Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / microsoft/MixedReality-UXTools-Unreal issues and pull requests
#76 - Crashing On Hot Reload
Issue -
State: closed - Opened by yoponchik 7 months ago
- 1 comment
#75 - How to use OpenXRMsftHandInteraction Input in UE5 without uxtools
Issue -
State: open - Opened by Kean4711DUB about 1 year ago
#74 - Correction for simulated movement with enhanced input in public/0.12.x-UE5.1
Issue -
State: open - Opened by lynconEBB over 1 year ago
#73 - When loading the UE4.27ux tools plugin, the software prompts that the engine cannot load
Issue -
State: open - Opened by linmouwang over 1 year ago
#72 - Client-side Hand Interactors
Issue -
State: open - Opened by nicklevergne over 1 year ago
#71 - Support for UE 5.2?
Issue -
State: open - Opened by Tim-Potratz over 1 year ago
- 2 comments
#70 - Packing successfully, but failed to open the sample level properly.MRTK Example projects in versions 5.0 and 5.1.
Issue -
State: open - Opened by Lostonelzq almost 2 years ago
- 5 comments
#69 - Sound doesn't appear to work in packaged UE5.1.1 for Hololens 2
Issue -
State: open - Opened by sirenum01 almost 2 years ago
- 7 comments
#68 - Unable to Interact with any Controls on Quest
Issue -
State: open - Opened by druidsbane about 2 years ago
- 2 comments
#67 - Unreal 5.1 Support?
Issue -
State: open - Opened by nickknyc about 2 years ago
- 18 comments
#66 - Update to 5.1
Pull Request -
State: closed - Opened by fieldsJacksonG over 2 years ago
#65 - QRCode Tracking Issues [UE5]
Issue -
State: closed - Opened by Tim-Potratz over 2 years ago
- 15 comments
#64 - Input Events are not firing [UE5]
Issue -
State: closed - Opened by Tim-Potratz over 2 years ago
- 10 comments
#63 - Oculus Quest 2 - Text is very difficult to read from any distance on Quest 2
Issue -
State: open - Opened by Clandguth over 2 years ago
- 4 comments
#62 - Better documentation for requierd settings
Issue -
State: closed - Opened by Tim-Potratz over 2 years ago
- 2 comments
#61 - How to use OpenXRMsftHandInteraction Input in UE5?
Issue -
State: closed - Opened by krammak over 2 years ago
- 2 comments
#60 - Error with Anchors in UE4.27 and uxtools 0.12
Issue -
State: closed - Opened by FabianEP11 over 2 years ago
- 1 comment
#59 - Issue - Scrolling Object Collection does not hide
Issue -
State: open - Opened by shukenmg over 2 years ago
- 5 comments
#58 - Suggestion - Use widget components for text in buttons etc. for more compatibility with fonts.
Issue -
State: open - Opened by shukenmg over 2 years ago
- 2 comments
#57 - node 'Remove ARPIN from Local Store' not working
Issue -
State: closed - Opened by za12567 over 2 years ago
- 1 comment
#56 - "reposition" speech command not working with OpenXR in Unreal Engine 5.0.1
Issue -
State: open - Opened by SebastianSchumm almost 3 years ago
- 2 comments
#55 - delete inputaction mapping
Issue -
State: closed - Opened by tahoorasf1 almost 3 years ago
- 7 comments
#54 - UxBoundscontrol
Issue -
State: closed - Opened by steven-mountain almost 3 years ago
- 4 comments
#53 - Ue4 builds create memory leak
Issue -
State: open - Opened by ARtSSt almost 3 years ago
- 3 comments
#52 - [UX Tools] [UX Graphics Tools Examples] Spatial Peception Mesh is ignoring Hand-Trace
Issue -
State: closed - Opened by Duma46 almost 3 years ago
- 9 comments
#51 - could not mark certificate file for add
Issue -
State: open - Opened by tahoorasf1 about 3 years ago
- 4 comments
#50 - Can't install packages from the MRTK Hub or GitHub
Issue -
State: closed - Opened by camccaf-msft about 3 years ago
- 4 comments
Labels: question
#49 - Hello, please ask a question. How to change the icon of a button after clicking a button?
Issue -
State: open - Opened by EVRTOP about 3 years ago
- 1 comment
#48 - Is the hand model provided for simulation only?
Issue -
State: closed - Opened by JimSimons-UH over 3 years ago
- 1 comment
#47 - want to grab the whole uxt pinch slider actor
Issue -
State: open - Opened by YiRonger over 3 years ago
- 2 comments
#46 - unreal 5 support
Issue -
State: closed - Opened by darvin over 3 years ago
- 6 comments
#45 - Change XRSimulationHeadMovementComponent's movement settings in plugin settings
Issue -
State: open - Opened by shukenmg over 3 years ago
- 2 comments
#44 - UXT Grab Target Begin Grab events not firing for Two Handed Mode
Issue -
State: closed - Opened by TresSims over 3 years ago
- 6 comments
#43 - How to modify grab distance?
Issue -
State: closed - Opened by ratkojagodic over 3 years ago
- 2 comments
#42 - Fix UxtBoundsControlComponent
Pull Request -
State: closed - Opened by Olli1080 over 3 years ago
- 1 comment
#41 - No gesture events when UXT 0.12.0 is active
Issue -
State: open - Opened by luis-valverde-ms over 3 years ago
#40 - Additional Hand Gestures Requested
Issue -
State: closed - Opened by greenwoodms06 over 3 years ago
- 2 comments
#39 - Update InputActions to not consume input
Pull Request -
State: closed - Opened by fieldsJacksonG over 3 years ago
- 2 comments
#38 - After installation, where is the picture of the window set?
Issue -
State: open - Opened by EVRTOP over 3 years ago
- 1 comment
#37 - Hello, how do the button labels display in Chinese?
Issue -
State: open - Opened by YiRonger over 3 years ago
- 1 comment
#36 - 4.27 incompatible with Microsoft-OpenXR-Unreal at runtime
Issue -
State: closed - Opened by Olli1080 over 3 years ago
- 1 comment
#35 - Hello, I made a blueprint. There is a static mesh in it. When the collision of the object is opened after a delay of 8 seconds, the object still can't be grasped.
Issue -
State: closed - Opened by YiRonger over 3 years ago
- 8 comments
#34 - Touch input compatability (iOS/Android)
Issue -
State: open - Opened by dsimonow over 3 years ago
- 1 comment
#33 - UxtScaleAxisConstraint feature request
Issue -
State: open - Opened by zotoli over 3 years ago
- 7 comments
#32 - [UXToolsGame | HoloLens 2] 3D Objects' coordinates are wrong after waking up from sleep mode
Issue -
State: open - Opened by Zikun-Huang over 3 years ago
- 6 comments
#31 - HandInteraction can scroll ListView widget?
Issue -
State: closed - Opened by crssnky almost 4 years ago
- 1 comment
#30 - One hand rotation not working
Issue -
State: closed - Opened by SuperFreqA almost 4 years ago
- 6 comments
#28 - Fixed typos in the Documentation
Pull Request -
State: open - Opened by SilasContaifer almost 4 years ago
- 2 comments
#27 - FindFarTarget() has to check owner before For-Loop.
Issue -
State: closed - Opened by crssnky almost 4 years ago
- 1 comment
#26 - as long as "Generate Collision for Mesh Data" is opened, the button can't be clicked in ue4.26.1
Issue -
State: closed - Opened by YiRonger almost 4 years ago
- 6 comments
#25 - Surface highlighting on BoundsControls not working
Issue -
State: closed - Opened by SuperFreqA almost 4 years ago
- 9 comments
#24 - HandMenu Error and DestructibleActor
Issue -
State: closed - Opened by Eddiechui almost 4 years ago
- 5 comments
#23 - UxtPressableButtonActor interaction does not work in a build.
Issue -
State: closed - Opened by Mangolicious about 4 years ago
- 7 comments
#22 - Add Pointer Grab and Release event dispatcher
Issue -
State: closed - Opened by crssnky about 4 years ago
- 6 comments
#21 - Add a "Maintain Original Orientation" orientation type to the tap to place component
Issue -
State: closed - Opened by luis-valverde-ms about 4 years ago
- 1 comment
#20 - Add "bool bFocusLockable" property in UUxtTouchableVolumeComponent.
Issue -
State: closed - Opened by crssnky about 4 years ago
- 8 comments
#19 - "Missing precompiled manifest for 'UXTools'" error when packaging for HoloLens
Issue -
State: closed - Opened by luis-valverde-ms about 4 years ago
- 1 comment
#18 - UXTools prevent WACK
Issue -
State: closed - Opened by Angelo-Gebauer over 4 years ago
- 20 comments
#17 - Far interactions beam origin is wrong (using UXTools v0.10.0)
Issue -
State: closed - Opened by PauloDiaboli over 4 years ago
- 5 comments
#16 - Error on Packaging
Issue -
State: closed - Opened by Angelo-Gebauer over 4 years ago
- 5 comments
#15 - SetIsPlated error, access violation
Issue -
State: closed - Opened by svandex over 4 years ago
- 2 comments
#14 - multi-player use UXTools cant work.
Issue -
State: open - Opened by helloqiqi over 4 years ago
- 11 comments
#13 - Docs update 0.8.x
Pull Request -
State: closed - Opened by hferrone over 4 years ago
- 4 comments
#12 - Docs update 0.9.x
Pull Request -
State: closed - Opened by hferrone over 4 years ago
- 2 comments
#11 - UXTools and ARSessionConfig breaks when HTC Vive is connected
Issue -
State: closed - Opened by andnovar over 4 years ago
- 3 comments
#10 - Spatial Understanding only seems to recognize "World"
Issue -
State: closed - Opened by dtb49 over 4 years ago
- 2 comments
#9 - Update UxtGenericManipulatorComponent.cpp
Pull Request -
State: closed - Opened by bradTTF over 4 years ago
- 3 comments
#8 - Oculus Quest hand tracking support
Issue -
State: open - Opened by peterclemenko over 4 years ago
- 6 comments
#7 - '/Script/UXTools' missing while packaging for Hololens 2 on Unreal 4.25.1
Issue -
State: closed - Opened by lukase over 4 years ago
- 8 comments
#6 - Unable to package for HoloLens after including UXTools in UE 4.25.1 project.
Issue -
State: closed - Opened by larsonmattr over 4 years ago
- 8 comments
#5 - 【Feature Requests】Can I use the UxtGenericManipulator with ProceduralMesh instead of StaticMesh?
Issue -
State: closed - Opened by Ashing27 over 4 years ago
- 2 comments
#4 - Update README. Readability increased 50-54.
Pull Request -
State: closed - Opened by hferrone over 4 years ago
- 1 comment
#3 - Broken images on the github.io docs for Hand Interaction
Issue -
State: closed - Opened by wiwei over 4 years ago
- 6 comments
#2 - Issue loading project on UE 4.25 preview 7?
Issue -
State: closed - Opened by lazerwalker almost 5 years ago
- 4 comments
#1 - initial docs version push
Pull Request -
State: closed - Opened by thalbern almost 5 years ago