Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / moduscreateorg/modite-adventure issues and pull requests

#100 - LDK Game build support

Pull Request - State: closed - Opened by jaygarcia about 5 years ago
Labels: New feature

#99 - x/y scrolling on pixel boundaries

Pull Request - State: closed - Opened by mschwartz about 5 years ago

#98 - Smooth/pixel boundary scrolling.

Issue - State: closed - Opened by mschwartz about 5 years ago

#97 - Disable SFLAG_SORTY

Pull Request - State: closed - Opened by mschwartz about 5 years ago

#96 - Ledges

Pull Request - State: closed - Opened by mschwartz about 5 years ago

#95 - Construct 3 floor example dungeon

Issue - State: closed - Opened by jaygarcia about 5 years ago
Labels: New feature

#94 - Eliminate sort_y and see if it plays better

Issue - State: closed - Opened by mschwartz about 5 years ago - 1 comment

#93 - Tune for 60fps

Pull Request - State: closed - Opened by mschwartz about 5 years ago

#92 - Tune it all for 60fps

Issue - State: closed - Opened by mschwartz about 5 years ago

#91 - 32 bit (or 16 bit) per pixel rendering

Issue - State: closed - Opened by mschwartz about 5 years ago

#90 - Rat enemy

Pull Request - State: closed - Opened by mschwartz about 5 years ago

#89 - Added missing dirs for game

Pull Request - State: closed - Opened by jaygarcia about 5 years ago

#88 - Fixes #85

Pull Request - State: closed - Opened by michaeltintiuc about 5 years ago

#87 - 35 combat

Pull Request - State: closed - Opened by mschwartz over 5 years ago

#86 - Viewport clipping broken

Issue - State: closed - Opened by mschwartz over 5 years ago - 4 comments

#85 - Improve player/wall collisions

Issue - State: closed - Opened by michaeltintiuc over 5 years ago
Labels: Enhancement

#84 - implement Hero fall off ledge

Issue - State: closed - Opened by jaygarcia over 5 years ago

#83 - Implement 32x32 Spider

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature

#82 - Fixes #81

Pull Request - State: closed - Opened by michaeltintiuc over 5 years ago
Labels: bug

#81 - [ODROID] In-game menu controls are broken

Issue - State: closed - Opened by michaeltintiuc over 5 years ago
Labels: bug

#80 - Tilemap renders 32px offset to the left

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: bug

#79 - 64 all enemies

Pull Request - State: closed - Opened by mschwartz over 5 years ago - 1 comment

#78 - Implement 32x32 Goblin Sniper Enemy

Issue - State: closed - Opened by jaygarcia over 5 years ago - 1 comment
Labels: New feature, Descoped

#77 - Implement 32x32 Troll Enemy

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature

#76 - Implement 32x32 Orc Enemy

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature

#75 - Implement 32x32 Slime Enemy

Issue - State: closed - Opened by jaygarcia over 5 years ago - 1 comment
Labels: New feature

#74 - Implement 32x32 Goblin Enemy

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature

#73 - Implement 32x32 Bat Enemy

Issue - State: closed - Opened by jaygarcia over 5 years ago - 1 comment
Labels: New feature, Descoped

#72 - Implement 32x32 Rat Enemy

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature

#71 - Investigate LDK Game as a deployment option

Issue - State: closed - Opened by jaygarcia over 5 years ago - 5 comments
Labels: New feature

#70 - Fix for 56 remove rcomp

Pull Request - State: closed - Opened by jaygarcia over 5 years ago
Labels: bug

#69 - Debug mode quick fix

Pull Request - State: closed - Opened by michaeltintiuc over 5 years ago

#68 - Debug mode

Pull Request - State: closed - Opened by michaeltintiuc over 5 years ago

#67 - Fixes #66

Pull Request - State: closed - Opened by michaeltintiuc over 5 years ago

#66 - Segfault if player is pushed into negative world space

Issue - State: closed - Opened by michaeltintiuc over 5 years ago

#65 - Fix cmake release build

Pull Request - State: closed - Opened by michaeltintiuc over 5 years ago

#64 - All enemies scaffolding

Issue - State: closed - Opened by mschwartz over 5 years ago
Labels: New feature

#63 - fix hero colors

Pull Request - State: closed - Opened by mschwartz over 5 years ago

#62 - Fix debug rect

Pull Request - State: closed - Opened by michaeltintiuc over 5 years ago

#61 - Fixes #54

Pull Request - State: closed - Opened by michaeltintiuc over 5 years ago

#60 - Hero color is not poprer

Issue - State: closed - Opened by jaygarcia over 5 years ago - 1 comment
Labels: bug

#59 - Fixes #55

Pull Request - State: closed - Opened by michaeltintiuc over 5 years ago

#58 - Fixed #53

Pull Request - State: closed - Opened by michaeltintiuc over 5 years ago

#57 - ..object layer implemented

Pull Request - State: closed - Opened by mschwartz over 5 years ago

#56 - CMake build config change requests.

Issue - State: closed - Opened by mschwartz over 5 years ago - 17 comments
Labels: bug, Enhancement

#55 - 32x32 Spider: Remove idle animation.

Issue - State: closed - Opened by jaygarcia over 5 years ago - 1 comment
Labels: Enhancement

#54 - 32x32 Spider: Limit travel to the confines of the sprite itself.

Issue - State: closed - Opened by jaygarcia over 5 years ago - 1 comment
Labels: Enhancement

#53 - 32x32 Spider: Limit crawling to 1-3 tiles.

Issue - State: closed - Opened by jaygarcia over 5 years ago - 1 comment
Labels: bug

#52 - 37 enemy crawling

Pull Request - State: closed - Opened by mschwartz over 5 years ago

#51 - Closes #30

Pull Request - State: closed - Opened by michaeltintiuc over 5 years ago - 2 comments

#50 - Create Dungeon 2 layout & tile map

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature

#49 - Create Dungeon 1 layout & tile map

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature

#48 - Implement SNES-Like Mosaic effect for CE to be used as transitions between over world and underworld.

Issue - State: closed - Opened by jaygarcia over 5 years ago - 2 comments
Labels: New feature

#47 - [ICEBOX] Investigate SNES-like Mode7 (Affine Transformations) implementation

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature, NOT READY

#46 - Draft dungeon design guidelines in Wiki

Issue - State: closed - Opened by jaygarcia over 5 years ago - 1 comment
Labels: Descoped

#45 - Added two missing frames (down and right)

Pull Request - State: closed - Opened by jaygarcia over 5 years ago
Labels: bug

#44 - 21 dummy enemy

Pull Request - State: closed - Opened by mschwartz over 5 years ago

#43 - Implement Hero receive HEAVY damaged

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature

#42 - attack collision boxes (side attack only)

Pull Request - State: closed - Opened by mschwartz over 5 years ago

#41 - Implement Hero receive MEDIUM damage via enemy attack

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature

#40 - Added final slash frame

Pull Request - State: closed - Opened by jaygarcia over 5 years ago
Labels: bug, Enhancement

#39 - Implement Hero receive LIGHT damage via enemy attack

Issue - State: closed - Opened by jaygarcia over 5 years ago - 1 comment
Labels: New feature

#38 - Inject last frame of Hero attacking up.

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: bug

#37 - Implement 32x32 Enemy crawling dungeon

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature

#36 - Implement 32x32 Enemy Receive Damage

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature

#35 - Implement 32x32 Enemy Attack

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature

#34 - General enemy design guidelines

Issue - State: closed - Opened by jaygarcia over 5 years ago

#33 - Closes #15 Main Options Screen

Pull Request - State: closed - Opened by michaeltintiuc over 5 years ago
Labels: New feature

#32 - 21 dummy enemy

Pull Request - State: closed - Opened by jaygarcia over 5 years ago

#31 - Closes #29 Credits screen stub

Pull Request - State: closed - Opened by michaeltintiuc over 5 years ago
Labels: New feature

#30 - In game pause menu

Issue - State: closed - Opened by michaeltintiuc over 5 years ago - 3 comments
Labels: New feature

#29 - Credits screen stub

Issue - State: closed - Opened by michaeltintiuc over 5 years ago
Labels: New feature

#28 - Fixes #14 Main Menu

Pull Request - State: closed - Opened by michaeltintiuc over 5 years ago
Labels: New feature

#27 - Set up LDK environment (WAS Update to new esp-idf)

Issue - State: closed - Opened by mschwartz over 5 years ago - 5 comments

#26 - Updated sprites to center bottom

Pull Request - State: closed - Opened by jaygarcia over 5 years ago

#24 - Fixes #23

Pull Request - State: closed - Opened by michaeltintiuc over 5 years ago

#23 - Graphical bugs

Issue - State: closed - Opened by michaeltintiuc over 5 years ago

#22 - General graphics bugs when opening up app

Issue - State: closed - Opened by jaygarcia over 5 years ago - 1 comment
Labels: bug

#21 - Create a dummy enemy to assist with hero slashing mechanics.

Issue - State: closed - Opened by jaygarcia over 5 years ago - 1 comment
Labels: New feature

#20 - hero attacks per Issue #7

Pull Request - State: closed - Opened by mschwartz over 5 years ago - 1 comment

#19 - 12 rcomp tilemap

Pull Request - State: closed - Opened by mschwartz over 5 years ago

#18 - test github / slack integration

Issue - State: closed - Opened by jaygarcia over 5 years ago - 1 comment

#17 - 16 gsoundplayer

Pull Request - State: closed - Opened by jaygarcia over 5 years ago - 2 comments
Labels: New feature

#16 - Port GSoundPlayer class from Genus to Modite Adventure

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature

#15 - Main Options Menu Screen

Issue - State: closed - Opened by jaygarcia over 5 years ago - 2 comments
Labels: New feature

#14 - Main menu

Issue - State: closed - Opened by jaygarcia over 5 years ago - 2 comments
Labels: New feature

#12 - rcomp tilemap specific logic.

Issue - State: closed - Opened by mschwartz over 5 years ago - 1 comment
Labels: New feature

#11 - player walking, new sprites, anchor, etc.

Pull Request - State: closed - Opened by mschwartz over 5 years ago - 1 comment

#10 - 9 32x32 sprites

Pull Request - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature

#9 - Convert character and dungeon assets to 32x32 (rpg dungeon & monster pack)

Issue - State: closed - Opened by jaygarcia over 5 years ago
Labels: New feature

#8 - Hero controls (Receiving damage)

Issue - State: closed - Opened by jaygarcia over 5 years ago - 3 comments
Labels: New feature, NOT READY

#7 - Hero controls (General slash attack)

Issue - State: closed - Opened by jaygarcia over 5 years ago - 12 comments
Labels: New feature

#6 - Hero controls (General walking)

Issue - State: closed - Opened by jaygarcia over 5 years ago - 5 comments
Labels: New feature

#5 - Player controls

Issue - State: closed - Opened by moduscreate over 5 years ago

#4 - fixed walking animation and drawing error

Pull Request - State: closed - Opened by jaygarcia over 5 years ago

#3 - Player can walk into the right side of the wall if there is clipping

Issue - State: closed - Opened by jaygarcia over 5 years ago - 1 comment

#2 - Discovery

Pull Request - State: closed - Opened by mschwartz over 5 years ago

#1 - Discovery

Pull Request - State: closed - Opened by mschwartz over 5 years ago