Ecosyste.ms: Issues

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GitHub / mmatl/pyrender issues and pull requests

#183 - error occurs when runing on the server

Issue - State: open - Opened by MengHao666 over 3 years ago - 2 comments

#182 - Bugfix Issue #174

Pull Request - State: closed - Opened by kapsl over 3 years ago - 1 comment

#177 - GLError(err = 1282), description =b'invalid operation'

Issue - State: open - Opened by XihuaQiao over 3 years ago - 1 comment

#176 - Write documentation: Getting Pyrender Working in Windows 10

Issue - State: open - Opened by GeorgeS2019 over 3 years ago - 8 comments

#175 - Option to disable anti aliasing

Pull Request - State: open - Opened by madhawav over 3 years ago - 1 comment

#172 - how to project a image in pyrender

Issue - State: closed - Opened by kaixin-bai over 3 years ago

#165 - how to update the position of the camera and view it

Issue - State: open - Opened by Simontho001 over 3 years ago - 1 comment

#151 - ValueError: Invalid device ID(0)

Issue - State: closed - Opened by SLTK1 almost 4 years ago - 6 comments

#149 - GPU acceleration seemingly not used in headless rendering with EGL

Issue - State: open - Opened by AndreaCensi almost 4 years ago - 7 comments

#148 - Offscreen renderer gives GLError (eglMakeCurrent)

Issue - State: open - Opened by atenpas almost 4 years ago - 5 comments

#146 - EGL BAD DISPLAY

Issue - State: open - Opened by luoyuxuan0528 almost 4 years ago - 4 comments

#144 - Pyrender not working on Ubuntu 16.04 VM

Issue - State: open - Opened by yash505 about 4 years ago - 1 comment

#142 - Memory leak on glReadPixels with recent version of PyOpenGL-accelerate

Issue - State: open - Opened by mich-sanna about 4 years ago - 2 comments

#139 - How to rotate camera using pyrender?

Issue - State: open - Opened by ashwath98 about 4 years ago - 1 comment

#138 - Rendering with image as background?

Issue - State: open - Opened by Hellomodo about 4 years ago - 1 comment

#137 - RGBA flag fails when using osmesa backend

Issue - State: open - Opened by Hellomodo about 4 years ago - 9 comments

#130 - EGL BAD MATCH

Issue - State: open - Opened by xmk2222 about 4 years ago - 2 comments

#126 - Rendering mesh with multiple uv coordinates per vertex

Issue - State: open - Opened by D0miH over 4 years ago - 6 comments

#122 - How can I set double face lighting?

Issue - State: closed - Opened by Haetsal-Lee over 4 years ago - 2 comments

#118 - Missing color coordinates when visualized using pyrender.Viewer()

Issue - State: open - Opened by SushmaDG over 4 years ago - 2 comments

#115 - Materials examples

Issue - State: open - Opened by shersoni610 over 4 years ago - 1 comment

#111 - camera positioning question

Issue - State: closed - Opened by YoniChechik over 4 years ago - 3 comments

#103 - Rendering problem

Issue - State: open - Opened by lisa676 over 4 years ago - 2 comments

#101 - Disabling anti-aliasing

Issue - State: open - Opened by AndroYD84 over 4 years ago - 2 comments

#98 - NoneType' object has no attribute 'setView_'

Issue - State: open - Opened by huybery over 4 years ago - 3 comments

#92 - Can't select GPU for EGL headless rendering

Issue - State: open - Opened by guy4261 almost 5 years ago - 10 comments

#91 - Skew coefficients?

Issue - State: open - Opened by xiangdonglai almost 5 years ago - 1 comment

#90 - add an option to output raw depth and an unprojection example

Pull Request - State: open - Opened by yushiangw almost 5 years ago - 2 comments

#76 - Can not see the color when visualize scene in pyrender

Issue - State: open - Opened by TruongKhang almost 5 years ago - 3 comments

#75 - OSMesa Google CoLab Notebook Example no longer works

Issue - State: open - Opened by gcullie almost 5 years ago - 9 comments

#72 - depth output not working when using OrthographicCamera

Issue - State: open - Opened by miccio-dk about 5 years ago - 8 comments

#58 - size of the object in rendered depth image is small as compared to input mesh

Issue - State: closed - Opened by mvish7 about 5 years ago - 1 comment

#51 - Possible to disable lighting (directly render base RGB)?

Issue - State: open - Opened by aamini about 5 years ago - 13 comments

#50 - fx and fy in IntrinsicsCamera are in pixel units?

Issue - State: open - Opened by snavely about 5 years ago - 3 comments

#43 - Deforming Rendered Meshes

Issue - State: open - Opened by aykroyd-id about 5 years ago - 1 comment

#42 - problem with texture

Issue - State: open - Opened by shaharg1231 about 5 years ago - 6 comments

#40 - fixed recovery of metric depth for orthographic cameras

Pull Request - State: open - Opened by andreanicastro over 5 years ago - 2 comments

#39 - Normals are not rendered correctly

Issue - State: closed - Opened by marian42 over 5 years ago - 13 comments

#27 - [macos] run_in_thread=true doesn't work on macos

Issue - State: open - Opened by kyeshmz over 5 years ago - 10 comments

#23 - Whenever I try to use a texture

Issue - State: open - Opened by JonathanLehner over 5 years ago - 23 comments

#18 - color image have similar values on all channels

Issue - State: open - Opened by flugenheimer over 5 years ago - 9 comments

#15 - Rendering Instance Masks

Issue - State: open - Opened by shubham-goel over 5 years ago - 10 comments
Labels: enhancement

#14 - Extract point cloud (potential feature request)

Issue - State: open - Opened by atenpas over 5 years ago - 10 comments
Labels: enhancement

#13 - pyglet.gl.ContextException: Could not create GL context

Issue - State: closed - Opened by henryclever over 5 years ago - 34 comments

#11 - Viewer with run_in_thread=True doesn't work on Windows

Issue - State: open - Opened by wilbown over 5 years ago - 8 comments

#7 - Headless rendering EGL (without GLX)

Issue - State: closed - Opened by bhack over 5 years ago - 31 comments
Labels: enhancement

#3 - OffscreenRenderer failed.

Issue - State: closed - Opened by xuelin-chen over 5 years ago - 11 comments