Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / mysteryx93/avisynthshader issues and pull requests
#23 - Dependencies
Issue -
State: closed - Opened by ghost over 2 years ago
- 1 comment
#22 - Problem getting this to work
Issue -
State: closed - Opened by tyeeman about 4 years ago
- 3 comments
#21 - AviSynth 3.6 support
Issue -
State: closed - Opened by stax76 over 4 years ago
- 1 comment
#20 - glsl (opengl) shader support
Issue -
State: closed - Opened by YohoYang almost 5 years ago
- 2 comments
#19 - Platform Return Code
Issue -
State: closed - Opened by Revan654 about 6 years ago
- 5 comments
#18 - vapoursynth support
Issue -
State: closed - Opened by amayra over 6 years ago
- 7 comments
#17 - run Tonemap.hlsl Shader in AviSynth
Issue -
State: closed - Opened by ABDOELSHEMY almost 7 years ago
- 2 comments
#16 - move f16c codes to new file.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago
#15 - change color order of packed shader.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago
#14 - ConvertShader: fix some bug and change color order again.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago
#13 - ConvertFromShader: fix crash.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago
#12 - ConvertShader: change color orders.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago
#11 - ConvertShader: fix some RGB conversion.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago
#10 - ConvertToShader: fix SIMD code when precision=3.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago
#9 - ConvertShader: use LUT to convert int<->half precision when F16C is not available.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago
#8 - ConvertToShader: use LUT when precision=3 and lsb=false.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago
#7 - implement simd code for convert to planar shader.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago
#6 - implement simd code for convert from planar shader.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago
#5 - implement convert from planar shader.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago
#4 - implement convert to planar shader.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago
#3 - ConvertToShader/ConvertFromShader: prepare planar support.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago
#2 - ConvertToShader/ConvertFromShader: add support RGB when precision=1.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago
#1 - Optimize and some modified.
Pull Request -
State: closed - Opened by chikuzen over 8 years ago