Ecosyste.ms: Issues

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GitHub / mgsx-dev/gdx-gltf issues and pull requests

#133 - Sky Box images need to be the same resolution

Issue - State: open - Opened by Zwark 23 days ago

#132 - Fix loading GLTF with unknwon json field

Pull Request - State: open - Opened by xpenatan 28 days ago

#131 - Fix loading glb when image use URI

Pull Request - State: open - Opened by xpenatan 28 days ago

#130 - Skybox fragment shader error in 2.2.1 on Android

Issue - State: open - Opened by yahel-ck about 1 month ago

#129 - SkyBox exception

Issue - State: closed - Opened by MonstrousSoftware 5 months ago - 1 comment

#128 - Fix CSM shader binding

Pull Request - State: closed - Opened by mgsx-dev 5 months ago - 4 comments

#127 - handling of CSM uniforms made compatible with WebGL

Pull Request - State: closed - Opened by MonstrousSoftware 5 months ago - 7 comments

#126 - Fix Cascaded Shadow Maps on WebGL

Issue - State: closed - Opened by MonstrousSoftware 5 months ago - 2 comments

#125 - Better filenames for exported textures #36

Pull Request - State: closed - Opened by antzGames 7 months ago - 1 comment

#124 - GLTF extensions: KHR_mesh_quantization

Issue - State: open - Opened by antzGames 8 months ago

#123 - Node morph targets may be null

Pull Request - State: closed - Opened by dar-dev 8 months ago

#121 - Model transparent sorting

Issue - State: closed - Opened by MikOfClassX 9 months ago - 1 comment

#120 - Add support for sparse accessors

Pull Request - State: closed - Opened by nullEuro 10 months ago - 4 comments

#119 - Copy morphTargets when copying NodePartPlus

Pull Request - State: closed - Opened by nullEuro 10 months ago - 1 comment

#118 - the android module is disabled and app can not run success

Issue - State: open - Opened by mazwu110 11 months ago - 1 comment

#117 - The glb file stream is never released

Pull Request - State: closed - Opened by dar-dev 11 months ago

#116 - Android error on reading gltf files when minify is enabled

Issue - State: closed - Opened by SakiiCode about 1 year ago - 5 comments

#115 - Fix math typo in the outline shader

Pull Request - State: closed - Opened by Hangman about 1 year ago - 1 comment

#114 - Incorrect handling of iridescenceThickness sampler in PBR shader

Pull Request - State: closed - Opened by dar-dev about 1 year ago - 1 comment

#113 - Specular color texture is never passed to the PBR shader

Issue - State: open - Opened by dar-dev over 1 year ago - 2 comments

#112 - Allow separate radiance map creation

Pull Request - State: closed - Opened by dar-dev over 1 year ago - 7 comments

#110 - IBL: ability to create different sized maps for Skybox and radiance

Issue - State: closed - Opened by dar-dev over 1 year ago - 1 comment

#109 - Native memory leak: pixmaps are never released

Issue - State: closed - Opened by dar-dev over 1 year ago - 4 comments

#106 - Possible GL mem leak: always release CSM resources when disposing SceneManager

Pull Request - State: closed - Opened by dar-dev over 1 year ago - 1 comment

#105 - Ability to use custom depth ModelBatch into SceneManager class

Pull Request - State: closed - Opened by dar-dev over 1 year ago

#103 - The GlbExporter is missing.

Issue - State: closed - Opened by bitdream over 1 year ago - 5 comments
Labels: bug

#102 - Cascade Shadow Map shows shadow "clamping" when enabled

Issue - State: closed - Opened by MikOfClassX over 1 year ago - 1 comment

#100 - Add back Android demo module #64

Pull Request - State: open - Opened by pxlmesh over 1 year ago - 1 comment

#99 - Pixmaps: novel about unpredictable disposing

Issue - State: open - Opened by imcasper over 1 year ago

#98 - glTF loading consolidation

Pull Request - State: open - Opened by dar-dev over 1 year ago - 1 comment

#97 - Ability to pass a custom RenderableSorter to TransmissionSource batch

Pull Request - State: closed - Opened by dar-dev over 1 year ago

#95 - Add support for hiding mesh parts

Issue - State: closed - Opened by TomerconDevelopers almost 2 years ago - 1 comment

#94 - MeshLoader. Add model file name to message [suggestion]

Issue - State: open - Opened by imcasper almost 2 years ago - 1 comment

#93 - updated code style and simplified code

Pull Request - State: closed - Opened by donotfuckme almost 2 years ago - 1 comment

#92 - Add teaVM module

Pull Request - State: closed - Opened by xpenatan almost 2 years ago - 1 comment

#91 - [Feature Request] Add Spherical Harmonics to PBR light shader

Issue - State: open - Opened by fgnm almost 2 years ago - 2 comments

#90 - How to render a transparent object which receive shadows?

Issue - State: closed - Opened by fgnm almost 2 years ago - 1 comment

#89 - Loading cubemap from image display only blackcolor

Issue - State: closed - Opened by ronjunevaldoz almost 2 years ago - 1 comment

#88 - [GLTFExample] Fixed resouces file paths

Pull Request - State: closed - Opened by wolfgang-ch almost 2 years ago - 1 comment

#87 - Thread-safety : get rid of static fields

Pull Request - State: open - Opened by MikOfClassX almost 2 years ago - 2 comments

#86 - Possible 'ArrayIndexOutOfBoundsException' with WeightVector()

Issue - State: closed - Opened by BitsAtPlayDev almost 2 years ago - 2 comments

#85 - Finding the intersection of scenes

Issue - State: closed - Opened by RazuvaevDD almost 2 years ago - 1 comment

#84 - make the core library thread safe (for multiple GL contexts)

Pull Request - State: open - Opened by mgsx-dev about 2 years ago

#83 - GLTFLoaderBase shouldn't be disposable

Issue - State: open - Opened by mgsx-dev about 2 years ago - 1 comment

#82 - Snapshot sometimes is failing

Issue - State: closed - Opened by ronjunevaldoz about 2 years ago - 1 comment

#81 - Error during load model what's texture name contains space

Issue - State: closed - Opened by Dgzt about 2 years ago - 2 comments

#80 - Feature request: support scene filtering

Issue - State: closed - Opened by ronjunevaldoz about 2 years ago - 1 comment

#79 - mod: support for USHORT UBYTE bone weights (used from Unreal exporter)

Pull Request - State: closed - Opened by MikOfClassX about 2 years ago

#78 - mod: support for UBYTE USHORT bone weights (used from Unreal export)

Pull Request - State: closed - Opened by MikOfClassX about 2 years ago - 1 comment

#77 - add support loading gltf files in non GL thread

Pull Request - State: closed - Opened by Alzwei about 2 years ago - 2 comments

#76 - Capturing scene displays only the skybox via FBO

Issue - State: closed - Opened by ronjunevaldoz about 2 years ago - 1 comment

#75 - Adding new GLTF extensions

Issue - State: closed - Opened by MikOfClassX about 2 years ago - 3 comments

#74 - Ability to access/modify lights

Issue - State: closed - Opened by MikOfClassX about 2 years ago - 1 comment

#73 - Improve extensibility of the scene, refactor, fixes

Pull Request - State: closed - Opened by kamil-sita about 2 years ago - 2 comments

#72 - compatibility with libgdx 1.10.0

Issue - State: closed - Opened by MikOfClassX over 2 years ago - 1 comment

#71 - Fix DirectionalShadowLight color.

Pull Request - State: closed - Opened by d-mokliakov over 2 years ago - 2 comments

#70 - Artifacts

Issue - State: closed - Opened by SergeyPentsov over 2 years ago - 6 comments

#69 - textureLod is not guaranteed to be supported in GLES3

Issue - State: closed - Opened by fgnm over 2 years ago - 5 comments

#68 - GWT crashes if a line is created without normals

Issue - State: closed - Opened by yuripourre over 2 years ago - 1 comment

#67 - Improved color space conversion options (sRGB/Gamma correction)

Pull Request - State: closed - Opened by mgsx-dev over 2 years ago - 2 comments

#66 - Allows custom shaders for SceneSkybox

Pull Request - State: closed - Opened by yuripourre over 2 years ago

#65 - fix shadows and multiple directional lights

Pull Request - State: closed - Opened by mgsx-dev over 2 years ago
Labels: bug

#64 - Add back Android demo module

Issue - State: open - Opened by mgsx-dev almost 3 years ago - 1 comment
Labels: bug, help wanted, demo

#63 - Better morph target support

Issue - State: open - Opened by mgsx-dev almost 3 years ago
Labels: bug

#62 - Procedural models generation causes crashes on Android.

Issue - State: closed - Opened by d-mokliakov almost 3 years ago - 3 comments
Labels: bug

#61 - How to check 3d clicks?

Issue - State: closed - Opened by resatkrlc almost 3 years ago - 2 comments

#60 - Dynamic Environment / IBL possible?

Issue - State: closed - Opened by cosmicdan almost 3 years ago - 1 comment
Labels: question

#59 - Multiple texture transforms not possible for the same UV layer

Issue - State: open - Opened by mgsx-dev almost 3 years ago - 1 comment
Labels: bug

#58 - add mesh mirroring support

Issue - State: open - Opened by mgsx-dev about 3 years ago
Labels: enhancement

#57 - Always use FACE_NAMES_NEG_POS naming "convention" for textures because IBL Composer does

Pull Request - State: closed - Opened by Hangman about 3 years ago - 1 comment

#56 - Ready built .jar in download/releases

Issue - State: closed - Opened by anonimo82 about 3 years ago - 1 comment

#55 - Load pixmap from bytes in WebGL

Issue - State: closed - Opened by yuripourre about 3 years ago - 2 comments

#54 - Frustum culling renderables

Issue - State: closed - Opened by krojew about 3 years ago - 3 comments

#53 - What would be the best way to handle huge meshes?

Issue - State: closed - Opened by yuripourre about 3 years ago - 2 comments

#52 - Shared managed textures (AssetManager)

Issue - State: closed - Opened by Hangman over 3 years ago - 1 comment

#52 - Shared managed textures (AssetManager)

Issue - State: closed - Opened by Hangman over 3 years ago - 1 comment

#51 - Documentation or Example on Rendering Procedural Mesh

Issue - State: closed - Opened by sesteel over 3 years ago - 6 comments
Labels: question

#50 - Error loading vertex-attribute-colors of all Blender-exported GLTF models

Issue - State: closed - Opened by PrimevalAngel over 3 years ago - 3 comments
Labels: bug

#49 - Crash when use AndroidStudio open and run

Issue - State: closed - Opened by peerless2012 over 3 years ago - 1 comment

#48 - What should i do when I use OrthographicCamera to show 3D gltf model ?

Issue - State: closed - Opened by peerless2012 over 3 years ago - 3 comments

#47 - Why texture incomplete when camera move faraway ?

Issue - State: closed - Opened by Just-D over 3 years ago - 4 comments
Labels: question

#46 - high index detected

Issue - State: closed - Opened by peerless2012 over 3 years ago - 2 comments
Labels: question

#45 - new incoming type `float`, old was `int` , in result was rough jumpin…

Pull Request - State: closed - Opened by healingdrawing over 3 years ago - 1 comment

#44 - Faster BinaryDataFileResolver

Issue - State: closed - Opened by MovementSpeed over 3 years ago - 1 comment

#43 - Incomplete rendered object with rigged model

Issue - State: closed - Opened by Dgzt over 3 years ago - 7 comments

#42 - GLSL error in cubemap-make.fs.glsl : atan2() should be atan()

Issue - State: closed - Opened by tommyettinger over 3 years ago - 1 comment

#41 - [IBL Composer] Swing open file dialog hidden

Issue - State: closed - Opened by Hangman over 3 years ago

#40 - [IBL Composer] crash when opening unsupported hdri files

Issue - State: closed - Opened by Hangman over 3 years ago

#39 - Fix node transform mul order on scene lighs

Pull Request - State: closed - Opened by m8vago over 3 years ago - 1 comment

#38 - Render only visible

Issue - State: closed - Opened by Alzwei over 3 years ago - 1 comment
Labels: question

#37 - How can I have AnimationController play the loaded animation ?

Issue - State: closed - Opened by odys-z over 3 years ago - 7 comments
Labels: question

#36 - Better filenames for exported textures

Issue - State: closed - Opened by mgsx-dev over 3 years ago
Labels: enhancement

#35 - Exported GTLF file from Blender doesn't show up

Issue - State: closed - Opened by edgarssilva over 3 years ago - 1 comment
Labels: question