Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / miwarnec/dotsnet issues and pull requests

#14 - Apathy iOS build fails

Issue - State: closed - Opened by miwarnec over 4 years ago - 1 comment

#14 - Apathy iOS build fails

Issue - State: closed - Opened by miwarnec over 4 years ago - 1 comment

#13 - network_send failed: socket=X error=EPIPE

Issue - State: closed - Opened by gabrjt over 4 years ago - 1 comment

#13 - network_send failed: socket=X error=EPIPE

Issue - State: closed - Opened by gabrjt over 4 years ago - 1 comment

#12 - SpawnMessageSystem does not consider the execution order when spawning

Issue - State: closed - Opened by gabrjt over 4 years ago - 4 comments

#12 - SpawnMessageSystem does not consider the execution order when spawning

Issue - State: closed - Opened by gabrjt over 4 years ago - 4 comments

#10 - Add support for Companion Game Objects

Issue - State: closed - Opened by gabrjt over 4 years ago - 3 comments

#10 - Add support for Companion Game Objects

Issue - State: closed - Opened by gabrjt over 4 years ago - 3 comments

#9 - Add support for Hybrid Renderer V2 (Unity 2020)

Issue - State: closed - Opened by gabrjt over 4 years ago - 3 comments

#9 - Add support for Hybrid Renderer V2 (Unity 2020)

Issue - State: closed - Opened by gabrjt over 4 years ago - 3 comments

#8 - test

Issue - State: closed - Opened by miwarnec over 4 years ago

#8 - test

Issue - State: closed - Opened by miwarnec over 4 years ago

#7 - Automate message ID in MessageComponents

Issue - State: open - Opened by vipvex over 4 years ago - 2 comments
Labels: enhancement

#7 - Automate message ID in MessageComponents

Issue - State: open - Opened by vipvex over 4 years ago - 2 comments
Labels: enhancement

#6 - Allow prefab system to register Archetypes

Issue - State: open - Opened by vipvex over 4 years ago - 4 comments

#6 - Allow prefab system to register Archetypes

Issue - State: open - Opened by vipvex over 4 years ago - 4 comments

#5 - No way to join a server world without creating a prefab.

Issue - State: closed - Opened by vipvex over 4 years ago - 1 comment

#4 - Sync entity name across worlds

Issue - State: closed - Opened by vipvex over 4 years ago - 1 comment

#3 - Sending array data

Issue - State: closed - Opened by LuisEGomezV over 4 years ago - 8 comments

#2 - DOTSNET relies too much on it's own prefab system

Issue - State: open - Opened by LuisEGomezV over 4 years ago - 10 comments

#1 - Apathy seems to rely on setsockopt(), which may be unreliable on Linux?

Issue - State: closed - Opened by ghost over 4 years ago - 5 comments