Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / mrazza/CelestialEngine issues and pull requests
#13 - Convert from packages.config to PackageReference
Pull Request -
State: closed - Opened by wgraham17 over 5 years ago
#12 - Shader does not implement IDisposable
Issue -
State: open - Opened by wgraham17 over 5 years ago
#11 - Add rectangular light source.
Pull Request -
State: closed - Opened by mrazza almost 7 years ago
#10 - DrawableScreenComponents doesn't respect IsEnabled
Issue -
State: open - Opened by mrazza over 7 years ago
- 1 comment
#9 - Use AABB for all QuadTree related operations.
Issue -
State: open - Opened by mrazza over 7 years ago
#8 - Much needed refactoring of the base engine.
Pull Request -
State: closed - Opened by mrazza over 7 years ago
#7 - Addresses issue where lights are above complex sprites by performing PointInPolygon detection.
Pull Request -
State: closed - Opened by mrazza over 7 years ago
- 1 comment
#6 - Fix for shadows cast by concave shapes.
Pull Request -
State: closed - Opened by mrazza over 7 years ago
- 1 comment
#5 - Update README.md to reflect that we are using MonoGame 3.6, NuGet distribution
Issue -
State: closed - Opened by wgraham17 over 7 years ago
#4 - Shadows are not calculated correctly for complex shapes of sprites that are not convex
Issue -
State: closed - Opened by wgraham17 over 7 years ago
#3 - Holes in sprites are not shadowed correctly
Issue -
State: closed - Opened by wgraham17 over 7 years ago
#2 - Fix shadows for complex non-rectangular shapes.
Pull Request -
State: closed - Opened by mrazza over 7 years ago
- 1 comment
#1 - Converted over to Shared Project with framework-specific implementations
Pull Request -
State: closed - Opened by wgraham17 over 7 years ago