Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / momentum-mod/game issues and pull requests

#2016 - Add "Remote Destination" kv to trigger_momentum_progress

Issue - State: closed - Opened by tmob03 over 1 year ago
Labels: Type: Enhancement

#2015 - Chat localization string is setup incorrectly

Issue - State: open - Opened by Arkanoid0 over 1 year ago - 2 comments
Labels: Type: Bug

#2014 - Lobbies originally set to "Public" start in "Friends only"

Issue - State: open - Opened by tsa96 over 1 year ago
Labels: Type: Bug, Size: Small, Where: UI

#2013 - Make spectating a player close main menu

Issue - State: open - Opened by tsa96 over 1 year ago
Labels: Type: Enhancement, What: Lobbies

#2012 - Intermittent js error with snap target highlight

Issue - State: closed - Opened by PeenScreeker over 1 year ago
Labels: Type: Bug

#2011 - Packed .mrf files not being loaded by mom_replay_playback entity

Issue - State: closed - Opened by Mac-tf2 over 1 year ago - 1 comment
Labels: Type: Bug

#2010 - Replace the glyph used for the 0 in Bebas Neue

Issue - State: open - Opened by VortexParadox over 1 year ago - 3 comments
Labels: Type: Enhancement, Size: Small, Where: UI

#2009 - Add an option to quit the game when in a map

Issue - State: open - Opened by VortexParadox over 1 year ago - 8 comments
Labels: Type: Enhancement, Size: Small, Where: UI

#2008 - I dunno

Issue - State: closed - Opened by reza4347 over 1 year ago - 2 comments

#2007 - Panorama import/export settings dialogues not including settings

Issue - State: closed - Opened by Mac-tf2 over 1 year ago
Labels: Type: Bug, Size: Small, Where: UI

#2006 - Icon missing in 'View showcase run' toast

Issue - State: closed - Opened by rdg11 over 1 year ago
Labels: Type: Bug

#2005 - Chaos Hammer only displays Texture Scale to 3 decimal places

Issue - State: open - Opened by Ninja-Cookie over 1 year ago
Labels: Type: Bug, Priority: Medium, Size: Trivial

#2004 - Rework cgaz.scss with new modes/settings

Issue - State: open - Opened by PeenScreeker over 2 years ago
Labels: Type: Enhancement, Priority: Medium, Size: Small, Where: UI

#2002 - Weirdness within alias handling of +attack

Issue - State: closed - Opened by Arkanoid0 over 1 year ago - 2 comments
Labels: Type: Bug, Blocked: Requires review

#2001 - Model viewer viewport in various tools are displaying in the wrong size

Issue - State: closed - Opened by VortexParadox over 1 year ago - 2 comments
Labels: Type: Bug, Blocked: Needs testing & verification

#2000 - SetLocalOrigin expects a String input

Issue - State: open - Opened by Ninja-Cookie over 1 year ago
Labels: Type: Bug, Priority: Medium, Size: Trivial, What: Entity Work

#1999 - Only enable Vsync option in Fullscreen exclusive

Issue - State: closed - Opened by granis48 over 1 year ago - 1 comment
Labels: Type: Enhancement

#1995 - Display times on end of run graph axis as time strings

Issue - State: closed - Opened by tsa96 over 1 year ago
Labels: Type: Enhancement, Size: Small, Where: UI

#1994 - handle more than one pitch target in defrag HUD

Issue - State: closed - Opened by PeenScreeker over 1 year ago
Labels: Type: Enhancement

#1993 - Investigate why KSF surfers feel that Momentum Mod is easier than CSS

Issue - State: closed - Opened by granis48 over 1 year ago - 7 comments
Labels: Type: Idea/Concept

#1992 - Replace "power off" quit button with "exit door" icon when in map

Issue - State: closed - Opened by tsa96 almost 2 years ago
Labels: Type: Enhancement, Size: Small, Where: UI

#1990 - Make news panel description scrollable

Issue - State: open - Opened by tsa96 almost 2 years ago - 1 comment
Labels: Size: Trivial, Where: UI

#1981 - Refactor HudLeaderboards panel name to be more generic

Issue - State: closed - Opened by tsa96 almost 2 years ago - 1 comment
Labels: Type: Enhancement, Priority: Low, Size: Trivial, Where: Game, Where: UI

#1973 - Spectate target leaving causes crash

Issue - State: closed - Opened by Shegetz almost 2 years ago - 1 comment
Labels: Type: Bug, Priority: High

#1972 - Remove blank lines from console history

Issue - State: closed - Opened by hexaflexahexagon almost 2 years ago - 1 comment
Labels: Type: Enhancement

#1969 - Sticky Launcher Charge Sound Playing On Normal Shots

Issue - State: closed - Opened by Shegetz almost 2 years ago - 3 comments
Labels: Type: Bug, Outcome: Resolved

#1968 - Rocket side fire crosshair aiming does not correctly account for portals

Issue - State: open - Opened by rellort1 almost 2 years ago
Labels: Type: Bug, Priority: Medium

#1967 - Demos have visible jump when boarding a surf ramp

Issue - State: closed - Opened by hexaflexahexagon almost 2 years ago - 1 comment
Labels: Type: Bug, Priority: Low

#1966 - Opening Console Opens Main Menu

Issue - State: closed - Opened by Shegetz almost 2 years ago - 4 comments
Labels: Type: Enhancement, Priority: Low, Where: Game, Where: UI

#1965 - Interpret lack of `animateeveryframe` key value as `1` instead of `0`

Issue - State: open - Opened by hexaflexahexagon almost 2 years ago - 1 comment
Labels: Type: Enhancement, Blocked: Requires review

#1962 - water bug

Issue - State: closed - Opened by wowzie22 almost 2 years ago - 6 comments
Labels: Type: Bug

#1957 - JS Exception when opening the lobby menu

Issue - State: open - Opened by BossCode45 almost 2 years ago - 4 comments
Labels: Type: Bug, Priority: Medium, Size: Trivial

#1956 - Ammo HUD: Set class when no ammo, low ammo

Issue - State: open - Opened by Gocnak almost 2 years ago
Labels: Priority: Medium, Size: Trivial, Where: UI

#1951 - clicking anywhere in settings scrolls to top

Issue - State: closed - Opened by rdg11 almost 2 years ago - 1 comment
Labels: Type: Bug, Where: UI

#1949 - Defrag: Add an option to trigger_catapult that makes the launch target override the push speed

Issue - State: closed - Opened by Panzerhandschuh almost 2 years ago
Labels: Type: Enhancement, Where: Game

#1947 - Replace Bebas Neue 2018 with 2014

Issue - State: open - Opened by tsa96 almost 2 years ago - 3 comments
Labels: Size: Small, Where: UI

#1946 - Hammer: Clipping tool not acting correct in new grid

Issue - State: open - Opened by Ninja-Cookie almost 2 years ago
Labels: Type: Bug, Priority: Medium, Size: Small, Where: Tool

#1944 - Problems with ambient_generic event `OnSoundFinished` (from mapbase)

Issue - State: open - Opened by jason-e almost 2 years ago - 2 comments
Labels: Type: Bug, Where: Engine, Size: Medium

#1939 - Defrag: Ammo limits

Issue - State: closed - Opened by chovelyoukai almost 2 years ago
Labels: Type: Feature

#1938 - Defrag: Ammo pickups

Issue - State: closed - Opened by chovelyoukai almost 2 years ago
Labels: Type: Feature

#1936 - Defrag: Consistent map reload/entity reset mechanism

Issue - State: closed - Opened by chovelyoukai almost 2 years ago - 2 comments
Labels: Type: Feature

#1935 - Defrag: Show weapon models for weapon spawners.

Issue - State: closed - Opened by chovelyoukai almost 2 years ago
Labels: Type: Enhancement

#1934 - Defrag: Add ammo KV to weapon spawners.

Issue - State: closed - Opened by chovelyoukai almost 2 years ago
Labels: Type: Feature

#1933 - Defrag: Add hitscan weapons

Issue - State: closed - Opened by chovelyoukai almost 2 years ago - 1 comment
Labels: Type: Feature

#1929 - Explosive decal bugs

Issue - State: closed - Opened by ResistanceIF about 2 years ago - 1 comment
Labels: Type: Bug

#1928 - Limit sensitivity to a reasonable value like 10

Issue - State: open - Opened by tmob03 about 2 years ago - 5 comments
Labels: Type: Enhancement, Priority: High, Size: Trivial

#1925 - math_clamp does not OutValue current value

Issue - State: closed - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Bug

#1921 - prop_portal's initial Open/Closed state is missing

Issue - State: open - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Bug, Priority: Medium, What: Entity Work

#1920 - Read Access Violation removing Defrag weapons

Issue - State: closed - Opened by tsa96 about 2 years ago - 1 comment
Labels: Type: Bug

#1919 - Add portal 2 to particles_manifest by default

Issue - State: open - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Enhancement, Priority: Medium, Size: Trivial

#1918 - Borderless Windowed/Fullscreen Windowed causes screen tearing in DX11

Issue - State: open - Opened by higgy999 about 2 years ago - 1 comment
Labels: Type: Bug, Blocked: Needs testing & verification

#1916 - Map selector gamemode selection is not stored consistently

Issue - State: closed - Opened by tsa96 about 2 years ago - 2 comments
Labels: Type: Bug, Size: Small, Where: UI

#1914 - Weapon Desirability set to "Required weapons only" causes game to close on map load

Issue - State: closed - Opened by ChillWithMill about 2 years ago - 5 comments
Labels: Type: Bug

#1913 - env_screeneffect does not have the correct files to function

Issue - State: open - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Bug, Priority: Medium, Size: Trivial, What: Entity Work

#1910 - Weapon recoil patterns offset players view, and affect saveloc

Issue - State: closed - Opened by ChillWithMill about 2 years ago - 1 comment
Labels: Type: Bug

#1907 - Can add "Absolute" to speedometer list more than once

Issue - State: closed - Opened by ChillWithMill about 2 years ago
Labels: Type: Bug, Where: UI

#1906 - Javascript exception when entering settings menu

Issue - State: closed - Opened by ChillWithMill about 2 years ago - 1 comment
Labels: Type: Bug, Where: UI

#1905 - point_worldtext input "SetMessage" does not change passed 7 letters

Issue - State: closed - Opened by Ninja-Cookie about 2 years ago - 1 comment
Labels: Type: Bug, Size: Small

#1902 - logic_keyfield OutValue doesn't work?

Issue - State: open - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Bug, Priority: Medium, Size: Small, What: Entity Work

#1901 - Javascript Exception when entering checkpoints

Issue - State: open - Opened by Ninja-Cookie about 2 years ago - 3 comments
Labels: Type: Bug, Blocked: Needs testing & verification

#1900 - Something is wrong with filter_momentum_player_state

Issue - State: closed - Opened by Ninja-Cookie about 2 years ago - 1 comment
Labels: Type: Bug

#1899 - [Hammer] using "\n" in any text field will cause hammer to error out while trying to open the vmf

Issue - State: closed - Opened by zike1017 about 2 years ago - 1 comment
Labels: Type: Bug

#1892 - RJ rockets fizzle in gaps where they shouldn't

Issue - State: closed - Opened by hexaflexahexagon about 2 years ago
Labels: Type: Bug, Priority: High

#1891 - Teleporting using a "trigger_teleport" out of a trigger calls "OnStartTouch"

Issue - State: closed - Opened by Ninja-Cookie about 2 years ago - 2 comments
Labels: Type: Bug

#1887 - Hammer Entity for converting things to a String

Issue - State: closed - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Feature

#1885 - "Release forward on jump" does not apply to toggle_jump

Issue - State: open - Opened by Burguers about 2 years ago
Labels: Type: Bug, Priority: Medium, Size: Trivial

#1884 - Defrag: RemoveDFWeapon output ignores weapon switch delay

Issue - State: closed - Opened by Mac-tf2 about 2 years ago
Labels: Type: Bug

#1882 - resolution bugs

Issue - State: closed - Opened by noooaaahhhh about 2 years ago - 9 comments
Labels: Type: Bug, Blocked: Needs testing & verification

#1877 - make default fov_viewmodel different per weapon

Issue - State: open - Opened by Shegetz about 2 years ago - 4 comments
Labels: Type: Enhancement

#1876 - trigger_userinput doesn't work correctly with "Allow overlapping keys" on

Issue - State: open - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Bug, Priority: Medium, Size: Trivial

#1871 - Defrag: Add attack 1 to skeys on HUD

Issue - State: closed - Opened by Shegetz about 2 years ago
Labels: Type: Enhancement, Priority: Medium, Size: Trivial, Where: Game, Where: UI

#1866 - Add an option to ignore fizzle-on-contact for specific materials

Issue - State: open - Opened by jason-e about 2 years ago
Labels: Type: Feature, What: Entity Work

#1863 - Remove settings menu returning the user to the top on background click

Issue - State: open - Opened by Shegetz about 2 years ago - 1 comment
Labels: Type: Enhancement, Where: UI

#1861 - Defrag: Ammo system

Issue - State: closed - Opened by chovelyoukai about 2 years ago - 3 comments
Labels: Type: Feature, Blocked: Needs testing & verification, Blocked: Requires review

#1853 - Rename map/stage reset binds

Issue - State: open - Opened by Arkanoid0 about 2 years ago - 1 comment
Labels: Type: Enhancement

#1852 - Better logic_sequence

Issue - State: open - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Enhancement, Priority: Low, Size: Medium, What: Entity Work

#1851 - [Maps Selector] Add local map tab

Issue - State: open - Opened by hexaflexahexagon over 2 years ago
Labels: Type: Enhancement, Blocked: Requires review, Where: UI

#1848 - Defrag: Damage boost HUD indicator

Issue - State: closed - Opened by chovelyoukai over 2 years ago
Labels: Type: Feature, Where: UI

#1845 - Defrag: Make running up ramps smooth.

Issue - State: closed - Opened by chovelyoukai over 2 years ago
Labels: Type: Enhancement

#1844 - Defrag: Fix sticky stepup in CPM

Issue - State: closed - Opened by chovelyoukai over 2 years ago
Labels: Type: Bug

#1843 - Defrag: Correct CPM swimming physics

Issue - State: closed - Opened by chovelyoukai over 2 years ago
Labels: Type: Enhancement

#1840 - mom_replay_recording_start/stop and mom_replay_play qol

Issue - State: open - Opened by granis48 over 2 years ago - 1 comment
Labels: Type: Enhancement, Priority: Medium

#1837 - TF2 map areaportalwindows show incorrect opacity

Issue - State: open - Opened by patrickmoc over 2 years ago - 1 comment
Labels: Type: Bug

#1837 - TF2 map areaportalwindows show incorrect opacity

Issue - State: open - Opened by patrickmoc over 2 years ago - 1 comment
Labels: Type: Bug

#1836 - Add basic player model support

Issue - State: open - Opened by VortexParadox over 2 years ago
Labels: Type: Feature

#1835 - Misplaced `_sentry` folder for crash dumps

Issue - State: open - Opened by VortexParadox over 2 years ago
Labels: Type: Bug, Where: Engine

#1834 - Add sophisticated shot limit triggers

Issue - State: open - Opened by hexaflexahexagon over 2 years ago
Labels: Type: Feature, What: Entity Work

#1834 - Add sophisticated shot limit triggers

Issue - State: open - Opened by hexaflexahexagon over 2 years ago
Labels: Type: Feature, What: Entity Work

#1824 - Dither the HDR framebuffer when converting it to LDR

Issue - State: open - Opened by GameChaos over 2 years ago - 1 comment
Labels: Type: Enhancement

#1821 - Consider adding `jump` as an alias for the map selector

Issue - State: closed - Opened by hexaflexahexagon over 2 years ago - 4 comments

#1819 - Defrag: Allow switching between CPM and VQ3 (and potential future physics)

Issue - State: closed - Opened by chovelyoukai over 2 years ago
Labels: Type: Feature

#1817 - Defrag: Replace overbounce trigger with solid entity

Issue - State: closed - Opened by chovelyoukai over 2 years ago
Labels: Type: Enhancement, Blocked: Needs testing & verification

#1816 - Fix rockets not aiming at crosshair past 2000 units

Issue - State: open - Opened by rellort1 over 2 years ago - 1 comment
Labels: Type: Bug, Priority: Medium, Size: Trivial

#1815 - Increase channel limit on game_text

Issue - State: open - Opened by RoadyBhop over 2 years ago
Labels: Type: Enhancement, What: Entity Work

#1815 - Increase channel limit on game_text

Issue - State: open - Opened by RoadyBhop over 2 years ago
Labels: Type: Enhancement, What: Entity Work

#1813 - Defrag: Add dedicated slick functionality

Issue - State: closed - Opened by chovelyoukai over 2 years ago - 6 comments
Labels: Type: Enhancement, Type: Feature, Blocked: Needs testing & verification

#1812 - Defrag: Add footsteps while running

Issue - State: closed - Opened by chovelyoukai over 2 years ago
Labels: Type: Feature

#1811 - Consider adding a prop_slide entity

Issue - State: open - Opened by jason-e over 2 years ago
Labels: Type: Feature, Priority: Low, Where: Game, What: Entity Work

#1808 - Expose the constant that determines how bright `mat_fullbright 1` is

Issue - State: closed - Opened by hexaflexahexagon over 2 years ago - 2 comments
Labels: Type: Feature