Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / michalbe/cervus issues and pull requests

#138 - Return the handler from game.on

Pull Request - State: open - Opened by stasm about 6 years ago

#137 - Remove get_entities_by_component in favor of game.components

Pull Request - State: open - Opened by stasm about 6 years ago - 1 comment

#136 - Fix untrack_entity

Pull Request - State: open - Opened by stasm about 6 years ago

#135 - Make Game instances aware of all descendants

Pull Request - State: closed - Opened by stasm about 6 years ago

#134 - DONOTMERGE Add early LOGOUT examples

Pull Request - State: open - Opened by stasm about 6 years ago

#133 - 📕 Fog

Pull Request - State: closed - Opened by michalbe about 6 years ago

#132 - Add a Group object

Pull Request - State: open - Opened by stasm about 6 years ago

#131 - Remove unused dependencies

Pull Request - State: closed - Opened by stasm about 6 years ago

#130 - 🐶 clear_opacity

Pull Request - State: closed - Opened by michalbe over 6 years ago

#129 - 🐶 clear_opacity

Pull Request - State: closed - Opened by michalbe over 6 years ago

#128 - `Entity.remove` method for entities that are groups

Issue - State: open - Opened by michalbe almost 7 years ago
Labels: feature, good first issue, improvement, MUSTHAVE!1!!

#127 - Random utils

Pull Request - State: closed - Opened by michalbe almost 7 years ago

#126 - Add FlatShadingMaterial

Issue - State: open - Opened by michalbe almost 7 years ago
Labels: feature, good first issue

#125 - Promises instead of urls for textures.

Pull Request - State: closed - Opened by michalbe almost 7 years ago

#124 - Shaders should be treeshaked on build

Issue - State: open - Opened by michalbe about 7 years ago
Labels: needs discussion, lean, improvement

#123 - Material constructors should expect images, not urls.

Issue - State: closed - Opened by michalbe about 7 years ago
Labels: good first issue, improvement

#122 - Bounding box

Issue - State: open - Opened by stasm about 7 years ago

#121 - Use ../../dist/cervus.js in examples

Pull Request - State: closed - Opened by stasm about 7 years ago - 2 comments

#120 - Rewrite Physics engine in more modular way

Issue - State: open - Opened by michalbe about 7 years ago
Labels: feature, let's think about this later, lean, improvement

#119 - Different collider shapes

Issue - State: open - Opened by michalbe about 7 years ago - 1 comment
Labels: feature

#118 - Rigid Body Component

Pull Request - State: closed - Opened by michalbe about 7 years ago

#117 - let there be gravity!

Pull Request - State: closed - Opened by michalbe about 7 years ago

#116 - add rotation to bodies

Pull Request - State: closed - Opened by michalbe about 7 years ago

#115 - YEAH

Pull Request - State: closed - Opened by michalbe about 7 years ago

#114 - physics component

Pull Request - State: closed - Opened by michalbe about 7 years ago

#113 - kind of...

Pull Request - State: closed - Opened by michalbe about 7 years ago

#112 - get rid of oimo

Pull Request - State: closed - Opened by michalbe about 7 years ago

#111 - World simulation

Pull Request - State: closed - Opened by michalbe about 7 years ago

#110 - Rigid body component

Pull Request - State: closed - Opened by michalbe about 7 years ago

#109 - rigid body component

Pull Request - State: closed - Opened by michalbe about 7 years ago

#108 - Oimo dependency

Pull Request - State: closed - Opened by michalbe about 7 years ago

#107 - New quaternion methods

Pull Request - State: closed - Opened by michalbe about 7 years ago

#106 - working animation

Pull Request - State: closed - Opened by michalbe about 7 years ago

#105 - animation material feature

Pull Request - State: closed - Opened by michalbe about 7 years ago

#104 - calculate matrices per frames

Pull Request - State: closed - Opened by michalbe about 7 years ago

#103 - new gl-matrix methods

Pull Request - State: closed - Opened by michalbe about 7 years ago

#102 - animation component

Pull Request - State: closed - Opened by michalbe about 7 years ago

#101 - new animation example

Pull Request - State: closed - Opened by michalbe about 7 years ago

#100 - model for skeletal animation

Pull Request - State: closed - Opened by michalbe about 7 years ago

#99 - animation frames

Pull Request - State: closed - Opened by michalbe about 7 years ago

#98 - bone weights and indices

Pull Request - State: closed - Opened by michalbe about 7 years ago

#97 - new animation example

Pull Request - State: closed - Opened by michalbe about 7 years ago

#96 - MAX_LIGHTS should be dynamic, and equal to number of lights

Issue - State: open - Opened by michalbe about 7 years ago
Labels: needs discussion, good first issue, improvement

#95 - Serialise game to JSON

Issue - State: open - Opened by michalbe about 7 years ago
Labels: feature

#94 - Multiple viewports

Issue - State: open - Opened by michalbe about 7 years ago - 2 comments
Labels: feature

#93 - Raycaster

Issue - State: open - Opened by michalbe about 7 years ago
Labels: feature, MUSTHAVE!1!!

#92 - Normal maps support

Pull Request - State: closed - Opened by michalbe about 7 years ago

#91 - Textures

Pull Request - State: closed - Opened by michalbe about 7 years ago - 1 comment

#90 - Light as entity + color lights

Pull Request - State: closed - Opened by michalbe about 7 years ago

#89 - Wireframe material (Fixes #83)

Pull Request - State: closed - Opened by michalbe about 7 years ago

#88 - Light should be entity

Issue - State: closed - Opened by michalbe about 7 years ago

#87 - Different light types

Issue - State: open - Opened by michalbe about 7 years ago
Labels: feature

#86 - Multiple lights

Issue - State: closed - Opened by michalbe about 7 years ago

#85 - Ubershader & materials rebuilding

Pull Request - State: closed - Opened by michalbe about 7 years ago

#84 - Add `random` utils to the engine

Issue - State: closed - Opened by michalbe about 7 years ago
Labels: feature, good first issue

#83 - Add Wireframe material for light and collision helpers.

Issue - State: closed - Opened by michalbe about 7 years ago
Labels: feature

#82 - Rewrite shaders to WebGL2.0 [Fixes #65]

Pull Request - State: closed - Opened by michalbe about 7 years ago - 3 comments

#81 - Use `VertexArrayObject` in `Render` component

Issue - State: open - Opened by michalbe about 7 years ago
Labels: improvement

#80 - Smarter shader management

Issue - State: closed - Opened by michalbe about 7 years ago

#79 - RigidBody component [physics]

Issue - State: closed - Opened by michalbe about 7 years ago
Labels: feature, good first issue

#78 - Use babel-minify in lieu of closure-compiler-js

Pull Request - State: closed - Opened by stasm about 7 years ago - 2 comments

#77 - Multiple keys for the same direction in `Move` component

Issue - State: open - Opened by michalbe about 7 years ago
Labels: bug

#76 - Implement `Entity.clone`

Issue - State: open - Opened by michalbe about 7 years ago
Labels: feature

#75 - Add Component.mount()

Pull Request - State: closed - Opened by stasm about 7 years ago

#74 - :busts_in_silhouette: Empty entities fix (Fixes #73)

Pull Request - State: closed - Opened by michalbe about 7 years ago

#73 - Entities without components don't work

Issue - State: closed - Opened by michalbe about 7 years ago
Labels: bug

#72 - Add game.reset and game.destroy

Pull Request - State: closed - Opened by stasm about 7 years ago

#71 - Component system

Pull Request - State: closed - Opened by michalbe about 7 years ago

#70 - Add color utils: hsl_to_rgb, hsv_to_rgb

Pull Request - State: closed - Opened by stasm about 7 years ago

#69 - A simple event emitter for Game

Pull Request - State: closed - Opened by stasm about 7 years ago

#68 - Rewrite model_loader to using fetch's Promise

Pull Request - State: closed - Opened by stasm about 7 years ago

#67 - Use async/await in model_loader

Pull Request - State: closed - Opened by stasm about 7 years ago - 2 comments

#66 - Blender loader

Pull Request - State: closed - Opened by michalbe about 7 years ago

#65 - Update to WebGL2.0

Issue - State: closed - Opened by michalbe about 7 years ago
Labels: feature

#64 - Calculate normals when interpolating between frames in Morph component

Issue - State: open - Opened by michalbe about 7 years ago
Labels: bug

#63 - Shape morphing

Pull Request - State: closed - Opened by michalbe about 7 years ago

#62 - Remove Babel from the build pipeline

Pull Request - State: closed - Opened by stasm about 7 years ago

#61 - Clean up the public API

Pull Request - State: closed - Opened by stasm about 7 years ago - 1 comment

#60 - Make forward/left movement horizontal

Pull Request - State: closed - Opened by stasm about 7 years ago

#59 - Use Object.assign for intialization from options

Pull Request - State: closed - Opened by stasm about 7 years ago - 1 comment

#58 - Textures support

Issue - State: closed - Opened by michalbe about 7 years ago
Labels: feature

#57 - When draw frames are skipped multiple update() calls use the same input data

Issue - State: open - Opened by stasm about 7 years ago
Labels: good first issue

#56 - Implement a component system

Issue - State: closed - Opened by stasm about 7 years ago - 1 comment

#55 - Mouselook

Pull Request - State: closed - Opened by stasm about 7 years ago - 3 comments

#54 - Add Pointer lock

Issue - State: closed - Opened by stasm about 7 years ago - 2 comments
Labels: good first issue

#53 - Time delta passed by Game to Entity.update should be in seconds

Issue - State: open - Opened by stasm about 7 years ago
Labels: let's think about this later

#52 - Store the source in the root dir

Pull Request - State: closed - Opened by stasm about 7 years ago - 1 comment
Labels: let's think about this later

#51 - Use default exports and re-exports

Pull Request - State: closed - Opened by stasm about 7 years ago - 1 comment
Labels: let's think about this later

#50 - Update Rollup to 0.49.0

Pull Request - State: closed - Opened by stasm about 7 years ago

#49 - Docs + examples

Issue - State: open - Opened by michalbe about 7 years ago
Labels: good first issue

#46 - Add an optional up arg to Transform.look_at

Issue - State: open - Opened by stasm about 7 years ago - 1 comment
Labels: feature

#44 - Add Entity.origin

Issue - State: open - Opened by stasm about 7 years ago
Labels: feature, let's think about this later

#41 - Remove rotate_rl, rotate_ud, rotate_along

Issue - State: open - Opened by stasm about 7 years ago
Labels: lean

#39 - Use Object.assign to set options

Issue - State: closed - Opened by stasm about 7 years ago
Labels: lean

#38 - Remove move_r, move_f, move_u

Issue - State: closed - Opened by stasm about 7 years ago
Labels: lean

#37 - Compose the local matrix from scale, rotation and position

Pull Request - State: closed - Opened by stasm about 7 years ago

#36 - Reimplement some of the gl-matrix methods

Issue - State: open - Opened by stasm about 7 years ago - 3 comments
Labels: let's think about this later

#19 - Animation support

Issue - State: open - Opened by michalbe about 7 years ago - 1 comment
Labels: feature, MUSTHAVE!1!!

#18 - Make shadowmaps great again.

Issue - State: open - Opened by michalbe about 7 years ago - 1 comment
Labels: feature, MUSTHAVE!1!!

#3 - implement entity-component architecture

Issue - State: closed - Opened by michalbe over 7 years ago
Labels: feature