Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / nicklockwood/Euclid issues and pull requests
#131 - Constructive Solid Geometry in GPU
Issue -
State: open - Opened by PrashantKT about 2 months ago
- 1 comment
#130 - Incorrect subtraction leading to additional fragments/paths
Issue -
State: open - Opened by TemperMichael 4 months ago
- 4 comments
#130 - Incorrect subtraction leading to additional fragments/paths
Issue -
State: open - Opened by TemperMichael 4 months ago
- 4 comments
#129 - WIP: Vertex reflection along a plane
Pull Request -
State: closed - Opened by zilmarinen 6 months ago
- 3 comments
#129 - WIP: Vertex reflection along a plane
Pull Request -
State: closed - Opened by zilmarinen 6 months ago
- 3 comments
#128 - A bug in Path Extrusion
Issue -
State: open - Opened by Crash22191 6 months ago
- 2 comments
#128 - A bug in Path Extrusion
Issue -
State: open - Opened by Crash22191 6 months ago
- 2 comments
#127 - Refine vertex normal optimisation checks
Pull Request -
State: closed - Opened by zilmarinen 6 months ago
#127 - Refine vertex normal optimisation checks
Pull Request -
State: closed - Opened by zilmarinen 6 months ago
#126 - Support for partial lathes (and by extension partial cylinders)
Pull Request -
State: open - Opened by Kolpa 7 months ago
- 1 comment
#126 - Support for partial lathes (and by extension partial cylinders)
Pull Request -
State: open - Opened by Kolpa 7 months ago
- 1 comment
#125 - hasVertexNormals returning incorrect results
Issue -
State: closed - Opened by zilmarinen 7 months ago
- 4 comments
#125 - hasVertexNormals returning incorrect results
Issue -
State: closed - Opened by zilmarinen 7 months ago
- 4 comments
#124 - Is there a way to calculate the enclosed volume of a mesh?
Issue -
State: open - Opened by Tony-j77 8 months ago
- 6 comments
#124 - Is there a way to calculate the enclosed volume of a mesh?
Issue -
State: open - Opened by Tony-j77 8 months ago
- 6 comments
#123 - Question about orienting mesh
Issue -
State: open - Opened by bttalisman 10 months ago
- 7 comments
#122 - Normals Not Copied to SCNGeometry When Vertex Normals Match Face Normals
Issue -
State: open - Opened by Theophania 10 months ago
- 5 comments
#122 - Normals Not Copied to SCNGeometry When Vertex Normals Match Face Normals
Issue -
State: open - Opened by Theophania 10 months ago
- 5 comments
#121 - Multiple Materials for Individual Faces in SCNGeometry Converted from Mesh
Issue -
State: closed - Opened by Theophania 11 months ago
- 3 comments
#121 - Multiple Materials for Individual Faces in SCNGeometry Converted from Mesh
Issue -
State: closed - Opened by Theophania 11 months ago
- 3 comments
#120 - Add test for watchOS, which can import SceneKit, but has no write method
Pull Request -
State: closed - Opened by deirdresm 11 months ago
#120 - Add test for watchOS, which can import SceneKit, but has no write method
Pull Request -
State: closed - Opened by deirdresm 11 months ago
#119 - watchOS SCNScene doesn't have write
Issue -
State: closed - Opened by deirdresm 11 months ago
- 1 comment
#119 - watchOS SCNScene doesn't have write
Issue -
State: closed - Opened by deirdresm 11 months ago
- 1 comment
#118 - Change to README.md to provide the most current version
Pull Request -
State: closed - Opened by deirdresm 11 months ago
- 1 comment
#118 - Change to README.md to provide the most current version
Pull Request -
State: closed - Opened by deirdresm 11 months ago
- 1 comment
#117 - Rotation is opposite
Issue -
State: closed - Opened by WS-Vincent 11 months ago
- 1 comment
#117 - Rotation is opposite
Issue -
State: closed - Opened by WS-Vincent 11 months ago
- 1 comment
#116 - visionOS sample code: add view model, get Mesh construction off the main thread
Pull Request -
State: open - Opened by halmueller 11 months ago
- 2 comments
#116 - visionOS sample code: add view model, get Mesh construction off the main thread
Pull Request -
State: open - Opened by halmueller 11 months ago
- 2 comments
#115 - Add SwiftUI visionOS example.
Pull Request -
State: closed - Opened by halmueller 12 months ago
- 1 comment
#115 - Add SwiftUI visionOS example.
Pull Request -
State: closed - Opened by halmueller 12 months ago
- 1 comment
#114 - Example app framework embed: allow all platforms
Pull Request -
State: closed - Opened by halmueller 12 months ago
#114 - Example app framework embed: allow all platforms
Pull Request -
State: closed - Opened by halmueller 12 months ago
#113 - flattenedPointsAreClockwise - unexpected results for self-intersecting polygons
Issue -
State: open - Opened by luckyclan 12 months ago
- 2 comments
#112 - is this a bug or is it just my idiocy.
Issue -
State: closed - Opened by chessdenman about 1 year ago
- 1 comment
#111 - is this a bug or just idiocy on my part.
Issue -
State: closed - Opened by chessdenman about 1 year ago
- 9 comments
#110 - importing STL file to Euclid.
Issue -
State: closed - Opened by chessdenman about 1 year ago
- 7 comments
#109 - Add CGAL features
Issue -
State: open - Opened by chessdenman about 1 year ago
- 4 comments
Labels: enhancement
#108 - Loading a Euclid Mesh Directly into a RealityKit ModelEntity
Issue -
State: closed - Opened by Theophania over 1 year ago
- 1 comment
#107 - Crash on apps built with Xcode 15 on iOS 16 in release mode
Issue -
State: closed - Opened by enchantingmoon over 1 year ago
- 18 comments
#106 - Add method to inset polygon vertices
Pull Request -
State: closed - Opened by zilmarinen over 1 year ago
- 6 comments
#105 - Support binary STL export.
Pull Request -
State: closed - Opened by mortenbekditlevsen over 1 year ago
- 2 comments
#104 - Add 'vertex' in front of each vertex vectors in STL export
Pull Request -
State: closed - Opened by mortenbekditlevsen over 1 year ago
- 2 comments
#103 - How can I convert my own obj/stl file to Mesh
Issue -
State: closed - Opened by jinxin1203 over 1 year ago
- 1 comment
#102 - Animate Path
Issue -
State: closed - Opened by PrashantKT almost 2 years ago
- 4 comments
#101 - Crash when trying to create a Mesh from an SCNCylinder geometry
Issue -
State: closed - Opened by lutes1 almost 2 years ago
- 2 comments
#100 - Union only outer part
Issue -
State: closed - Opened by PrashantKT about 2 years ago
- 9 comments
#99 - Real time collision color
Issue -
State: open - Opened by PrashantKT about 2 years ago
#98 - Assertion fail when applying transform on Mesh
Issue -
State: closed - Opened by naccib over 2 years ago
- 5 comments
#97 - CSG bug when operating on a particular extruded mesh
Issue -
State: open - Opened by kunitsyn over 2 years ago
- 1 comment
#96 - Move import/export to main UI and collab to menu
Issue -
State: closed - Opened by iwoj over 2 years ago
- 1 comment
#95 - Use of `static var` constants instead of `static let`
Issue -
State: closed - Opened by mansbernhardt over 2 years ago
- 2 comments
#94 - subtract mesh to export obj file
Issue -
State: closed - Opened by vml933 over 2 years ago
- 1 comment
#93 - Did you consider simd?
Issue -
State: closed - Opened by andriiicatmed over 2 years ago
- 2 comments
#92 - UNION operation result is with HOLE
Issue -
State: closed - Opened by PrashantKT over 2 years ago
- 4 comments
#91 - init crash
Issue -
State: closed - Opened by maghzchenyu over 2 years ago
- 1 comment
#90 - How to consider PIVOT when we create mesh from node or geometry
Issue -
State: closed - Opened by PrashantKT over 2 years ago
- 4 comments
#89 - Test for wasm32/WASI on CI
Pull Request -
State: closed - Opened by MaxDesiatov almost 3 years ago
- 6 comments
#88 - Node naming issues after the 3D model goes through Euclid
Issue -
State: closed - Opened by yuriynefedov almost 3 years ago
- 3 comments
#87 - Unexpected results from multiple subtract operations on native SCNBox
Issue -
State: closed - Opened by tonyskansf almost 3 years ago
- 6 comments
Labels: bug
#86 - Mesh created from SCNNode and vice versa
Issue -
State: closed - Opened by tonyskansf almost 3 years ago
- 3 comments
#85 - more (not completely) deterministic output
Pull Request -
State: closed - Opened by heckj almost 3 years ago
- 1 comment
#84 - Marking Line in mesh with Touch methods
Issue -
State: closed - Opened by PrashantKT almost 3 years ago
- 3 comments
#83 - Offset (Displacement Modifier)
Issue -
State: open - Opened by ralphgeorg-s almost 3 years ago
- 19 comments
#82 - Dash or dot line material
Issue -
State: open - Opened by 3dter about 3 years ago
#81 - docbuild update
Pull Request -
State: closed - Opened by heckj about 3 years ago
- 9 comments
#80 - Render docs
Pull Request -
State: closed - Opened by heckj about 3 years ago
- 6 comments
#79 - Docc
Pull Request -
State: closed - Opened by heckj about 3 years ago
- 1 comment
#78 - Question : How to calculate transform after subtract
Issue -
State: closed - Opened by PrashantKT about 3 years ago
- 1 comment
#77 - [WIP] DocC documentation
Pull Request -
State: closed - Opened by heckj about 3 years ago
- 4 comments
#76 - Can we make Cross Section effect
Issue -
State: closed - Opened by PrashantKT about 3 years ago
- 13 comments
#75 - Documentation (DocC) trial PR
Pull Request -
State: closed - Opened by heckj about 3 years ago
- 5 comments
#74 - Feature/vertex color component
Pull Request -
State: closed - Opened by zilmarinen over 3 years ago
- 10 comments
#73 - fix build for mac catalyst
Pull Request -
State: closed - Opened by gpotari over 3 years ago
- 1 comment
#72 - Detessellate Not Working for Some Models
Issue -
State: open - Opened by iwoj over 3 years ago
- 6 comments
#71 - Remove vector instances
Pull Request -
State: closed - Opened by jkalias over 3 years ago
- 2 comments
#70 - Vector semantics: vertex.position and Plane(normal:pointOnPlane) (6+7/7)
Pull Request -
State: closed - Opened by jkalias over 3 years ago
- 8 comments
#69 - Find the collider on the mesh
Issue -
State: closed - Opened by PrashantKT over 3 years ago
- 1 comment
#68 - Vector semantics: transform scale (5/7)
Pull Request -
State: closed - Opened by jkalias over 3 years ago
- 2 comments
#67 - Vector semantics: transform offset (4/7)
Pull Request -
State: closed - Opened by jkalias over 3 years ago
- 3 comments
#66 - Vector semantics: path point (3/7)
Pull Request -
State: closed - Opened by jkalias over 3 years ago
- 5 comments
#65 - Vector semantics: line segment position (2/7)
Pull Request -
State: closed - Opened by jkalias over 3 years ago
- 15 comments
#64 - Vector semantics: line origin (1/7)
Pull Request -
State: closed - Opened by jkalias over 3 years ago
- 4 comments
#63 - Cube - width, height and lenght
Issue -
State: closed - Opened by Heinevolder over 3 years ago
- 3 comments
#62 - Add Color component to Vertex
Issue -
State: closed - Opened by zilmarinen over 3 years ago
- 2 comments
#61 - Feature/vertex color component
Pull Request -
State: closed - Opened by zilmarinen over 3 years ago
- 15 comments
#60 - Recommendation to make stencil work faster
Issue -
State: closed - Opened by chellem over 3 years ago
- 8 comments
#59 - shortestLineBetween assertion test
Pull Request -
State: closed - Opened by zilmarinen over 3 years ago
#58 - Line segment assertion test
Pull Request -
State: closed - Opened by zilmarinen over 3 years ago
#57 - updating markdown link to current CI build location
Pull Request -
State: closed - Opened by heckj over 3 years ago
#56 - Overlapping geometry and inconsistent results when subtracting meshes
Issue -
State: closed - Opened by zilmarinen over 3 years ago
- 5 comments
#55 - LineSegment assertions during degenerate vertices checks
Issue -
State: closed - Opened by zilmarinen over 3 years ago
- 12 comments
#54 - Turning off assertions
Issue -
State: closed - Opened by iwoj over 3 years ago
- 5 comments
#53 - RealityKit Support
Issue -
State: closed - Opened by iwoj over 3 years ago
- 6 comments
#52 - Prevent material from repeating in stencil
Issue -
State: closed - Opened by chellem over 3 years ago
- 21 comments
#51 - Apply texture coordinates to Path
Issue -
State: closed - Opened by zilmarinen over 3 years ago
- 10 comments
#50 - Crash in Mesh.subtract
Issue -
State: closed - Opened by mgrider over 3 years ago
- 6 comments
#49 - Create custom 3d
Issue -
State: closed - Opened by chellem over 3 years ago
- 5 comments
#48 - Can it manipulate 3d object imported from blender or any other 3d software?
Issue -
State: closed - Opened by chellem over 3 years ago
- 8 comments