Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / nvidiagameworks/nvrhi issues and pull requests
#58 - Fix compilation with exceptions disabled on MSVC and remove use of alloca
Pull Request -
State: closed - Opened by AlpyneDreams 2 months ago
- 2 comments
#57 - Fix compilation with /std:c++20 and newer on MSVC
Pull Request -
State: closed - Opened by AlpyneDreams 2 months ago
- 2 comments
#56 - Fail to compile nvrhi_d3d12
Issue -
State: closed - Opened by hyblocker 5 months ago
- 1 comment
#55 - Fixing static_vector memory leak in validatePipelineBindingLayouts
Pull Request -
State: closed - Opened by loopunit 5 months ago
- 2 comments
#54 - Unexpected nvrhi::utils::ClearDepthStencilAttachment() validation error
Issue -
State: closed - Opened by chaoticbob 6 months ago
#53 - Support indirect draw count buffers
Issue -
State: open - Opened by lawfuyang 8 months ago
#52 - Seems Redundant loop in CommandList::writeBuffer in Vulkan Backend
Issue -
State: closed - Opened by BlurryLight 8 months ago
- 1 comment
#51 - Why does vulkan have a separate device handle type?
Issue -
State: closed - Opened by patrick-han 8 months ago
- 2 comments
#50 - Unresolved external symbols
Issue -
State: closed - Opened by casool 8 months ago
- 7 comments
#49 - fix a small index error in bindComputeResourceSets
Pull Request -
State: closed - Opened by BlurryLight 9 months ago
#48 - Linking nvrhi and nvrhi_vk to a library produces errors when linking to an executable afterwards
Issue -
State: closed - Opened by tlegoc 9 months ago
- 5 comments
#47 - Fixes for clang type error and logical expression warning
Pull Request -
State: closed - Opened by SRSaunders 9 months ago
- 2 comments
#46 - clang error: No matching function for call to 'hash_combine'
Issue -
State: closed - Opened by SRSaunders 9 months ago
#45 - Vulkan header mismatch failures with statically linked (non-standalone) nvrhi library
Issue -
State: closed - Opened by SRSaunders 9 months ago
- 6 comments
#44 - potential dangling resources in CommandListResourceStateTracker
Issue -
State: closed - Opened by BlurryLight 10 months ago
- 2 comments
#43 - _SNORM format should be signed format in format-info.cpp
Issue -
State: closed - Opened by BlurryLight 10 months ago
- 1 comment
#43 - _SNORM format should be signed format in format-info.cpp
Issue -
State: closed - Opened by BlurryLight 10 months ago
- 1 comment
#42 - Added dynamic stencil reference to command list
Pull Request -
State: closed - Opened by 01Pollux 11 months ago
- 3 comments
#41 - Vulkan's CommandList::copyTexture copies the entire region instead of slice.
Issue -
State: closed - Opened by 01Pollux 11 months ago
- 1 comment
#40 - Add BGRX8 format support
Issue -
State: open - Opened by null77 about 1 year ago
- 1 comment
#39 - [Question] Should Vulkan WriteTexture need vkFlushMappedMemoryRanges?
Issue -
State: open - Opened by BlurryLight about 1 year ago
#38 - wrong calculation for vulkan buffer 4-byte alignment in vkCmdUpdateBuffer
Issue -
State: closed - Opened by BlurryLight about 1 year ago
- 1 comment
#37 - Web Support (WebGL/WebGPU)
Issue -
State: open - Opened by ValorZard about 1 year ago
#36 - C API?
Issue -
State: open - Opened by crystalthoughts about 1 year ago
- 3 comments
#35 - VertexBufferBinding slot seems not work
Pull Request -
State: closed - Opened by BlurryLight over 1 year ago
- 4 comments
#34 - Depth texture read/write transitions
Issue -
State: closed - Opened by f6cd over 1 year ago
- 4 comments
#33 - Add Third-party projects section to readme
Issue -
State: closed - Opened by vbyrd over 1 year ago
- 5 comments
#32 - Thread safety documentation
Issue -
State: open - Opened by f6cd over 1 year ago
- 1 comment
#31 - Extend resource sharing
Pull Request -
State: closed - Opened by h-mathias over 1 year ago
- 1 comment
#30 - Help with push constants
Issue -
State: closed - Opened by f6cd almost 2 years ago
- 2 comments
#29 - Shader resource arrays
Issue -
State: open - Opened by h-mathias almost 2 years ago
- 2 comments
#28 - Fixed AccelStruct destructor to clean up RTXMU resources
Pull Request -
State: closed - Opened by Sirtsu55 almost 2 years ago
#27 - When building with RTXMU Acceleration Structure doesn't destroy vulkan objects after use
Issue -
State: closed - Opened by Sirtsu55 almost 2 years ago
- 3 comments
#26 - Fix typos in tutorial
Pull Request -
State: closed - Opened by Sirtsu55 almost 2 years ago
- 2 comments
#25 - Fix potential hit group export name corruption on D3D12.
Pull Request -
State: closed - Opened by blueskythlikesclouds almost 2 years ago
- 2 comments
#24 - Extend existing drawIndirect by drawCount
Pull Request -
State: closed - Opened by h-mathias almost 2 years ago
- 2 comments
#23 - Fix compute command list volatile buffer cache error.
Pull Request -
State: closed - Opened by HuazyYang about 2 years ago
- 1 comment
#22 - PSO recreation on frame buffer resize
Issue -
State: closed - Opened by vancerm about 2 years ago
- 1 comment
#21 - Tiled resource support
Issue -
State: open - Opened by HuazyYang about 2 years ago
#20 - Vulkan validation layer bufferDeviceAddress warning
Issue -
State: closed - Opened by aleieng about 2 years ago
- 1 comment
#19 - clearBufferUInt does not work on raw UAV buffers under DX11
Issue -
State: closed - Opened by aleieng about 2 years ago
- 1 comment
#18 - Fixed wrong miss shader group handles region size
Pull Request -
State: closed - Opened by Huntlier about 2 years ago
- 2 comments
#17 - Feature: occlusion queries
Issue -
State: open - Opened by Admer456 over 2 years ago
#16 - static_assert missing error message
Pull Request -
State: closed - Opened by h-mathias over 2 years ago
#15 - Support PushConstants[RootConstants] in raytracing SBT and VolatileSRV[Versioned RootShaderResourceView] for command list.
Issue -
State: open - Opened by HuazyYang over 2 years ago
- 1 comment
#14 - Use DirectX-Headers
Pull Request -
State: closed - Opened by h-mathias over 2 years ago
- 6 comments
#13 - Use vulkan-hpp will definitely kill almost all performace of C++ compiling.
Issue -
State: closed - Opened by HuazyYang over 2 years ago
- 5 comments
#12 - Typo in header
Issue -
State: closed - Opened by manuelk over 2 years ago
- 1 comment
#11 - Add documentation on the GPU read-back process to the docs (texture/buffer/etc)
Issue -
State: closed - Opened by JSandusky over 2 years ago
- 1 comment
#10 - Added MemoryAllocateFlagsInfo for device address enabled buffers in VK
Pull Request -
State: closed - Opened by tksgmsy over 2 years ago
- 2 comments
#9 - Adding shared flags for D3D11 and 12 resources.
Pull Request -
State: closed - Opened by tksgmsy over 2 years ago
- 5 comments
#8 - Fix invalid argument for DX12 CreateHeap
Pull Request -
State: closed - Opened by stephenap07 almost 3 years ago
- 4 comments
#7 - Recursive locking of a non-recursive mutex can occur in StaticDescriptorHeap
Issue -
State: closed - Opened by tabashki almost 3 years ago
- 1 comment
#6 - GitHub CI workflow
Pull Request -
State: closed - Opened by apanteleev almost 3 years ago
- 1 comment
#5 - Please offer complete tutorial code for beginners.
Issue -
State: open - Opened by MSKTHU about 3 years ago
- 7 comments
#4 - Incomplete Vulkan HPP Initialization in DLL Builds
Issue -
State: closed - Opened by Aeva about 3 years ago
- 3 comments
#3 - Typo fix in Tutorial.md
Pull Request -
State: closed - Opened by fishmandev about 3 years ago
- 1 comment
#2 - This fixes NVRHI_BUILD_SHARED and linking RTXMU
Pull Request -
State: closed - Opened by boberfly about 3 years ago
- 1 comment
#1 - Pros and cons compared to ANGLE?
Issue -
State: closed - Opened by LifeIsStrange over 3 years ago
- 6 comments