Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / n0q/hackmaster5e-fvtt issues and pull requests
#101 - penetration dice rewrite
Issue -
State: closed - Opened by n0q over 3 years ago
- 1 comment
Labels: wontfix, refactor
#100 - macro expiration
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#99 - combat macros
Issue -
State: closed - Opened by n0q over 3 years ago
- 1 comment
Labels: enhancement
#98 - combat dialogs
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#97 - sheet toggle controls inhibit editables
Issue -
State: closed - Opened by n0q over 3 years ago
- 2 comments
Labels: unconfirmed-bug
#96 - actor.js and item.js refactor
Pull Request -
State: closed - Opened by n0q over 3 years ago
#95 - beast actor
Issue -
State: closed - Opened by n0q over 3 years ago
- 1 comment
Labels: enhancement
#94 - setWound integer input enforcement
Pull Request -
State: closed - Opened by n0q over 3 years ago
#93 - wound macro
Pull Request -
State: closed - Opened by n0q over 3 years ago
#92 - interactive combat chat cards
Issue -
State: closed - Opened by n0q over 3 years ago
- 4 comments
Labels: enhancement
#91 - magic pane
Pull Request -
State: closed - Opened by n0q over 3 years ago
#90 - untainted combat tracker
Pull Request -
State: closed - Opened by n0q over 3 years ago
#89 - placeholder spell sheet
Pull Request -
State: closed - Opened by n0q over 3 years ago
#88 - uskill default values honored
Pull Request -
State: closed - Opened by n0q over 3 years ago
#87 - inventory and improved weapon cards
Pull Request -
State: closed - Opened by n0q over 3 years ago
#86 - removed taint from combat tracker
Pull Request -
State: closed - Opened by n0q over 3 years ago
#85 - functional inventory
Pull Request -
State: closed - Opened by n0q over 3 years ago
#84 - user independent card state toggles
Pull Request -
State: closed - Opened by n0q over 3 years ago
#83 - basic inventory
Pull Request -
State: closed - Opened by n0q over 3 years ago
#82 - weapon card second pass
Pull Request -
State: closed - Opened by n0q over 3 years ago
#81 - cards second pass
Pull Request -
State: closed - Opened by n0q over 3 years ago
#80 - uskills default mastery
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement, refactor
#79 - combat roll interpretor
Pull Request -
State: closed - Opened by n0q over 3 years ago
#78 - refactored roll handlers
Pull Request -
State: closed - Opened by n0q over 3 years ago
#77 - first pass combat tracker and dsn support
Pull Request -
State: closed - Opened by n0q over 3 years ago
#76 - cleanup
Pull Request -
State: closed - Opened by n0q over 3 years ago
#75 - dsn die decay
Issue -
State: closed - Opened by n0q over 3 years ago
- 1 comment
Labels: unconfirmed-bug
#74 - dsn crash fixed for real this time.
Pull Request -
State: closed - Opened by n0q over 3 years ago
#73 - sheet does not trigger dsn
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: unconfirmed-bug, good first issue, refactor
#72 - fixed dns penetration 0 crash
Pull Request -
State: closed - Opened by n0q over 3 years ago
#71 - fast damage
Issue -
State: closed - Opened by n0q over 3 years ago
- 1 comment
Labels: enhancement
#70 - Set Initiative added to gm context dropdown menu
Pull Request -
State: closed - Opened by n0q over 3 years ago
#69 - dice so nice incompatibility
Issue -
State: closed - Opened by n0q over 3 years ago
- 5 comments
Labels: unconfirmed-bug
#68 - easy init reassignment
Issue -
State: closed - Opened by n0q over 3 years ago
- 1 comment
Labels: enhancement
#67 - init die selection
Pull Request -
State: closed - Opened by n0q over 3 years ago
#66 - removed combat turn artifacts
Pull Request -
State: closed - Opened by n0q over 3 years ago
#65 - saves and defenses
Pull Request -
State: closed - Opened by n0q over 3 years ago
#64 - functioning and visually acceptable saves
Pull Request -
State: closed - Opened by n0q over 3 years ago
#63 - initial save cards
Pull Request -
State: closed - Opened by n0q over 3 years ago
#62 - _onroll refactor
Pull Request -
State: closed - Opened by n0q over 3 years ago
#61 - combat cards
Pull Request -
State: closed - Opened by n0q over 3 years ago
#60 - functional defense cards
Pull Request -
State: closed - Opened by n0q over 3 years ago
#59 - initial groundwork for defense
Pull Request -
State: closed - Opened by n0q over 3 years ago
#58 - defense pane
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#57 - beast sheets
Issue -
State: closed - Opened by n0q over 3 years ago
- 1 comment
Labels: enhancement
#56 - first pass on combat tracker
Pull Request -
State: closed - Opened by n0q over 3 years ago
#55 - basic combat
Pull Request -
State: closed - Opened by n0q over 3 years ago
#54 - editable weapon cards
Pull Request -
State: closed - Opened by n0q over 3 years ago
#53 - weapon card tabbing
Issue -
State: closed - Opened by n0q over 3 years ago
- 1 comment
Labels: good first issue, refactor
#52 - wound degradation logic
Pull Request -
State: closed - Opened by n0q over 3 years ago
#51 - skill macros
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#50 - functional combat rolls
Pull Request -
State: closed - Opened by n0q over 3 years ago
#49 - combat roll interpretations
Issue -
State: closed - Opened by n0q over 3 years ago
- 1 comment
Labels: enhancement
#48 - ranged combat support
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#47 - ui toggle by flag vs style sheet
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: good first issue, refactor
#46 - weapon setup is atrocious
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: refactor
#45 - weapon sheet ui proficiency issue
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#44 - fully functional weapon proficiencies/specializations. weapon cards
Pull Request -
State: closed - Opened by n0q over 3 years ago
#43 - reach and threat range display
Issue -
State: closed - Opened by n0q over 3 years ago
- 2 comments
Labels: enhancement
#42 - wound logic
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement, good first issue
#41 - data structure refactor, beginning of weapon cards
Pull Request -
State: closed - Opened by n0q over 3 years ago
#40 - initiative first pass
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#39 - proficiency support
Pull Request -
State: closed - Opened by n0q over 3 years ago
#38 - proficiency items
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement, good first issue
#37 - fixed rollcard title
Pull Request -
State: closed - Opened by n0q over 3 years ago
#36 - inventory basics
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#35 - data migration
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#34 - ability roll fix
Pull Request -
State: closed - Opened by n0q over 3 years ago
#33 - setup pane
Pull Request -
State: closed - Opened by n0q over 3 years ago
#32 - misc and (ro) racial mods in setup pane
Pull Request -
State: closed - Opened by n0q over 3 years ago
#31 - ability rolls use raw instead of derived
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: unconfirmed-bug, good first issue
#30 - beginning of stat modifiers
Pull Request -
State: closed - Opened by n0q over 3 years ago
#29 - saves
Issue -
State: closed - Opened by n0q over 3 years ago
- 1 comment
Labels: enhancement
#28 - setup panel
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#27 - v0.1.0
Pull Request -
State: closed - Opened by n0q over 3 years ago
#26 - 0.1.0 cleanup
Pull Request -
State: closed - Opened by n0q over 3 years ago
#25 - cclasses don't handle multiple rerolls
Issue -
State: closed - Opened by n0q over 3 years ago
- 1 comment
Labels: good first issue, refactor
#24 - character class functionality
Pull Request -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#23 - style adjustments
Pull Request -
State: closed - Opened by n0q over 3 years ago
#22 - Added support for penetrating dice
Pull Request -
State: closed - Opened by derg4 over 3 years ago
- 1 comment
#21 - this kinda breaks the character sheet.
Pull Request -
State: closed - Opened by n0q over 3 years ago
#20 - racial first pass
Pull Request -
State: closed - Opened by n0q over 3 years ago
#19 - class items
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#18 - absolute minimum for chat/roll processing
Pull Request -
State: closed - Opened by n0q over 3 years ago
#17 - chat handler
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#16 - race items
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#15 - dice roll handler
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#14 - system update
Pull Request -
State: closed - Opened by n0q over 3 years ago
#13 - always render sheet if actor present
Pull Request -
State: closed - Opened by n0q over 3 years ago
#12 - first pass wound tracker
Pull Request -
State: closed - Opened by n0q over 3 years ago
#10 - uskill localization
Issue -
State: closed - Opened by n0q over 3 years ago
- 4 comments
Labels: documentation, enhancement, good first issue
#9 - wound tracking
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#8 - basic spellcasting
Issue -
State: closed - Opened by n0q over 3 years ago
- 1 comment
Labels: enhancement
#7 - basic combat
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#6 - skill checks
Issue -
State: closed - Opened by n0q over 3 years ago
- 1 comment
Labels: enhancement, wontfix
#5 - Combat Tracker init die
Issue -
State: closed - Opened by n0q over 3 years ago
Labels: enhancement
#4 - basic dice rolls
Pull Request -
State: closed - Opened by n0q over 3 years ago
#3 - fixed skills spacing
Pull Request -
State: closed - Opened by n0q over 3 years ago
#2 - penetration dice
Issue -
State: closed - Opened by n0q over 3 years ago
- 1 comment
Labels: enhancement