Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / northwood-studios/NwPluginAPI issues and pull requests
#244 - Fix typo in template plugin
Pull Request -
State: open - Opened by JayXTQ 2 months ago
#243 - Update ItemPickup.cs
Pull Request -
State: open - Opened by XLittleLeft 7 months ago
#242 - Cancelling PlayerDamagedWindow event causes a desync client/server
Issue -
State: open - Opened by BoltonDev 8 months ago
#241 - Cancelling Hurting event for Scp049 Recontainment
Issue -
State: open - Opened by louis1706 9 months ago
#240 - Make Player.ReferenceHub.serverRoles.Group public
Issue -
State: open - Opened by KarlOfDuty 10 months ago
#239 - Make VoiceChatMutes.LoadMutes() public
Issue -
State: open - Opened by KarlOfDuty 10 months ago
- 1 comment
#238 - [BUG] PlayerReloadWeaponEvent triggers whenever a player presses R, not when they actually reload their gun
Issue -
State: open - Opened by KarlOfDuty 10 months ago
#237 - Fix build errors
Pull Request -
State: closed - Opened by Misaka-ZeroTwo 12 months ago
#236 - The Master branch has been neglected.
Issue -
State: closed - Opened by ALEXWARELLC about 1 year ago
- 1 comment
#235 - [Configs] Allow for non serialized properties using an attribute.
Issue -
State: closed - Opened by o5zereth about 1 year ago
- 2 comments
#234 - [Suggestion] Add PlayerSelectItemEvent
Issue -
State: open - Opened by SrLicht about 1 year ago
#233 - Adding things to Player.cs
Pull Request -
State: open - Opened by SrLicht about 1 year ago
- 1 comment
#232 - Enriching item api
Pull Request -
State: open - Opened by SrLicht about 1 year ago
#231 - [BUG] Cancelling PlayerInteractScp330 doesn't prevent the player to obtain a candy
Issue -
State: open - Opened by Lufou about 1 year ago
#230 - Decontamination API
Pull Request -
State: open - Opened by NotIntense about 1 year ago
#229 - Respawn.cs API improvements
Pull Request -
State: open - Opened by NotIntense about 1 year ago
- 2 comments
#228 - Respawn.cs API improvements
Pull Request -
State: closed - Opened by NotIntense about 1 year ago
#227 - Fix Player.RemoveItem(ItemBase item)
Pull Request -
State: open - Opened by SrLicht about 1 year ago
- 2 comments
#226 - 13.1.x
Pull Request -
State: closed - Opened by Killers0992 about 1 year ago
#225 - [Bug - 13.1] Scp106TeleportPlayerEvent It does not work correctly
Issue -
State: open - Opened by SrLicht about 1 year ago
- 2 comments
#224 - Added new weapons to DamageType enum
Pull Request -
State: open - Opened by Lufou about 1 year ago
#223 - Fix typo in Player.cs
Pull Request -
State: open - Opened by SrLicht about 1 year ago
#222 - Plugin assembly loading fix
Pull Request -
State: open - Opened by Axwabo about 1 year ago
- 3 comments
#221 - Fix type seen in a variable for Scp049's starting resurrection event
Pull Request -
State: open - Opened by SoNearSonar over 1 year ago
#220 - Fix typo seen in a enum for ServerEventType
Pull Request -
State: open - Opened by SoNearSonar over 1 year ago
- 1 comment
#219 - [Suggestion] Override new role in PlayerChangeRole event
Issue -
State: open - Opened by Lufou over 1 year ago
#218 - [BUG] Scp049StartResurrectingBodyEvent is called all along of the resurrection
Issue -
State: open - Opened by Lufou over 1 year ago
#217 - There are so many changes that I don't know what to put in the title.
Pull Request -
State: open - Opened by SrLicht over 1 year ago
- 2 comments
#216 - Add player scale
Pull Request -
State: open - Opened by SrLicht over 1 year ago
- 3 comments
#215 - Fix Warhead.Shake() method
Pull Request -
State: open - Opened by XLittleLeft over 1 year ago
#214 - Update Analyzers
Pull Request -
State: open - Opened by 1312255201 over 1 year ago
#213 - Fixing Round.IsRoundEnded
Pull Request -
State: open - Opened by SrLicht over 1 year ago
#212 - Round.IsRoundEnded does not work
Issue -
State: open - Opened by SrLicht over 1 year ago
#211 - New events for SCP-049, SCP-049-2 and Player
Pull Request -
State: open - Opened by SrLicht over 1 year ago
#210 - Setting rotation adds to rotation
Issue -
State: open - Opened by steven4547466 over 1 year ago
#209 - [13.1] PlayerDamageEvent is inverted
Issue -
State: closed - Opened by SrLicht over 1 year ago
- 2 comments
#208 - DamageHandlerExtensions
Pull Request -
State: open - Opened by SrLicht over 1 year ago
#207 - Base properties in the IPlayer Interface.
Pull Request -
State: closed - Opened by ced777ric over 1 year ago
#206 - Resolves issue #205
Pull Request -
State: closed - Opened by SrLicht over 1 year ago
#205 - [13.1] ServerSetPositionAndRotation no longer exists in PickupSyncInfo
Issue -
State: closed - Opened by SrLicht over 1 year ago
#204 - Resolving issue 203
Pull Request -
State: closed - Opened by SrLicht over 1 year ago
#203 - [BETA] PlayerBannedEvent use IPlayer instead of Player
Issue -
State: closed - Opened by SrLicht over 1 year ago
- 4 comments
#202 - No Error being thrown in PluginConfig
Issue -
State: open - Opened by NotWaterScriptNhttp over 1 year ago
- 5 comments
#201 - Various changes: Fixing namespace and some additions to Player.cs
Pull Request -
State: open - Opened by SrLicht over 1 year ago
#200 - Unable to use StartCoroutine
Issue -
State: closed - Opened by boopxyz over 1 year ago
- 1 comment
#199 - [BUG] PlayerThrowItem event
Issue -
State: open - Opened by Misaka-ZeroTwo over 1 year ago
#198 - [Suggestion] Add a way to disable fog/increase distance from the server
Issue -
State: open - Opened by steven4547466 over 1 year ago
#197 - Threading with SetRole causes crash
Issue -
State: closed - Opened by zagvga over 1 year ago
- 4 comments
#196 - API changes in 13.0.0
Pull Request -
State: closed - Opened by Killers0992 over 1 year ago
#195 - Added ToList()
Pull Request -
State: open - Opened by Michal78900 over 1 year ago
- 1 comment
#194 - MessageTranslated for CASSIE
Pull Request -
State: closed - Opened by SrLicht over 1 year ago
- 9 comments
#193 - `Warhead.Detonate()` does not work
Issue -
State: closed - Opened by steven4547466 over 1 year ago
- 1 comment
#192 - UnregisterAllEvents does not work
Issue -
State: closed - Opened by steven4547466 over 1 year ago
#191 - PlayerPreauth return value not working as expected.
Issue -
State: open - Opened by joker-119 over 1 year ago
- 1 comment
#190 - player.IsNorthwoodStaff is not true in the PlayerJoined event.
Issue -
State: closed - Opened by joker-119 over 1 year ago
#189 - How to use PluginCommand attribute?
Issue -
State: closed - Opened by zagvga over 1 year ago
- 2 comments
#188 - Player.Rotation
Issue -
State: closed - Opened by zagvga over 1 year ago
- 1 comment
#187 - Add DamageType
Issue -
State: open - Opened by SrLicht over 1 year ago
#186 - [BUG] NRE when using Player.Get(userid)
Issue -
State: closed - Opened by Misaka-ZeroTwo over 1 year ago
- 1 comment
#185 - Add admin to the PlayerMute/Unmute events
Issue -
State: closed - Opened by KarlOfDuty over 1 year ago
#184 - Fix plugin loading
Pull Request -
State: closed - Opened by Axwabo almost 2 years ago
- 1 comment
#183 - Add some method
Pull Request -
State: closed - Opened by 1312255201 almost 2 years ago
- 3 comments
#182 - Add some method to get ramdom Player
Pull Request -
State: closed - Opened by 1312255201 almost 2 years ago
- 2 comments
#181 - Add ItemExtensions.cs
Pull Request -
State: closed - Opened by 1312255201 almost 2 years ago
- 4 comments
#180 - Add event for offline bans
Issue -
State: closed - Opened by KarlOfDuty almost 2 years ago
- 6 comments
#179 - Sometimes, server won't heartbeat.
Issue -
State: closed - Opened by Kamisato-Ayaka-233 almost 2 years ago
- 7 comments
#178 - Is it possible to spawn a dummy player for testing damage events
Issue -
State: closed - Opened by SwiftKraft almost 2 years ago
#177 - ICommand type is not found
Issue -
State: closed - Opened by SwiftKraft almost 2 years ago
- 3 comments
#176 - How to track players
Issue -
State: closed - Opened by paralyzable almost 2 years ago
- 3 comments
#175 - ServerEventType.PlayerDamage should pass damage and hitbox as a parameter
Issue -
State: closed - Opened by SwiftKraft almost 2 years ago
- 2 comments
#174 - Enumeration through Facility.Doors on RoundStarted event results in CollectionWasModified exception
Issue -
State: closed - Opened by Xname7 almost 2 years ago
#173 - Add more methods to removeitem
Pull Request -
State: closed - Opened by XLittleLeft almost 2 years ago
- 1 comment
#172 - Taking us out of the hell of parameters
Pull Request -
State: closed - Opened by SrLicht almost 2 years ago
- 15 comments
#171 - how would you implement a simple if statement that check if a player is inside a specific Zone?
Issue -
State: closed - Opened by josqu-john almost 2 years ago
#170 - Fix load priority
Pull Request -
State: closed - Opened by SrLicht almost 2 years ago
#169 - Cant find checkpoint doors.
Issue -
State: closed - Opened by paralyzable almost 2 years ago
- 4 comments
#168 - Added more comfortable API methods
Pull Request -
State: closed - Opened by microsievert almost 2 years ago
#167 - pluginapi reload/list commands are not registered
Issue -
State: closed - Opened by SrLicht almost 2 years ago
#166 - Add the possibility to reload a specific plugin (or all plugins)
Issue -
State: closed - Opened by Lufou almost 2 years ago
#165 - Add function to use or check custom keys
Issue -
State: open - Opened by DiaoDiaoCN almost 2 years ago
#164 - Previous PlayerIDs of Dedicated Server are staying in Player.PlayersIds after round restart
Issue -
State: closed - Opened by Lufou almost 2 years ago
- 2 comments
#163 - Command Aliases = new [] {""} cause causes the server not to start
Issue -
State: closed - Opened by SrLicht almost 2 years ago
- 4 comments
#162 - Scp914ProcessPlayer event does not work
Issue -
State: closed - Opened by SrLicht almost 2 years ago
- 1 comment
#161 - More changes
Pull Request -
State: closed - Opened by SrLicht almost 2 years ago
- 2 comments
#160 - No MatHost Plugins
Pull Request -
State: closed - Opened by TTypiarz almost 2 years ago
- 1 comment
#159 - Add Player.Team
Pull Request -
State: closed - Opened by SrLicht almost 2 years ago
#158 - Fix Server.Instance.ReferenceHub being null after a round restart
Pull Request -
State: closed - Opened by Xname7 almost 2 years ago
#157 - PlayerInteractDoor event not called when a door is locked.
Issue -
State: closed - Opened by ThijsNameIsTaken almost 2 years ago
- 1 comment
Labels: bug
#156 - Cancelling PlayerInteractDoor event breaks keycard denied bleep
Issue -
State: closed - Opened by ThijsNameIsTaken almost 2 years ago
- 1 comment
#155 - PluginAPI dev into master merge
Pull Request -
State: closed - Opened by zabszk almost 2 years ago
#154 - Add a public enum to ConfigSharing for paths instead of some private ints
Issue -
State: closed - Opened by KarlOfDuty almost 2 years ago
Labels: enhancement
#153 - Server.Instance.GameObject doesn't exist after a round restart, because it's set only once.
Issue -
State: closed - Opened by Xname7 almost 2 years ago
- 4 comments
#152 - FacilityRoom.Lights is always null
Issue -
State: closed - Opened by SrLicht almost 2 years ago
#151 - NRE with player.SendBroadcast method
Issue -
State: closed - Opened by Lufou almost 2 years ago
#150 - [Bug] Config folder with port 0
Issue -
State: closed - Opened by SrLicht almost 2 years ago
- 2 comments
#149 - Add Intercom speaking events
Issue -
State: closed - Opened by Lufou almost 2 years ago
- 2 comments
#148 - Cancelling PlayerHandcuff event doesn't prevent player to be cuffed
Issue -
State: closed - Opened by Lufou almost 2 years ago
- 1 comment
Labels: bug
#147 - New events
Pull Request -
State: closed - Opened by SrLicht almost 2 years ago
- 3 comments
#146 - Add functions handeling whitelist and reserved slots
Issue -
State: closed - Opened by KarlOfDuty almost 2 years ago
- 1 comment
Labels: enhancement
#145 - Player.cs & Server.cs changes
Pull Request -
State: closed - Opened by SrLicht almost 2 years ago
- 9 comments