Ecosyste.ms: Issues

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GitHub / nodeGame/nodegame-client issues and pull requests

#22 - Test issue 1

Issue - State: closed - Opened by kecerit about 4 years ago - 2 comments

#11 - Matcher.replaceId

Issue - State: closed - Opened by shakty over 7 years ago - 2 comments
Labels: enhancement

#10 - Widget step on done getValues throws error if not implemented.

Issue - State: closed - Opened by shakty over 7 years ago - 1 comment

#8 - Server-Client synchronization

Issue - State: closed - Opened by benedek93 over 11 years ago - 1 comment
Labels: bug, enhancement

#7 - make a faster and more flexible event emitter class

Issue - State: closed - Opened by shakty over 11 years ago - 1 comment

#6 - Introduce a mysql connection side by side with the game.memory object

Issue - State: closed - Opened by shakty over 11 years ago - 1 comment
Labels: enhancement

#5 - Introduce a global error handler

Issue - State: closed - Opened by shakty over 11 years ago - 1 comment
Labels: enhancement

#4 - Save all state updates messages in separate DB with their timing

Issue - State: closed - Opened by shakty over 11 years ago
Labels: enhancement

#3 - incoming IN + set + 'DATA' messages should keep the state of the original sender in the DB

Issue - State: closed - Opened by shakty over 11 years ago
Labels: bug, enhancement

#2 - GameLoop should have a better way to specify states

Issue - State: closed - Opened by shakty over 11 years ago - 1 comment
Labels: enhancement