Ecosyste.ms: Issues

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GitHub / nvidiagameworks/blast issues and pull requests

#25 - Improve documentation and build process

Pull Request - State: open - Opened by Ryukijano 23 days ago

#22 - Remove mention of removed blast tool from README

Pull Request - State: open - Opened by mastercoms about 3 years ago

#21 - Update license.txt

Pull Request - State: closed - Opened by EricArnoldNVIDIA over 3 years ago

#20 - Formatted Text in Readme.md

Pull Request - State: closed - Opened by riturajjain2000 almost 4 years ago

#19 - Fix index out of bounds

Pull Request - State: closed - Opened by lgzy about 4 years ago - 1 comment

#18 - Fix asset joint serialization

Pull Request - State: closed - Opened by lgzy about 4 years ago

#17 - Physx4 compatibility

Pull Request - State: closed - Opened by lgzy about 4 years ago - 1 comment

#16 - Fix invalid pointer access in authoring tools

Pull Request - State: closed - Opened by daskyler over 4 years ago - 4 comments

#15 - Fix Blast bond generation

Pull Request - State: closed - Opened by daskyler over 4 years ago - 3 comments

#14 - Fixed memory leak.

Pull Request - State: closed - Opened by neithy about 6 years ago - 1 comment

#13 - Fixes to UnitySample to make it build & run. ( In Unity 2018.2 )

Pull Request - State: closed - Opened by AndyJBuchananWISH over 6 years ago - 3 comments

#1 - Fix for assets being run through ApexImporter with an empty bondDescs array

Pull Request - State: closed - Opened by donalmacc over 7 years ago - 20 comments