Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / nvidiagameworks/rtxgi-ddgi issues and pull requests
#30 - UE4: CTD crash with Async Loading Thread Enabled
Issue -
State: closed - Opened by scragnog almost 4 years ago
- 1 comment
Labels: bug
#30 - UE4: CTD crash with Async Loading Thread Enabled
Issue -
State: closed - Opened by scragnog almost 4 years ago
- 1 comment
Labels: bug
#29 - Feature Request: Manual Probe Positions & Individual Probe Actor
Issue -
State: closed - Opened by MartianDays almost 4 years ago
Labels: enhancement, UE4 Plugin
#29 - Feature Request: Manual Probe Positions & Individual Probe Actor
Issue -
State: closed - Opened by MartianDays almost 4 years ago
Labels: enhancement, UE4 Plugin
#28 - Merge pull request #1 from NVIDIAGameWorks/main
Pull Request -
State: closed - Opened by vrp3d almost 4 years ago
- 1 comment
#28 - Merge pull request #1 from NVIDIAGameWorks/main
Pull Request -
State: closed - Opened by vrp3d almost 4 years ago
- 1 comment
#27 - RTXGI Indirect Lighting Not Visible in RT Reflections
Issue -
State: closed - Opened by MartianDays almost 4 years ago
- 1 comment
#27 - RTXGI Indirect Lighting Not Visible in RT Reflections
Issue -
State: closed - Opened by MartianDays almost 4 years ago
- 1 comment
#26 - Can't apply UE4 plugin patch to latest NvRTX UE4 branch
Issue -
State: closed - Opened by dboleslawski almost 4 years ago
- 11 comments
#26 - Can't apply UE4 plugin patch to latest NvRTX UE4 branch
Issue -
State: closed - Opened by dboleslawski almost 4 years ago
- 11 comments
#25 - Can't see the probeVis
Issue -
State: closed - Opened by dpotuznik about 4 years ago
- 1 comment
#25 - Can't see the probeVis
Issue -
State: closed - Opened by dpotuznik about 4 years ago
- 1 comment
#24 - NvLink Multi-GPU support
Issue -
State: closed - Opened by SephirothFFKH about 4 years ago
- 1 comment
Labels: question, UE4 Plugin
#24 - NvLink Multi-GPU support
Issue -
State: closed - Opened by SephirothFFKH about 4 years ago
- 1 comment
Labels: question, UE4 Plugin
#23 - Quick Question
Issue -
State: closed - Opened by grgc25 about 4 years ago
- 1 comment
Labels: question, UE4 Plugin
#23 - Quick Question
Issue -
State: closed - Opened by grgc25 about 4 years ago
- 1 comment
Labels: question, UE4 Plugin
#22 - Error after i enable the plugin
Issue -
State: closed - Opened by romeo615videos about 4 years ago
- 4 comments
#22 - Error after i enable the plugin
Issue -
State: closed - Opened by romeo615videos about 4 years ago
- 4 comments
#21 - (UE4) Probes not accumulating correct color
Issue -
State: closed - Opened by triverske about 4 years ago
- 9 comments
Labels: help wanted, UE4 Plugin
#21 - (UE4) Probes not accumulating correct color
Issue -
State: closed - Opened by triverske about 4 years ago
- 9 comments
Labels: help wanted, UE4 Plugin
#20 - data\gltf\sponza\ directory resources do not exist.
Issue -
State: closed - Opened by haozhan about 4 years ago
- 1 comment
#19 - SSGI not working with RTXGI
Issue -
State: closed - Opened by aliuhad about 4 years ago
- 2 comments
#18 - Documentation Confuzzlement
Issue -
State: closed - Opened by MartianDays about 4 years ago
- 3 comments
#17 - RtxGi not working
Issue -
State: closed - Opened by endyrare about 4 years ago
- 14 comments
Labels: help wanted, UE4 Plugin
#16 - Question: Use RTXGI on packed UE 4.25.3 from Epic Game Launcher
Issue -
State: closed - Opened by christianstamati about 4 years ago
- 11 comments
#15 - irradiance.hlsl
Issue -
State: closed - Opened by zhuyuxiang1994 over 4 years ago
- 1 comment
Labels: bug, question
#14 - Filtered distance lookup possibly incorrect?
Issue -
State: closed - Opened by bsekura over 4 years ago
#13 - DDGIVolume::UpdateProbes() - border update dispatches too many threads
Issue -
State: closed - Opened by haozhan over 4 years ago
- 2 comments
Labels: bug
#12 - "if (dot(farthestDirection, DDGIGetProbeRayDirection(farthestFrontfaceIndex, DDGIVolume.numRaysPerProbe, DDGIVolume.probeRayRotationTransform)) <= 0.f)" Error in calculation code when probe position is automatically adjusted
Issue -
State: closed - Opened by haozhan over 4 years ago
- 1 comment
#11 - Fixed typo in runTestHarness.bat that prevented opening of TwoRooms sample scene
Pull Request -
State: closed - Opened by PiotrMi over 4 years ago
- 1 comment
Labels: bug
#10 - Lot's of noticeable noise looking like apperaing/disappearing circular nad blurred blobs.
Issue -
State: closed - Opened by michax over 4 years ago
- 2 comments
Labels: good first issue, question
#9 - Warnings in the shaders.
Issue -
State: closed - Opened by kingofthebongo2008 over 4 years ago
- 1 comment
Labels: enhancement
#8 - Question: no longer using NoCheb fallback term?
Issue -
State: closed - Opened by ALEXMORF over 4 years ago
- 4 comments
Labels: question
#7 - Test-harness crashing
Issue -
State: closed - Opened by gamehacker1999 over 4 years ago
- 5 comments
Labels: help wanted
#6 - I didnt know how it works
Issue -
State: closed - Opened by Manuelsnake over 4 years ago
- 4 comments
Labels: help wanted
#5 - Add Visual C++ ATL to system requirements
Issue -
State: closed - Opened by 3a2l over 4 years ago
- 2 comments
Labels: documentation
#4 - Improve Test Harness startup behavior - resolves #3
Pull Request -
State: closed - Opened by pixnblox over 4 years ago
- 3 comments
Labels: enhancement
#3 - TestHarness.exe produces incorrect log messages when used without arguments
Issue -
State: closed - Opened by pixnblox over 4 years ago
- 2 comments
Labels: enhancement
#2 - TestHarness Crashes On Launch
Issue -
State: closed - Opened by alextardif-zmi over 4 years ago
- 11 comments
Labels: bug
#1 - ImGui flickering issue with the test harness app
Issue -
State: closed - Opened by alextardif-zmi over 4 years ago
- 4 comments