin
Issue -
State: closed - Opened by dzhdanNV 12 months ago
- 1 comment
Labels: bug
#31 - [Vulkan] Validation Error: Not all objects have been destroyed at shutdown
Issue -
State: closed - Opened by Bizzarrus 12 months ago
- 2 comments
Labels: bug
#30 - [Vulkan] Error: descriptor not initialised
Issue -
State: closed - Opened by Bizzarrus 12 months ago
Labels: bug
#29 - [Vulkan] VK_ERROR_OUT_OF_POOL_MEMORY in Vulkan::processDescriptors
Issue -
State: closed - Opened by Bizzarrus 12 months ago
- 1 comment
Labels: bug
#28 - getSystemCaps() in sl.common leaks D3DKMT adapter handles
Issue -
State: closed - Opened by Nukem9 about 1 year ago
- 1 comment
Labels: bug
#27 - Exception on slSetTag(), when cloning resource when 'D3D12_RESOURCE_DESC::Alignment == 4096' and 'D3D12_RESOURCE_DESC::Format == DXGI_FORMAT_R16G16_FLOAT'
Issue -
State: open - Opened by QDanteQ about 1 year ago
Labels: bug
#26 - Cannot clone LFS files
Issue -
State: closed - Opened by stylixpro about 1 year ago
- 1 comment
#25 - Typo in PrecisionInfo ctor
Issue -
State: closed - Opened by QDanteQ about 1 year ago
- 3 comments
Labels: ready
#24 - Recommended DXGI configuration for Reflex?
Issue -
State: closed - Opened by jpark37 over 1 year ago
- 1 comment
#23 - Fixed various NtSetTimerResolution problems
Pull Request -
State: closed - Opened by Kaldaien over 1 year ago
- 4 comments
Labels: enhancement
#22 - Fix d3d11 miss srv or uav for same resource.
Pull Request -
State: open - Opened by zz817 over 1 year ago
Labels: bug, triaged
#21 - Any plan for DLSS-G plugin open source?
Issue -
State: closed - Opened by zz817 over 1 year ago
- 5 comments
#20 - RSYNC: changing state when Pacer Context is nullptr. Please call updateRunningState() with eInit
Issue -
State: open - Opened by Guangehhhh over 1 year ago
- 1 comment
Labels: question, need-info
#19 - GeForce Now SDK
Issue -
State: closed - Opened by Akhenaton27 over 1 year ago
- 1 comment
Labels: enhancement, non-bug
#18 - DLSS-G - Missing production dll?
Issue -
State: closed - Opened by Renerte over 1 year ago
- 1 comment
#17 - SL2.0 - NRD - No SetConstants method
Issue -
State: closed - Opened by Cheaterdev almost 2 years ago
- 6 comments
#16 - SL2.0 - NRD - Incorrect root parameter setup
Issue -
State: closed - Opened by b4df00d almost 2 years ago
- 2 comments
#15 - Enabling DLSSG in D3D11 throw error when calling NvAPI_D3D12_SetAsyncFrameMarker
Issue -
State: closed - Opened by PureDark almost 2 years ago
- 1 comment
#14 - Fix compiling with C++20
Pull Request -
State: closed - Opened by jarvism-nv almost 2 years ago
- 1 comment
#13 - Support Visual Studio 2022
Issue -
State: closed - Opened by Dev-Taehui almost 2 years ago
- 3 comments
#12 - About AMD FSR2 and Intel XeSS integrations..
Issue -
State: closed - Opened by oscarbg almost 2 years ago
- 4 comments
Labels: question, ack
#11 - Linux support planned?
Issue -
State: closed - Opened by oscarbg almost 2 years ago
- 3 comments
Labels: question, ack
#10 - Source code required for Interposer 1.3.3.0
Issue -
State: closed - Opened by Kaldaien almost 2 years ago
- 1 comment
#9 - as
Issue -
State: closed - Opened by Akhenaton27 about 2 years ago
#8 - Fix DLSS sharpness being set twice
Pull Request -
State: closed - Opened by Filoppi about 2 years ago
- 2 comments
#7 - DLAA?
Issue -
State: closed - Opened by duplexsystem over 2 years ago
- 5 comments
#6 - Source code for Streamline 1.2.0
Issue -
State: closed - Opened by nitrog0d over 2 years ago
- 5 comments
#5 - Multi-viewport support for NIS evaluation
Pull Request -
State: closed - Opened by kcloudy0717 over 2 years ago
- 1 comment
#4 - sl.consts: Misleading Description for `jitterOffset`
Issue -
State: closed - Opened by JoshParnell over 2 years ago
- 1 comment
#3 - Some DLSS constants are not updated correctly
Pull Request -
State: closed - Opened by tafuri over 2 years ago
- 1 comment
#2 - sl.interposer: IDXGIFactory2_CreateSwapChainForHwnd behavior differs from D3D11
Issue -
State: closed - Opened by JoshParnell over 2 years ago
- 1 comment
#1 - Add missing Release() in getResourceState and getResourceDescription
Pull Request -
State: closed - Opened by nbecavin almost 3 years ago
- 2 comments