Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / novialriptide/helix issues and pull requests
#70 - Make `mainmenu.py` a subscene so there's an actual background
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#70 - Make `mainmenu.py` a subscene so there's an actual background
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#69 - Berserk's sprite is cropped wrong
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, HIGH PRIORITY
#69 - Berserk's sprite is cropped wrong
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, HIGH PRIORITY
#68 - Collision issues upon trying to escape the game window
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine, HIGH PRIORITY
#68 - Collision issues upon trying to escape the game window
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine, HIGH PRIORITY
#67 - Screen shake upon enemy death
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#67 - Screen shake upon enemy death
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#66 - Try again button doesnt work
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming
#66 - Try again button doesnt work
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming
#65 - Ado should be spinning in its idle animation
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, art
#65 - Ado should be spinning in its idle animation
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, art
#64 - link Clock and deltatime_modifier together
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, programming, SakuyaEngine, HIGH PRIORITY
#64 - link Clock and deltatime_modifier together
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, programming, SakuyaEngine, HIGH PRIORITY
#63 - GitHub workflow development
Pull Request -
State: closed - Opened by novialriptide about 3 years ago
#63 - GitHub workflow development
Pull Request -
State: closed - Opened by novialriptide about 3 years ago
#62 - game crashes if you press arrow keys upon startup
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming
#62 - game crashes if you press arrow keys upon startup
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming
#61 - upon death, "Ocean" scene is being added to the scene delete queue twice
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming
#61 - upon death, "Ocean" scene is being added to the scene delete queue twice
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming
#60 - make the enemy fire particles be added to the scene's effects list so they can disappear more smoothly
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine
#60 - make the enemy fire particles be added to the scene's effects list so they can disappear more smoothly
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine
#59 - create a timer that can be paused and unpaused
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine
#59 - create a timer that can be paused and unpaused
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine
#58 - auto shooting option
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, wontfix, programming
#58 - auto shooting option
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, wontfix, programming
#57 - game logo
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, art
#56 - add scoring system
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#56 - add scoring system
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#55 - add try again button
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#54 - create endless mode
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, wontfix, programming
#54 - create endless mode
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, wontfix, programming
#53 - make enemies themselves do damage to the player
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, wontfix, programming
#53 - make enemies themselves do damage to the player
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, wontfix, programming
#52 - enemy fires bullets upon reaching its destroy position
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine
#52 - enemy fires bullets upon reaching its destroy position
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine
#51 - optimize bullets even more... (right now, 154 bullets makes the game run at 46fps on an Intel i5-9300H)
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 3 comments
Labels: enhancement, programming, SakuyaEngine
#51 - optimize bullets even more... (right now, 154 bullets makes the game run at 46fps on an Intel i5-9300H)
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 3 comments
Labels: enhancement, programming, SakuyaEngine
#50 - rewrite particles to create big circles that eventually decrease in size to simulate explosions
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine
#50 - rewrite particles to create big circles that eventually decrease in size to simulate explosions
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine
#49 - make a component that can delete a certain range of bullets in a box and you need to use 2 joysticks to control the box. the box will fight to be smaller to balance it
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, wontfix, programming
#49 - make a component that can delete a certain range of bullets in a box and you need to use 2 joysticks to control the box. the box will fight to be smaller to balance it
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, wontfix, programming
#48 - add item drops when an enemy is killed
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, wontfix, programming
#48 - add item drops when an enemy is killed
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, wontfix, programming
#47 - if an enemy has been lingering for too long, make them despawn at the bottom of the screen instead of the top
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#47 - if an enemy has been lingering for too long, make them despawn at the bottom of the screen instead of the top
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#46 - a stage editor with gui
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, wontfix, programming
#45 - make bullet spawners go inactive until they reach a certain point in time to start firing
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine
#44 - rewrite the waves system
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine, HIGH PRIORITY
#44 - rewrite the waves system
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine, HIGH PRIORITY
#43 - add cloud sprites to ocean scene
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, art
#43 - add cloud sprites to ocean scene
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, art
#42 - add rain effect during the ocean scene?
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#42 - add rain effect during the ocean scene?
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#41 - add homing bullets
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine
#40 - calling the pause menu does not pause the in-game timers for bullet despawn and etc
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine, HIGH PRIORITY
#40 - calling the pause menu does not pause the in-game timers for bullet despawn and etc
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine, HIGH PRIORITY
#39 - allow text have a gradient overlay option
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine
#38 - player's speed is faster if they move diagonally
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: bug, programming, SakuyaEngine
#38 - player's speed is faster if they move diagonally
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: bug, programming, SakuyaEngine
#37 - camera scrolling
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine
#37 - camera scrolling
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine
#36 - bullet angles aren't accurate
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine
#35 - create a "components system" that shows what kind of upgrades the player can house.
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, wontfix, programming
#35 - create a "components system" that shows what kind of upgrades the player can house.
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, wontfix, programming
#34 - add a lives count for the player
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#34 - add a lives count for the player
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#33 - create water ripples that follow the drones
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, wontfix, programming, art
#33 - create water ripples that follow the drones
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, wontfix, programming, art
#32 - finish wave 1
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, wontfix
#32 - finish wave 1
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, wontfix
#31 - new player drone sprite
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, wontfix, art
#31 - new player drone sprite
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 1 comment
Labels: enhancement, wontfix, art
#30 - add lighting to where some big enemies are aiming
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine
#30 - add lighting to where some big enemies are aiming
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine
#29 - fix bullet angles
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming
#29 - fix bullet angles
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming
#28 - make entities disperse sparks depending on their health
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#28 - make entities disperse sparks depending on their health
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#27 - create a proper title scene
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#27 - create a proper title scene
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#26 - add ocean sprite to world 1
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, art
#25 - Add new FLG Logo
Pull Request -
State: closed - Opened by novialriptide about 3 years ago
#25 - Add new FLG Logo
Pull Request -
State: closed - Opened by novialriptide about 3 years ago
#24 - Entities that are loading in are moving strangely.
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming
#24 - Entities that are loading in are moving strangely.
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming
#23 - Replaced SakuyaEngine.Vector to pygame.math.Vector2 to optimize the game a bit.
Pull Request -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#23 - Replaced SakuyaEngine.Vector to pygame.math.Vector2 to optimize the game a bit.
Pull Request -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#22 - Made bullets despawn when out of screen, which enables the game to be capped at 60fps again.
Pull Request -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#22 - Made bullets despawn when out of screen, which enables the game to be capped at 60fps again.
Pull Request -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#21 - optimize bullets colliding
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming
#21 - optimize bullets colliding
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming
#20 - Added First Level Games logo to Splash Scene
Pull Request -
State: closed - Opened by novialriptide about 3 years ago
#19 - make entities take damage
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#19 - make entities take damage
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#18 - the first enemy that is spawned is the only entity that can shoot bullets from BulletSpawner
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 2 comments
Labels: bug, programming
#18 - the first enemy that is spawned is the only entity that can shoot bullets from BulletSpawner
Issue -
State: closed - Opened by novialriptide about 3 years ago
- 2 comments
Labels: bug, programming
#17 - upon adding the background, add shadows to the entities
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#17 - upon adding the background, add shadows to the entities
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming
#16 - ttf files create blurry text. create a font engine that generates crisp fonts
Issue -
State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming