Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / nvidiagameworks/nri issues and pull requests
#104 - Use `2`nd reincarnation of a VK call, if available and not used already
Issue -
State: open - Opened by dzhdanNV 3 months ago
Labels: enhancement, vk
#103 - feat: add logic to sort swapchain formats
Pull Request -
State: closed - Opened by pollend 4 months ago
- 10 comments
#102 - swapchain selections
Issue -
State: closed - Opened by pollend 4 months ago
- 5 comments
Labels: enhancement
#101 - Windows AMD Vulkan Validation.
Issue -
State: closed - Opened by pollend 4 months ago
- 2 comments
Labels: not bug
#100 - viewport and clipping rectangle
Issue -
State: closed - Opened by pollend 4 months ago
- 8 comments
Labels: fixed
#99 - The constant buffer displays an error problem
Issue -
State: closed - Opened by mapmapbear 4 months ago
- 5 comments
#98 - RenderDoc Vulkan
Issue -
State: closed - Opened by pollend 4 months ago
- 10 comments
#97 - Replace push constants with inline uniform block
Issue -
State: open - Opened by dzhdanNV 4 months ago
Labels: enhancement, vk
#96 - bugfix: add missing vk location for input attribute
Pull Request -
State: closed - Opened by pollend 4 months ago
- 3 comments
#95 - Question: spirv binding offsets
Issue -
State: closed - Opened by pollend 5 months ago
- 2 comments
#94 - creat pipelineState error using in Agility SDK
Issue -
State: closed - Opened by mapmapbear 5 months ago
- 4 comments
#93 - Expose "Bindless Resources" support in DeviceDesc
Issue -
State: closed - Opened by vertver 5 months ago
- 1 comment
#92 - Push Descriptors
Issue -
State: closed - Opened by vertver 5 months ago
- 1 comment
#91 - Null/Dummy backend implementation
Issue -
State: closed - Opened by vertver 5 months ago
- 1 comment
#90 - Add "sampler feedback" support
Issue -
State: open - Opened by dzhdanNV 5 months ago
Labels: enhancement
#89 - feat: apple support
Pull Request -
State: open - Opened by pollend 5 months ago
- 3 comments
#88 - Metal Support
Issue -
State: open - Opened by pollend 6 months ago
- 11 comments
Labels: enhancement
#87 - Opacity micro map extension
Issue -
State: open - Opened by dzhdanNV 6 months ago
Labels: extension, d3d12, vk
#86 - `DirectStorage` support
Issue -
State: open - Opened by dzhdanNV 6 months ago
Labels: extension, d3d12
#85 - Fixed static library build
Pull Request -
State: closed - Opened by vertver 6 months ago
- 1 comment
#84 - Getting 0x887a0005 (device lost???) error, when trying to create descriptor pool
Issue -
State: closed - Opened by MineStorm999 6 months ago
- 7 comments
#83 - Simplify / improve resource creation and memory pools managements by using AMD Memory Allocator
Issue -
State: closed - Opened by dzhdanNV 6 months ago
- 1 comment
Labels: extension
#82 - ci: fix for Ubuntu pipeline
Pull Request -
State: closed - Opened by djbelyak 6 months ago
- 1 comment
#81 - [DISCUSSION] Make memory allocation less tied to buffers / textures creation
Issue -
State: closed - Opened by dzhdanNV 7 months ago
- 7 comments
Labels: help wanted
#80 - Added beta extension definition for apple
Pull Request -
State: closed - Opened by djbelyak 7 months ago
- 1 comment
#79 - [RFE] Add support for multi-view
Issue -
State: closed - Opened by dzhdanNV 7 months ago
- 1 comment
#78 - Video decoding (encoding?) support
Issue -
State: open - Opened by dzhdanNV 7 months ago
Labels: extension
#77 - Small fixes to NRI Wrapper, Add external descriptor heap to D3D12 wrapper
Pull Request -
State: closed - Opened by 01Pollux 7 months ago
- 3 comments
#76 - Updated hashbang and permissions for shell scripts
Pull Request -
State: closed - Opened by djbelyak 8 months ago
- 1 comment
#75 - Fixed resource allocation and memory binding for device wrapper
Pull Request -
State: closed - Opened by 01Pollux 8 months ago
- 1 comment
#74 - Fix incorrect check when converting D3D12 buffer desc to NRI buffer desc
Pull Request -
State: closed - Opened by 01Pollux 8 months ago
- 1 comment
#73 - Render pass support for mobile devices
Issue -
State: open - Opened by dzhdanNV 8 months ago
- 1 comment
Labels: extension, vk
#72 - Add support for queue priority
Issue -
State: closed - Opened by dzhdanNV 8 months ago
- 1 comment
Labels: enhancement
#71 - `DirectSR` support
Issue -
State: open - Opened by dzhdanNV 8 months ago
Labels: extension, d3d12
#70 - `drawID` emulation
Issue -
State: open - Opened by dzhdanNV 9 months ago
Labels: enhancement, d3d12
#69 - Expose `AreEnhancedBarriersSupported` in device's desc
Issue -
State: closed - Opened by 01Pollux 9 months ago
- 2 comments
#68 - [RFE] Add ability to disable NVAPI and AMD AGS
Issue -
State: closed - Opened by dzhdanNV 9 months ago
- 1 comment
#67 - Backend fixes (D3D12 and Vulkan)
Pull Request -
State: closed - Opened by vertver 9 months ago
- 1 comment
#66 - Draw indirect count buffer
Pull Request -
State: closed - Opened by vertver 9 months ago
- 1 comment
#65 - [RFE] Draw Indirect Count
Issue -
State: closed - Opened by vertver 10 months ago
- 2 comments
#64 - Draw parameters emulation
Pull Request -
State: closed - Opened by vertver 10 months ago
- 1 comment
#63 - [BUG] PSL tier is needed instead of `isProgrammableSampleLocationsSupported`
Issue -
State: closed - Opened by dzhdanNV 10 months ago
- 2 comments
#62 - clang-cl compile error
Issue -
State: closed - Opened by ksgfk 10 months ago
- 6 comments
#61 - [RFE] Instancing problem in GPU-driven rendering
Issue -
State: closed - Opened by vertver 10 months ago
- 62 comments
#60 - bugfix: fix vulkan validation error VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT /VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT
Pull Request -
State: closed - Opened by pollend 10 months ago
- 3 comments
#59 - overlapping incompatibility with VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT | VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
Issue -
State: closed - Opened by pollend 10 months ago
#58 - bugfix: tweak surface caps for maxImageExtents when its 0
Pull Request -
State: closed - Opened by pollend 10 months ago
- 1 comment
#57 - Allow disabling bound checks via `VK_EXT_robustness2`
Issue -
State: open - Opened by dzhdanNV 10 months ago
- 1 comment
Labels: enhancement, vk
#56 - Fixed implicit shader stage selection for Vulkan
Pull Request -
State: closed - Opened by vertver 10 months ago
- 3 comments
#55 - Fixed D3D12 crash with bindless samplers
Pull Request -
State: closed - Opened by vertver 10 months ago
- 1 comment
#54 - Bug: X11 and Wayland should be treated mutually exclusive during swapchain creation
Issue -
State: closed - Opened by nvmheyer 10 months ago
- 2 comments
#53 - Add non shader visible descriptor pool
Issue -
State: closed - Opened by 01Pollux 11 months ago
- 11 comments
#53 - Add non shader visible descriptor pool
Issue -
State: closed - Opened by 01Pollux 11 months ago
- 11 comments
#52 - [RFE] Add "low latency" extension
Issue -
State: closed - Opened by dzhdanNV 11 months ago
- 1 comment
#51 - Fix command signature leak
Pull Request -
State: closed - Opened by 01Pollux 11 months ago
#50 - [RFE] Add support for `D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP`
Issue -
State: closed - Opened by dzhdanNV 11 months ago
- 1 comment
#50 - [RFE] Add support for `D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP`
Issue -
State: closed - Opened by dzhdanNV 11 months ago
- 1 comment
#49 - Shared resources via NT handle
Issue -
State: open - Opened by dzhdanNV 12 months ago
Labels: enhancement
#48 - Add "work graphs" support
Issue -
State: open - Opened by dzhdanNV 12 months ago
Labels: extension
#47 - Minor edits for d3d12 non agility sdk code
Pull Request -
State: closed - Opened by 01Pollux 12 months ago
- 4 comments
#46 - [RFE] SwapChain: explicitly expose "waitable" (currently always on in D3D) and add VK support
Issue -
State: closed - Opened by dzhdanNV 12 months ago
- 1 comment
#46 - [RFE] SwapChain: explicitly expose "waitable" (currently always on in D3D) and add VK support
Issue -
State: closed - Opened by dzhdanNV 12 months ago
- 1 comment
#45 - Unknown interface HelperInterface
Issue -
State: closed - Opened by Yoka037 12 months ago
#44 - Wrong barriers for readback buffer
Issue -
State: closed - Opened by vertver 12 months ago
- 3 comments
#43 - [RFE] Add missing "indirect" commands
Issue -
State: closed - Opened by dzhdanNV 12 months ago
- 1 comment
#42 - Add "multi-view" support
Issue -
State: open - Opened by dzhdanNV 12 months ago
Labels: enhancement
#41 - Only enable vulkan's extension when it's either supported or required
Issue -
State: closed - Opened by 01Pollux 12 months ago
- 3 comments
#40 - Unsupported depth bounds
Issue -
State: closed - Opened by 01Pollux 12 months ago
- 2 comments
#39 - Move "depth bias" to dynamic state
Issue -
State: closed - Opened by dzhdanNV almost 1 year ago
- 2 comments
Labels: enhancement
#38 - [RFE] Add stream out (transform feedback)
Issue -
State: closed - Opened by dzhdanNV almost 1 year ago
- 1 comment
#37 - Add "shading rate" support
Issue -
State: closed - Opened by dzhdanNV almost 1 year ago
- 1 comment
Labels: enhancement
#36 - Pipeline library / cache support
Issue -
State: open - Opened by vertver about 1 year ago
- 7 comments
Labels: extension
#35 - [RFE] Utilize "enhanced barriers", reach parity with VK
Issue -
State: closed - Opened by dzhdanNV about 1 year ago
- 3 comments
#34 - [RFE] Expose "Streamer" extension, which is more practical at runtime than `HelperInterface::UploadData`
Issue -
State: closed - Opened by dzhdanNV about 1 year ago
- 11 comments
#33 - Fix D3D12 backend on Windows 10
Pull Request -
State: closed - Opened by vertver about 1 year ago
- 1 comment
#32 - feat: improve output from ReportMessage
Pull Request -
State: closed - Opened by pollend about 1 year ago
- 1 comment
#31 - Question: Queue family selection
Issue -
State: closed - Opened by pollend about 1 year ago
- 4 comments
#30 - Additional Flags to NRI init to disable features
Issue -
State: closed - Opened by pollend about 1 year ago
- 13 comments
#29 - bugfix: fix build for C NRIWrapperVK.h
Pull Request -
State: closed - Opened by pollend about 1 year ago
- 1 comment
#28 - WIP: tiling support
Pull Request -
State: open - Opened by vertver about 1 year ago
#27 - feat: add missing forward declare for AccelerationStructure Vulkan
Pull Request -
State: closed - Opened by pollend about 1 year ago
- 1 comment
#26 - Sparse texture support
Issue -
State: open - Opened by vertver about 1 year ago
- 18 comments
Labels: extension
#25 - ReBAR support
Issue -
State: closed - Opened by vertver about 1 year ago
- 17 comments
#24 - ReBAR and sparse texture support
Issue -
State: closed - Opened by vertver about 1 year ago
- 3 comments
#23 - Vulkan fixes for macOS
Pull Request -
State: closed - Opened by vertver about 1 year ago
- 3 comments
#22 - texture format utility
Issue -
State: closed - Opened by pollend about 1 year ago
- 4 comments
#21 - bugfix: resolve build problems with linux g++
Pull Request -
State: closed - Opened by pollend about 1 year ago
- 1 comment
#20 - Resource management improvements
Issue -
State: closed - Opened by vertver about 1 year ago
- 15 comments
#19 - Wait for event completion in fence
Pull Request -
State: closed - Opened by vertver about 1 year ago
- 3 comments
#18 - Added check for outdated swapchain
Pull Request -
State: closed - Opened by vertver about 1 year ago
- 1 comment
#17 - Use optimal layout for texture copying
Pull Request -
State: closed - Opened by vertver about 1 year ago
- 7 comments
#16 - Added support for swapchain resize
Pull Request -
State: closed - Opened by vertver about 1 year ago
- 14 comments
#15 - Descriptor Sets managing
Issue -
State: closed - Opened by vertver about 1 year ago
- 3 comments
#14 - Improved Metal / Apple Silicon Support
Issue -
State: closed - Opened by johnpars over 1 year ago
- 6 comments
#13 - Option to disable NVAPI and AGS pull for Linux
Issue -
State: closed - Opened by TheGoozah over 1 year ago
- 2 comments
#12 - Parameter type should be NRIVkSemaphore here
Issue -
State: closed - Opened by jayrulez over 2 years ago
- 3 comments
#11 - Incorrect cast
Issue -
State: closed - Opened by jayrulez over 2 years ago
- 3 comments
#10 - m_DescriptorSets needs to be cleared after deallocating the entries in Reset
Issue -
State: closed - Opened by jayrulez over 2 years ago
- 2 comments
#9 - This line seems wrong. Looks like geometry shader should be filled instead.
Issue -
State: closed - Opened by jayrulez over 2 years ago
- 1 comment
#8 - Destructor not actually freeing allocated descriptor sets for DescriptorPoolVK
Issue -
State: closed - Opened by jayrulez almost 3 years ago
- 1 comment