Ecosyste.ms: Issues

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GitHub / microsoft/MixedRealityToolkit-Unity issues and pull requests

#5485 - In-Editor camera/hand simulation can get into a bad state when the mouse goes out of the Unity Editor window.

Issue - State: closed - Opened by hendryems over 5 years ago - 3 comments
Labels: Bug, Won't Fix, D365

#5375 - Simulated hand gets "stuck" in pinch pose when alt-tabbing out of editor

Issue - State: closed - Opened by ghost over 5 years ago - 1 comment
Labels: Bug, Input Simulation

#5251 - PointerClickHandler and PointerHandler are almost identical, very confusing

Issue - State: closed - Opened by julenka over 5 years ago - 2 comments
Labels: Bug, Hack Week

#5240 - Hand needs to be way too close to grabbable before hand ray disappears

Issue - State: closed - Opened by julenka over 5 years ago - 5 comments
Labels: Input System - General

#5238 - Write tests that combine multiple instances and types of touchables

Issue - State: closed - Opened by ghost over 5 years ago
Labels: Feature Request, Tests

#5217 - Hand ray dead zone in HandInteractionExamples

Issue - State: closed - Opened by cre8ivepark over 5 years ago
Labels: Bug, Urgency-Soon

#4915 - Offscreen handstate preservation

Issue - State: closed - Opened by Alexees over 5 years ago - 1 comment
Labels: UX Controls - General, Feature Request, Won't Fix

#4911 - Provide a StateChanged event in the ManipulationHandler

Issue - State: closed - Opened by camnewnham over 5 years ago - 2 comments
Labels: UX Controls - General, Feature Request, Won't Fix, UX Controls - ObjectManipulator

#4827 - Editor Hand Simulation Mesh Collapsing to a single point

Issue - State: closed - Opened by anuitz over 5 years ago - 1 comment
Labels: Bug, D365

#4811 - Input System

Issue - State: closed - Opened by wiwei over 5 years ago - 1 comment
Labels: Epic

#4771 - Initial deadzone for near interaction grabbable objects

Issue - State: closed - Opened by wiwei over 5 years ago - 3 comments
Labels: Feature Request, Won't Fix, Interactions, UX Controls - Bounds Control

#4726 - Tests for Touchables

Issue - State: closed - Opened by julenka over 5 years ago - 2 comments
Labels: Input System - General, Tests

#4711 - Better support for syncing Eyes + Voice

Issue - State: closed - Opened by sostel over 5 years ago - 1 comment
Labels: Speech, Feature Request, Input - Eye Tracking, Won't Fix

#4655 - Post processing layer on MRTK camera makes left eye white

Issue - State: closed - Opened by gongminmin over 5 years ago - 21 comments
Labels: Shaders / Materials, Bug, External, Won't Fix

#4633 - Open Eye Calibration from other app, once complete return to caller app with bool

Issue - State: closed - Opened by danielescudero over 5 years ago - 6 comments
Labels: Feature Request, Input - Eye Tracking, Won't Fix

#4626 - Patch #4519: Enabling to use far hands and eye input simultaneously

Pull Request - State: closed - Opened by sostel over 5 years ago - 4 comments

#4577 - TouchScreenKeyboard does not work in editor/simulator

Issue - State: closed - Opened by eoineoineoin over 5 years ago - 3 comments
Labels: UX Controls - General, Bug, Won't Fix

#4534 - Hand visualizer shows a box for the "None" joint

Issue - State: closed - Opened by ghost over 5 years ago
Labels: Input System - General, Bug, Planning

#4509 - HoloToolkit's WorldAnchorManager does not exist in MRTK and the Porting Guide doesn't offer any guidance for replacing it

Issue - State: closed - Opened by naostranMS almost 6 years ago - 9 comments
Labels: Package Management - General, Feature Request, Planning, Urgency-Soon, D365, Hack Week

#4448 - Articulated hand pose loading is broken is broken in editor if MRTK not in Assets root

Issue - State: closed - Opened by provencher almost 6 years ago - 2 comments
Labels: Bug, Urgency-Soon, D365, Input Simulation

#4365 - Input Simulation: Persistent hands only visible when previously moved

Issue - State: closed - Opened by ghost almost 6 years ago
Labels: Bug, Planning, Input Simulation

#4333 - HandednessFlags enum to specify if combinations are supported

Issue - State: closed - Opened by ghost almost 6 years ago
Labels: Input System - General, Feature Request

#4274 - Manipulation Gesture is not triggering when expected, only triggers at the same time as the Navigation gesture

Issue - State: closed - Opened by Kjakubzak almost 6 years ago - 13 comments
Labels: Input System - General, Bug, Planning, Urgency-Soon, D365

#4257 - Can't see hand mesh when simulated in editor

Issue - State: closed - Opened by chbecker-ms almost 6 years ago - 3 comments
Labels: Feature Request, Help Wanted, Input Simulation

#4224 - Add "look at watch" gesture for WMR occluded and HoloLens

Issue - State: closed - Opened by Tom-Wells-NW almost 6 years ago - 3 comments
Labels: Feature Request, Won't Fix, Input System - Gestures

#4218 - Poke pointer shouldn't iterate over all NearTouchInteractables every frame and use interface rather than static list

Issue - State: closed - Opened by thalbern almost 6 years ago - 7 comments
Labels: Input System - General, Feature Request, Planning, ISV

#4126 - Manipulation Handler : Rotate About Grab Point does not behave as expected, when grabbing at edges of collider

Issue - State: closed - Opened by AMollis almost 6 years ago - 2 comments
Labels: Bug, ISV, UX Controls - ObjectManipulator

#4125 - Simulated hands do not produce correct joint rotations

Issue - State: closed - Opened by provencher almost 6 years ago - 3 comments
Labels: Bug, Urgency-Soon, ISV

#4034 - HoloLens2 MRTK visualizer for hands is enabled by default

Issue - State: closed - Opened by carmines almost 6 years ago - 7 comments
Labels: Bug, Urgency-Soon, Duplicate, Controller Visualization

#4026 - Input simulation doesn't work if speech is not supported on dev machine

Issue - State: closed - Opened by matkrzyztt almost 6 years ago - 6 comments
Labels: Bug

#3892 - InputSimulationProfile should support pad controller 2nd joystick by default

Issue - State: closed - Opened by gilbdev almost 6 years ago - 6 comments
Labels: Input System - General, Input Simulation

#3884 - "No active toolkit" warning is shown when loading profiles instead of scenes.

Issue - State: closed - Opened by ghost almost 6 years ago
Labels: Editor

#3883 - In-Editor Input Simulation not working

Issue - State: closed - Opened by simmue almost 6 years ago - 7 comments
Labels: Input System - General

#3770 - MRTK should use code analysis tools during PR validation to ensure nit critique level code quality

Issue - State: open - Opened by chrisfromwork almost 6 years ago - 5 comments
Labels: Build / Tools, Code Style, Feature Request, MRTK3