Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / michalbe/cervus issues and pull requests
#138 - Return the handler from game.on
Pull Request -
State: open - Opened by stasm about 6 years ago
#137 - Remove get_entities_by_component in favor of game.components
Pull Request -
State: open - Opened by stasm about 6 years ago
- 1 comment
#136 - Fix untrack_entity
Pull Request -
State: open - Opened by stasm about 6 years ago
#135 - Make Game instances aware of all descendants
Pull Request -
State: closed - Opened by stasm about 6 years ago
#134 - DONOTMERGE Add early LOGOUT examples
Pull Request -
State: open - Opened by stasm about 6 years ago
#133 - 📕 Fog
Pull Request -
State: closed - Opened by michalbe about 6 years ago
#132 - Add a Group object
Pull Request -
State: open - Opened by stasm about 6 years ago
#131 - Remove unused dependencies
Pull Request -
State: closed - Opened by stasm about 6 years ago
#130 - 🐶 clear_opacity
Pull Request -
State: closed - Opened by michalbe over 6 years ago
#129 - 🐶 clear_opacity
Pull Request -
State: closed - Opened by michalbe over 6 years ago
#128 - `Entity.remove` method for entities that are groups
Issue -
State: open - Opened by michalbe almost 7 years ago
Labels: feature, good first issue, improvement, MUSTHAVE!1!!
#127 - Random utils
Pull Request -
State: closed - Opened by michalbe almost 7 years ago
#126 - Add FlatShadingMaterial
Issue -
State: open - Opened by michalbe almost 7 years ago
Labels: feature, good first issue
#125 - Promises instead of urls for textures.
Pull Request -
State: closed - Opened by michalbe almost 7 years ago
#124 - Shaders should be treeshaked on build
Issue -
State: open - Opened by michalbe about 7 years ago
Labels: needs discussion, lean, improvement
#123 - Material constructors should expect images, not urls.
Issue -
State: closed - Opened by michalbe about 7 years ago
Labels: good first issue, improvement
#122 - Bounding box
Issue -
State: open - Opened by stasm about 7 years ago
#121 - Use ../../dist/cervus.js in examples
Pull Request -
State: closed - Opened by stasm about 7 years ago
- 2 comments
#120 - Rewrite Physics engine in more modular way
Issue -
State: open - Opened by michalbe about 7 years ago
Labels: feature, let's think about this later, lean, improvement
#119 - Different collider shapes
Issue -
State: open - Opened by michalbe about 7 years ago
- 1 comment
Labels: feature
#118 - Rigid Body Component
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#117 - let there be gravity!
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#116 - add rotation to bodies
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#115 - YEAH
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#114 - physics component
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#113 - kind of...
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#112 - get rid of oimo
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#111 - World simulation
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#110 - Rigid body component
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#109 - rigid body component
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#108 - Oimo dependency
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#107 - New quaternion methods
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#106 - working animation
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#105 - animation material feature
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#104 - calculate matrices per frames
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#103 - new gl-matrix methods
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#102 - animation component
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#101 - new animation example
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#100 - model for skeletal animation
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#99 - animation frames
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#98 - bone weights and indices
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#97 - new animation example
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#96 - MAX_LIGHTS should be dynamic, and equal to number of lights
Issue -
State: open - Opened by michalbe about 7 years ago
Labels: needs discussion, good first issue, improvement
#95 - Serialise game to JSON
Issue -
State: open - Opened by michalbe about 7 years ago
Labels: feature
#94 - Multiple viewports
Issue -
State: open - Opened by michalbe about 7 years ago
- 2 comments
Labels: feature
#93 - Raycaster
Issue -
State: open - Opened by michalbe about 7 years ago
Labels: feature, MUSTHAVE!1!!
#92 - Normal maps support
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#91 - Textures
Pull Request -
State: closed - Opened by michalbe about 7 years ago
- 1 comment
#90 - Light as entity + color lights
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#89 - Wireframe material (Fixes #83)
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#88 - Light should be entity
Issue -
State: closed - Opened by michalbe about 7 years ago
#87 - Different light types
Issue -
State: open - Opened by michalbe about 7 years ago
Labels: feature
#86 - Multiple lights
Issue -
State: closed - Opened by michalbe about 7 years ago
#85 - Ubershader & materials rebuilding
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#84 - Add `random` utils to the engine
Issue -
State: closed - Opened by michalbe about 7 years ago
Labels: feature, good first issue
#83 - Add Wireframe material for light and collision helpers.
Issue -
State: closed - Opened by michalbe about 7 years ago
Labels: feature
#82 - Rewrite shaders to WebGL2.0 [Fixes #65]
Pull Request -
State: closed - Opened by michalbe about 7 years ago
- 3 comments
#81 - Use `VertexArrayObject` in `Render` component
Issue -
State: open - Opened by michalbe about 7 years ago
Labels: improvement
#80 - Smarter shader management
Issue -
State: closed - Opened by michalbe about 7 years ago
#79 - RigidBody component [physics]
Issue -
State: closed - Opened by michalbe about 7 years ago
Labels: feature, good first issue
#78 - Use babel-minify in lieu of closure-compiler-js
Pull Request -
State: closed - Opened by stasm about 7 years ago
- 2 comments
#77 - Multiple keys for the same direction in `Move` component
Issue -
State: open - Opened by michalbe about 7 years ago
Labels: bug
#76 - Implement `Entity.clone`
Issue -
State: open - Opened by michalbe about 7 years ago
Labels: feature
#75 - Add Component.mount()
Pull Request -
State: closed - Opened by stasm about 7 years ago
#74 - :busts_in_silhouette: Empty entities fix (Fixes #73)
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#73 - Entities without components don't work
Issue -
State: closed - Opened by michalbe about 7 years ago
Labels: bug
#72 - Add game.reset and game.destroy
Pull Request -
State: closed - Opened by stasm about 7 years ago
#71 - Component system
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#70 - Add color utils: hsl_to_rgb, hsv_to_rgb
Pull Request -
State: closed - Opened by stasm about 7 years ago
#69 - A simple event emitter for Game
Pull Request -
State: closed - Opened by stasm about 7 years ago
#68 - Rewrite model_loader to using fetch's Promise
Pull Request -
State: closed - Opened by stasm about 7 years ago
#67 - Use async/await in model_loader
Pull Request -
State: closed - Opened by stasm about 7 years ago
- 2 comments
#66 - Blender loader
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#65 - Update to WebGL2.0
Issue -
State: closed - Opened by michalbe about 7 years ago
Labels: feature
#64 - Calculate normals when interpolating between frames in Morph component
Issue -
State: open - Opened by michalbe about 7 years ago
Labels: bug
#63 - Shape morphing
Pull Request -
State: closed - Opened by michalbe about 7 years ago
#62 - Remove Babel from the build pipeline
Pull Request -
State: closed - Opened by stasm about 7 years ago
#61 - Clean up the public API
Pull Request -
State: closed - Opened by stasm about 7 years ago
- 1 comment
#60 - Make forward/left movement horizontal
Pull Request -
State: closed - Opened by stasm about 7 years ago
#59 - Use Object.assign for intialization from options
Pull Request -
State: closed - Opened by stasm about 7 years ago
- 1 comment
#58 - Textures support
Issue -
State: closed - Opened by michalbe about 7 years ago
Labels: feature
#57 - When draw frames are skipped multiple update() calls use the same input data
Issue -
State: open - Opened by stasm about 7 years ago
Labels: good first issue
#56 - Implement a component system
Issue -
State: closed - Opened by stasm about 7 years ago
- 1 comment
#55 - Mouselook
Pull Request -
State: closed - Opened by stasm about 7 years ago
- 3 comments
#54 - Add Pointer lock
Issue -
State: closed - Opened by stasm about 7 years ago
- 2 comments
Labels: good first issue
#53 - Time delta passed by Game to Entity.update should be in seconds
Issue -
State: open - Opened by stasm about 7 years ago
Labels: let's think about this later
#52 - Store the source in the root dir
Pull Request -
State: closed - Opened by stasm about 7 years ago
- 1 comment
Labels: let's think about this later
#51 - Use default exports and re-exports
Pull Request -
State: closed - Opened by stasm about 7 years ago
- 1 comment
Labels: let's think about this later
#50 - Update Rollup to 0.49.0
Pull Request -
State: closed - Opened by stasm about 7 years ago
#49 - Docs + examples
Issue -
State: open - Opened by michalbe about 7 years ago
Labels: good first issue
#46 - Add an optional up arg to Transform.look_at
Issue -
State: open - Opened by stasm about 7 years ago
- 1 comment
Labels: feature
#44 - Add Entity.origin
Issue -
State: open - Opened by stasm about 7 years ago
Labels: feature, let's think about this later
#41 - Remove rotate_rl, rotate_ud, rotate_along
Issue -
State: open - Opened by stasm about 7 years ago
Labels: lean
#39 - Use Object.assign to set options
Issue -
State: closed - Opened by stasm about 7 years ago
Labels: lean
#38 - Remove move_r, move_f, move_u
Issue -
State: closed - Opened by stasm about 7 years ago
Labels: lean
#37 - Compose the local matrix from scale, rotation and position
Pull Request -
State: closed - Opened by stasm about 7 years ago
#36 - Reimplement some of the gl-matrix methods
Issue -
State: open - Opened by stasm about 7 years ago
- 3 comments
Labels: let's think about this later
#19 - Animation support
Issue -
State: open - Opened by michalbe about 7 years ago
- 1 comment
Labels: feature, MUSTHAVE!1!!
#18 - Make shadowmaps great again.
Issue -
State: open - Opened by michalbe about 7 years ago
- 1 comment
Labels: feature, MUSTHAVE!1!!
#3 - implement entity-component architecture
Issue -
State: closed - Opened by michalbe over 7 years ago
Labels: feature