Ecosyste.ms: Issues

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GitHub / naelstrof/unityjigglephysics issues and pull requests

#36 - JiggleRig2dBuilder for sprite based rig implementations

Issue - State: closed - Opened by PereViader 2 months ago - 3 comments

#35 - [Bug] Bones are not properly initialized when scene is not reloaded upon starting play mode

Issue - State: closed - Opened by PereViader 2 months ago - 2 comments
Labels: bug

#34 - Weird behaviour. Not sure if a bug or wrong settings

Issue - State: open - Opened by nakedfighter3d 5 months ago - 1 comment

#33 - unitypackage

Issue - State: closed - Opened by newprogrammeram 5 months ago - 1 comment

#32 - Added a Unity Action per frame after transform completion

Pull Request - State: open - Opened by MelonSpeedruns 5 months ago

#31 - invalid input position

Issue - State: closed - Opened by ihopeitdoes 8 months ago - 5 comments

#30 - Project type

Issue - State: closed - Opened by diamondbananaman265 11 months ago

#29 - JiggleBoneSphereCollider is leaked

Issue - State: closed - Opened by artnamed about 1 year ago - 4 comments

#28 - Jiggle physics work fine in unity editor, but don't work at all in game.

Issue - State: closed - Opened by Callff about 1 year ago - 3 comments

#27 - Namespace error on Package Manager Import

Issue - State: closed - Opened by HokoraYinphineMPP about 1 year ago - 9 comments

#26 - Is it possible to do something similar with Lethal Expansion?

Issue - State: closed - Opened by subzerohurley about 1 year ago - 2 comments

#25 - NameSpace Error

Issue - State: closed - Opened by NasbyCroco about 1 year ago - 1 comment

#24 - How to modify the transform bones at runtime.

Issue - State: closed - Opened by The-Patriach about 1 year ago - 1 comment

#22 - Verlet only solves down the chain.

Issue - State: closed - Opened by naelstrof over 1 year ago

#21 - SendMessage cannot be called during

Issue - State: closed - Opened by snoups over 1 year ago - 3 comments

#20 - Collisions?

Issue - State: closed - Opened by SkyeDavisDev over 1 year ago - 11 comments

#19 - weird interaction with clothes

Issue - State: closed - Opened by carelesswhisp almost 2 years ago - 2 comments

#18 - ShaderGraph version not work.

Issue - State: closed - Opened by Kovacs-3d about 2 years ago - 2 comments

#17 - Added ability to disable children of ignoredTransforms with boolean in inspector.

Pull Request - State: closed - Opened by ghost about 2 years ago - 10 comments
Labels: enhancement

#15 - Incorrect data is available between FixedUpdate and LateUpdate.

Issue - State: closed - Opened by naelstrof over 2 years ago - 1 comment
Labels: bug

#14 - JigglePhysicsURP example doesn't work

Issue - State: closed - Opened by naelstrof over 2 years ago - 1 comment

#12 - Ability to copy and paste parameters in jiggle settings.

Issue - State: closed - Opened by naelstrof almost 3 years ago - 1 comment

#11 - Colliders!

Issue - State: closed - Opened by naelstrof almost 3 years ago
Labels: enhancement

#10 - Incorrect documentation.

Issue - State: open - Opened by naelstrof almost 3 years ago
Labels: documentation

#9 - Wind/noise feature

Issue - State: closed - Opened by naelstrof almost 3 years ago - 1 comment
Labels: enhancement

#7 - New verlet method!

Pull Request - State: closed - Opened by naelstrof about 3 years ago

#6 - Update JiggleSoftbody.cs

Pull Request - State: closed - Opened by Kovacs-3d about 3 years ago - 1 comment

#6 - Update JiggleSoftbody.cs

Pull Request - State: closed - Opened by Kovacs-3d about 3 years ago - 1 comment

#5 - Cannot find amplify shader node

Issue - State: closed - Opened by AlienPolygon over 3 years ago - 11 comments

#4 - AccelerationDebt fix

Pull Request - State: closed - Opened by Raliv over 3 years ago

#3 - Acceleration Accumulation test

Pull Request - State: closed - Opened by Raliv over 3 years ago

#2 - Maximum Acceleration values for jiggles

Pull Request - State: closed - Opened by Raliv over 3 years ago

#1 - Added Elasticity and Friction Multipliers to Inspector

Pull Request - State: closed - Opened by Raliv over 3 years ago