Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / mgsx-dev/gdx-gltf issues and pull requests
#133 - Sky Box images need to be the same resolution
Issue -
State: open - Opened by Zwark 23 days ago
#132 - Fix loading GLTF with unknwon json field
Pull Request -
State: open - Opened by xpenatan 28 days ago
#131 - Fix loading glb when image use URI
Pull Request -
State: open - Opened by xpenatan 28 days ago
#130 - Skybox fragment shader error in 2.2.1 on Android
Issue -
State: open - Opened by yahel-ck about 1 month ago
#129 - SkyBox exception
Issue -
State: closed - Opened by MonstrousSoftware 5 months ago
- 1 comment
#128 - Fix CSM shader binding
Pull Request -
State: closed - Opened by mgsx-dev 5 months ago
- 4 comments
#127 - handling of CSM uniforms made compatible with WebGL
Pull Request -
State: closed - Opened by MonstrousSoftware 5 months ago
- 7 comments
#126 - Fix Cascaded Shadow Maps on WebGL
Issue -
State: closed - Opened by MonstrousSoftware 5 months ago
- 2 comments
#125 - Better filenames for exported textures #36
Pull Request -
State: closed - Opened by antzGames 7 months ago
- 1 comment
#124 - GLTF extensions: KHR_mesh_quantization
Issue -
State: open - Opened by antzGames 8 months ago
#123 - Node morph targets may be null
Pull Request -
State: closed - Opened by dar-dev 8 months ago
#122 - RFE: Implement support for C_UINT, unsigned integer indices
Issue -
State: open - Opened by MikOfClassX 8 months ago
#121 - Model transparent sorting
Issue -
State: closed - Opened by MikOfClassX 9 months ago
- 1 comment
#120 - Add support for sparse accessors
Pull Request -
State: closed - Opened by nullEuro 10 months ago
- 4 comments
#119 - Copy morphTargets when copying NodePartPlus
Pull Request -
State: closed - Opened by nullEuro 10 months ago
- 1 comment
#118 - the android module is disabled and app can not run success
Issue -
State: open - Opened by mazwu110 11 months ago
- 1 comment
#117 - The glb file stream is never released
Pull Request -
State: closed - Opened by dar-dev 11 months ago
#116 - Android error on reading gltf files when minify is enabled
Issue -
State: closed - Opened by SakiiCode about 1 year ago
- 5 comments
#115 - Fix math typo in the outline shader
Pull Request -
State: closed - Opened by Hangman about 1 year ago
- 1 comment
#114 - Incorrect handling of iridescenceThickness sampler in PBR shader
Pull Request -
State: closed - Opened by dar-dev about 1 year ago
- 1 comment
#113 - Specular color texture is never passed to the PBR shader
Issue -
State: open - Opened by dar-dev over 1 year ago
- 2 comments
#112 - Allow separate radiance map creation
Pull Request -
State: closed - Opened by dar-dev over 1 year ago
- 7 comments
#111 - GL memory leak in IBLComposer: radiance fbo and default BRDF texture are never released
Pull Request -
State: closed - Opened by dar-dev over 1 year ago
#110 - IBL: ability to create different sized maps for Skybox and radiance
Issue -
State: closed - Opened by dar-dev over 1 year ago
- 1 comment
#109 - Native memory leak: pixmaps are never released
Issue -
State: closed - Opened by dar-dev over 1 year ago
- 4 comments
#108 - Cannot use pattern matching in instanceof due to "sourceCompatibility = 1.8" in gradle build
Issue -
State: closed - Opened by dar-dev over 1 year ago
- 1 comment
#107 - Systematic OpenGL error when using unlit material in combination with CSM
Issue -
State: closed - Opened by dar-dev over 1 year ago
#106 - Possible GL mem leak: always release CSM resources when disposing SceneManager
Pull Request -
State: closed - Opened by dar-dev over 1 year ago
- 1 comment
#105 - Ability to use custom depth ModelBatch into SceneManager class
Pull Request -
State: closed - Opened by dar-dev over 1 year ago
#104 - Ability to use custom DirectionalShadowLight into CascadeShadowMap
Issue -
State: closed - Opened by dar-dev over 1 year ago
#103 - The GlbExporter is missing.
Issue -
State: closed - Opened by bitdream over 1 year ago
- 5 comments
Labels: bug
#102 - Cascade Shadow Map shows shadow "clamping" when enabled
Issue -
State: closed - Opened by MikOfClassX over 1 year ago
- 1 comment
#101 - Model loading error: "Cannot read field "size" because "group" is null"
Issue -
State: open - Opened by dar-dev over 1 year ago
#100 - Add back Android demo module #64
Pull Request -
State: open - Opened by pxlmesh over 1 year ago
- 1 comment
#99 - Pixmaps: novel about unpredictable disposing
Issue -
State: open - Opened by imcasper over 1 year ago
#98 - glTF loading consolidation
Pull Request -
State: open - Opened by dar-dev over 1 year ago
- 1 comment
#97 - Ability to pass a custom RenderableSorter to TransmissionSource batch
Pull Request -
State: closed - Opened by dar-dev over 1 year ago
#96 - Ability to pass a custom RenderableSorter to TransmissionSource batch
Issue -
State: closed - Opened by MikOfClassX over 1 year ago
#95 - Add support for hiding mesh parts
Issue -
State: closed - Opened by TomerconDevelopers almost 2 years ago
- 1 comment
#94 - MeshLoader. Add model file name to message [suggestion]
Issue -
State: open - Opened by imcasper almost 2 years ago
- 1 comment
#93 - updated code style and simplified code
Pull Request -
State: closed - Opened by donotfuckme almost 2 years ago
- 1 comment
#92 - Add teaVM module
Pull Request -
State: closed - Opened by xpenatan almost 2 years ago
- 1 comment
#91 - [Feature Request] Add Spherical Harmonics to PBR light shader
Issue -
State: open - Opened by fgnm almost 2 years ago
- 2 comments
#90 - How to render a transparent object which receive shadows?
Issue -
State: closed - Opened by fgnm almost 2 years ago
- 1 comment
#89 - Loading cubemap from image display only blackcolor
Issue -
State: closed - Opened by ronjunevaldoz almost 2 years ago
- 1 comment
#88 - [GLTFExample] Fixed resouces file paths
Pull Request -
State: closed - Opened by wolfgang-ch almost 2 years ago
- 1 comment
#87 - Thread-safety : get rid of static fields
Pull Request -
State: open - Opened by MikOfClassX almost 2 years ago
- 2 comments
#86 - Possible 'ArrayIndexOutOfBoundsException' with WeightVector()
Issue -
State: closed - Opened by BitsAtPlayDev almost 2 years ago
- 2 comments
#85 - Finding the intersection of scenes
Issue -
State: closed - Opened by RazuvaevDD almost 2 years ago
- 1 comment
#84 - make the core library thread safe (for multiple GL contexts)
Pull Request -
State: open - Opened by mgsx-dev about 2 years ago
#83 - GLTFLoaderBase shouldn't be disposable
Issue -
State: open - Opened by mgsx-dev about 2 years ago
- 1 comment
#82 - Snapshot sometimes is failing
Issue -
State: closed - Opened by ronjunevaldoz about 2 years ago
- 1 comment
#81 - Error during load model what's texture name contains space
Issue -
State: closed - Opened by Dgzt about 2 years ago
- 2 comments
#80 - Feature request: support scene filtering
Issue -
State: closed - Opened by ronjunevaldoz about 2 years ago
- 1 comment
#79 - mod: support for USHORT UBYTE bone weights (used from Unreal exporter)
Pull Request -
State: closed - Opened by MikOfClassX about 2 years ago
#78 - mod: support for UBYTE USHORT bone weights (used from Unreal export)
Pull Request -
State: closed - Opened by MikOfClassX about 2 years ago
- 1 comment
#77 - add support loading gltf files in non GL thread
Pull Request -
State: closed - Opened by Alzwei about 2 years ago
- 2 comments
#76 - Capturing scene displays only the skybox via FBO
Issue -
State: closed - Opened by ronjunevaldoz about 2 years ago
- 1 comment
#75 - Adding new GLTF extensions
Issue -
State: closed - Opened by MikOfClassX about 2 years ago
- 3 comments
#74 - Ability to access/modify lights
Issue -
State: closed - Opened by MikOfClassX about 2 years ago
- 1 comment
#73 - Improve extensibility of the scene, refactor, fixes
Pull Request -
State: closed - Opened by kamil-sita about 2 years ago
- 2 comments
#72 - compatibility with libgdx 1.10.0
Issue -
State: closed - Opened by MikOfClassX about 2 years ago
- 1 comment
#71 - Fix DirectionalShadowLight color.
Pull Request -
State: closed - Opened by d-mokliakov over 2 years ago
- 2 comments
#70 - Artifacts
Issue -
State: closed - Opened by SergeyPentsov over 2 years ago
- 6 comments
#69 - textureLod is not guaranteed to be supported in GLES3
Issue -
State: closed - Opened by fgnm over 2 years ago
- 5 comments
#68 - GWT crashes if a line is created without normals
Issue -
State: closed - Opened by yuripourre over 2 years ago
- 1 comment
#67 - Improved color space conversion options (sRGB/Gamma correction)
Pull Request -
State: closed - Opened by mgsx-dev over 2 years ago
- 2 comments
#66 - Allows custom shaders for SceneSkybox
Pull Request -
State: closed - Opened by yuripourre over 2 years ago
#65 - fix shadows and multiple directional lights
Pull Request -
State: closed - Opened by mgsx-dev over 2 years ago
Labels: bug
#64 - Add back Android demo module
Issue -
State: open - Opened by mgsx-dev almost 3 years ago
- 1 comment
Labels: bug, help wanted, demo
#63 - Better morph target support
Issue -
State: open - Opened by mgsx-dev almost 3 years ago
Labels: bug
#62 - Procedural models generation causes crashes on Android.
Issue -
State: closed - Opened by d-mokliakov almost 3 years ago
- 3 comments
Labels: bug
#61 - How to check 3d clicks?
Issue -
State: closed - Opened by resatkrlc almost 3 years ago
- 2 comments
#60 - Dynamic Environment / IBL possible?
Issue -
State: closed - Opened by cosmicdan almost 3 years ago
- 1 comment
Labels: question
#59 - Multiple texture transforms not possible for the same UV layer
Issue -
State: open - Opened by mgsx-dev almost 3 years ago
- 1 comment
Labels: bug
#58 - add mesh mirroring support
Issue -
State: open - Opened by mgsx-dev about 3 years ago
Labels: enhancement
#57 - Always use FACE_NAMES_NEG_POS naming "convention" for textures because IBL Composer does
Pull Request -
State: closed - Opened by Hangman about 3 years ago
- 1 comment
#56 - Ready built .jar in download/releases
Issue -
State: closed - Opened by anonimo82 about 3 years ago
- 1 comment
#55 - Load pixmap from bytes in WebGL
Issue -
State: closed - Opened by yuripourre about 3 years ago
- 2 comments
#54 - Frustum culling renderables
Issue -
State: closed - Opened by krojew about 3 years ago
- 3 comments
#53 - What would be the best way to handle huge meshes?
Issue -
State: closed - Opened by yuripourre about 3 years ago
- 2 comments
#52 - Shared managed textures (AssetManager)
Issue -
State: closed - Opened by Hangman over 3 years ago
- 1 comment
#52 - Shared managed textures (AssetManager)
Issue -
State: closed - Opened by Hangman over 3 years ago
- 1 comment
#51 - Documentation or Example on Rendering Procedural Mesh
Issue -
State: closed - Opened by sesteel over 3 years ago
- 6 comments
Labels: question
#50 - Error loading vertex-attribute-colors of all Blender-exported GLTF models
Issue -
State: closed - Opened by PrimevalAngel over 3 years ago
- 3 comments
Labels: bug
#49 - Crash when use AndroidStudio open and run
Issue -
State: closed - Opened by peerless2012 over 3 years ago
- 1 comment
#48 - What should i do when I use OrthographicCamera to show 3D gltf model ?
Issue -
State: closed - Opened by peerless2012 over 3 years ago
- 3 comments
#47 - Why texture incomplete when camera move faraway ?
Issue -
State: closed - Opened by Just-D over 3 years ago
- 4 comments
Labels: question
#46 - high index detected
Issue -
State: closed - Opened by peerless2012 over 3 years ago
- 2 comments
Labels: question
#45 - new incoming type `float`, old was `int` , in result was rough jumpin…
Pull Request -
State: closed - Opened by healingdrawing over 3 years ago
- 1 comment
#44 - Faster BinaryDataFileResolver
Issue -
State: closed - Opened by MovementSpeed over 3 years ago
- 1 comment
#43 - Incomplete rendered object with rigged model
Issue -
State: closed - Opened by Dgzt over 3 years ago
- 7 comments
#42 - GLSL error in cubemap-make.fs.glsl : atan2() should be atan()
Issue -
State: closed - Opened by tommyettinger over 3 years ago
- 1 comment
#41 - [IBL Composer] Swing open file dialog hidden
Issue -
State: closed - Opened by Hangman over 3 years ago
#40 - [IBL Composer] crash when opening unsupported hdri files
Issue -
State: closed - Opened by Hangman over 3 years ago
#39 - Fix node transform mul order on scene lighs
Pull Request -
State: closed - Opened by m8vago over 3 years ago
- 1 comment
#38 - Render only visible
Issue -
State: closed - Opened by Alzwei over 3 years ago
- 1 comment
Labels: question
#37 - How can I have AnimationController play the loaded animation ?
Issue -
State: closed - Opened by odys-z over 3 years ago
- 7 comments
Labels: question
#36 - Better filenames for exported textures
Issue -
State: closed - Opened by mgsx-dev over 3 years ago
Labels: enhancement
#35 - Exported GTLF file from Blender doesn't show up
Issue -
State: closed - Opened by edgarssilva over 3 years ago
- 1 comment
Labels: question