Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / moduscreateorg/modite-adventure issues and pull requests
#100 - LDK Game build support
Pull Request -
State: closed - Opened by jaygarcia about 5 years ago
Labels: New feature
#99 - x/y scrolling on pixel boundaries
Pull Request -
State: closed - Opened by mschwartz about 5 years ago
#98 - Smooth/pixel boundary scrolling.
Issue -
State: closed - Opened by mschwartz about 5 years ago
#97 - Disable SFLAG_SORTY
Pull Request -
State: closed - Opened by mschwartz about 5 years ago
#96 - Ledges
Pull Request -
State: closed - Opened by mschwartz about 5 years ago
#95 - Construct 3 floor example dungeon
Issue -
State: closed - Opened by jaygarcia about 5 years ago
Labels: New feature
#94 - Eliminate sort_y and see if it plays better
Issue -
State: closed - Opened by mschwartz about 5 years ago
- 1 comment
#93 - Tune for 60fps
Pull Request -
State: closed - Opened by mschwartz about 5 years ago
#92 - Tune it all for 60fps
Issue -
State: closed - Opened by mschwartz about 5 years ago
#91 - 32 bit (or 16 bit) per pixel rendering
Issue -
State: closed - Opened by mschwartz about 5 years ago
#90 - Rat enemy
Pull Request -
State: closed - Opened by mschwartz about 5 years ago
#89 - Added missing dirs for game
Pull Request -
State: closed - Opened by jaygarcia about 5 years ago
#88 - Fixes #85
Pull Request -
State: closed - Opened by michaeltintiuc about 5 years ago
#87 - 35 combat
Pull Request -
State: closed - Opened by mschwartz over 5 years ago
#86 - Viewport clipping broken
Issue -
State: closed - Opened by mschwartz over 5 years ago
- 4 comments
#85 - Improve player/wall collisions
Issue -
State: closed - Opened by michaeltintiuc over 5 years ago
Labels: Enhancement
#84 - implement Hero fall off ledge
Issue -
State: closed - Opened by jaygarcia over 5 years ago
#83 - Implement 32x32 Spider
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#82 - Fixes #81
Pull Request -
State: closed - Opened by michaeltintiuc over 5 years ago
Labels: bug
#81 - [ODROID] In-game menu controls are broken
Issue -
State: closed - Opened by michaeltintiuc over 5 years ago
Labels: bug
#80 - Tilemap renders 32px offset to the left
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: bug
#79 - 64 all enemies
Pull Request -
State: closed - Opened by mschwartz over 5 years ago
- 1 comment
#78 - Implement 32x32 Goblin Sniper Enemy
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 1 comment
Labels: New feature, Descoped
#77 - Implement 32x32 Troll Enemy
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#76 - Implement 32x32 Orc Enemy
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#75 - Implement 32x32 Slime Enemy
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 1 comment
Labels: New feature
#74 - Implement 32x32 Goblin Enemy
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#73 - Implement 32x32 Bat Enemy
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 1 comment
Labels: New feature, Descoped
#72 - Implement 32x32 Rat Enemy
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#71 - Investigate LDK Game as a deployment option
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 5 comments
Labels: New feature
#70 - Fix for 56 remove rcomp
Pull Request -
State: closed - Opened by jaygarcia over 5 years ago
Labels: bug
#69 - Debug mode quick fix
Pull Request -
State: closed - Opened by michaeltintiuc over 5 years ago
#68 - Debug mode
Pull Request -
State: closed - Opened by michaeltintiuc over 5 years ago
#67 - Fixes #66
Pull Request -
State: closed - Opened by michaeltintiuc over 5 years ago
#66 - Segfault if player is pushed into negative world space
Issue -
State: closed - Opened by michaeltintiuc over 5 years ago
#65 - Fix cmake release build
Pull Request -
State: closed - Opened by michaeltintiuc over 5 years ago
#64 - All enemies scaffolding
Issue -
State: closed - Opened by mschwartz over 5 years ago
Labels: New feature
#63 - fix hero colors
Pull Request -
State: closed - Opened by mschwartz over 5 years ago
#62 - Fix debug rect
Pull Request -
State: closed - Opened by michaeltintiuc over 5 years ago
#61 - Fixes #54
Pull Request -
State: closed - Opened by michaeltintiuc over 5 years ago
#60 - Hero color is not poprer
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 1 comment
Labels: bug
#59 - Fixes #55
Pull Request -
State: closed - Opened by michaeltintiuc over 5 years ago
#58 - Fixed #53
Pull Request -
State: closed - Opened by michaeltintiuc over 5 years ago
#57 - ..object layer implemented
Pull Request -
State: closed - Opened by mschwartz over 5 years ago
#56 - CMake build config change requests.
Issue -
State: closed - Opened by mschwartz over 5 years ago
- 17 comments
Labels: bug, Enhancement
#55 - 32x32 Spider: Remove idle animation.
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 1 comment
Labels: Enhancement
#54 - 32x32 Spider: Limit travel to the confines of the sprite itself.
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 1 comment
Labels: Enhancement
#53 - 32x32 Spider: Limit crawling to 1-3 tiles.
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 1 comment
Labels: bug
#52 - 37 enemy crawling
Pull Request -
State: closed - Opened by mschwartz over 5 years ago
#51 - Closes #30
Pull Request -
State: closed - Opened by michaeltintiuc over 5 years ago
- 2 comments
#50 - Create Dungeon 2 layout & tile map
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#49 - Create Dungeon 1 layout & tile map
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#48 - Implement SNES-Like Mosaic effect for CE to be used as transitions between over world and underworld.
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 2 comments
Labels: New feature
#47 - [ICEBOX] Investigate SNES-like Mode7 (Affine Transformations) implementation
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature, NOT READY
#46 - Draft dungeon design guidelines in Wiki
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 1 comment
Labels: Descoped
#45 - Added two missing frames (down and right)
Pull Request -
State: closed - Opened by jaygarcia over 5 years ago
Labels: bug
#44 - 21 dummy enemy
Pull Request -
State: closed - Opened by mschwartz over 5 years ago
#43 - Implement Hero receive HEAVY damaged
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#42 - attack collision boxes (side attack only)
Pull Request -
State: closed - Opened by mschwartz over 5 years ago
#41 - Implement Hero receive MEDIUM damage via enemy attack
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#40 - Added final slash frame
Pull Request -
State: closed - Opened by jaygarcia over 5 years ago
Labels: bug, Enhancement
#39 - Implement Hero receive LIGHT damage via enemy attack
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 1 comment
Labels: New feature
#38 - Inject last frame of Hero attacking up.
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: bug
#37 - Implement 32x32 Enemy crawling dungeon
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#36 - Implement 32x32 Enemy Receive Damage
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#35 - Implement 32x32 Enemy Attack
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#34 - General enemy design guidelines
Issue -
State: closed - Opened by jaygarcia over 5 years ago
#33 - Closes #15 Main Options Screen
Pull Request -
State: closed - Opened by michaeltintiuc over 5 years ago
Labels: New feature
#32 - 21 dummy enemy
Pull Request -
State: closed - Opened by jaygarcia over 5 years ago
#31 - Closes #29 Credits screen stub
Pull Request -
State: closed - Opened by michaeltintiuc over 5 years ago
Labels: New feature
#30 - In game pause menu
Issue -
State: closed - Opened by michaeltintiuc over 5 years ago
- 3 comments
Labels: New feature
#29 - Credits screen stub
Issue -
State: closed - Opened by michaeltintiuc over 5 years ago
Labels: New feature
#28 - Fixes #14 Main Menu
Pull Request -
State: closed - Opened by michaeltintiuc over 5 years ago
Labels: New feature
#27 - Set up LDK environment (WAS Update to new esp-idf)
Issue -
State: closed - Opened by mschwartz over 5 years ago
- 5 comments
#26 - Updated sprites to center bottom
Pull Request -
State: closed - Opened by jaygarcia over 5 years ago
#25 - Align ALL 32x32 enemy sprite sheets to Horizontal Center & Flush Bottom (use Hero as example)
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#24 - Fixes #23
Pull Request -
State: closed - Opened by michaeltintiuc over 5 years ago
#23 - Graphical bugs
Issue -
State: closed - Opened by michaeltintiuc over 5 years ago
#22 - General graphics bugs when opening up app
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 1 comment
Labels: bug
#21 - Create a dummy enemy to assist with hero slashing mechanics.
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 1 comment
Labels: New feature
#20 - hero attacks per Issue #7
Pull Request -
State: closed - Opened by mschwartz over 5 years ago
- 1 comment
#19 - 12 rcomp tilemap
Pull Request -
State: closed - Opened by mschwartz over 5 years ago
#18 - test github / slack integration
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 1 comment
#17 - 16 gsoundplayer
Pull Request -
State: closed - Opened by jaygarcia over 5 years ago
- 2 comments
Labels: New feature
#16 - Port GSoundPlayer class from Genus to Modite Adventure
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#15 - Main Options Menu Screen
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 2 comments
Labels: New feature
#14 - Main menu
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 2 comments
Labels: New feature
#13 - Use 2nd Pro Motion layer to place objects in the levels. Objects = assorted sprites+processes, including enemies.
Issue -
State: closed - Opened by mschwartz over 5 years ago
- 4 comments
Labels: New feature
#12 - rcomp tilemap specific logic.
Issue -
State: closed - Opened by mschwartz over 5 years ago
- 1 comment
Labels: New feature
#11 - player walking, new sprites, anchor, etc.
Pull Request -
State: closed - Opened by mschwartz over 5 years ago
- 1 comment
#10 - 9 32x32 sprites
Pull Request -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#9 - Convert character and dungeon assets to 32x32 (rpg dungeon & monster pack)
Issue -
State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature
#8 - Hero controls (Receiving damage)
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 3 comments
Labels: New feature, NOT READY
#7 - Hero controls (General slash attack)
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 12 comments
Labels: New feature
#6 - Hero controls (General walking)
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 5 comments
Labels: New feature
#5 - Player controls
Issue -
State: closed - Opened by moduscreate over 5 years ago
#4 - fixed walking animation and drawing error
Pull Request -
State: closed - Opened by jaygarcia over 5 years ago
#3 - Player can walk into the right side of the wall if there is clipping
Issue -
State: closed - Opened by jaygarcia over 5 years ago
- 1 comment
#2 - Discovery
Pull Request -
State: closed - Opened by mschwartz over 5 years ago
#1 - Discovery
Pull Request -
State: closed - Opened by mschwartz over 5 years ago