Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / naelstrof/unityjigglephysics issues and pull requests
#36 - JiggleRig2dBuilder for sprite based rig implementations
Issue -
State: closed - Opened by PereViader 2 months ago
- 3 comments
#35 - [Bug] Bones are not properly initialized when scene is not reloaded upon starting play mode
Issue -
State: closed - Opened by PereViader 2 months ago
- 2 comments
Labels: bug
#34 - Weird behaviour. Not sure if a bug or wrong settings
Issue -
State: open - Opened by nakedfighter3d 5 months ago
- 1 comment
#33 - unitypackage
Issue -
State: closed - Opened by newprogrammeram 5 months ago
- 1 comment
#32 - Added a Unity Action per frame after transform completion
Pull Request -
State: open - Opened by MelonSpeedruns 5 months ago
#31 - invalid input position
Issue -
State: closed - Opened by ihopeitdoes 8 months ago
- 5 comments
#30 - Project type
Issue -
State: closed - Opened by diamondbananaman265 11 months ago
#29 - JiggleBoneSphereCollider is leaked
Issue -
State: closed - Opened by artnamed about 1 year ago
- 4 comments
#28 - Jiggle physics work fine in unity editor, but don't work at all in game.
Issue -
State: closed - Opened by Callff about 1 year ago
- 3 comments
#27 - Namespace error on Package Manager Import
Issue -
State: closed - Opened by HokoraYinphineMPP about 1 year ago
- 9 comments
#26 - Is it possible to do something similar with Lethal Expansion?
Issue -
State: closed - Opened by subzerohurley about 1 year ago
- 2 comments
#25 - NameSpace Error
Issue -
State: closed - Opened by NasbyCroco about 1 year ago
- 1 comment
#24 - How to modify the transform bones at runtime.
Issue -
State: closed - Opened by The-Patriach about 1 year ago
- 1 comment
#23 - [Question] Is there a way to constrain or limit the amount of rotation for a joint?
Issue -
State: closed - Opened by DawarAlvi about 1 year ago
- 1 comment
#22 - Verlet only solves down the chain.
Issue -
State: closed - Opened by naelstrof over 1 year ago
#21 - SendMessage cannot be called during
Issue -
State: closed - Opened by snoups over 1 year ago
- 3 comments
#20 - Collisions?
Issue -
State: closed - Opened by SkyeDavisDev over 1 year ago
- 11 comments
#19 - weird interaction with clothes
Issue -
State: closed - Opened by carelesswhisp almost 2 years ago
- 2 comments
#18 - ShaderGraph version not work.
Issue -
State: closed - Opened by Kovacs-3d about 2 years ago
- 2 comments
#17 - Added ability to disable children of ignoredTransforms with boolean in inspector.
Pull Request -
State: closed - Opened by ghost about 2 years ago
- 10 comments
Labels: enhancement
#16 - Jiggling armatures that disable while off-screen don't stop the jiggle simulation
Issue -
State: closed - Opened by naelstrof over 2 years ago
- 2 comments
#15 - Incorrect data is available between FixedUpdate and LateUpdate.
Issue -
State: closed - Opened by naelstrof over 2 years ago
- 1 comment
Labels: bug
#14 - JigglePhysicsURP example doesn't work
Issue -
State: closed - Opened by naelstrof over 2 years ago
- 1 comment
#13 - Debug.Drawline should have a duration of 0 (which makes it only render for that frame).
Issue -
State: closed - Opened by naelstrof almost 3 years ago
- 1 comment
#12 - Ability to copy and paste parameters in jiggle settings.
Issue -
State: closed - Opened by naelstrof almost 3 years ago
- 1 comment
#11 - Colliders!
Issue -
State: closed - Opened by naelstrof almost 3 years ago
Labels: enhancement
#10 - Incorrect documentation.
Issue -
State: open - Opened by naelstrof almost 3 years ago
Labels: documentation
#9 - Wind/noise feature
Issue -
State: closed - Opened by naelstrof almost 3 years ago
- 1 comment
Labels: enhancement
#8 - Does not work with Armatures created using Blender "Better FBX Importer and Exporter" Add-on
Issue -
State: closed - Opened by notmateo almost 3 years ago
- 3 comments
#7 - New verlet method!
Pull Request -
State: closed - Opened by naelstrof about 3 years ago
#6 - Update JiggleSoftbody.cs
Pull Request -
State: closed - Opened by Kovacs-3d about 3 years ago
- 1 comment
#6 - Update JiggleSoftbody.cs
Pull Request -
State: closed - Opened by Kovacs-3d about 3 years ago
- 1 comment
#5 - Cannot find amplify shader node
Issue -
State: closed - Opened by AlienPolygon over 3 years ago
- 11 comments
#4 - AccelerationDebt fix
Pull Request -
State: closed - Opened by Raliv over 3 years ago
#3 - Acceleration Accumulation test
Pull Request -
State: closed - Opened by Raliv over 3 years ago
#2 - Maximum Acceleration values for jiggles
Pull Request -
State: closed - Opened by Raliv over 3 years ago
#1 - Added Elasticity and Friction Multipliers to Inspector
Pull Request -
State: closed - Opened by Raliv over 3 years ago