Ecosyste.ms: Issues

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GitHub / momentum-mod/game issues and pull requests

#1478 - Add cvar to draw portal seams

Issue - State: open - Opened by hexaflexahexagon about 3 years ago
Labels: Type: Feature, What: Command/Var

#1478 - Add cvar to draw portal seams

Issue - State: open - Opened by hexaflexahexagon about 3 years ago
Labels: Type: Feature, What: Command/Var

#1477 - DX11 Refract shader mostly appears black

Issue - State: closed - Opened by hexaflexahexagon about 3 years ago - 4 comments
Labels: Type: Bug, Outcome: Resolved

#1464 - Allow non-rectangular portals

Issue - State: open - Opened by hexaflexahexagon about 3 years ago
Labels: Type: Feature, Where: Game, What: Entity Work

#1464 - Allow non-rectangular portals

Issue - State: open - Opened by hexaflexahexagon about 3 years ago
Labels: Type: Feature, Where: Game, What: Entity Work

#1462 - Fix/Remove Crouchboosting

Issue - State: open - Opened by tsa96 about 3 years ago - 2 comments
Labels: Type: Feature, What: Entity Work, What: Movement

#1462 - Fix/Remove Crouchboosting

Issue - State: open - Opened by tsa96 about 3 years ago - 2 comments
Labels: Type: Feature, What: Entity Work, What: Movement

#1451 - Inputs tab on func_wall_toggle crashes hammer

Issue - State: open - Opened by nathanielmalmrose about 3 years ago
Labels: Type: Bug, Where: Tool, What: Hammer

#1451 - Inputs tab on func_wall_toggle crashes hammer

Issue - State: open - Opened by nathanielmalmrose about 3 years ago
Labels: Type: Bug, Where: Tool, What: Hammer

#1442 - Allow multiple linked_portal_doors to connect to a single exit.

Issue - State: open - Opened by tricksurf about 3 years ago
Labels: Type: Feature, Where: Game, What: Entity Work

#1442 - Allow multiple linked_portal_doors to connect to a single exit.

Issue - State: open - Opened by tricksurf about 3 years ago
Labels: Type: Feature, Where: Game, What: Entity Work

#1438 - net_graph breaks when using values greater than 1

Issue - State: open - Opened by hexaflexahexagon about 3 years ago
Labels: Type: Bug, Priority: Low, Where: Engine

#1438 - net_graph breaks when using values greater than 1

Issue - State: open - Opened by hexaflexahexagon about 3 years ago
Labels: Type: Bug, Priority: Low, Where: Engine

#1426 - Ghost player icon panels do not respect portals

Issue - State: open - Opened by hexaflexahexagon about 3 years ago - 1 comment
Labels: Type: Enhancement

#1420 - con_log_color_warning is temporarily ignored

Issue - State: open - Opened by hexaflexahexagon about 3 years ago - 7 comments
Labels: Type: Bug, Size: Medium, Where: UI, What: Command/Var

#1420 - con_log_color_warning is temporarily ignored

Issue - State: open - Opened by hexaflexahexagon about 3 years ago - 7 comments
Labels: Type: Bug, Size: Medium, Where: UI, What: Command/Var

#1418 - Setting for auto-enable reset safe-guards for incomplete maps

Issue - State: open - Opened by Ninja-Cookie about 3 years ago
Labels: Type: Feature, Where: Game

#1418 - Setting for auto-enable reset safe-guards for incomplete maps

Issue - State: open - Opened by Ninja-Cookie about 3 years ago
Labels: Type: Feature, Where: Game

#1414 - Investigate adding portals into water reflections

Issue - State: open - Opened by hexaflexahexagon about 3 years ago - 1 comment
Labels: Type: Feature, Priority: Low, Where: Engine, What: Renderer

#1409 - Stickybomb world viewmodel is visible while in a portal seam

Issue - State: open - Opened by hexaflexahexagon about 3 years ago - 3 comments
Labels: Type: Bug, What: Renderer

#1409 - Stickybomb world viewmodel is visible while in a portal seam

Issue - State: open - Opened by hexaflexahexagon about 3 years ago - 3 comments
Labels: Type: Bug, What: Renderer

#1386 - Show time for lobby players

Issue - State: open - Opened by barbiola about 3 years ago
Labels: Type: Enhancement, Priority: Medium, Where: Game, Where: UI

#1379 - Having multiple rockets in the same place breaks sounds

Issue - State: open - Opened by hexaflexahexagon over 3 years ago - 3 comments
Labels: Type: Bug, Where: Engine

#1379 - Having multiple rockets in the same place breaks sounds

Issue - State: open - Opened by hexaflexahexagon over 3 years ago - 3 comments
Labels: Type: Bug, Where: Engine

#1378 - VMT Parameter for controlling mipmaps on a texture

Issue - State: open - Opened by EthanV-3D over 3 years ago - 4 comments
Labels: Type: Feature, Where: Engine, What: Renderer

#1378 - VMT Parameter for controlling mipmaps on a texture

Issue - State: open - Opened by EthanV-3D over 3 years ago - 4 comments
Labels: Type: Feature, Where: Engine, What: Renderer

#1371 - Visual Clarity World Shading

Issue - State: open - Opened by Ninja-Cookie over 3 years ago - 2 comments
Labels: Type: Feature, Where: Engine, What: Renderer

#1371 - Visual Clarity World Shading

Issue - State: open - Opened by Ninja-Cookie over 3 years ago - 2 comments
Labels: Type: Feature, Where: Engine, What: Renderer

#1363 - Improvements to RJ water consistency

Issue - State: open - Opened by zike1017 over 3 years ago - 1 comment
Labels: Type: Enhancement

#1351 - Add mom_restart_checkpoint

Issue - State: closed - Opened by hexaflexahexagon over 3 years ago - 2 comments
Labels: Type: Feature, Blocked: Requires review

#1321 - Add setting to not restart timer on re-entering a start zone

Issue - State: closed - Opened by hexaflexahexagon over 3 years ago - 3 comments
Labels: Type: Enhancement

#1321 - Add setting to not restart timer on re-entering a start zone

Issue - State: open - Opened by hexaflexahexagon over 3 years ago - 3 comments
Labels: Type: Enhancement

#1294 - Defrag autobuild PR

Pull Request - State: closed - Opened by chovelyoukai over 3 years ago

#1282 - Expand triggers that filter user input to include turnbinds

Issue - State: open - Opened by hexaflexahexagon over 3 years ago
Labels: Type: Enhancement, Where: Game, What: Entity Work

#1282 - Expand triggers that filter user input to include turnbinds

Issue - State: open - Opened by hexaflexahexagon over 3 years ago
Labels: Type: Enhancement, Where: Game, What: Entity Work

#1279 - env_embers could use some more customization

Issue - State: open - Opened by granis48 over 3 years ago - 1 comment
Labels: Type: Feature, Where: Game, What: Entity Work

#1279 - env_embers could use some more customization

Issue - State: open - Opened by granis48 over 3 years ago - 1 comment
Labels: Type: Feature, Where: Game, What: Entity Work

#1271 - Allow players to place their own checkpoints for local comparison

Issue - State: open - Opened by hexaflexahexagon over 3 years ago
Labels: Type: Feature, Where: Game, What: Zoning

#1263 - Clean up floating point error displaying in timer

Issue - State: closed - Opened by harryjah over 3 years ago - 2 comments
Labels: Type: Enhancement, Size: Medium

#1261 - Allow trigger to add speed into your players current velocity direction instead

Issue - State: open - Opened by Ninja-Cookie over 3 years ago
Labels: Type: Enhancement, Where: Game, What: Entity Work

#1248 - Add outputs from the player's timer

Issue - State: open - Opened by hexaflexahexagon over 3 years ago
Labels: Type: Feature, Where: Game, What: Entity Work

#1248 - Add outputs from the player's timer

Issue - State: open - Opened by hexaflexahexagon over 3 years ago
Labels: Type: Feature, Where: Game, What: Entity Work

#1226 - Stickybomb fizzle particles are occasionally broken

Issue - State: open - Opened by hexaflexahexagon over 3 years ago - 3 comments
Labels: Type: Bug, Priority: Medium, Size: Small, Where: Game, What: Renderer

#1223 - VTF Resources cause VTFs to not load or hang the game

Issue - State: closed - Opened by ghost over 3 years ago - 1 comment
Labels: Type: Bug

#1206 - Added and improved upon gamemode tips.

Pull Request - State: closed - Opened by archivezip over 3 years ago - 2 comments

#1205 - Hammer Tool/Prefab for creating curved ramps

Issue - State: open - Opened by zachconnor over 3 years ago
Labels: Type: Feature, Size: Large, Where: Tool, What: Hammer

#1205 - Hammer Tool/Prefab for creating curved ramps

Issue - State: open - Opened by zachconnor over 3 years ago
Labels: Type: Feature, Size: Large, Where: Tool, What: Hammer

#1202 - Filename independent cubemaps

Issue - State: closed - Opened by lvaness almost 4 years ago - 4 comments
Labels: Type: Feature, Where: Engine

#1202 - Filename independent cubemaps

Issue - State: closed - Opened by lvaness almost 4 years ago - 4 comments
Labels: Type: Feature, Where: Engine

#1181 - Automatically delete old maps to save file space

Issue - State: open - Opened by hexaflexahexagon almost 4 years ago - 3 comments
Labels: Type: Feature, Blocked: Requires review, Where: Game

#1181 - Automatically delete old maps to save file space

Issue - State: open - Opened by hexaflexahexagon almost 4 years ago - 3 comments
Labels: Type: Feature, Blocked: Requires review, Where: Game

#1154 - RJ bounce improvements

Issue - State: open - Opened by hexaflexahexagon almost 4 years ago - 2 comments
Labels: Type: Feature, Where: Game, What: Entity Work, What: Movement

#1154 - RJ bounce improvements

Issue - State: open - Opened by hexaflexahexagon almost 4 years ago - 2 comments
Labels: Type: Feature, Where: Game, What: Entity Work, What: Movement

#1142 - take direction into account when calculating strafe sync

Issue - State: open - Opened by ghost almost 4 years ago - 2 comments
Labels: Type: Bug, Priority: Medium, Size: Medium

#1137 - reset map on restart

Issue - State: open - Opened by ghost almost 4 years ago - 4 comments
Labels: Type: Enhancement, Where: Game, What: Entity Work, What: Command/Var

#1137 - reset map on restart

Issue - State: open - Opened by ghost almost 4 years ago - 4 comments
Labels: Type: Enhancement, Where: Game, What: Entity Work, What: Command/Var

#1121 - Mapping Entity and Trigger to allow and give certain weapons in the map.

Issue - State: open - Opened by Ninja-Cookie almost 4 years ago
Labels: Type: Feature, Where: Game, What: Entity Work

#1121 - Mapping Entity and Trigger to allow and give certain weapons in the map.

Issue - State: open - Opened by Ninja-Cookie almost 4 years ago
Labels: Type: Feature, Where: Game, What: Entity Work

#1057 - Fix zones not loading sometimes when using the map command

Issue - State: closed - Opened by braem almost 4 years ago - 1 comment
Labels: Type: Bug, Priority: Medium, Size: Medium

#1056 - Add a visual indicator of zones loading

Issue - State: closed - Opened by braem almost 4 years ago - 2 comments
Labels: Type: Enhancement, Priority: Low, Size: Small, Blocked: Needs UX / Design, Where: UI

#1051 - Add Toggleable View Punch to Rocket/Sticky Launchers

Issue - State: open - Opened by hexaflexahexagon almost 4 years ago - 3 comments
Labels: Type: Feature, Priority: Low

#1049 - Remove explosives impacts after a couple seconds

Issue - State: closed - Opened by ghost almost 4 years ago - 5 comments
Labels: Type: Enhancement, Where: Engine

#1036 - Map caching refactor/bug fix

Issue - State: closed - Opened by braem almost 4 years ago
Labels: Type: Enhancement, Size: Large

#1003 - Defrag Gamemode

Issue - State: closed - Opened by Gocnak almost 4 years ago - 1 comment
Labels: Type: Feature, Priority: Medium, Size: Large, Outcome: Resolved

#971 - Add a brush entity for phase walls & walls that rockets/stickies can splash through

Issue - State: open - Opened by braem almost 4 years ago
Labels: Type: Feature, Size: Medium, Where: Game, What: Entity Work

#971 - Add a brush entity for phase walls & walls that rockets/stickies can splash through

Issue - State: open - Opened by braem almost 4 years ago
Labels: Type: Feature, Size: Medium, Where: Game, What: Entity Work

#960 - mat_softwareskin / mat_softwarelighting allows for more accurate vertex normals

Issue - State: closed - Opened by Gocnak almost 4 years ago
Labels: Where: Engine

#951 - Different paint color on changing geometry

Issue - State: closed - Opened by braem about 4 years ago - 3 comments
Labels: Type: Feature, Priority: Low, Size: Small, Where: Game, Where: UI

#943 - Customizable keybinds for zoning

Issue - State: open - Opened by braem about 4 years ago
Labels: Type: Enhancement, Priority: Medium, Size: Medium, Where: Game, What: Zoning

#554 - Default viewing angle on resetting in the middle of a run

Issue - State: closed - Opened by itVictor over 4 years ago - 4 comments
Labels: Type: Enhancement, Priority: Medium, Size: Small

#495 - Unclamp mat_picmip

Issue - State: closed - Opened by patrickmoc almost 5 years ago - 3 comments
Labels: Type: Enhancement, Priority: Low, Where: Engine, Size: Small

#495 - Unclamp mat_picmip

Issue - State: closed - Opened by patrickmoc almost 5 years ago - 3 comments
Labels: Type: Enhancement, Priority: Low, Where: Engine, Size: Small

#474 - Map hash verification

Issue - State: closed - Opened by isnt-one almost 5 years ago - 1 comment
Labels: Type: Bug, Priority: Medium, Size: Small

#474 - Map hash verification

Issue - State: closed - Opened by isnt-one almost 5 years ago - 1 comment
Labels: Type: Bug, Priority: Medium, Size: Small

#394 - Make timer check that every checkpoint / stage has been hit

Issue - State: closed - Opened by patrickmoc almost 5 years ago - 1 comment
Labels: Type: Enhancement, Priority: Low, Size: Medium

#394 - Make timer check that every checkpoint / stage has been hit

Issue - State: closed - Opened by patrickmoc almost 5 years ago - 1 comment
Labels: Type: Enhancement, Priority: Low, Size: Medium

#360 - Replay recording strategy is wasteful

Issue - State: closed - Opened by SlidyBat about 5 years ago - 2 comments
Labels: Type: Enhancement, Priority: Medium, Size: Medium

#305 - Refactor Replay Format

Issue - State: closed - Opened by Gocnak about 5 years ago - 4 comments
Labels: Type: Enhancement, Priority: High, Size: Large

#276 - Better height control for zoning

Issue - State: closed - Opened by Beetle179 over 5 years ago - 2 comments
Labels: Type: Enhancement, Size: Medium, Where: Game, What: Zoning

#275 - Debug information

Issue - State: open - Opened by Beetle179 over 5 years ago - 1 comment
Labels: Type: Feature, Priority: Low, Size: Small, Where: UI

#275 - Debug information

Issue - State: open - Opened by Beetle179 over 5 years ago - 1 comment
Labels: Type: Feature, Priority: Low, Size: Small, Where: UI

#274 - Teleport menu

Issue - State: open - Opened by Beetle179 over 5 years ago - 7 comments
Labels: Type: Feature, Size: Medium, Where: UI

#274 - Teleport menu

Issue - State: open - Opened by Beetle179 over 5 years ago - 7 comments
Labels: Type: Feature, Size: Medium, Where: UI

#271 - "Player settings" for other players in your lobby

Issue - State: open - Opened by Beetle179 over 5 years ago - 1 comment
Labels: Type: Feature, Size: Medium, Where: Game, What: Lobbies

#266 - Updated replay UI

Issue - State: open - Opened by Beetle179 over 5 years ago
Labels: Type: Enhancement, Size: Medium, Where: UI, What: Timer

#233 - Track Properties

Issue - State: closed - Opened by Gocnak over 5 years ago - 2 comments
Labels: Type: Enhancement, Priority: High, Size: Large

#205 - Timer does not automatically switch track to other zones

Issue - State: closed - Opened by Beetle179 over 5 years ago - 5 comments
Labels: Type: Bug, Priority: Medium, Size: Small, Where: Game, What: Timer