Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / momentum-mod/game issues and pull requests
#2016 - Add "Remote Destination" kv to trigger_momentum_progress
Issue -
State: closed - Opened by tmob03 over 1 year ago
Labels: Type: Enhancement
#2015 - Chat localization string is setup incorrectly
Issue -
State: open - Opened by Arkanoid0 over 1 year ago
- 2 comments
Labels: Type: Bug
#2014 - Lobbies originally set to "Public" start in "Friends only"
Issue -
State: open - Opened by tsa96 over 1 year ago
Labels: Type: Bug, Size: Small, Where: UI
#2013 - Make spectating a player close main menu
Issue -
State: open - Opened by tsa96 over 1 year ago
Labels: Type: Enhancement, What: Lobbies
#2012 - Intermittent js error with snap target highlight
Issue -
State: closed - Opened by PeenScreeker over 1 year ago
Labels: Type: Bug
#2011 - Packed .mrf files not being loaded by mom_replay_playback entity
Issue -
State: closed - Opened by Mac-tf2 over 1 year ago
- 1 comment
Labels: Type: Bug
#2010 - Replace the glyph used for the 0 in Bebas Neue
Issue -
State: open - Opened by VortexParadox over 1 year ago
- 3 comments
Labels: Type: Enhancement, Size: Small, Where: UI
#2009 - Add an option to quit the game when in a map
Issue -
State: open - Opened by VortexParadox over 1 year ago
- 8 comments
Labels: Type: Enhancement, Size: Small, Where: UI
#2008 - I dunno
Issue -
State: closed - Opened by reza4347 over 1 year ago
- 2 comments
#2007 - Panorama import/export settings dialogues not including settings
Issue -
State: closed - Opened by Mac-tf2 over 1 year ago
Labels: Type: Bug, Size: Small, Where: UI
#2006 - Icon missing in 'View showcase run' toast
Issue -
State: closed - Opened by rdg11 over 1 year ago
Labels: Type: Bug
#2005 - Chaos Hammer only displays Texture Scale to 3 decimal places
Issue -
State: open - Opened by Ninja-Cookie over 1 year ago
Labels: Type: Bug, Priority: Medium, Size: Trivial
#2004 - Rework cgaz.scss with new modes/settings
Issue -
State: open - Opened by PeenScreeker over 2 years ago
Labels: Type: Enhancement, Priority: Medium, Size: Small, Where: UI
#2002 - Weirdness within alias handling of +attack
Issue -
State: closed - Opened by Arkanoid0 over 1 year ago
- 2 comments
Labels: Type: Bug, Blocked: Requires review
#2001 - Model viewer viewport in various tools are displaying in the wrong size
Issue -
State: closed - Opened by VortexParadox over 1 year ago
- 2 comments
Labels: Type: Bug, Blocked: Needs testing & verification
#2000 - SetLocalOrigin expects a String input
Issue -
State: open - Opened by Ninja-Cookie over 1 year ago
Labels: Type: Bug, Priority: Medium, Size: Trivial, What: Entity Work
#1999 - Only enable Vsync option in Fullscreen exclusive
Issue -
State: closed - Opened by granis48 over 1 year ago
- 1 comment
Labels: Type: Enhancement
#1995 - Display times on end of run graph axis as time strings
Issue -
State: closed - Opened by tsa96 over 1 year ago
Labels: Type: Enhancement, Size: Small, Where: UI
#1994 - handle more than one pitch target in defrag HUD
Issue -
State: closed - Opened by PeenScreeker over 1 year ago
Labels: Type: Enhancement
#1993 - Investigate why KSF surfers feel that Momentum Mod is easier than CSS
Issue -
State: closed - Opened by granis48 over 1 year ago
- 7 comments
Labels: Type: Idea/Concept
#1992 - Replace "power off" quit button with "exit door" icon when in map
Issue -
State: closed - Opened by tsa96 almost 2 years ago
Labels: Type: Enhancement, Size: Small, Where: UI
#1990 - Make news panel description scrollable
Issue -
State: open - Opened by tsa96 almost 2 years ago
- 1 comment
Labels: Size: Trivial, Where: UI
#1981 - Refactor HudLeaderboards panel name to be more generic
Issue -
State: closed - Opened by tsa96 almost 2 years ago
- 1 comment
Labels: Type: Enhancement, Priority: Low, Size: Trivial, Where: Game, Where: UI
#1973 - Spectate target leaving causes crash
Issue -
State: closed - Opened by Shegetz almost 2 years ago
- 1 comment
Labels: Type: Bug, Priority: High
#1972 - Remove blank lines from console history
Issue -
State: closed - Opened by hexaflexahexagon almost 2 years ago
- 1 comment
Labels: Type: Enhancement
#1969 - Sticky Launcher Charge Sound Playing On Normal Shots
Issue -
State: closed - Opened by Shegetz almost 2 years ago
- 3 comments
Labels: Type: Bug, Outcome: Resolved
#1968 - Rocket side fire crosshair aiming does not correctly account for portals
Issue -
State: open - Opened by rellort1 almost 2 years ago
Labels: Type: Bug, Priority: Medium
#1967 - Demos have visible jump when boarding a surf ramp
Issue -
State: closed - Opened by hexaflexahexagon almost 2 years ago
- 1 comment
Labels: Type: Bug, Priority: Low
#1966 - Opening Console Opens Main Menu
Issue -
State: closed - Opened by Shegetz almost 2 years ago
- 4 comments
Labels: Type: Enhancement, Priority: Low, Where: Game, Where: UI
#1965 - Interpret lack of `animateeveryframe` key value as `1` instead of `0`
Issue -
State: open - Opened by hexaflexahexagon almost 2 years ago
- 1 comment
Labels: Type: Enhancement, Blocked: Requires review
#1962 - water bug
Issue -
State: closed - Opened by wowzie22 almost 2 years ago
- 6 comments
Labels: Type: Bug
#1957 - JS Exception when opening the lobby menu
Issue -
State: open - Opened by BossCode45 almost 2 years ago
- 4 comments
Labels: Type: Bug, Priority: Medium, Size: Trivial
#1956 - Ammo HUD: Set class when no ammo, low ammo
Issue -
State: open - Opened by Gocnak almost 2 years ago
Labels: Priority: Medium, Size: Trivial, Where: UI
#1951 - clicking anywhere in settings scrolls to top
Issue -
State: closed - Opened by rdg11 almost 2 years ago
- 1 comment
Labels: Type: Bug, Where: UI
#1949 - Defrag: Add an option to trigger_catapult that makes the launch target override the push speed
Issue -
State: closed - Opened by Panzerhandschuh almost 2 years ago
Labels: Type: Enhancement, Where: Game
#1947 - Replace Bebas Neue 2018 with 2014
Issue -
State: open - Opened by tsa96 almost 2 years ago
- 3 comments
Labels: Size: Small, Where: UI
#1946 - Hammer: Clipping tool not acting correct in new grid
Issue -
State: open - Opened by Ninja-Cookie almost 2 years ago
Labels: Type: Bug, Priority: Medium, Size: Small, Where: Tool
#1944 - Problems with ambient_generic event `OnSoundFinished` (from mapbase)
Issue -
State: open - Opened by jason-e almost 2 years ago
- 2 comments
Labels: Type: Bug, Where: Engine, Size: Medium
#1939 - Defrag: Ammo limits
Issue -
State: closed - Opened by chovelyoukai almost 2 years ago
Labels: Type: Feature
#1938 - Defrag: Ammo pickups
Issue -
State: closed - Opened by chovelyoukai almost 2 years ago
Labels: Type: Feature
#1936 - Defrag: Consistent map reload/entity reset mechanism
Issue -
State: closed - Opened by chovelyoukai almost 2 years ago
- 2 comments
Labels: Type: Feature
#1935 - Defrag: Show weapon models for weapon spawners.
Issue -
State: closed - Opened by chovelyoukai almost 2 years ago
Labels: Type: Enhancement
#1934 - Defrag: Add ammo KV to weapon spawners.
Issue -
State: closed - Opened by chovelyoukai almost 2 years ago
Labels: Type: Feature
#1933 - Defrag: Add hitscan weapons
Issue -
State: closed - Opened by chovelyoukai almost 2 years ago
- 1 comment
Labels: Type: Feature
#1929 - Explosive decal bugs
Issue -
State: closed - Opened by ResistanceIF about 2 years ago
- 1 comment
Labels: Type: Bug
#1928 - Limit sensitivity to a reasonable value like 10
Issue -
State: open - Opened by tmob03 about 2 years ago
- 5 comments
Labels: Type: Enhancement, Priority: High, Size: Trivial
#1925 - math_clamp does not OutValue current value
Issue -
State: closed - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Bug
#1921 - prop_portal's initial Open/Closed state is missing
Issue -
State: open - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Bug, Priority: Medium, What: Entity Work
#1920 - Read Access Violation removing Defrag weapons
Issue -
State: closed - Opened by tsa96 about 2 years ago
- 1 comment
Labels: Type: Bug
#1919 - Add portal 2 to particles_manifest by default
Issue -
State: open - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Enhancement, Priority: Medium, Size: Trivial
#1918 - Borderless Windowed/Fullscreen Windowed causes screen tearing in DX11
Issue -
State: open - Opened by higgy999 about 2 years ago
- 1 comment
Labels: Type: Bug, Blocked: Needs testing & verification
#1916 - Map selector gamemode selection is not stored consistently
Issue -
State: closed - Opened by tsa96 about 2 years ago
- 2 comments
Labels: Type: Bug, Size: Small, Where: UI
#1914 - Weapon Desirability set to "Required weapons only" causes game to close on map load
Issue -
State: closed - Opened by ChillWithMill about 2 years ago
- 5 comments
Labels: Type: Bug
#1913 - env_screeneffect does not have the correct files to function
Issue -
State: open - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Bug, Priority: Medium, Size: Trivial, What: Entity Work
#1910 - Weapon recoil patterns offset players view, and affect saveloc
Issue -
State: closed - Opened by ChillWithMill about 2 years ago
- 1 comment
Labels: Type: Bug
#1907 - Can add "Absolute" to speedometer list more than once
Issue -
State: closed - Opened by ChillWithMill about 2 years ago
Labels: Type: Bug, Where: UI
#1906 - Javascript exception when entering settings menu
Issue -
State: closed - Opened by ChillWithMill about 2 years ago
- 1 comment
Labels: Type: Bug, Where: UI
#1905 - point_worldtext input "SetMessage" does not change passed 7 letters
Issue -
State: closed - Opened by Ninja-Cookie about 2 years ago
- 1 comment
Labels: Type: Bug, Size: Small
#1902 - logic_keyfield OutValue doesn't work?
Issue -
State: open - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Bug, Priority: Medium, Size: Small, What: Entity Work
#1901 - Javascript Exception when entering checkpoints
Issue -
State: open - Opened by Ninja-Cookie about 2 years ago
- 3 comments
Labels: Type: Bug, Blocked: Needs testing & verification
#1900 - Something is wrong with filter_momentum_player_state
Issue -
State: closed - Opened by Ninja-Cookie about 2 years ago
- 1 comment
Labels: Type: Bug
#1899 - [Hammer] using "\n" in any text field will cause hammer to error out while trying to open the vmf
Issue -
State: closed - Opened by zike1017 about 2 years ago
- 1 comment
Labels: Type: Bug
#1892 - RJ rockets fizzle in gaps where they shouldn't
Issue -
State: closed - Opened by hexaflexahexagon about 2 years ago
Labels: Type: Bug, Priority: High
#1891 - Teleporting using a "trigger_teleport" out of a trigger calls "OnStartTouch"
Issue -
State: closed - Opened by Ninja-Cookie about 2 years ago
- 2 comments
Labels: Type: Bug
#1887 - Hammer Entity for converting things to a String
Issue -
State: closed - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Feature
#1886 - Leaving start zone using practice mode while timer is running does not update current zone
Issue -
State: closed - Opened by Burguers about 2 years ago
Labels: Type: Bug
#1885 - "Release forward on jump" does not apply to toggle_jump
Issue -
State: open - Opened by Burguers about 2 years ago
Labels: Type: Bug, Priority: Medium, Size: Trivial
#1884 - Defrag: RemoveDFWeapon output ignores weapon switch delay
Issue -
State: closed - Opened by Mac-tf2 about 2 years ago
Labels: Type: Bug
#1882 - resolution bugs
Issue -
State: closed - Opened by noooaaahhhh about 2 years ago
- 9 comments
Labels: Type: Bug, Blocked: Needs testing & verification
#1877 - make default fov_viewmodel different per weapon
Issue -
State: open - Opened by Shegetz about 2 years ago
- 4 comments
Labels: Type: Enhancement
#1876 - trigger_userinput doesn't work correctly with "Allow overlapping keys" on
Issue -
State: open - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Bug, Priority: Medium, Size: Trivial
#1871 - Defrag: Add attack 1 to skeys on HUD
Issue -
State: closed - Opened by Shegetz about 2 years ago
Labels: Type: Enhancement, Priority: Medium, Size: Trivial, Where: Game, Where: UI
#1866 - Add an option to ignore fizzle-on-contact for specific materials
Issue -
State: open - Opened by jason-e about 2 years ago
Labels: Type: Feature, What: Entity Work
#1863 - Remove settings menu returning the user to the top on background click
Issue -
State: open - Opened by Shegetz about 2 years ago
- 1 comment
Labels: Type: Enhancement, Where: UI
#1861 - Defrag: Ammo system
Issue -
State: closed - Opened by chovelyoukai about 2 years ago
- 3 comments
Labels: Type: Feature, Blocked: Needs testing & verification, Blocked: Requires review
#1853 - Rename map/stage reset binds
Issue -
State: open - Opened by Arkanoid0 about 2 years ago
- 1 comment
Labels: Type: Enhancement
#1852 - Better logic_sequence
Issue -
State: open - Opened by Ninja-Cookie about 2 years ago
Labels: Type: Enhancement, Priority: Low, Size: Medium, What: Entity Work
#1851 - [Maps Selector] Add local map tab
Issue -
State: open - Opened by hexaflexahexagon over 2 years ago
Labels: Type: Enhancement, Blocked: Requires review, Where: UI
#1848 - Defrag: Damage boost HUD indicator
Issue -
State: closed - Opened by chovelyoukai over 2 years ago
Labels: Type: Feature, Where: UI
#1845 - Defrag: Make running up ramps smooth.
Issue -
State: closed - Opened by chovelyoukai over 2 years ago
Labels: Type: Enhancement
#1844 - Defrag: Fix sticky stepup in CPM
Issue -
State: closed - Opened by chovelyoukai over 2 years ago
Labels: Type: Bug
#1843 - Defrag: Correct CPM swimming physics
Issue -
State: closed - Opened by chovelyoukai over 2 years ago
Labels: Type: Enhancement
#1840 - mom_replay_recording_start/stop and mom_replay_play qol
Issue -
State: open - Opened by granis48 over 2 years ago
- 1 comment
Labels: Type: Enhancement, Priority: Medium
#1837 - TF2 map areaportalwindows show incorrect opacity
Issue -
State: open - Opened by patrickmoc over 2 years ago
- 1 comment
Labels: Type: Bug
#1837 - TF2 map areaportalwindows show incorrect opacity
Issue -
State: open - Opened by patrickmoc over 2 years ago
- 1 comment
Labels: Type: Bug
#1836 - Add basic player model support
Issue -
State: open - Opened by VortexParadox over 2 years ago
Labels: Type: Feature
#1835 - Misplaced `_sentry` folder for crash dumps
Issue -
State: open - Opened by VortexParadox over 2 years ago
Labels: Type: Bug, Where: Engine
#1834 - Add sophisticated shot limit triggers
Issue -
State: open - Opened by hexaflexahexagon over 2 years ago
Labels: Type: Feature, What: Entity Work
#1834 - Add sophisticated shot limit triggers
Issue -
State: open - Opened by hexaflexahexagon over 2 years ago
Labels: Type: Feature, What: Entity Work
#1824 - Dither the HDR framebuffer when converting it to LDR
Issue -
State: open - Opened by GameChaos over 2 years ago
- 1 comment
Labels: Type: Enhancement
#1821 - Consider adding `jump` as an alias for the map selector
Issue -
State: closed - Opened by hexaflexahexagon over 2 years ago
- 4 comments
#1819 - Defrag: Allow switching between CPM and VQ3 (and potential future physics)
Issue -
State: closed - Opened by chovelyoukai over 2 years ago
Labels: Type: Feature
#1817 - Defrag: Replace overbounce trigger with solid entity
Issue -
State: closed - Opened by chovelyoukai over 2 years ago
Labels: Type: Enhancement, Blocked: Needs testing & verification
#1816 - Fix rockets not aiming at crosshair past 2000 units
Issue -
State: open - Opened by rellort1 over 2 years ago
- 1 comment
Labels: Type: Bug, Priority: Medium, Size: Trivial
#1815 - Increase channel limit on game_text
Issue -
State: open - Opened by RoadyBhop over 2 years ago
Labels: Type: Enhancement, What: Entity Work
#1815 - Increase channel limit on game_text
Issue -
State: open - Opened by RoadyBhop over 2 years ago
Labels: Type: Enhancement, What: Entity Work
#1813 - Defrag: Add dedicated slick functionality
Issue -
State: closed - Opened by chovelyoukai over 2 years ago
- 6 comments
Labels: Type: Enhancement, Type: Feature, Blocked: Needs testing & verification
#1812 - Defrag: Add footsteps while running
Issue -
State: closed - Opened by chovelyoukai over 2 years ago
Labels: Type: Feature
#1811 - Consider adding a prop_slide entity
Issue -
State: open - Opened by jason-e over 2 years ago
Labels: Type: Feature, Priority: Low, Where: Game, What: Entity Work
#1808 - Expose the constant that determines how bright `mat_fullbright 1` is
Issue -
State: closed - Opened by hexaflexahexagon over 2 years ago
- 2 comments
Labels: Type: Feature