Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / miwarnec/dotsnet issues and pull requests
#64 - Delete me
Issue -
State: closed - Opened by VR-Architect over 2 years ago
#64 - Delete me
Issue -
State: closed - Opened by VR-Architect over 2 years ago
#63 - FixedString* serialization changes from IBit* to Network*
Issue -
State: closed - Opened by Will-Carson over 2 years ago
- 1 comment
#63 - FixedString* serialization changes from IBit* to Network*
Issue -
State: closed - Opened by Will-Carson over 2 years ago
- 1 comment
#62 - Store listing page says Universal RP 0.50 when it should read 10.8.1?
Issue -
State: closed - Opened by delconis over 2 years ago
- 1 comment
#62 - Store listing page says Universal RP 0.50 when it should read 10.8.1?
Issue -
State: closed - Opened by delconis over 2 years ago
- 1 comment
#61 - Have a NewObserver buffer to compliment the Observer buffer
Issue -
State: open - Opened by Will-Carson over 2 years ago
#61 - Have a NewObserver buffer to compliment the Observer buffer
Issue -
State: open - Opened by Will-Carson over 2 years ago
#60 - Allow for user defined transform sync handling
Issue -
State: open - Opened by Will-Carson almost 3 years ago
- 2 comments
#60 - Allow for user defined transform sync handling
Issue -
State: open - Opened by Will-Carson almost 3 years ago
- 2 comments
#59 - Convert.ToInt32 too large
Issue -
State: closed - Opened by miwarnec almost 3 years ago
- 1 comment
#59 - Convert.ToInt32 too large
Issue -
State: closed - Opened by miwarnec almost 3 years ago
- 1 comment
#58 - NetworkClientSystem on disconnect issue
Issue -
State: closed - Opened by Nyert almost 3 years ago
- 2 comments
#58 - NetworkClientSystem on disconnect issue
Issue -
State: closed - Opened by Nyert almost 3 years ago
- 2 comments
#57 - Quaternion Compression/Decompression bug
Issue -
State: closed - Opened by Nyert almost 3 years ago
- 1 comment
#57 - Quaternion Compression/Decompression bug
Issue -
State: closed - Opened by Nyert almost 3 years ago
- 1 comment
#56 - Scriptable Build Pipeline support
Issue -
State: open - Opened by miwarnec almost 3 years ago
- 1 comment
#56 - Scriptable Build Pipeline support
Issue -
State: open - Opened by miwarnec almost 3 years ago
- 1 comment
#55 - Having an sprite renderer as a child it does not interpolate/move well.
Issue -
State: open - Opened by pepoon almost 3 years ago
#55 - Having an sprite renderer as a child it does not interpolate/move well.
Issue -
State: open - Opened by pepoon almost 3 years ago
#54 - Allow games to implement a custom logger, rather than using Unity Debug.Log
Issue -
State: open - Opened by ghost about 3 years ago
#54 - Allow games to implement a custom logger, rather than using Unity Debug.Log
Issue -
State: open - Opened by ghost about 3 years ago
#53 - the NetworkClientSystem spawned dictionnary wont get cleared if the transport disconnect the client
Issue -
State: closed - Opened by Nyert about 3 years ago
- 5 comments
Labels: can't reproduce
#53 - the NetworkClientSystem spawned dictionnary wont get cleared if the transport disconnect the client
Issue -
State: closed - Opened by Nyert about 3 years ago
- 5 comments
Labels: can't reproduce
#52 - DistanceInterestManagementSystem.RebuildObservers could be faster
Issue -
State: open - Opened by Nyert about 3 years ago
#52 - DistanceInterestManagementSystem.RebuildObservers could be faster
Issue -
State: open - Opened by Nyert about 3 years ago
#51 - SortedDictionary is creating easily avoided garbage
Issue -
State: open - Opened by Ro4m3r over 3 years ago
- 1 comment
Labels: bug, enhancement
#51 - SortedDictionary is creating easily avoided garbage
Issue -
State: open - Opened by Ro4m3r over 3 years ago
- 1 comment
Labels: bug, enhancement
#50 - Transports not updating at fixed rate
Issue -
State: open - Opened by LuisEGomezV over 3 years ago
#50 - Transports not updating at fixed rate
Issue -
State: open - Opened by LuisEGomezV over 3 years ago
#49 - Sync-ing transform and component in certain direction throws deserialization error
Issue -
State: open - Opened by Ro4m3r over 3 years ago
- 8 comments
Labels: can't reproduce
#49 - Sync-ing transform and component in certain direction throws deserialization error
Issue -
State: open - Opened by Ro4m3r over 3 years ago
- 8 comments
Labels: can't reproduce
#48 - Spawning a prefab with nested `NetworkIdentity`s results in extra entities client-side and `netId` set to 0
Issue -
State: open - Opened by HeyZoos over 3 years ago
- 3 comments
#48 - Spawning a prefab with nested `NetworkIdentity`s results in extra entities client-side and `netId` set to 0
Issue -
State: open - Opened by HeyZoos over 3 years ago
- 3 comments
#47 - DistanceInterestManagementSystem / NetworkClientSystem spawning networked entities that have not been spawned on the server
Issue -
State: open - Opened by Ro4m3r over 3 years ago
- 1 comment
#47 - DistanceInterestManagementSystem / NetworkClientSystem spawning networked entities that have not been spawned on the server
Issue -
State: open - Opened by Ro4m3r over 3 years ago
- 1 comment
#46 - Use less ambiguous language for serialization
Issue -
State: closed - Opened by HeyZoos over 3 years ago
- 1 comment
#46 - Use less ambiguous language for serialization
Issue -
State: closed - Opened by HeyZoos over 3 years ago
- 1 comment
#45 - Typo in documentation `NetworkEntity`
Issue -
State: closed - Opened by HeyZoos over 3 years ago
- 1 comment
#45 - Typo in documentation `NetworkEntity`
Issue -
State: closed - Opened by HeyZoos over 3 years ago
- 1 comment
#44 - Example Scene's some GameObjects are not set correctly
Issue -
State: closed - Opened by Codeyounglings over 3 years ago
- 3 comments
#44 - Example Scene's some GameObjects are not set correctly
Issue -
State: closed - Opened by Codeyounglings over 3 years ago
- 3 comments
#43 - Expand on InterestManagementSystem to enable use of multiple systems at once for different use cases
Issue -
State: open - Opened by Ro4m3r over 3 years ago
#43 - Expand on InterestManagementSystem to enable use of multiple systems at once for different use cases
Issue -
State: open - Opened by Ro4m3r over 3 years ago
#42 - Shift DOTSNET to a package to utilize the Unity Package Manager
Issue -
State: closed - Opened by toomasio over 3 years ago
- 1 comment
#42 - Shift DOTSNET to a package to utilize the Unity Package Manager
Issue -
State: closed - Opened by toomasio over 3 years ago
- 1 comment
#41 - Entities invisible with URP and Hybrid Renderer V2
Issue -
State: closed - Opened by Orobas42 over 3 years ago
- 3 comments
#41 - Entities invisible with URP and Hybrid Renderer V2
Issue -
State: closed - Opened by Orobas42 over 3 years ago
- 3 comments
#40 - Network Component-like feature
Issue -
State: open - Opened by chismar almost 4 years ago
#40 - Network Component-like feature
Issue -
State: open - Opened by chismar almost 4 years ago
#39 - try fuzzing
Issue -
State: open - Opened by miwarnec almost 4 years ago
#39 - try fuzzing
Issue -
State: open - Opened by miwarnec almost 4 years ago
#38 - Allow separate order/grouping of a system tagged with [Server, Client]
Issue -
State: open - Opened by sam-bivens almost 4 years ago
#38 - Allow separate order/grouping of a system tagged with [Server, Client]
Issue -
State: open - Opened by sam-bivens almost 4 years ago
#37 - Changing ownership of existing entities from server
Issue -
State: open - Opened by Radivarig about 4 years ago
- 1 comment
#37 - Changing ownership of existing entities from server
Issue -
State: open - Opened by Radivarig about 4 years ago
- 1 comment
#36 - Command buffer Like thing for sending messages
Issue -
State: closed - Opened by shredder2500 about 4 years ago
- 2 comments
#36 - Command buffer Like thing for sending messages
Issue -
State: closed - Opened by shredder2500 about 4 years ago
- 2 comments
#35 - LiteNetLib broken on 1.19
Issue -
State: closed - Opened by gabrjt about 4 years ago
- 4 comments
#35 - LiteNetLib broken on 1.19
Issue -
State: closed - Opened by gabrjt about 4 years ago
- 4 comments
#34 - Scene Objects "Flicker" when another player comes into range
Issue -
State: closed - Opened by shredder2500 about 4 years ago
- 1 comment
#34 - Scene Objects "Flicker" when another player comes into range
Issue -
State: closed - Opened by shredder2500 about 4 years ago
- 1 comment
#33 - Server Only Build
Issue -
State: closed - Opened by shredder2500 about 4 years ago
- 2 comments
#33 - Server Only Build
Issue -
State: closed - Opened by shredder2500 about 4 years ago
- 2 comments
#32 - [Uri Support?] Change ports when connecting without knowing the transport system
Issue -
State: open - Opened by shredder2500 about 4 years ago
- 1 comment
Labels: enhancement
#32 - [Uri Support?] Change ports when connecting without knowing the transport system
Issue -
State: open - Opened by shredder2500 about 4 years ago
- 1 comment
Labels: enhancement
#31 - DllNotFoundException: libuv
Issue -
State: closed - Opened by Radivarig about 4 years ago
- 20 comments
#31 - DllNotFoundException: libuv
Issue -
State: closed - Opened by Radivarig about 4 years ago
- 20 comments
#30 - Context-specific prefabs for Server, Client Proxy, Client Owner
Issue -
State: open - Opened by shinyclef about 4 years ago
- 2 comments
#30 - Context-specific prefabs for Server, Client Proxy, Client Owner
Issue -
State: open - Opened by shinyclef about 4 years ago
- 2 comments
#29 - Entity names are lost in the client world
Issue -
State: closed - Opened by joshfix about 4 years ago
- 7 comments
#29 - Entity names are lost in the client world
Issue -
State: closed - Opened by joshfix about 4 years ago
- 7 comments
#28 - DestroyAllNetworkEntities() does not considers entities with LinkedEntityGroup in NetworkClientSystem
Issue -
State: closed - Opened by shinyclef about 4 years ago
- 1 comment
#28 - DestroyAllNetworkEntities() does not considers entities with LinkedEntityGroup in NetworkClientSystem
Issue -
State: closed - Opened by shinyclef about 4 years ago
- 1 comment
#27 - libuv disposed object error in chat example
Issue -
State: closed - Opened by miwarnec about 4 years ago
- 2 comments
#27 - libuv disposed object error in chat example
Issue -
State: closed - Opened by miwarnec about 4 years ago
- 2 comments
#26 - f. hanke feedback
Issue -
State: open - Opened by miwarnec about 4 years ago
#26 - f. hanke feedback
Issue -
State: open - Opened by miwarnec about 4 years ago
#25 - chat example bug
Issue -
State: closed - Opened by miwarnec about 4 years ago
- 1 comment
#25 - chat example bug
Issue -
State: closed - Opened by miwarnec about 4 years ago
- 1 comment
#24 - Import error
Issue -
State: closed - Opened by jtrpc about 4 years ago
- 1 comment
#24 - Import error
Issue -
State: closed - Opened by jtrpc about 4 years ago
- 1 comment
#23 - Offline mode
Issue -
State: open - Opened by LuisEGomezV about 4 years ago
- 4 comments
Labels: need_more_info
#23 - Offline mode
Issue -
State: open - Opened by LuisEGomezV about 4 years ago
- 4 comments
Labels: need_more_info
#22 - Expose Transport Configurations
Issue -
State: closed - Opened by Piefayth about 4 years ago
- 3 comments
#22 - Expose Transport Configurations
Issue -
State: closed - Opened by Piefayth about 4 years ago
- 3 comments
#21 - Dependency Injection documentation has code example errors
Issue -
State: closed - Opened by Kerozard over 4 years ago
- 1 comment
#21 - Dependency Injection documentation has code example errors
Issue -
State: closed - Opened by Kerozard over 4 years ago
- 1 comment
#20 - NetworkEntity needs changes
Issue -
State: open - Opened by LuisEGomezV over 4 years ago
- 6 comments
Labels: need_more_info
#20 - NetworkEntity needs changes
Issue -
State: open - Opened by LuisEGomezV over 4 years ago
- 6 comments
Labels: need_more_info
#19 - Ghost observable object
Issue -
State: open - Opened by dlunhor over 4 years ago
- 3 comments
#19 - Ghost observable object
Issue -
State: open - Opened by dlunhor over 4 years ago
- 3 comments
#18 - [AutoAssign] produces unnecessary warnings.
Issue -
State: closed - Opened by Will-Carson over 4 years ago
- 2 comments
#18 - [AutoAssign] produces unnecessary warnings.
Issue -
State: closed - Opened by Will-Carson over 4 years ago
- 2 comments
#17 - Parent/Child support
Issue -
State: open - Opened by miwarnec over 4 years ago
- 2 comments
#17 - Parent/Child support
Issue -
State: open - Opened by miwarnec over 4 years ago
- 2 comments
#16 - Errors during runtime
Issue -
State: closed - Opened by dlunhor over 4 years ago
- 7 comments
#16 - Errors during runtime
Issue -
State: closed - Opened by dlunhor over 4 years ago
- 7 comments
#15 - Headless build crashes
Issue -
State: closed - Opened by rotolonico over 4 years ago
- 4 comments
#15 - Headless build crashes
Issue -
State: closed - Opened by rotolonico over 4 years ago
- 4 comments