Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / microsoft/MixedRealityToolkit-Unity issues and pull requests
#5485 - In-Editor camera/hand simulation can get into a bad state when the mouse goes out of the Unity Editor window.
Issue -
State: closed - Opened by hendryems over 5 years ago
- 3 comments
Labels: Bug, Won't Fix, D365
#5375 - Simulated hand gets "stuck" in pinch pose when alt-tabbing out of editor
Issue -
State: closed - Opened by ghost over 5 years ago
- 1 comment
Labels: Bug, Input Simulation
#5251 - PointerClickHandler and PointerHandler are almost identical, very confusing
Issue -
State: closed - Opened by julenka over 5 years ago
- 2 comments
Labels: Bug, Hack Week
#5240 - Hand needs to be way too close to grabbable before hand ray disappears
Issue -
State: closed - Opened by julenka over 5 years ago
- 5 comments
Labels: Input System - General
#5238 - Write tests that combine multiple instances and types of touchables
Issue -
State: closed - Opened by ghost over 5 years ago
Labels: Feature Request, Tests
#5217 - Hand ray dead zone in HandInteractionExamples
Issue -
State: closed - Opened by cre8ivepark over 5 years ago
Labels: Bug, Urgency-Soon
#4915 - Offscreen handstate preservation
Issue -
State: closed - Opened by Alexees over 5 years ago
- 1 comment
Labels: UX Controls - General, Feature Request, Won't Fix
#4911 - Provide a StateChanged event in the ManipulationHandler
Issue -
State: closed - Opened by camnewnham over 5 years ago
- 2 comments
Labels: UX Controls - General, Feature Request, Won't Fix, UX Controls - ObjectManipulator
#4827 - Editor Hand Simulation Mesh Collapsing to a single point
Issue -
State: closed - Opened by anuitz over 5 years ago
- 1 comment
Labels: Bug, D365
#4811 - Input System
Issue -
State: closed - Opened by wiwei over 5 years ago
- 1 comment
Labels: Epic
#4771 - Initial deadzone for near interaction grabbable objects
Issue -
State: closed - Opened by wiwei over 5 years ago
- 3 comments
Labels: Feature Request, Won't Fix, Interactions, UX Controls - Bounds Control
#4726 - Tests for Touchables
Issue -
State: closed - Opened by julenka over 5 years ago
- 2 comments
Labels: Input System - General, Tests
#4711 - Better support for syncing Eyes + Voice
Issue -
State: closed - Opened by sostel over 5 years ago
- 1 comment
Labels: Speech, Feature Request, Input - Eye Tracking, Won't Fix
#4655 - Post processing layer on MRTK camera makes left eye white
Issue -
State: closed - Opened by gongminmin over 5 years ago
- 21 comments
Labels: Shaders / Materials, Bug, External, Won't Fix
#4633 - Open Eye Calibration from other app, once complete return to caller app with bool
Issue -
State: closed - Opened by danielescudero over 5 years ago
- 6 comments
Labels: Feature Request, Input - Eye Tracking, Won't Fix
#4626 - Patch #4519: Enabling to use far hands and eye input simultaneously
Pull Request -
State: closed - Opened by sostel over 5 years ago
- 4 comments
#4577 - TouchScreenKeyboard does not work in editor/simulator
Issue -
State: closed - Opened by eoineoineoin over 5 years ago
- 3 comments
Labels: UX Controls - General, Bug, Won't Fix
#4534 - Hand visualizer shows a box for the "None" joint
Issue -
State: closed - Opened by ghost over 5 years ago
Labels: Input System - General, Bug, Planning
#4509 - HoloToolkit's WorldAnchorManager does not exist in MRTK and the Porting Guide doesn't offer any guidance for replacing it
Issue -
State: closed - Opened by naostranMS almost 6 years ago
- 9 comments
Labels: Package Management - General, Feature Request, Planning, Urgency-Soon, D365, Hack Week
#4448 - Articulated hand pose loading is broken is broken in editor if MRTK not in Assets root
Issue -
State: closed - Opened by provencher almost 6 years ago
- 2 comments
Labels: Bug, Urgency-Soon, D365, Input Simulation
#4365 - Input Simulation: Persistent hands only visible when previously moved
Issue -
State: closed - Opened by ghost almost 6 years ago
Labels: Bug, Planning, Input Simulation
#4333 - HandednessFlags enum to specify if combinations are supported
Issue -
State: closed - Opened by ghost almost 6 years ago
Labels: Input System - General, Feature Request
#4297 - Clicking 'Copy & Customize' in the Mixed Reality Toolkit component adds AsyncCoroutineRunner to scene
Issue -
State: closed - Opened by chbecker-ms almost 6 years ago
- 1 comment
Labels: Bug
#4274 - Manipulation Gesture is not triggering when expected, only triggers at the same time as the Navigation gesture
Issue -
State: closed - Opened by Kjakubzak almost 6 years ago
- 13 comments
Labels: Input System - General, Bug, Planning, Urgency-Soon, D365
#4257 - Can't see hand mesh when simulated in editor
Issue -
State: closed - Opened by chbecker-ms almost 6 years ago
- 3 comments
Labels: Feature Request, Help Wanted, Input Simulation
#4224 - Add "look at watch" gesture for WMR occluded and HoloLens
Issue -
State: closed - Opened by Tom-Wells-NW almost 6 years ago
- 3 comments
Labels: Feature Request, Won't Fix, Input System - Gestures
#4218 - Poke pointer shouldn't iterate over all NearTouchInteractables every frame and use interface rather than static list
Issue -
State: closed - Opened by thalbern almost 6 years ago
- 7 comments
Labels: Input System - General, Feature Request, Planning, ISV
#4126 - Manipulation Handler : Rotate About Grab Point does not behave as expected, when grabbing at edges of collider
Issue -
State: closed - Opened by AMollis almost 6 years ago
- 2 comments
Labels: Bug, ISV, UX Controls - ObjectManipulator
#4125 - Simulated hands do not produce correct joint rotations
Issue -
State: closed - Opened by provencher almost 6 years ago
- 3 comments
Labels: Bug, Urgency-Soon, ISV
#4034 - HoloLens2 MRTK visualizer for hands is enabled by default
Issue -
State: closed - Opened by carmines almost 6 years ago
- 7 comments
Labels: Bug, Urgency-Soon, Duplicate, Controller Visualization
#4026 - Input simulation doesn't work if speech is not supported on dev machine
Issue -
State: closed - Opened by matkrzyztt almost 6 years ago
- 6 comments
Labels: Bug
#3967 - When I build the MixedRealityToolkit-Unity sample project, I faced the following error
Issue -
State: closed - Opened by tamizhuser almost 6 years ago
- 16 comments
#3892 - InputSimulationProfile should support pad controller 2nd joystick by default
Issue -
State: closed - Opened by gilbdev almost 6 years ago
- 6 comments
Labels: Input System - General, Input Simulation
#3884 - "No active toolkit" warning is shown when loading profiles instead of scenes.
Issue -
State: closed - Opened by ghost almost 6 years ago
Labels: Editor
#3883 - In-Editor Input Simulation not working
Issue -
State: closed - Opened by simmue almost 6 years ago
- 7 comments
Labels: Input System - General
#3879 - When operating Hand Tracking simulation on unity debug,the hand rotate on an axis formed by fingertip.
Issue -
State: closed - Opened by TakahiroMiyaura almost 6 years ago
- 3 comments
#3770 - MRTK should use code analysis tools during PR validation to ensure nit critique level code quality
Issue -
State: open - Opened by chrisfromwork almost 6 years ago
- 5 comments
Labels: Build / Tools, Code Style, Feature Request, MRTK3