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GitHub / mob-sakai/SoftMaskForUGUI issues and pull requests
#65 - dear~ not support rawimage????
Issue -
State: closed - Opened by ZeroUltra almost 5 years ago
#64 - fixed #52 where click events were not detected due to the y axis beeing inverted on some graphics apis
Pull Request -
State: closed - Opened by D33pTh0ught almost 5 years ago
#64 - fixed #52 where click events were not detected due to the y axis beeing inverted on some graphics apis
Pull Request -
State: closed - Opened by D33pTh0ught almost 5 years ago
#63 - compiling UI-Default-SoftMask.shader fails when editor is in WebGL mode
Issue -
State: closed - Opened by teh1archon about 5 years ago
- 1 comment
#62 - Add the parameter to control mask transparency
Pull Request -
State: closed - Opened by IIzzaya about 5 years ago
- 1 comment
Labels: enhancement
#62 - Add the parameter to control mask transparency
Pull Request -
State: closed - Opened by IIzzaya about 5 years ago
- 1 comment
Labels: enhancement
#61 - Raycast outside of visible area
Issue -
State: closed - Opened by bourgeoismaxime about 5 years ago
- 4 comments
Labels: question
#61 - Raycast outside of visible area
Issue -
State: closed - Opened by bourgeoismaxime about 5 years ago
- 4 comments
Labels: question
#60 - Prefab Mode in Play Mode is not supported
Issue -
State: closed - Opened by strawlink about 5 years ago
- 2 comments
Labels: bug
#59 - Missing .meta file
Issue -
State: closed - Opened by mob-sakai over 5 years ago
Labels: bug
#58 - [v1] Example: An shader implementation for SVG
Issue -
State: closed - Opened by mob-sakai over 5 years ago
- 1 comment
#57 - Shader breaks on Asus Nexus 7 (2013) tablet
Issue -
State: closed - Opened by strawlink over 5 years ago
- 3 comments
Labels: bug
#56 - Performance Problems on larger hierarchies
Issue -
State: closed - Opened by mszkopinski over 5 years ago
- 4 comments
Labels: bug, enhancement, help wanted
#55 - Improved work in prefab view
Pull Request -
State: closed - Opened by ManeFunction over 5 years ago
- 1 comment
Labels: enhancement
#54 - Wrong masking with resolution change (WorldSpace Canvas)
Issue -
State: closed - Opened by AGM-GR over 5 years ago
- 3 comments
#53 - TextMeshProUGui with Soft Maskable has TargetException
Issue -
State: closed - Opened by IvoCapeloMiniclip over 5 years ago
- 10 comments
Labels: help wanted, question
#52 - Raycast coordinates are incorrect
Issue -
State: closed - Opened by CHFreezer over 5 years ago
- 5 comments
Labels: bug
#51 - Unity 2018.x compile failed
Issue -
State: closed - Opened by CHFreezer over 5 years ago
- 1 comment
Labels: bug
#50 - v0.8.0 Release summary
Issue -
State: closed - Opened by mob-sakai over 5 years ago
Labels: release-summary
#49 - Camera movement affects the mask rendering when on a World Space Canvas.
Issue -
State: closed - Opened by DiegoGal over 5 years ago
- 10 comments
Labels: question
#48 - [v1] Doesn't work in mobile VR ?
Issue -
State: closed - Opened by GuillaumeCauvet over 5 years ago
- 4 comments
Labels: help wanted, question
#47 - In overlay mode, mask will be incorrect if the root canvas's parent position are not zero
Issue -
State: closed - Opened by mob-sakai over 5 years ago
- 1 comment
Labels: bug
#46 - The masked images all disappear when the screen orientation is changed
Issue -
State: closed - Opened by laicasaane over 5 years ago
- 4 comments
Labels: question
#45 - SoftMask at wrong position
Issue -
State: closed - Opened by buihuuloc over 5 years ago
- 12 comments
Labels: question
#44 - The masked images all disappear if game view is maximized
Issue -
State: closed - Opened by mob-sakai over 5 years ago
Labels: bug
#43 - Pixels out of range may be read by raycaster
Issue -
State: closed - Opened by mob-sakai over 5 years ago
Labels: bug
#42 - The masked images all disappear when the game view is resized
Issue -
State: closed - Opened by mob-sakai over 5 years ago
Labels: bug
#41 - Doesn't work with Screen-Space Overlay
Issue -
State: closed - Opened by itsagam over 5 years ago
- 13 comments
Labels: bug
#40 - Mask with TextMeshPro
Issue -
State: closed - Opened by mob-sakai over 5 years ago
- 2 comments
Labels: enhancement
#39 - v0.7.0 Release summary
Issue -
State: closed - Opened by mob-sakai over 5 years ago
Labels: release-summary
#38 - scene view flickering
Issue -
State: closed - Opened by mob-sakai over 5 years ago
Labels: bug
#37 - Flipped soft mask texture on Windows
Issue -
State: closed - Opened by mob-sakai over 5 years ago
Labels: bug
#36 - if canvas camera is not set in world space mode, masked contents are not displayed
Issue -
State: closed - Opened by drdavient over 5 years ago
- 4 comments
Labels: bug
#35 - v0.6.0 Release summary
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: release-summary
#34 - Shaders for TMPro are no longer support d3d9 & d3d11_9x
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: change
#33 - Shaders for TMPro have compile errors
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: bug
#32 - SoftMask does not display properly at the edge of the canvas
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
- 1 comment
Labels: bug
#31 - Mask interaction for each layer
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#30 - SoftMask is not clipped by RectMask2D
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: bug
#29 - 'Parts of parent' option
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#28 - Soft Maskeable is NOT masked by Unity's Mask
Issue -
State: closed - Opened by caneva20 almost 6 years ago
- 14 comments
Labels: question
#27 - Does not work with flipped/rotated images
Issue -
State: closed - Opened by caneva20 almost 6 years ago
- 3 comments
Labels: bug
#26 - Material UI/Default-SoftMask doesn't have _Stencil property
Issue -
State: closed - Opened by caneva20 almost 6 years ago
- 3 comments
Labels: question
#25 - Flipped soft mask texture
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: bug
#24 - Fix Flipped soft mask texture
Pull Request -
State: closed - Opened by JohannesDeml almost 6 years ago
- 2 comments
Labels: bug
#23 - An error occur when SoftMask is destroyed on editor
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: bug
#22 - Integrate with UnityPackageManager
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
- 1 comment
Labels: enhancement
#21 - Remove TMPro resources in repo
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#20 - Doesn't work with overlay canvas on 2018.3
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
- 1 comment
Labels: bug
#19 - Doesn't work with 2018.3 Text Mesh Pro Package
Issue -
State: closed - Opened by strich almost 6 years ago
- 3 comments
Labels: question
#18 - Support overlay mode
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
#17 - Set default material on disable
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#16 - SceneView does not display SoftMask properly
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: bug
#15 - Component icon
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#14 - Support TextMeshPro
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#13 - Preview soft mask buffer in inspector
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#12 - Add a SoftMaskable component to the child UI elements of SoftMask From the inspector
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#11 - Render the soft mask buffer only when needed to improve performance
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#10 - Convert existing Mask to SoftMask from context menu
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#9 - Desample soft mask buffer to improve performance
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#8 - Custom shaders supporting
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#7 - Filter raycast only for the visible part
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#6 - Inverse soft mask
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#5 - Nested soft masks
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#4 - Support multiple-sprites and SpriteAtlas
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#3 - Adjust the visible part
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#2 - Compatible with Mask
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement
#1 - Screen space soft masking
Issue -
State: closed - Opened by mob-sakai almost 6 years ago
Labels: enhancement