Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / mortennobel/simplerenderengine issues and pull requests
#42 - Error about SRE-Example-17_deferred-shading
Issue -
State: closed - Opened by xin-xinhanggao almost 6 years ago
- 1 comment
#41 - RenderPass failure when using plain Renderer (missing initialization?)
Issue -
State: closed - Opened by codewing about 6 years ago
- 7 comments
#40 - Feature/oculus sdk
Pull Request -
State: closed - Opened by mortennobel over 6 years ago
#39 - 1.1.4
Pull Request -
State: closed - Opened by mortennobel over 6 years ago
#38 - 1.1.3
Pull Request -
State: closed - Opened by mortennobel over 6 years ago
#37 - 1.1.2
Pull Request -
State: closed - Opened by mortennobel over 6 years ago
#36 - 1.1.1
Pull Request -
State: closed - Opened by mortennobel over 6 years ago
#35 - 1.0.11
Pull Request -
State: closed - Opened by mortennobel almost 7 years ago
#34 - Screenshots
Issue -
State: closed - Opened by NotAPenguin0 almost 7 years ago
- 1 comment
#33 - 1.0.10
Pull Request -
State: closed - Opened by mortennobel almost 7 years ago
#32 - 1.0.9
Pull Request -
State: closed - Opened by mortennobel almost 7 years ago
#31 - 1.0.8
Pull Request -
State: closed - Opened by mortennobel almost 7 years ago
#30 - 1.0.7
Pull Request -
State: closed - Opened by mortennobel almost 7 years ago
#29 - 1.0.6
Pull Request -
State: closed - Opened by mortennobel almost 7 years ago
#28 - 1.0.5 Improve indexed mesh performance
Pull Request -
State: closed - Opened by mortennobel almost 7 years ago
#27 - 1.0.4 WebGL 2 support. Fix WebGL shader warnings.
Pull Request -
State: closed - Opened by mortennobel almost 7 years ago
#26 - 1.0.3 Add RenderPass.blit(). Add depth/stencil as Texture type and add support for depth attachment in Framebuffer.
Pull Request -
State: closed - Opened by mortennobel about 7 years ago
#25 - 1.0.2 Add Phong shader. Improve light (PBR and Blinn-Phong).
Pull Request -
State: closed - Opened by mortennobel about 7 years ago
#24 - 1.0.1
Pull Request -
State: closed - Opened by mortennobel about 7 years ago
#23 - 1.0.0
Pull Request -
State: closed - Opened by mortennobel about 7 years ago
#22 - 0.9.23 Add support for geometry and tesselation shaders. Fix MSVC compile error.
Pull Request -
State: closed - Opened by mortennobel about 7 years ago
#21 - * 0.9.22 OpenVR support (experimental). Queue draw calls (to better support simultaneous renderpasses). Make max scenelight count depends on Renderer::maxSceneLights. Optimize and clarify sprite batch order.
Pull Request -
State: closed - Opened by mortennobel about 7 years ago
#20 - 0.9.22 vr
Pull Request -
State: closed - Opened by mortennobel about 7 years ago
#20 - 0.9.22 vr
Pull Request -
State: closed - Opened by mortennobel about 7 years ago
#19 - 0.9.21 Improved .obj importer.
Pull Request -
State: closed - Opened by mortennobel about 7 years ago
#18 - 0.9.20
Pull Request -
State: closed - Opened by mortennobel over 7 years ago
#17 - 0.9.19
Pull Request -
State: closed - Opened by mortennobel over 7 years ago
#16 - 0.9.18
Pull Request -
State: closed - Opened by mortennobel over 7 years ago
#15 - Error compiling sre
Issue -
State: closed - Opened by AssociationSirius over 7 years ago
- 1 comment
#14 - 0.9.13
Pull Request -
State: closed - Opened by mortennobel over 7 years ago
#13 - How to build this engine?
Issue -
State: closed - Opened by orklann over 7 years ago
- 2 comments
#12 - Create LICENSE
Pull Request -
State: closed - Opened by mortennobel over 7 years ago
#11 - SRE is now installable
Pull Request -
State: closed - Opened by KasperHdL about 8 years ago
- 1 comment
#10 - Version 0.2.1 Make particle size depend on viewport. Move internal he…
Pull Request -
State: closed - Opened by mortennobel over 8 years ago
#9 - Version0.2
Pull Request -
State: closed - Opened by mortennobel over 8 years ago
#8 - Check correct uniform type in debug mode
Issue -
State: closed - Opened by mortennobel over 8 years ago
- 1 comment
#7 - JPEG loading on Windows
Issue -
State: closed - Opened by mortennobel over 8 years ago
- 1 comment
#6 - Use function overload for setting shader uniforms
Issue -
State: closed - Opened by mortennobel over 8 years ago
#5 - Additive blending
Issue -
State: closed - Opened by mortennobel over 8 years ago
- 1 comment
#4 - Add (optional) support for index based meshes
Issue -
State: closed - Opened by mortennobel over 8 years ago
- 1 comment
#3 - Mesh data should keep data on CPU as well
Issue -
State: closed - Opened by mortennobel over 8 years ago
#2 - Specularity
Issue -
State: closed - Opened by mortennobel over 8 years ago
- 1 comment
#1 - Added Linux support
Pull Request -
State: closed - Opened by KasperHdL over 8 years ago