Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / momentum-mod/BSPConvert issues and pull requests
#95 - target_relay conversion support
Pull Request -
State: open - Opened by Mac-tf2 4 days ago
#94 - Start logic_case values at 0 instead of 1
Pull Request -
State: open - Opened by Mac-tf2 4 days ago
#93 - Fix default func_button speed
Pull Request -
State: open - Opened by Mac-tf2 4 days ago
#92 - Initial target_fragsfilter conversion support
Pull Request -
State: closed - Opened by Mac-tf2 7 days ago
- 2 comments
#91 - Updated teleport code for 0.10.0
Pull Request -
State: closed - Opened by Mac-tf2 about 2 months ago
#90 - Initial support for func_plat entity
Pull Request -
State: closed - Opened by Mac-tf2 2 months ago
#89 - Fixed target_init powerup outputs
Pull Request -
State: closed - Opened by Mac-tf2 2 months ago
#88 - Added option to smooth out shadows
Pull Request -
State: open - Opened by Mac-tf2 3 months ago
- 2 comments
#87 - Added option to ignore patches with tool textures
Pull Request -
State: closed - Opened by Mac-tf2 3 months ago
- 1 comment
#86 - Maps converted using this tool do not have collision with stickybombs
Issue -
State: open - Opened by cryptocrumphries 4 months ago
- 1 comment
#85 - fixed trigger_jumppad spawnflags
Pull Request -
State: closed - Opened by Mac-tf2 5 months ago
#84 - Shotgun conversion support
Pull Request -
State: closed - Opened by Mac-tf2 5 months ago
#83 - func_static conversion support
Pull Request -
State: closed - Opened by Mac-tf2 5 months ago
#82 - convert target_remove_powerups
Pull Request -
State: closed - Opened by Mac-tf2 7 months ago
#81 - Fixed ammo on playerstart target_give
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
- 4 comments
#80 - Improvements to target_delay conversion
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
- 1 comment
#79 - alphaGen and rgbGen support for envmaps
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#78 - Ignore self-targeting entities
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#77 - Initial target_delay conversion support
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#76 - Fixed teleport destination conversion issues
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#75 - Ignore external lightmaps
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#74 - Updated weapon give/remove outputs
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#73 - Added support for target_push on func_button
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
- 1 comment
#72 - Default ammo pickup count values
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#71 - Recursive button target conversion
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#70 - Texture scale support
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#69 - More transparent shader improvements
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#68 - Removed UnlitTwoTexture code
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#67 - Initial func_rotating conversion support
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#66 - Fixed shiny surfaces sometimes having transparency
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#65 - Fixed ambient generic sound paths
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#64 - Initial texture scroll, stretch, rotate support
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#63 - Added shader support for TextureMod
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#62 - Added initial support for trigger_push_velocity
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#61 - Added default wait to func_door
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#60 - Ignore spectate only teleports
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#59 - Initial target_push conversion support
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#58 - Initial target_speed conversion support
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#57 - Added support for non-solid patches
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#56 - Fixed init trigger code conflicting with default values
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
- 1 comment
#55 - Added option to ignore zones
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#54 - Fixed targets being removed during trigger conversion
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#53 - Fixed infinite ammo triggers
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#52 - Initial target_print conversion support
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#51 - Fixed target_position height being too low when converting to info_teleport_destination
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#50 - Initial target_speaker conversion support
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#49 - Fixed minor oversights in entity default value code
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#48 - Regression: dfwc2019-3 crashes on load
Issue -
State: closed - Opened by Panzerhandschuh over 1 year ago
#47 - Convert animated shaders
Issue -
State: open - Opened by Panzerhandschuh over 1 year ago
#46 - Added support for more entity default values
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#45 - Improvements to trigger_multiple target entity conversion
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#44 - Added support for weapon entities targeting target_give
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#43 - Fixed bug in ammo conversion code
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#42 - Added respawn delay to pickup entities
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#41 - Convert multi-stage shaders
Issue -
State: closed - Opened by Panzerhandschuh over 1 year ago
#40 - Fixed info_teleport_destination heights
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#39 - Updated ammo types
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#38 - Added support for alternate trigger_teleport modes
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#37 - Added initial weapon count support to trigger_multiple
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#36 - Added enums for spawnflags in func_button
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#35 - Added func_button and func_door conversion support
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#34 - Convert brush entities
Issue -
State: open - Opened by Panzerhandschuh over 1 year ago
#33 - feat: added support for target_init on info_player_spawn
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
- 1 comment
#32 - feat: added target_init conversion support
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
- 1 comment
#31 - Added support for target_kill conversion
Pull Request -
State: closed - Opened by Mac-tf2 over 1 year ago
#30 - Convert light volumes to ambient lighting cubes
Issue -
State: open - Opened by Panzerhandschuh over 1 year ago
#29 - Convert fog
Issue -
State: open - Opened by Panzerhandschuh over 1 year ago
#28 - Support for transparent shaders
Issue -
State: open - Opened by Panzerhandschuh over 1 year ago
#27 - Automatically look up map dependencies
Issue -
State: open - Opened by Panzerhandschuh over 1 year ago
#26 - Fix broken trigger collisions
Issue -
State: closed - Opened by Panzerhandschuh over 1 year ago
#25 - Convert trigger_hurt
Issue -
State: closed - Opened by Panzerhandschuh over 1 year ago
#24 - Support decals on primitive geometry
Issue -
State: closed - Opened by Panzerhandschuh over 1 year ago
#23 - Support target_give on player spawn
Issue -
State: closed - Opened by Panzerhandschuh over 1 year ago
#22 - Improve patch/displacement conversion
Issue -
State: open - Opened by Panzerhandschuh over 1 year ago
#21 - Spelling Fixes
Pull Request -
State: closed - Opened by THE-Spellchecker over 1 year ago
#20 - Improve skybox rendering
Issue -
State: open - Opened by Panzerhandschuh over 1 year ago
#19 - Add support for loading texture and lightmap coordinates from face primitives
Issue -
State: closed - Opened by Panzerhandschuh almost 2 years ago
#18 - Minor but helpful additions
Pull Request -
State: closed - Opened by ShakSheep almost 2 years ago
- 2 comments
#17 - Support for shader surfaceparms
Issue -
State: closed - Opened by Panzerhandschuh almost 2 years ago
#16 - Convert target_init entity
Issue -
State: closed - Opened by Panzerhandschuh almost 2 years ago
#15 - Support pk3 files with multiple bsps
Issue -
State: closed - Opened by Panzerhandschuh almost 2 years ago
#14 - Improve texture/lightmap UVs
Issue -
State: closed - Opened by Panzerhandschuh almost 2 years ago
#13 - Replace split triangle geometry with primitives
Issue -
State: closed - Opened by Panzerhandschuh almost 2 years ago
#12 - Improve NumList performance
Issue -
State: closed - Opened by Panzerhandschuh almost 2 years ago
#11 - Support for bsp version 25
Issue -
State: closed - Opened by Panzerhandschuh about 2 years ago
#10 - Convert Q3 skybox textures into Source
Issue -
State: closed - Opened by Panzerhandschuh about 2 years ago
#9 - Convert textures from base Q3 pak files
Issue -
State: closed - Opened by Panzerhandschuh about 2 years ago
#8 - Split Q3 face triangles into separate faces
Issue -
State: closed - Opened by Panzerhandschuh about 2 years ago
#7 - Pack custom content into converted BSP file
Issue -
State: closed - Opened by Panzerhandschuh about 2 years ago
#6 - Convert vis data from Q3 to Source
Issue -
State: closed - Opened by Panzerhandschuh about 2 years ago
#5 - Convert lightmap data from Q3 to Source
Issue -
State: closed - Opened by Panzerhandschuh about 2 years ago
#4 - Convert model data from Q3 to Source
Issue -
State: closed - Opened by Panzerhandschuh about 2 years ago
#3 - Convert patches into displacements
Issue -
State: closed - Opened by Panzerhandschuh about 2 years ago
#2 - Generate BSP without having to take lump data from existing BSPs
Issue -
State: closed - Opened by Panzerhandschuh about 2 years ago
#1 - Convert Defrag timer entities into Momentum compatible entities
Issue -
State: closed - Opened by Panzerhandschuh about 2 years ago