Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / nvidiagameworks/rtxgi-ddgi issues and pull requests

#80 - Quick query for Unreal Engine 5.x

Issue - State: closed - Opened by alexpanter 9 months ago - 1 comment
Labels: question, UE5

#80 - Quick query for Unreal Engine 5.x

Issue - State: closed - Opened by alexpanter 9 months ago - 1 comment
Labels: question, UE5

#79 - error at update_dependecies.bat

Issue - State: closed - Opened by stylixpro 10 months ago - 1 comment
Labels: bug

#79 - error at update_dependecies.bat

Issue - State: closed - Opened by stylixpro 10 months ago - 1 comment
Labels: bug

#78 - farthestFrontfaceDistance usage in ProbeRelocationCS.hlsl

Issue - State: closed - Opened by TLeonardUK about 1 year ago - 2 comments
Labels: bug, question

#78 - farthestFrontfaceDistance usage in ProbeRelocationCS.hlsl

Issue - State: closed - Opened by TLeonardUK about 1 year ago - 2 comments
Labels: bug, question

#77 - TestHarness-VK is failing at Creating swap chain on Windows 11

Issue - State: closed - Opened by Raki about 1 year ago - 5 comments
Labels: help wanted

#77 - TestHarness-VK is failing at Creating swap chain on Windows 11

Issue - State: closed - Opened by Raki about 1 year ago - 5 comments
Labels: help wanted

#76 - octahedral seam issue

Issue - State: open - Opened by putonsteam about 1 year ago

#76 - octahedral seam issue

Issue - State: open - Opened by putonsteam about 1 year ago

#75 - Test Harness fails to Initialise on Vulkan

Issue - State: closed - Opened by Nolram12345 about 1 year ago - 4 comments
Labels: bug

#75 - Test Harness fails to Initialise on Vulkan

Issue - State: closed - Opened by Nolram12345 about 1 year ago - 4 comments
Labels: bug

#74 - Lighting artifacts at high light powers

Issue - State: closed - Opened by StoneWolf over 1 year ago - 2 comments
Labels: bug, question

#74 - Lighting artifacts at high light powers

Issue - State: closed - Opened by StoneWolf over 1 year ago - 2 comments
Labels: bug, question

#73 - small change to add branch over GFX_NVAPI define in shaders

Pull Request - State: closed - Opened by matt-stack over 1 year ago - 1 comment
Labels: bug

#73 - small change to add branch over GFX_NVAPI define in shaders

Pull Request - State: closed - Opened by matt-stack over 1 year ago - 1 comment
Labels: bug

#72 - Help with Implementing in Unity

Issue - State: closed - Opened by fabididabidi over 1 year ago - 2 comments
Labels: question

#72 - Help with Implementing in Unity

Issue - State: closed - Opened by fabididabidi over 1 year ago - 2 comments
Labels: question

#71 - UE5.1 support

Issue - State: closed - Opened by ScottGelber over 1 year ago - 4 comments
Labels: question, UE4 Plugin

#71 - UE5.1 support

Issue - State: closed - Opened by ScottGelber over 1 year ago - 4 comments
Labels: question, UE4 Plugin

#70 - probeBrightnessThreshold not working as intended? (ProbeBlendingCS.hlsl)

Issue - State: closed - Opened by rj200 almost 2 years ago - 2 comments
Labels: bug

#70 - probeBrightnessThreshold not working as intended? (ProbeBlendingCS.hlsl)

Issue - State: closed - Opened by rj200 almost 2 years ago - 2 comments
Labels: bug

#69 - Missing const for DDGIVolume::GetScrollOffsets()

Issue - State: closed - Opened by Iyeyasu almost 2 years ago - 1 comment
Labels: enhancement

#69 - Missing const for DDGIVolume::GetScrollOffsets()

Issue - State: closed - Opened by Iyeyasu almost 2 years ago - 1 comment
Labels: enhancement

#68 - D3D12 barriers prevent usage on compute command lists

Issue - State: closed - Opened by Silveryard about 2 years ago - 1 comment
Labels: enhancement

#68 - D3D12 barriers prevent usage on compute command lists

Issue - State: closed - Opened by Silveryard about 2 years ago - 1 comment
Labels: enhancement

#67 - TestHarness: glTF 2.0 Spec conformance baseColorFactor

Issue - State: closed - Opened by JerNeth about 2 years ago - 1 comment
Labels: enhancement

#67 - TestHarness: glTF 2.0 Spec conformance baseColorFactor

Issue - State: closed - Opened by JerNeth about 2 years ago - 1 comment
Labels: enhancement

#66 - NVIDIA Projects and License

Issue - State: closed - Opened by KlingelingelingDerEiermann about 2 years ago - 2 comments
Labels: enhancement

#66 - NVIDIA Projects and License

Issue - State: closed - Opened by KlingelingelingDerEiermann about 2 years ago - 2 comments
Labels: enhancement

#65 - why ddgi cannot act normally in ue5 using vulkan?

Issue - State: closed - Opened by Gnnnn about 2 years ago - 1 comment
Labels: question

#65 - why ddgi cannot act normally in ue5 using vulkan?

Issue - State: closed - Opened by Gnnnn about 2 years ago - 1 comment
Labels: question

#64 - How to make the UE4 RTXGI plugin working in Linux?

Issue - State: closed - Opened by hwwxj about 2 years ago - 5 comments
Labels: question, UE4 Plugin

#64 - How to make the UE4 RTXGI plugin working in Linux?

Issue - State: closed - Opened by hwwxj about 2 years ago - 5 comments
Labels: question, UE4 Plugin

#62 - DDGIResetScrolledPlane

Issue - State: closed - Opened by jirzynek over 2 years ago - 1 comment
Labels: bug

#62 - DDGIResetScrolledPlane

Issue - State: closed - Opened by jirzynek over 2 years ago - 1 comment
Labels: bug

#61 - TestHarness Crash

Issue - State: closed - Opened by jirzynek over 2 years ago - 1 comment
Labels: bug, enhancement

#61 - TestHarness Crash

Issue - State: closed - Opened by jirzynek over 2 years ago - 1 comment
Labels: bug, enhancement

#60 - Possible Error when Blending Irradiance

Issue - State: closed - Opened by dasmysh almost 3 years ago - 4 comments
Labels: bug, question

#60 - Possible Error when Blending Irradiance

Issue - State: closed - Opened by dasmysh almost 3 years ago - 4 comments
Labels: bug, question

#59 - Using SVO-Like Structure To Arrange Probes

Issue - State: closed - Opened by jordanwalker98 almost 3 years ago
Labels: comment

#59 - Using SVO-Like Structure To Arrange Probes

Issue - State: closed - Opened by jordanwalker98 almost 3 years ago
Labels: comment

#58 - UE5 support?

Issue - State: closed - Opened by snowzhangy almost 3 years ago - 2 comments
Labels: UE5

#58 - UE5 support?

Issue - State: closed - Opened by snowzhangy almost 3 years ago - 2 comments
Labels: UE5

#57 - RESTIR with DDGI?

Issue - State: closed - Opened by wangyuehi about 3 years ago - 2 comments

#57 - RESTIR with DDGI?

Issue - State: closed - Opened by wangyuehi about 3 years ago - 2 comments

#56 - UE4 - Critical - RTXGI breaks if any static mesh is set to a lighting channel other than 0

Issue - State: closed - Opened by scragnog about 3 years ago - 11 comments
Labels: bug, UE4 Plugin

#56 - UE4 - Critical - RTXGI breaks if any static mesh is set to a lighting channel other than 0

Issue - State: closed - Opened by scragnog about 3 years ago - 11 comments
Labels: bug, UE4 Plugin

#55 - Some bugs

Issue - State: closed - Opened by ivalylo about 3 years ago - 7 comments
Labels: bug, UE4 Plugin

#55 - Some bugs

Issue - State: closed - Opened by ivalylo about 3 years ago - 7 comments
Labels: bug, UE4 Plugin

#54 - RTXGI Unity Example Project?

Issue - State: closed - Opened by smootler over 3 years ago - 5 comments
Labels: enhancement, Unity

#54 - RTXGI Unity Example Project?

Issue - State: closed - Opened by smootler over 3 years ago - 5 comments
Labels: enhancement, Unity

#53 - Is there a way we can install rtxgi into caustics branch

Issue - State: closed - Opened by manikantagamer over 3 years ago - 2 comments
Labels: help wanted, UE4 Plugin

#53 - Is there a way we can install rtxgi into caustics branch

Issue - State: closed - Opened by manikantagamer over 3 years ago - 2 comments
Labels: help wanted, UE4 Plugin

#52 - Console Variables not working

Issue - State: closed - Opened by Markgundam over 3 years ago - 3 comments
Labels: good first issue, UE4 Plugin

#52 - Console Variables not working

Issue - State: closed - Opened by Markgundam over 3 years ago - 3 comments
Labels: good first issue, UE4 Plugin

#51 - Nvrtx_caustics-4.26 branch patch error

Issue - State: closed - Opened by nothingre over 3 years ago - 1 comment
Labels: UE4 Plugin

#51 - Nvrtx_caustics-4.26 branch patch error

Issue - State: closed - Opened by nothingre over 3 years ago - 1 comment
Labels: UE4 Plugin

#49 - Platform validation ensure/assert on RDG and RHI resource transitions and tracking [UE4.26.1]

Issue - State: closed - Opened by jamiej over 3 years ago - 4 comments
Labels: bug, UE4 Plugin

#49 - Platform validation ensure/assert on RDG and RHI resource transitions and tracking [UE4.26.1]

Issue - State: closed - Opened by jamiej over 3 years ago - 4 comments
Labels: bug, UE4 Plugin

#48 - Discontinuities in lit surface

Issue - State: closed - Opened by tomdrinKEENSWH over 3 years ago - 1 comment
Labels: bug, UE4 Plugin

#48 - Discontinuities in lit surface

Issue - State: closed - Opened by tomdrinKEENSWH over 3 years ago - 1 comment
Labels: bug, UE4 Plugin

#47 - I get "modules are missing" after patch succesfully applied with no erros

Issue - State: closed - Opened by bats11 over 3 years ago - 6 comments
Labels: help wanted, UE4 Plugin

#47 - I get "modules are missing" after patch succesfully applied with no erros

Issue - State: closed - Opened by bats11 over 3 years ago - 6 comments
Labels: help wanted, UE4 Plugin

#46 - UE4: apply patch error

Issue - State: closed - Opened by Choconuts over 3 years ago - 2 comments
Labels: duplicate, help wanted, UE4 Plugin

#46 - UE4: apply patch error

Issue - State: closed - Opened by Choconuts over 3 years ago - 2 comments
Labels: duplicate, help wanted, UE4 Plugin

#45 - Getting errors while applying patch

Issue - State: closed - Opened by manikantagamer over 3 years ago - 3 comments
Labels: duplicate, help wanted, UE4 Plugin

#45 - Getting errors while applying patch

Issue - State: closed - Opened by manikantagamer over 3 years ago - 3 comments
Labels: duplicate, help wanted, UE4 Plugin

#44 - RTXGI in reflections

Issue - State: closed - Opened by pidnee over 3 years ago - 2 comments

#44 - RTXGI in reflections

Issue - State: closed - Opened by pidnee over 3 years ago - 2 comments

#43 - How to handle rect area light with RTXGI

Issue - State: closed - Opened by svart-jiajunzhang over 3 years ago - 1 comment
Labels: question

#43 - How to handle rect area light with RTXGI

Issue - State: closed - Opened by svart-jiajunzhang over 3 years ago - 1 comment
Labels: question

#42 - Platform specific shader compilation errors, e.g. matrix<float,4,4> vs float4x4

Issue - State: closed - Opened by jamiej over 3 years ago - 1 comment
Labels: enhancement, UE4 Plugin, sdk

#42 - Platform specific shader compilation errors, e.g. matrix<float,4,4> vs float4x4

Issue - State: closed - Opened by jamiej over 3 years ago - 1 comment
Labels: enhancement, UE4 Plugin, sdk

#41 - Platform specific typecast UINT -> uint32 (DDGIVolumeUpdate.cpp)

Issue - State: closed - Opened by jamiej over 3 years ago - 1 comment
Labels: enhancement, UE4 Plugin, sdk

#41 - Platform specific typecast UINT -> uint32 (DDGIVolumeUpdate.cpp)

Issue - State: closed - Opened by jamiej over 3 years ago - 1 comment
Labels: enhancement, UE4 Plugin, sdk

#40 - Patch error on 4.26.1 How to solve and apply correctly the patch?

Issue - State: closed - Opened by dnmorato over 3 years ago - 4 comments
Labels: duplicate, help wanted

#40 - Patch error on 4.26.1 How to solve and apply correctly the patch?

Issue - State: closed - Opened by dnmorato over 3 years ago - 4 comments
Labels: duplicate, help wanted

#39 - RTXGI-NvRTX4.26.0.patch does not apply successfully on the rtx-dlss-4.26.1 source

Issue - State: closed - Opened by rohanbam almost 4 years ago - 3 comments
Labels: UE4 Plugin

#39 - RTXGI-NvRTX4.26.0.patch does not apply successfully on the rtx-dlss-4.26.1 source

Issue - State: closed - Opened by rohanbam almost 4 years ago - 3 comments
Labels: UE4 Plugin

#38 - Having an Issue applying the Nvidia RTX GI patch

Issue - State: closed - Opened by malochen almost 4 years ago - 4 comments
Labels: duplicate, help wanted

#38 - Having an Issue applying the Nvidia RTX GI patch

Issue - State: closed - Opened by malochen almost 4 years ago - 4 comments
Labels: duplicate, help wanted

#37 - Disabling collision on DDGI Volume Component

Issue - State: closed - Opened by bhillVelan almost 4 years ago - 2 comments
Labels: bug

#37 - Disabling collision on DDGI Volume Component

Issue - State: closed - Opened by bhillVelan almost 4 years ago - 2 comments
Labels: bug

#36 - UE 4.26 all probes are black

Issue - State: closed - Opened by gonnerman almost 4 years ago - 19 comments
Labels: help wanted, UE4 Plugin

#36 - UE 4.26 all probes are black

Issue - State: closed - Opened by gonnerman almost 4 years ago - 19 comments
Labels: help wanted, UE4 Plugin

#35 - NvRTX 4.26.0 "patch does not apply" error

Issue - State: closed - Opened by acmarrs-nvidia almost 4 years ago - 17 comments
Labels: help wanted

#35 - NvRTX 4.26.0 "patch does not apply" error

Issue - State: closed - Opened by acmarrs-nvidia almost 4 years ago - 17 comments
Labels: help wanted

#34 - RTXGI in open worlds

Issue - State: closed - Opened by MiggyE almost 4 years ago - 1 comment
Labels: question

#34 - RTXGI in open worlds

Issue - State: closed - Opened by MiggyE almost 4 years ago - 1 comment
Labels: question

#33 - RTXGI NvRTX 4.26.0 patch error

Issue - State: closed - Opened by DigitoneP almost 4 years ago - 17 comments
Labels: help wanted

#33 - RTXGI NvRTX 4.26.0 patch error

Issue - State: closed - Opened by DigitoneP almost 4 years ago - 17 comments
Labels: help wanted

#32 - UE4: RTXGI Plugin makes project incompatible with Mac

Issue - State: closed - Opened by scragnog almost 4 years ago - 3 comments
Labels: bug, enhancement, UE4 Plugin

#32 - UE4: RTXGI Plugin makes project incompatible with Mac

Issue - State: closed - Opened by scragnog almost 4 years ago - 3 comments
Labels: bug, enhancement, UE4 Plugin

#31 - UE4: Unable to package if Vulkan is enabled as an RHI

Issue - State: closed - Opened by scragnog almost 4 years ago - 5 comments
Labels: bug, enhancement, UE4 Plugin

#31 - UE4: Unable to package if Vulkan is enabled as an RHI

Issue - State: closed - Opened by scragnog almost 4 years ago - 5 comments
Labels: bug, enhancement, UE4 Plugin