Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / novialriptide/helix issues and pull requests

#70 - Make `mainmenu.py` a subscene so there's an actual background

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#70 - Make `mainmenu.py` a subscene so there's an actual background

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#69 - Berserk's sprite is cropped wrong

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, HIGH PRIORITY

#69 - Berserk's sprite is cropped wrong

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, HIGH PRIORITY

#68 - Collision issues upon trying to escape the game window

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine, HIGH PRIORITY

#68 - Collision issues upon trying to escape the game window

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine, HIGH PRIORITY

#67 - Screen shake upon enemy death

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#67 - Screen shake upon enemy death

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#66 - Try again button doesnt work

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming

#66 - Try again button doesnt work

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming

#65 - Ado should be spinning in its idle animation

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, art

#65 - Ado should be spinning in its idle animation

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, art

#64 - link Clock and deltatime_modifier together

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: enhancement, programming, SakuyaEngine, HIGH PRIORITY

#64 - link Clock and deltatime_modifier together

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: enhancement, programming, SakuyaEngine, HIGH PRIORITY

#63 - GitHub workflow development

Pull Request - State: closed - Opened by novialriptide about 3 years ago

#63 - GitHub workflow development

Pull Request - State: closed - Opened by novialriptide about 3 years ago

#62 - game crashes if you press arrow keys upon startup

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming

#62 - game crashes if you press arrow keys upon startup

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming

#61 - upon death, "Ocean" scene is being added to the scene delete queue twice

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming

#61 - upon death, "Ocean" scene is being added to the scene delete queue twice

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming

#60 - make the enemy fire particles be added to the scene's effects list so they can disappear more smoothly

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine

#60 - make the enemy fire particles be added to the scene's effects list so they can disappear more smoothly

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine

#59 - create a timer that can be paused and unpaused

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine

#59 - create a timer that can be paused and unpaused

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine

#58 - auto shooting option

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, wontfix, programming

#58 - auto shooting option

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, wontfix, programming

#57 - game logo

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, art

#56 - add scoring system

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#56 - add scoring system

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#55 - add try again button

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#54 - create endless mode

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, wontfix, programming

#54 - create endless mode

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, wontfix, programming

#53 - make enemies themselves do damage to the player

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: enhancement, wontfix, programming

#53 - make enemies themselves do damage to the player

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: enhancement, wontfix, programming

#52 - enemy fires bullets upon reaching its destroy position

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine

#52 - enemy fires bullets upon reaching its destroy position

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine

#51 - optimize bullets even more... (right now, 154 bullets makes the game run at 46fps on an Intel i5-9300H)

Issue - State: closed - Opened by novialriptide about 3 years ago - 3 comments
Labels: enhancement, programming, SakuyaEngine

#51 - optimize bullets even more... (right now, 154 bullets makes the game run at 46fps on an Intel i5-9300H)

Issue - State: closed - Opened by novialriptide about 3 years ago - 3 comments
Labels: enhancement, programming, SakuyaEngine

#50 - rewrite particles to create big circles that eventually decrease in size to simulate explosions

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine

#50 - rewrite particles to create big circles that eventually decrease in size to simulate explosions

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine

#48 - add item drops when an enemy is killed

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: enhancement, wontfix, programming

#48 - add item drops when an enemy is killed

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: enhancement, wontfix, programming

#46 - a stage editor with gui

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: enhancement, wontfix, programming

#45 - make bullet spawners go inactive until they reach a certain point in time to start firing

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine

#44 - rewrite the waves system

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine, HIGH PRIORITY

#44 - rewrite the waves system

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine, HIGH PRIORITY

#43 - add cloud sprites to ocean scene

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, art

#43 - add cloud sprites to ocean scene

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, art

#42 - add rain effect during the ocean scene?

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#42 - add rain effect during the ocean scene?

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#41 - add homing bullets

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine

#40 - calling the pause menu does not pause the in-game timers for bullet despawn and etc

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine, HIGH PRIORITY

#40 - calling the pause menu does not pause the in-game timers for bullet despawn and etc

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine, HIGH PRIORITY

#39 - allow text have a gradient overlay option

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine

#38 - player's speed is faster if they move diagonally

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: bug, programming, SakuyaEngine

#38 - player's speed is faster if they move diagonally

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: bug, programming, SakuyaEngine

#37 - camera scrolling

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine

#37 - camera scrolling

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine

#36 - bullet angles aren't accurate

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming, SakuyaEngine

#35 - create a "components system" that shows what kind of upgrades the player can house.

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: enhancement, wontfix, programming

#35 - create a "components system" that shows what kind of upgrades the player can house.

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: enhancement, wontfix, programming

#34 - add a lives count for the player

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#34 - add a lives count for the player

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#33 - create water ripples that follow the drones

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: enhancement, wontfix, programming, art

#33 - create water ripples that follow the drones

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: enhancement, wontfix, programming, art

#32 - finish wave 1

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: enhancement, wontfix

#32 - finish wave 1

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: enhancement, wontfix

#31 - new player drone sprite

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: enhancement, wontfix, art

#31 - new player drone sprite

Issue - State: closed - Opened by novialriptide about 3 years ago - 1 comment
Labels: enhancement, wontfix, art

#30 - add lighting to where some big enemies are aiming

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine

#30 - add lighting to where some big enemies are aiming

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming, SakuyaEngine

#29 - fix bullet angles

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming

#29 - fix bullet angles

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming

#28 - make entities disperse sparks depending on their health

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#28 - make entities disperse sparks depending on their health

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#27 - create a proper title scene

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#27 - create a proper title scene

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#26 - add ocean sprite to world 1

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, art

#25 - Add new FLG Logo

Pull Request - State: closed - Opened by novialriptide about 3 years ago

#25 - Add new FLG Logo

Pull Request - State: closed - Opened by novialriptide about 3 years ago

#24 - Entities that are loading in are moving strangely.

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming

#24 - Entities that are loading in are moving strangely.

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming

#23 - Replaced SakuyaEngine.Vector to pygame.math.Vector2 to optimize the game a bit.

Pull Request - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#23 - Replaced SakuyaEngine.Vector to pygame.math.Vector2 to optimize the game a bit.

Pull Request - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#22 - Made bullets despawn when out of screen, which enables the game to be capped at 60fps again.

Pull Request - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#22 - Made bullets despawn when out of screen, which enables the game to be capped at 60fps again.

Pull Request - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#21 - optimize bullets colliding

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming

#21 - optimize bullets colliding

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: bug, programming

#20 - Added First Level Games logo to Splash Scene

Pull Request - State: closed - Opened by novialriptide about 3 years ago

#19 - make entities take damage

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#19 - make entities take damage

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#18 - the first enemy that is spawned is the only entity that can shoot bullets from BulletSpawner

Issue - State: closed - Opened by novialriptide about 3 years ago - 2 comments
Labels: bug, programming

#18 - the first enemy that is spawned is the only entity that can shoot bullets from BulletSpawner

Issue - State: closed - Opened by novialriptide about 3 years ago - 2 comments
Labels: bug, programming

#17 - upon adding the background, add shadows to the entities

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#17 - upon adding the background, add shadows to the entities

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming

#16 - ttf files create blurry text. create a font engine that generates crisp fonts

Issue - State: closed - Opened by novialriptide about 3 years ago
Labels: enhancement, programming