Ecosyste.ms: Issues

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GitHub / netease/pomelo-unityclient-socket issues and pull requests

#41 - use Newtonsoft

Pull Request - State: open - Opened by Severn17 over 1 year ago

#40 - use newtonsoft-json

Issue - State: open - Opened by Severn17 over 1 year ago

#39 - 实现IPV6连接的支持

Pull Request - State: open - Opened by gonglei007 about 6 years ago

#36 - 这个没有人维护了吗?请问怎么重连的。

Issue - State: open - Opened by iniwap over 7 years ago

#35 - Error on unity 5.5 and above

Issue - State: closed - Opened by MikeJinhua over 7 years ago

#34 - server disconnect! and nothing go on

Issue - State: open - Opened by linhaiwei123 almost 8 years ago - 2 comments

#33 - IPv6 Support

Pull Request - State: closed - Opened by johnsoncodehk almost 8 years ago

#32 - Ipv6 fail connect

Issue - State: open - Opened by vannambui about 8 years ago

#31 - about initClient?

Issue - State: open - Opened by jonahzheng over 8 years ago - 1 comment

#30 - about onDisconnect?

Issue - State: open - Opened by jonahzheng over 8 years ago

#29 - Long messages causes no response

Issue - State: open - Opened by tqtran7 over 8 years ago

#28 - WebGL support?

Issue - State: open - Opened by hex almost 9 years ago - 1 comment

#27 - connect之后就断开了连接

Issue - State: closed - Opened by gargous about 9 years ago

#25 - Protobuf BUG + 可选是否堵塞

Pull Request - State: open - Opened by mr-kelly over 9 years ago - 1 comment

#24 - 源代码中握手部分疑惑

Issue - State: closed - Opened by foodyi over 9 years ago - 1 comment

#23 - unity5引入pomelo-dotnetClient.dll后报错

Issue - State: open - Opened by foodyi over 9 years ago - 3 comments

#22 - WaitOne will return false when timeout

Pull Request - State: open - Opened by zhaoyk over 9 years ago

#21 - add "object" type in protobuf to support js dynamic object

Pull Request - State: open - Opened by rayosu over 9 years ago

#21 - add "object" type in protobuf to support js dynamic object

Pull Request - State: open - Opened by rayosu over 9 years ago

#19 - fix the bug, change 'List<object>' to JsonArray

Pull Request - State: open - Opened by rayosu over 9 years ago - 2 comments

#19 - fix the bug, change 'List<object>' to JsonArray

Pull Request - State: open - Opened by rayosu over 9 years ago - 2 comments

#18 - Sometimes DNS.GetHost very slow!!

Pull Request - State: closed - Opened by mr-kelly over 9 years ago - 2 comments

#17 - bug of HeartBeatService

Issue - State: closed - Opened by dontbmh over 9 years ago - 5 comments

#16 - 求添加collaborator

Issue - State: closed - Opened by zk-luke almost 10 years ago - 1 comment

#15 - Dev

Pull Request - State: closed - Opened by zk-luke almost 10 years ago

#14 - Unity freezing on disconnect

Issue - State: open - Opened by qkhanh02 about 10 years ago - 4 comments

#14 - Unity freezing on disconnect

Issue - State: open - Opened by qkhanh02 about 10 years ago - 4 comments

#13 - 服务端关闭连接时,客户端不会调用OnDisconnect方法

Issue - State: closed - Opened by git-smallcat about 10 years ago - 3 comments

#12 - Unity Web Player

Issue - State: open - Opened by Flowan24 over 10 years ago - 11 comments

#11 - u3d socket update

Pull Request - State: closed - Opened by luzexi over 10 years ago - 1 comment

#10 - can't parse json array on iOS

Issue - State: closed - Opened by newebug over 10 years ago - 2 comments

#9 - Update PomeloClient.cs for DISCONNECT event

Pull Request - State: closed - Opened by guolianghu over 10 years ago - 1 comment

#8 - add ClearEventManager

Pull Request - State: closed - Opened by shinriyo over 10 years ago - 1 comment

#7 - clean up

Pull Request - State: closed - Opened by shinriyo over 10 years ago - 1 comment

#6 - Make PomeloClient class support parsing DNS.

Pull Request - State: closed - Opened by gonglei007 about 11 years ago - 1 comment

#5 - Missing script errors for Unity 4

Issue - State: closed - Opened by tomoprime about 11 years ago

#4 - how can i use JsonArray?

Issue - State: closed - Opened by chiuan about 11 years ago - 1 comment

#3 - cant use Unity APIs in callbacks

Issue - State: closed - Opened by sfszh over 11 years ago

#2 - Transporter.cs error

Issue - State: closed - Opened by qumeta over 11 years ago - 4 comments

#1 - How about Unity3D?

Issue - State: closed - Opened by dhb118 over 11 years ago - 2 comments