Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / microsoft/DirectX-Specs issues and pull requests
#192 - Correct misleading derivatives in compute issue
Pull Request -
State: closed - Opened by pow2clk 2 months ago
#191 - Remove nonworking code from Dynamic Resources spec
Pull Request -
State: closed - Opened by pow2clk 2 months ago
#190 - Clarify use of RW MSAA Textures with depth/stencil
Pull Request -
State: closed - Opened by pow2clk 2 months ago
#189 - Removing mention that GetClockCalibration requires SetStablePowerState and issues a warning if not used
Pull Request -
State: open - Opened by KarimLUCCIN 3 months ago
#188 - Removing the extra parameter from CreateDSRDevice calls
Pull Request -
State: open - Opened by ohmaya 5 months ago
#187 - Update VariableRateShading.md (fix misleading sentence)
Pull Request -
State: open - Opened by g0blue 5 months ago
#186 - Update Raytracing.md
Pull Request -
State: closed - Opened by js-bourdon 5 months ago
#185 - DirectSR: Add DirectSR spec
Pull Request -
State: closed - Opened by billkris-ms 6 months ago
#184 - Update README.md
Pull Request -
State: closed - Opened by ShumWengSang 6 months ago
#183 - Updated Table of Content with 999E5
Pull Request -
State: closed - Opened by ShumWengSang 6 months ago
#182 - User/rolandshum/999 e5
Pull Request -
State: closed - Opened by ShumWengSang 6 months ago
#181 - Clarify unimplemented barrier translation in Work Graphs spec
Pull Request -
State: closed - Opened by tex3d 7 months ago
#180 - fix names of 6.5 intrinsics
Pull Request -
State: closed - Opened by farzonl 7 months ago
#179 - HLSL SM 6.5 intrinsic names are incorrect
Issue -
State: closed - Opened by farzonl 7 months ago
#178 - D3D12 Helper layer
Issue -
State: open - Opened by FredeJ 7 months ago
#177 - Mesh shader SV_POSITION
Issue -
State: open - Opened by billgan1024 7 months ago
#176 - D3D12 metacommands documentation not public
Issue -
State: open - Opened by woachk 8 months ago
#175 - Issue 6 in HLSL Wave Size is missing
Issue -
State: open - Opened by SuperSodaSea 8 months ago
#174 - Fix some typos and terminology
Pull Request -
State: open - Opened by ajmiles 8 months ago
- 1 comment
#173 - Billkris/eb clarify sim access
Pull Request -
State: closed - Opened by billkris-ms 8 months ago
#172 - Update for SM 6.8 release
Pull Request -
State: closed - Opened by tex3d 8 months ago
#171 - D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE comment wording
Issue -
State: open - Opened by GertyP 9 months ago
- 2 comments
#170 - v.53 spec
Pull Request -
State: closed - Opened by amarpMSFT 9 months ago
#169 - Enhanced barrier spec: Mixing ..._BARRIER_ACCESS_... with ..._RESOURCE_STATE_...
Issue -
State: closed - Opened by GertyP 9 months ago
- 1 comment
#168 - Enhancd Barrier spec: Simultaneous access clearer wording
Issue -
State: closed - Opened by GertyP 9 months ago
- 1 comment
#167 - Enhanced Barriers: D3D12_TEXTURE_BARRIER_FLAG_DISCARD metadata initialisation
Issue -
State: open - Opened by GertyP 9 months ago
#166 - Billkris/eb spec merge
Pull Request -
State: closed - Opened by billkris-ms 9 months ago
#165 - D3D12: Enhanced Barriers: Clarify sync and access bit compatibilities
Pull Request -
State: closed - Opened by billkris-ms 9 months ago
#164 - Fix incorrect function headers.
Pull Request -
State: closed - Opened by crysty936 9 months ago
#163 - Enhanced Barriers: Conflicting Access-Sync compatibility/limitations?
Issue -
State: closed - Opened by GertyP 9 months ago
- 2 comments
#162 - mesh nodes tweaks
Pull Request -
State: closed - Opened by amarpMSFT 9 months ago
#161 - Revised the blending precision spec for 999E5
Pull Request -
State: closed - Opened by ShumWengSang 10 months ago
#160 - Vulkan-On-12 (aka Dozen) might be incompatible with some applications, should not be default
Issue -
State: closed - Opened by madame-rachelle 10 months ago
- 3 comments
#159 - Fix typo of DIXL to DXIL inside D3D12Redistributable.md
Pull Request -
State: closed - Opened by tangogu 10 months ago
#158 - WaveOpsIncludeHelperLanes requirement is too strong
Issue -
State: open - Opened by jeffbolznv 10 months ago
#157 - D3D12_FEATURE_DATA_D3D12_OPTIONS8 should be D3D12_FEATURE_DATA_D3D12_OPTIONS9
Issue -
State: open - Opened by SujalBista001 10 months ago
#155 - Update MeshShader.md
Pull Request -
State: open - Opened by BoatZaga about 1 year ago
#154 - D3D12 AV1 Encode: Update spec to Agility SDK 1.611.0
Pull Request -
State: closed - Opened by sivileri about 1 year ago
#153 - Fix description of D3D12_TEXTURE_BARRIER::pResource
Pull Request -
State: closed - Opened by kirill146 about 1 year ago
- 1 comment
#152 - Sync changes from internal mirror
Pull Request -
State: closed - Opened by vdwtanner about 1 year ago
#151 - D3D12: Enhanced Barriers: Fix incorrect LAYOUT_GENERIC_READ compatibl…
Pull Request -
State: closed - Opened by billkris-ms about 1 year ago
#150 - Fix typo in SamplerFeedback.md
Pull Request -
State: closed - Opened by EAirPeter about 1 year ago
#149 - Clarify `NonUniformResourceIndex` usage
Issue -
State: open - Opened by jeremyong about 1 year ago
#148 - D3D12: Enhanced Barriers: Fix Access + Sync compat tables
Pull Request -
State: closed - Opened by billkris-ms about 1 year ago
#147 - D3D12 Enhanced Barriers: Support for reading geometry data when building raytracing accel struct
Issue -
State: open - Opened by jmoguill over 1 year ago
#146 - Fix typo
Pull Request -
State: closed - Opened by spacemiqote over 1 year ago
#145 - Enhanced Barriers: Updates based on customer feedback
Pull Request -
State: closed - Opened by billkris-ms over 1 year ago
#144 - Clarify swapchain image initial EB layout
Issue -
State: open - Opened by jeremyong over 1 year ago
- 2 comments
#143 - Billkris/queue type specific layouts clarification
Pull Request -
State: closed - Opened by billkris-ms over 1 year ago
#142 - User/amarp/workgraphs
Pull Request -
State: closed - Opened by amarpMSFT over 1 year ago
#141 - Add AV1 Encode spec
Pull Request -
State: closed - Opened by sivileri over 1 year ago
#140 - work graphs spec
Pull Request -
State: closed - Opened by amarpMSFT over 1 year ago
#139 - Add SM 6.8 and Wave Matrix specs
Pull Request -
State: closed - Opened by tex3d over 1 year ago
#138 - test
Pull Request -
State: closed - Opened by amarpMSFT over 1 year ago
#137 - Clarify some integer sampler border color corner cases
Pull Request -
State: closed - Opened by jenatali over 1 year ago
#136 - Update SamplerFeedback.md
Pull Request -
State: closed - Opened by mmoult over 1 year ago
#135 - [Conservative Rast] Remove inaccurate / implementation detail info a…
Pull Request -
State: closed - Opened by vdwtanner over 1 year ago
#134 - Geometry shader input primitive type - control point patch
Issue -
State: closed - Opened by gfxdev8 over 1 year ago
- 2 comments
#133 - background processing usage scenario code fix
Pull Request -
State: closed - Opened by adamzl over 1 year ago
- 2 comments
#132 - Request: D3d12 AV1 video encoding support: aka D3D12_VIDEO_ENCODER_CODEC_AV1 support
Issue -
State: closed - Opened by oscarbg over 1 year ago
- 2 comments
#131 - DirectSR: Correct BARRIER_SYNC_ALL_SHADERS -> BARRIER_SYNC_ALL_SHADING
Pull Request -
State: closed - Opened by billkris-ms over 1 year ago
#130 - D3D12EnhancedBarriers: Fix markdown rendering issues and some typos
Pull Request -
State: closed - Opened by MarijnS95 over 1 year ago
#129 - Sync changes from internal spec mirror
Pull Request -
State: closed - Opened by vdwtanner over 1 year ago
#128 - D3D12: Enhanced Barriers: Clarify interop details
Pull Request -
State: closed - Opened by billkris-ms over 1 year ago
#127 - Fix SM6.6 Dynamic Resources Shader Requirement Flags to match headers
Pull Request -
State: closed - Opened by vdwtanner over 1 year ago
#126 - Actually needed to swap from '\' to '/' for image paths so that they …
Pull Request -
State: closed - Opened by vdwtanner over 1 year ago
#125 - Fix capitialization in paths for images in D3D12Redistributable.md
Pull Request -
State: closed - Opened by vdwtanner over 1 year ago
#124 - GPU Upload Heaps is not supported on RTX4080?
Issue -
State: closed - Opened by Vinluo over 1 year ago
- 6 comments
#123 - Add VulkanOn12 spec defining features that were added for better compat with Vulkan
Pull Request -
State: closed - Opened by jenatali over 1 year ago
#122 - Upload GPU upload heaps spec
Pull Request -
State: closed - Opened by alexgong14 over 1 year ago
#121 - Update HLSL_SM_6_6_Int64_and_Float_Atomics.md
Pull Request -
State: closed - Opened by AdamJMiles over 1 year ago
#120 - Merge branch 'master' of https://github.com/maxneto3577/DirectX-Specs
Pull Request -
State: closed - Opened by ghost over 1 year ago
#119 - D3D12: EnhancedBarriers: Update to the latest spec
Pull Request -
State: closed - Opened by billkris-ms over 1 year ago
#118 - Syncing spec updates
Pull Request -
State: closed - Opened by vdwtanner almost 2 years ago
#117 - Fix ID3D12DescriptorHeap start handle method typos
Pull Request -
State: closed - Opened by jeremyong almost 2 years ago
#116 - Clarify WaveMultiPrefixSum() Illustration
Pull Request -
State: closed - Opened by vdwtanner almost 2 years ago
#115 - Fix RWTexture2DMSArray operator signatures
Pull Request -
State: closed - Opened by g0blue almost 2 years ago
#114 - SamplerFeedback has invalid HLSL code
Issue -
State: open - Opened by StiNKzz almost 2 years ago
#113 - [DXR] Clarify whether empty payloads and/or empty hit attribute structs are allowed
Issue -
State: open - Opened by jasilvanus almost 2 years ago
#112 - Clarify that timestamps don't change
Pull Request -
State: closed - Opened by jenatali about 2 years ago
#111 - Update HLSL_ShaderModel6_7.md
Pull Request -
State: closed - Opened by jshopf about 2 years ago
#110 - Fix some query heap typos
Pull Request -
State: closed - Opened by jmsaunde about 2 years ago
#109 - Fixed typos.
Pull Request -
State: closed - Opened by LuridHound about 2 years ago
- 1 comment
#108 - d3d/Raytracing.md: clarify width of MultiplierForGeometryContributionToHitGroupIndex in TraceRay
Issue -
State: open - Opened by winterismute about 2 years ago
#107 - Add clarification around shading rate resource state, SupportsPerVertexShadingRateWithMultipleViewports
Pull Request -
State: closed - Opened by clandrew about 2 years ago
#106 - add link to SM6.7 page
Pull Request -
State: closed - Opened by clandrew over 2 years ago
#105 - Final link correction for SM 6.7
Pull Request -
State: closed - Opened by pow2clk over 2 years ago
#100 - D3D12EnhancedBarriers: Spec cleanup and Assert methods
Pull Request -
State: closed - Opened by billkris-ms over 2 years ago
#99 - Add independent devices spec
Pull Request -
State: closed - Opened by jenatali over 2 years ago
#98 - Fixing CandidateWorldToObject4x3 return value
Pull Request -
State: closed - Opened by perneky over 2 years ago
#97 - DRED: Update ID3D12DeviceRemovedExtendedDataSettings2 design
Pull Request -
State: closed - Opened by billkris-ms over 2 years ago
#96 - Fix unidentified flag in Raytracing.md
Pull Request -
State: closed - Opened by Hybrid3D over 2 years ago
#95 - This repo is missing important files
Issue -
State: closed - Opened by microsoft-github-policy-service[bot] over 2 years ago
- 1 comment
#94 - Adding Microsoft SECURITY.MD
Pull Request -
State: closed - Opened by microsoft-github-policy-service[bot] over 2 years ago
#93 - D3D12EnhancedBarriers: Update to Q2 2022 pre-release design
Pull Request -
State: closed - Opened by billkris-ms over 2 years ago
#92 - 4bit values table typo fixed
Pull Request -
State: closed - Opened by enrique-delucas over 2 years ago
#91 - A couple images in the D3D12 redist page don't appear
Issue -
State: closed - Opened by jeremyong over 2 years ago
#90 - Fixed typo in VariableRateShading.md
Pull Request -
State: closed - Opened by enrique-delucas over 2 years ago
#89 - Fix H264 Sequence Parameter Set expected values
Pull Request -
State: closed - Opened by sivileri over 2 years ago