Ecosyste.ms: Issues

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GitHub / nvidiagameworks/nvrhi issues and pull requests

#58 - Fix compilation with exceptions disabled on MSVC and remove use of alloca

Pull Request - State: closed - Opened by AlpyneDreams 2 months ago - 2 comments

#57 - Fix compilation with /std:c++20 and newer on MSVC

Pull Request - State: closed - Opened by AlpyneDreams 2 months ago - 2 comments

#56 - Fail to compile nvrhi_d3d12

Issue - State: closed - Opened by hyblocker 5 months ago - 1 comment

#55 - Fixing static_vector memory leak in validatePipelineBindingLayouts

Pull Request - State: closed - Opened by loopunit 5 months ago - 2 comments

#53 - Support indirect draw count buffers

Issue - State: open - Opened by lawfuyang 8 months ago

#52 - Seems Redundant loop in CommandList::writeBuffer in Vulkan Backend

Issue - State: closed - Opened by BlurryLight 8 months ago - 1 comment

#51 - Why does vulkan have a separate device handle type?

Issue - State: closed - Opened by patrick-han 8 months ago - 2 comments

#50 - Unresolved external symbols

Issue - State: closed - Opened by casool 8 months ago - 7 comments

#49 - fix a small index error in bindComputeResourceSets

Pull Request - State: closed - Opened by BlurryLight 9 months ago

#47 - Fixes for clang type error and logical expression warning

Pull Request - State: closed - Opened by SRSaunders 9 months ago - 2 comments

#44 - potential dangling resources in CommandListResourceStateTracker

Issue - State: closed - Opened by BlurryLight 10 months ago - 2 comments

#43 - _SNORM format should be signed format in format-info.cpp

Issue - State: closed - Opened by BlurryLight 10 months ago - 1 comment

#43 - _SNORM format should be signed format in format-info.cpp

Issue - State: closed - Opened by BlurryLight 10 months ago - 1 comment

#42 - Added dynamic stencil reference to command list

Pull Request - State: closed - Opened by 01Pollux 11 months ago - 3 comments

#40 - Add BGRX8 format support

Issue - State: open - Opened by null77 about 1 year ago - 1 comment

#38 - wrong calculation for vulkan buffer 4-byte alignment in vkCmdUpdateBuffer

Issue - State: closed - Opened by BlurryLight about 1 year ago - 1 comment

#37 - Web Support (WebGL/WebGPU)

Issue - State: open - Opened by ValorZard about 1 year ago

#36 - C API?

Issue - State: open - Opened by crystalthoughts about 1 year ago - 3 comments

#35 - VertexBufferBinding slot seems not work

Pull Request - State: closed - Opened by BlurryLight over 1 year ago - 4 comments

#34 - Depth texture read/write transitions

Issue - State: closed - Opened by f6cd over 1 year ago - 4 comments

#33 - Add Third-party projects section to readme

Issue - State: closed - Opened by vbyrd over 1 year ago - 5 comments

#32 - Thread safety documentation

Issue - State: open - Opened by f6cd over 1 year ago - 1 comment

#31 - Extend resource sharing

Pull Request - State: closed - Opened by h-mathias over 1 year ago - 1 comment

#30 - Help with push constants

Issue - State: closed - Opened by f6cd almost 2 years ago - 2 comments

#29 - Shader resource arrays

Issue - State: open - Opened by h-mathias almost 2 years ago - 2 comments

#28 - Fixed AccelStruct destructor to clean up RTXMU resources

Pull Request - State: closed - Opened by Sirtsu55 almost 2 years ago

#26 - Fix typos in tutorial

Pull Request - State: closed - Opened by Sirtsu55 almost 2 years ago - 2 comments

#25 - Fix potential hit group export name corruption on D3D12.

Pull Request - State: closed - Opened by blueskythlikesclouds almost 2 years ago - 2 comments

#24 - Extend existing drawIndirect by drawCount

Pull Request - State: closed - Opened by h-mathias almost 2 years ago - 2 comments

#23 - Fix compute command list volatile buffer cache error.

Pull Request - State: closed - Opened by HuazyYang about 2 years ago - 1 comment

#22 - PSO recreation on frame buffer resize

Issue - State: closed - Opened by vancerm about 2 years ago - 1 comment

#21 - Tiled resource support

Issue - State: open - Opened by HuazyYang about 2 years ago

#20 - Vulkan validation layer bufferDeviceAddress warning

Issue - State: closed - Opened by aleieng about 2 years ago - 1 comment

#19 - clearBufferUInt does not work on raw UAV buffers under DX11

Issue - State: closed - Opened by aleieng about 2 years ago - 1 comment

#18 - Fixed wrong miss shader group handles region size

Pull Request - State: closed - Opened by Huntlier about 2 years ago - 2 comments

#17 - Feature: occlusion queries

Issue - State: open - Opened by Admer456 over 2 years ago

#16 - static_assert missing error message

Pull Request - State: closed - Opened by h-mathias over 2 years ago

#14 - Use DirectX-Headers

Pull Request - State: closed - Opened by h-mathias over 2 years ago - 6 comments

#13 - Use vulkan-hpp will definitely kill almost all performace of C++ compiling.

Issue - State: closed - Opened by HuazyYang over 2 years ago - 5 comments

#12 - Typo in header

Issue - State: closed - Opened by manuelk over 2 years ago - 1 comment

#11 - Add documentation on the GPU read-back process to the docs (texture/buffer/etc)

Issue - State: closed - Opened by JSandusky over 2 years ago - 1 comment

#10 - Added MemoryAllocateFlagsInfo for device address enabled buffers in VK

Pull Request - State: closed - Opened by tksgmsy over 2 years ago - 2 comments

#9 - Adding shared flags for D3D11 and 12 resources.

Pull Request - State: closed - Opened by tksgmsy over 2 years ago - 5 comments

#8 - Fix invalid argument for DX12 CreateHeap

Pull Request - State: closed - Opened by stephenap07 almost 3 years ago - 4 comments

#7 - Recursive locking of a non-recursive mutex can occur in StaticDescriptorHeap

Issue - State: closed - Opened by tabashki almost 3 years ago - 1 comment

#6 - GitHub CI workflow

Pull Request - State: closed - Opened by apanteleev almost 3 years ago - 1 comment

#5 - Please offer complete tutorial code for beginners.

Issue - State: open - Opened by MSKTHU about 3 years ago - 7 comments

#4 - Incomplete Vulkan HPP Initialization in DLL Builds

Issue - State: closed - Opened by Aeva about 3 years ago - 3 comments

#3 - Typo fix in Tutorial.md

Pull Request - State: closed - Opened by fishmandev about 3 years ago - 1 comment

#2 - This fixes NVRHI_BUILD_SHARED and linking RTXMU

Pull Request - State: closed - Opened by boberfly about 3 years ago - 1 comment

#1 - Pros and cons compared to ANGLE?

Issue - State: closed - Opened by LifeIsStrange over 3 years ago - 6 comments