Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / mrbysco/spoiled issues and pull requests

#59 - [Bug]: flint and steel dupe

Issue - State: open - Opened by Axzyo 13 days ago - 1 comment
Labels: bug, question

#57 - [Bug]: Example recipe is wrong

Issue - State: closed - Opened by TBiscuit1 about 2 months ago
Labels: bug

#56 - [Suggestion]: Compatibility with realistic mods

Issue - State: closed - Opened by TheaRTGGaming about 2 months ago - 1 comment
Labels: enhancement

#55 - [Suggestion]: Spoiling For Corpses (from Corpses Mod)

Issue - State: open - Opened by CraftyZombie 2 months ago
Labels: enhancement

#54 - [Suggestion]: Compatibility with "The Salt"

Issue - State: closed - Opened by katubug 3 months ago - 9 comments
Labels: enhancement

#53 - [Bug]: No footsteps

Issue - State: closed - Opened by NuttySamGreen 3 months ago - 2 comments
Labels: bug

#52 - [Suggestion]: Itemstacks of greater than one item on decay

Issue - State: open - Opened by VinterNacht 5 months ago
Labels: enhancement

#51 - [Suggestion]: Chance of Nausea based on Food Spoilage

Issue - State: open - Opened by VinterNacht 5 months ago
Labels: enhancement

#50 - [Suggestion]: Change effectiveness of food as it spoils

Issue - State: open - Opened by VinterNacht 5 months ago
Labels: enhancement

#49 - [Suggestion]: "Spoilage" identifier change per container

Issue - State: open - Opened by VinterNacht 5 months ago
Labels: enhancement

#48 - [Suggestion]: Define spoilage rate by container type

Issue - State: open - Opened by VinterNacht 5 months ago
Labels: enhancement

#47 - [Suggestion]: Spoilage Output By Container

Issue - State: open - Opened by VinterNacht 5 months ago
Labels: enhancement

#46 - [Bug]: food spoils in containers added in the container modifier with a value of 0

Issue - State: closed - Opened by meltremb 5 months ago - 4 comments
Labels: bug, Fabric, 1.20.1

#45 - [Suggestion]: Thank you and possible downgrade to 1.19.4

Issue - State: open - Opened by timkicker 5 months ago
Labels: enhancement

#44 - [Question]: How can I change the time of spoiling?

Issue - State: closed - Opened by iulikjulik 6 months ago - 3 comments
Labels: enhancement

#43 - [Suggestion]: Allow food to spoil in unloaded chunks

Issue - State: open - Opened by Void-025 10 months ago - 3 comments
Labels: enhancement

#42 - Add Priority feature to resolve cases with multiple spoil recipes

Pull Request - State: closed - Opened by blueridger 10 months ago

#41 - Add Spoiling to Item Frames

Pull Request - State: closed - Opened by ChampionAsh5357 about 1 year ago

#40 - [Suggestion]: Different spoilage categories for different types of food

Issue - State: open - Opened by SamJBarney about 1 year ago - 2 comments
Labels: enhancement

#39 - [Question]: How can I add a food spoilage recipe with an nbt tag?

Issue - State: open - Opened by Jaimarl about 1 year ago - 1 comment
Labels: enhancement

#38 - [Bug]: The mod doesn't work

Issue - State: closed - Opened by Jaimarl about 1 year ago - 2 comments
Labels: bug

#37 - [Bug]: Config resets after restart

Issue - State: closed - Opened by xyxt1c over 1 year ago - 4 comments
Labels: bug

#36 - [Suggestion]: Auto merge spoiling food

Issue - State: open - Opened by SeanChengN over 1 year ago - 1 comment
Labels: enhancement

#35 - [Bug]: character length limit

Issue - State: closed - Opened by SeanChengN over 1 year ago - 3 comments
Labels: bug, External bug

#34 - Create `zh_cn.json` in `main/resources`

Pull Request - State: closed - Opened by NumberSir over 1 year ago

#33 - [Crash]: Exception in server tick loop

Issue - State: open - Opened by GermanPlasma over 1 year ago - 2 comments
Labels: bug

#32 - [Bug]: Items don't spoil in Applied Energistics 2 ME networks.

Issue - State: open - Opened by GoatGamerHUN over 1 year ago - 2 comments
Labels: bug

#31 - [Bug]: Item frames halt the spoiling progress.

Issue - State: closed - Opened by Maelztrom almost 2 years ago
Labels: bug

#30 - [Bug]: Spoiling food unable merge

Issue - State: closed - Opened by wumengzhixing almost 2 years ago - 1 comment
Labels: bug

#29 - [Bug]:

Issue - State: closed - Opened by Aethamus about 2 years ago - 2 comments
Labels: bug

#28 - [Suggestion]: Allow Items to Be Given Unique Settings for What They Rot Into

Issue - State: closed - Opened by Darkosto over 2 years ago - 1 comment
Labels: enhancement

#27 - [Bug]: Food isn't spoiling in most cases

Issue - State: closed - Opened by Answordy over 2 years ago - 11 comments
Labels: bug, question

#26 - [Suggestion]: Some suggestions

Issue - State: open - Opened by Al3ssan6r0 over 2 years ago
Labels: enhancement

#25 - [Bug]:

Issue - State: closed - Opened by Ronanfalcon over 2 years ago - 1 comment
Labels: bug

#24 - [Crash]: Exception in server tick loop

Issue - State: closed - Opened by BlackStarG5 over 2 years ago
Labels: bug

#23 - [Bug]: Crafttweaker can't read my scripts with language provided by latest spoiled (for 1.16.5)

Issue - State: closed - Opened by ekiplier over 2 years ago - 3 comments
Labels: bug

#22 - [Bug]: Removing spoilage not working

Issue - State: closed - Opened by pwigary over 2 years ago - 8 comments
Labels: bug, question, 1.16

#21 - Add Czech Translation cs_cz

Pull Request - State: closed - Opened by HonzaVinCZ almost 3 years ago - 1 comment

#20 - Ability to change rot time

Issue - State: closed - Opened by twinsplice almost 3 years ago - 1 comment

#19 - [Bug]: Crash with Mana and Artifice runic Inscription table when Spoiled is installed

Issue - State: closed - Opened by Ws60 about 3 years ago
Labels: bug

#18 - [Suggestions] Food stacking

Issue - State: closed - Opened by TqLxQuanZ about 3 years ago - 7 comments
Labels: enhancement, On halt

#17 - [Suggestions] Ability to config the tooltip message/color/percentage

Issue - State: open - Opened by TqLxQuanZ about 3 years ago
Labels: enhancement

#16 - Spoiled Description showing "s" instead of stale/fresh/something else

Issue - State: closed - Opened by TqLxQuanZ about 3 years ago - 1 comment
Labels: bug

#15 - Items not stacking

Issue - State: closed - Opened by etroozo over 3 years ago - 2 comments
Labels: bug, Fixed next release

#14 - modded container's spoil rate wont change

Issue - State: closed - Opened by VictorSPM over 3 years ago - 6 comments
Labels: bug, Fixed next release

#13 - whats is the format of adding new container?

Issue - State: closed - Opened by VictorSPM over 3 years ago - 3 comments

#12 - Spoiled food item for the composter (inspired by Food Funk mod)

Issue - State: open - Opened by ekiplier over 3 years ago
Labels: Suggestion

#11 - [Bug] Soon after entering the game map, it crashes. (Locks)

Issue - State: open - Opened by chan1253 over 3 years ago - 5 comments
Labels: bug, question, External bug

#10 - Trimming Feature Idea

Issue - State: closed - Opened by The-Brandolorian over 3 years ago
Labels: enhancement

#9 - [bug] containerModifier in common config doesn't work

Issue - State: closed - Opened by Minothilos over 3 years ago - 2 comments
Labels: bug

#8 - A little more inventory friendly idea

Issue - State: closed - Opened by HopsandBarley over 3 years ago - 2 comments

#7 - Food still doesn't spoil in a lot of modded containers

Issue - State: closed - Opened by Minothilos over 3 years ago - 2 comments

#6 - defaultSpoilItem in serverconfig doesn't work

Issue - State: closed - Opened by Minothilos over 3 years ago - 4 comments

#5 - Food in inventory doesn't dissapear when fully spoilt

Issue - State: closed - Opened by Minothilos over 3 years ago
Labels: bug, Fixed next release

#4 - Spoilage not working

Issue - State: closed - Opened by The-Brandolorian over 3 years ago - 6 comments
Labels: bug, question, Fixed next release

#3 - A few bugs and suggested fix

Issue - State: closed - Opened by bloche1871 over 4 years ago - 1 comment
Labels: Suggestion

#2 - Crash on worldgen

Issue - State: closed - Opened by LokyLive over 4 years ago - 10 comments
Labels: bug, question, Fixed next release

#1 - Mod crashes on Tick

Issue - State: closed - Opened by dreckz over 4 years ago - 9 comments
Labels: question, Fixed next release