Ecosyste.ms: Issues

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GitHub / miwarnec/dotsnet issues and pull requests

#64 - Delete me

Issue - State: closed - Opened by VR-Architect over 2 years ago

#64 - Delete me

Issue - State: closed - Opened by VR-Architect over 2 years ago

#63 - FixedString* serialization changes from IBit* to Network*

Issue - State: closed - Opened by Will-Carson over 2 years ago - 1 comment

#63 - FixedString* serialization changes from IBit* to Network*

Issue - State: closed - Opened by Will-Carson over 2 years ago - 1 comment

#62 - Store listing page says Universal RP 0.50 when it should read 10.8.1?

Issue - State: closed - Opened by delconis over 2 years ago - 1 comment

#62 - Store listing page says Universal RP 0.50 when it should read 10.8.1?

Issue - State: closed - Opened by delconis over 2 years ago - 1 comment

#60 - Allow for user defined transform sync handling

Issue - State: open - Opened by Will-Carson almost 3 years ago - 2 comments

#60 - Allow for user defined transform sync handling

Issue - State: open - Opened by Will-Carson almost 3 years ago - 2 comments

#59 - Convert.ToInt32 too large

Issue - State: closed - Opened by miwarnec almost 3 years ago - 1 comment

#59 - Convert.ToInt32 too large

Issue - State: closed - Opened by miwarnec almost 3 years ago - 1 comment

#58 - NetworkClientSystem on disconnect issue

Issue - State: closed - Opened by Nyert almost 3 years ago - 2 comments

#58 - NetworkClientSystem on disconnect issue

Issue - State: closed - Opened by Nyert almost 3 years ago - 2 comments

#57 - Quaternion Compression/Decompression bug

Issue - State: closed - Opened by Nyert almost 3 years ago - 1 comment

#57 - Quaternion Compression/Decompression bug

Issue - State: closed - Opened by Nyert almost 3 years ago - 1 comment

#56 - Scriptable Build Pipeline support

Issue - State: open - Opened by miwarnec almost 3 years ago - 1 comment

#56 - Scriptable Build Pipeline support

Issue - State: open - Opened by miwarnec almost 3 years ago - 1 comment

#53 - the NetworkClientSystem spawned dictionnary wont get cleared if the transport disconnect the client

Issue - State: closed - Opened by Nyert about 3 years ago - 5 comments
Labels: can't reproduce

#53 - the NetworkClientSystem spawned dictionnary wont get cleared if the transport disconnect the client

Issue - State: closed - Opened by Nyert about 3 years ago - 5 comments
Labels: can't reproduce

#51 - SortedDictionary is creating easily avoided garbage

Issue - State: open - Opened by Ro4m3r over 3 years ago - 1 comment
Labels: bug, enhancement

#51 - SortedDictionary is creating easily avoided garbage

Issue - State: open - Opened by Ro4m3r over 3 years ago - 1 comment
Labels: bug, enhancement

#50 - Transports not updating at fixed rate

Issue - State: open - Opened by LuisEGomezV over 3 years ago

#50 - Transports not updating at fixed rate

Issue - State: open - Opened by LuisEGomezV over 3 years ago

#49 - Sync-ing transform and component in certain direction throws deserialization error

Issue - State: open - Opened by Ro4m3r over 3 years ago - 8 comments
Labels: can't reproduce

#49 - Sync-ing transform and component in certain direction throws deserialization error

Issue - State: open - Opened by Ro4m3r over 3 years ago - 8 comments
Labels: can't reproduce

#46 - Use less ambiguous language for serialization

Issue - State: closed - Opened by HeyZoos over 3 years ago - 1 comment

#46 - Use less ambiguous language for serialization

Issue - State: closed - Opened by HeyZoos over 3 years ago - 1 comment

#45 - Typo in documentation `NetworkEntity`

Issue - State: closed - Opened by HeyZoos over 3 years ago - 1 comment

#45 - Typo in documentation `NetworkEntity`

Issue - State: closed - Opened by HeyZoos over 3 years ago - 1 comment

#44 - Example Scene's some GameObjects are not set correctly

Issue - State: closed - Opened by Codeyounglings over 3 years ago - 3 comments

#44 - Example Scene's some GameObjects are not set correctly

Issue - State: closed - Opened by Codeyounglings over 3 years ago - 3 comments

#42 - Shift DOTSNET to a package to utilize the Unity Package Manager

Issue - State: closed - Opened by toomasio over 3 years ago - 1 comment

#42 - Shift DOTSNET to a package to utilize the Unity Package Manager

Issue - State: closed - Opened by toomasio over 3 years ago - 1 comment

#41 - Entities invisible with URP and Hybrid Renderer V2

Issue - State: closed - Opened by Orobas42 over 3 years ago - 3 comments

#41 - Entities invisible with URP and Hybrid Renderer V2

Issue - State: closed - Opened by Orobas42 over 3 years ago - 3 comments

#40 - Network Component-like feature

Issue - State: open - Opened by chismar almost 4 years ago

#40 - Network Component-like feature

Issue - State: open - Opened by chismar almost 4 years ago

#39 - try fuzzing

Issue - State: open - Opened by miwarnec almost 4 years ago

#39 - try fuzzing

Issue - State: open - Opened by miwarnec almost 4 years ago

#37 - Changing ownership of existing entities from server

Issue - State: open - Opened by Radivarig about 4 years ago - 1 comment

#37 - Changing ownership of existing entities from server

Issue - State: open - Opened by Radivarig about 4 years ago - 1 comment

#36 - Command buffer Like thing for sending messages

Issue - State: closed - Opened by shredder2500 about 4 years ago - 2 comments

#36 - Command buffer Like thing for sending messages

Issue - State: closed - Opened by shredder2500 about 4 years ago - 2 comments

#35 - LiteNetLib broken on 1.19

Issue - State: closed - Opened by gabrjt about 4 years ago - 4 comments

#35 - LiteNetLib broken on 1.19

Issue - State: closed - Opened by gabrjt about 4 years ago - 4 comments

#34 - Scene Objects "Flicker" when another player comes into range

Issue - State: closed - Opened by shredder2500 about 4 years ago - 1 comment

#34 - Scene Objects "Flicker" when another player comes into range

Issue - State: closed - Opened by shredder2500 about 4 years ago - 1 comment

#33 - Server Only Build

Issue - State: closed - Opened by shredder2500 about 4 years ago - 2 comments

#33 - Server Only Build

Issue - State: closed - Opened by shredder2500 about 4 years ago - 2 comments

#32 - [Uri Support?] Change ports when connecting without knowing the transport system

Issue - State: open - Opened by shredder2500 about 4 years ago - 1 comment
Labels: enhancement

#32 - [Uri Support?] Change ports when connecting without knowing the transport system

Issue - State: open - Opened by shredder2500 about 4 years ago - 1 comment
Labels: enhancement

#31 - DllNotFoundException: libuv

Issue - State: closed - Opened by Radivarig about 4 years ago - 20 comments

#31 - DllNotFoundException: libuv

Issue - State: closed - Opened by Radivarig about 4 years ago - 20 comments

#30 - Context-specific prefabs for Server, Client Proxy, Client Owner

Issue - State: open - Opened by shinyclef about 4 years ago - 2 comments

#30 - Context-specific prefabs for Server, Client Proxy, Client Owner

Issue - State: open - Opened by shinyclef about 4 years ago - 2 comments

#29 - Entity names are lost in the client world

Issue - State: closed - Opened by joshfix about 4 years ago - 7 comments

#29 - Entity names are lost in the client world

Issue - State: closed - Opened by joshfix about 4 years ago - 7 comments

#27 - libuv disposed object error in chat example

Issue - State: closed - Opened by miwarnec about 4 years ago - 2 comments

#27 - libuv disposed object error in chat example

Issue - State: closed - Opened by miwarnec about 4 years ago - 2 comments

#26 - f. hanke feedback

Issue - State: open - Opened by miwarnec about 4 years ago

#26 - f. hanke feedback

Issue - State: open - Opened by miwarnec about 4 years ago

#25 - chat example bug

Issue - State: closed - Opened by miwarnec about 4 years ago - 1 comment

#25 - chat example bug

Issue - State: closed - Opened by miwarnec about 4 years ago - 1 comment

#24 - Import error

Issue - State: closed - Opened by jtrpc about 4 years ago - 1 comment

#24 - Import error

Issue - State: closed - Opened by jtrpc about 4 years ago - 1 comment

#23 - Offline mode

Issue - State: open - Opened by LuisEGomezV about 4 years ago - 4 comments
Labels: need_more_info

#23 - Offline mode

Issue - State: open - Opened by LuisEGomezV about 4 years ago - 4 comments
Labels: need_more_info

#22 - Expose Transport Configurations

Issue - State: closed - Opened by Piefayth about 4 years ago - 3 comments

#22 - Expose Transport Configurations

Issue - State: closed - Opened by Piefayth about 4 years ago - 3 comments

#21 - Dependency Injection documentation has code example errors

Issue - State: closed - Opened by Kerozard over 4 years ago - 1 comment

#21 - Dependency Injection documentation has code example errors

Issue - State: closed - Opened by Kerozard over 4 years ago - 1 comment

#20 - NetworkEntity needs changes

Issue - State: open - Opened by LuisEGomezV over 4 years ago - 6 comments
Labels: need_more_info

#20 - NetworkEntity needs changes

Issue - State: open - Opened by LuisEGomezV over 4 years ago - 6 comments
Labels: need_more_info

#19 - Ghost observable object

Issue - State: open - Opened by dlunhor over 4 years ago - 3 comments

#19 - Ghost observable object

Issue - State: open - Opened by dlunhor over 4 years ago - 3 comments

#18 - [AutoAssign] produces unnecessary warnings.

Issue - State: closed - Opened by Will-Carson over 4 years ago - 2 comments

#18 - [AutoAssign] produces unnecessary warnings.

Issue - State: closed - Opened by Will-Carson over 4 years ago - 2 comments

#17 - Parent/Child support

Issue - State: open - Opened by miwarnec over 4 years ago - 2 comments

#17 - Parent/Child support

Issue - State: open - Opened by miwarnec over 4 years ago - 2 comments

#16 - Errors during runtime

Issue - State: closed - Opened by dlunhor over 4 years ago - 7 comments

#16 - Errors during runtime

Issue - State: closed - Opened by dlunhor over 4 years ago - 7 comments

#15 - Headless build crashes

Issue - State: closed - Opened by rotolonico over 4 years ago - 4 comments

#15 - Headless build crashes

Issue - State: closed - Opened by rotolonico over 4 years ago - 4 comments