Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / mgerhardy/caveexpress issues and pull requests
#114 - CAVEEXPRESS: floating dino
Issue -
State: open - Opened by mgerhardy almost 4 years ago
#113 - CI: added windows pipeline
Pull Request -
State: open - Opened by mgerhardy almost 4 years ago
#112 - CAVEEXPRESS: package not pulled into target after box2d 2.4.1 update
Issue -
State: open - Opened by mgerhardy almost 4 years ago
#111 - CI: added github actions
Pull Request -
State: closed - Opened by mgerhardy almost 4 years ago
#110 - Add support for box2d 2.4+
Issue -
State: closed - Opened by akien-mga over 4 years ago
- 3 comments
Labels: caveexpress
#109 - text boxes in grey appear
Issue -
State: open - Opened by rmpbklyn over 5 years ago
- 1 comment
Labels: bug
#108 - fullscreen without asking
Issue -
State: open - Opened by rmpbklyn over 5 years ago
- 1 comment
Labels: enhancement
#107 - Windows 10 (64 bit)/CavePacker: level-reset unable
Issue -
State: open - Opened by Drachenbauer over 5 years ago
Labels: bug, cavepacker
#106 - By default, the mouse speed is too slow
Issue -
State: open - Opened by goupildb almost 7 years ago
- 5 comments
Labels: bug
#105 - The windowed display does not work
Issue -
State: open - Opened by goupildb almost 7 years ago
- 3 comments
Labels: bug
#104 - On Linux, Cmake stop with "No package 'gtest' found"
Issue -
State: closed - Opened by goupildb about 7 years ago
- 15 comments
Labels: bug
#103 - Appstream metadata uses legacy format
Issue -
State: closed - Opened by apoleon about 7 years ago
- 2 comments
#102 - copy/paste doesn't work for QT?
Issue -
State: closed - Opened by Begasus about 7 years ago
#101 - Initial Haiku support. Builds, runs just fine.
Pull Request -
State: closed - Opened by extrowerk almost 8 years ago
- 3 comments
#100 - caveexpress: Map second ice 04 never spawns any package
Issue -
State: closed - Opened by apoleon about 8 years ago
- 1 comment
Labels: bug
#99 - LINUX: Desktop file improvements
Issue -
State: open - Opened by akien-mga over 8 years ago
- 7 comments
#98 - COMMON: Macro for a shared PKGDATADIR + project suffix
Issue -
State: closed - Opened by akien-mga over 8 years ago
- 1 comment
#97 - Some more packaging-related fixes
Pull Request -
State: closed - Opened by akien-mga over 8 years ago
- 1 comment
#96 - CMAKE: Underlinking issues [-Wl,--as-needed]
Issue -
State: closed - Opened by akien-mga over 8 years ago
- 4 comments
#95 - CMAKE: Fix potential sorting of empty list
Pull Request -
State: closed - Opened by akien-mga over 8 years ago
#94 - CMAKE: Force evaluation of HEADERONLY parameter
Pull Request -
State: closed - Opened by akien-mga over 8 years ago
#93 - MANPAGES: Crop lines at 80 chars + misc fixes
Pull Request -
State: closed - Opened by akien-mga over 8 years ago
#92 - IOS: app is missing icons
Issue -
State: open - Opened by mgerhardy almost 9 years ago
#91 - IOS: twitter and homepage links aren't working
Issue -
State: open - Opened by mgerhardy almost 9 years ago
- 1 comment
#90 - UI: touch input slider handling is broken
Issue -
State: open - Opened by mgerhardy almost 9 years ago
#89 - IOS/CavePacker: scrolling on the map doesn't work
Issue -
State: open - Opened by mgerhardy almost 9 years ago
#88 - IOS: scrolling forward in campaign selector will activate the campaign each time
Issue -
State: open - Opened by mgerhardy almost 9 years ago
#87 - CAVEPACKER: disable skip in multiplayer mode
Issue -
State: closed - Opened by mgerhardy almost 9 years ago
#86 - UI: textfield focus not lost on finger press to other ui widget
Issue -
State: closed - Opened by mgerhardy almost 9 years ago
#85 - CMAKE: texture merge happens in configure step - should happen after the textures are exported by TexturePacker
Issue -
State: open - Opened by mgerhardy almost 9 years ago
- 4 comments
#84 - SDL2: ios cmake issue
Issue -
State: closed - Opened by mgerhardy almost 9 years ago
#83 - SDL2 IOS issues
Issue -
State: closed - Opened by mgerhardy almost 9 years ago
- 1 comment
#82 - CMAKE: IOS error for sdl2
Issue -
State: closed - Opened by mgerhardy almost 9 years ago
#81 - CAVEPACKER: play map later feature
Issue -
State: closed - Opened by mgerhardy almost 9 years ago
- 1 comment
Labels: enhancement
#80 - UI: sometimes the controller movement is broken
Issue -
State: open - Opened by mgerhardy about 9 years ago
#79 - UI: redo the layout of the settings window
Issue -
State: closed - Opened by mgerhardy about 9 years ago
- 1 comment
#78 - CAVEPACKER: gamecontroller movement should only move one field per axis movement
Issue -
State: closed - Opened by mgerhardy about 9 years ago
#77 - CAVEPACKER: add sound effect for doing a step and doing a step while moving a package
Issue -
State: closed - Opened by mgerhardy about 9 years ago
- 3 comments
#76 - SOUND: add options to control the volume of sounds and music
Issue -
State: closed - Opened by mgerhardy about 9 years ago
- 1 comment
#75 - UI: Ok should have the focus in the quit window
Issue -
State: closed - Opened by mgerhardy about 9 years ago
#74 - UI: focus handling is broken if you dynamically hide/unhide a node
Issue -
State: closed - Opened by mgerhardy about 9 years ago
#73 - CAVEEXPRESS: improvements
Issue -
State: open - Opened by mgerhardy about 9 years ago
- 1 comment
Labels: enhancement
#72 - MANPAGES: a lot of information are missing here
Issue -
State: closed - Opened by mgerhardy about 9 years ago
- 2 comments
#71 - UI: Quit dialog usability
Issue -
State: closed - Opened by MagaTailor about 9 years ago
- 3 comments
Labels: enhancement
#70 - UI: endless loop if you quit the game in the mode selection window (first start)
Issue -
State: closed - Opened by mgerhardy about 9 years ago
#69 - GENERAL: memory leaks
Issue -
State: open - Opened by mgerhardy about 9 years ago
- 2 comments
Labels: bug
#68 - CAVEEXPRESS:map points are not correctly aligned
Issue -
State: closed - Opened by mgerhardy about 9 years ago
#67 - BUILD: looks like the bundled SDL.h is always used even if a system wide is found
Issue -
State: open - Opened by mgerhardy about 9 years ago
- 2 comments
#66 - LINUX: BINDIR, DATADIR and PKGDATADIR support missing
Issue -
State: open - Opened by mgerhardy about 9 years ago
- 1 comment
Labels: enhancement
#65 - LINUX: desktop files are invalid
Issue -
State: closed - Opened by mgerhardy about 9 years ago
#64 - CMAKE: check box2d version - at least version 2.3.0 is needed
Issue -
State: closed - Opened by mgerhardy about 9 years ago
- 1 comment
#63 - CMAKE: check for c++11 support
Issue -
State: closed - Opened by mgerhardy about 9 years ago
- 1 comment
Labels: enhancement
#62 - CMAKE: build issue
Issue -
State: closed - Opened by mgerhardy about 9 years ago
- 2 comments
Labels: bug
#61 - GFX: opengl renderer can't handle 8-bit/color RGBA
Issue -
State: closed - Opened by mgerhardy about 9 years ago
- 2 comments
Labels: bug
#60 - GFX: sdl opengles2 renderer is broken
Issue -
State: closed - Opened by mgerhardy about 9 years ago
- 4 comments
Labels: bug
#59 - CAVEEXPRESS: msvc damage detection is way too high.
Issue -
State: closed - Opened by mgerhardy about 9 years ago
- 2 comments
Labels: bug
#58 - CAVEPACKER: Multiplayer waiting dialog/player list rendering is broken
Issue -
State: open - Opened by mgerhardy about 9 years ago
- 5 comments
Labels: bug
#57 - ANDROID/CAVEPACKER: sprite polygons are not parsed properly (LUA)
Issue -
State: closed - Opened by mgerhardy about 9 years ago
- 2 comments
Labels: bug
#56 - ANDROID: debug build is failing due to wrong apk name for signing
Issue -
State: closed - Opened by mgerhardy about 9 years ago
Labels: bug
#55 - CAVEPACKER: assert while pinching
Issue -
State: closed - Opened by mgerhardy about 9 years ago
- 1 comment
#54 - CircleCI integration
Issue -
State: closed - Opened by mgerhardy over 9 years ago
#53 - LIBS: clock_gettime used unconditionally on linux for sdl2
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 3 comments
Labels: bug
#52 - WINDOWS: underscore in in-game-console doesn't work
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 3 comments
Labels: bug
#51 - WINDOWS: opens a console that has the focus
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 1 comment
Labels: bug
#50 - CAVEEXPRESS: dying npcs don't trigger Map::removeNpc
Issue -
State: closed - Opened by mgerhardy over 9 years ago
Labels: bug
#50 - CAVEEXPRESS: dying npcs don't trigger Map::removeNpc
Issue -
State: closed - Opened by mgerhardy over 9 years ago
Labels: bug
#49 - CAVEEXPRESS: newly spawned friendly npcs don't detect if a player is already standing on their platform
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 2 comments
Labels: bug
#49 - CAVEEXPRESS: newly spawned friendly npcs don't detect if a player is already standing on their platform
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 2 comments
Labels: bug
#48 - CAVEEXPRESS: if all npcs died, the level is not failed
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 1 comment
Labels: bug
#47 - CAVEEXPRESS: new intro maps for water
Issue -
State: open - Opened by mgerhardy over 9 years ago
- 1 comment
Labels: enhancement
#47 - CAVEEXPRESS: new intro maps for water
Issue -
State: open - Opened by mgerhardy over 9 years ago
- 1 comment
Labels: enhancement
#46 - CAVEEXPRESS: cave windows are not renderer in the map editor
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 2 comments
Labels: bug
#45 - GFX: entity and sprite selectors don't render the items with SDLFrontend - GLFrontend works though
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 2 comments
Labels: bug
#44 - CAVEPACKER: add editor support
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 3 comments
#43 - CAVEPACKER: solutions
Issue -
State: closed - Opened by mgerhardy over 9 years ago
Labels: bug, enhancement
#42 - CAVEPACKER: crash in test (ASan)
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 1 comment
Labels: bug
#41 - CAVEPACKER: segfault after restoring the game on android
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 1 comment
Labels: bug
#40 - fix NONETWORK and NETWORKING mixup
Issue -
State: closed - Opened by mgerhardy over 9 years ago
Labels: bug
#39 - CAVEEXPRESS: map editor zooming via mousewheel doesn't work
Issue -
State: closed - Opened by mgerhardy over 9 years ago
Labels: bug
#38 - CAVEEXPRESS: detection of platforms for carrying npcs doesn't work reliable
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 3 comments
Labels: bug
#37 - COMMON: AddressSanitizer: heap-use-after-free in Network.cpp:406
Issue -
State: closed - Opened by mgerhardy over 9 years ago
#36 - CAVEEXPRESS: first intro map has wrong name shown.
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 1 comment
Labels: bug
#35 - Strange mouse input/movement.
Issue -
State: closed - Opened by ghost over 9 years ago
#34 - CAVEPACKER: AddressSanitizer heap-buffer-overflow in BoardState
Issue -
State: closed - Opened by ghost over 9 years ago
- 2 comments
Labels: bug
#33 - CAVEPACKER: scrolling and zooming with the finger isn't working anymore
Issue -
State: open - Opened by mgerhardy over 9 years ago
- 1 comment
Labels: bug
#32 - GFX: Render error of the player in front of caves
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 2 comments
Labels: bug
#31 - UI: finger sweep for UINodeSelector
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 2 comments
Labels: enhancement
#30 - UI: cursor left/right in UINodeSelector should switch page if the right/left side is reached
Issue -
State: closed - Opened by mgerhardy over 9 years ago
Labels: enhancement
#29 - UI: allow to use cursor down in UINodeSelector (e.g. map selector)
Issue -
State: closed - Opened by mgerhardy over 9 years ago
Labels: enhancement
#28 - CAVEPACKER: reduce initial autosolve speed
Issue -
State: closed - Opened by mgerhardy over 9 years ago
Labels: enhancement
#27 - Lua crash at startup (x86 & arm, release & debug)
Issue -
State: closed - Opened by MagaTailor over 9 years ago
- 2 comments
Labels: bug
#26 - Game doesn't start @16bpp
Issue -
State: closed - Opened by MagaTailor over 9 years ago
- 11 comments
Labels: bug
#25 - OSX: open url isn't working. Window is not minimized
Issue -
State: closed - Opened by mgerhardy over 9 years ago
Labels: bug
#24 - CAVEPACKER: Deadlock detection
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 4 comments
Labels: enhancement
#23 - CAVEPACKER: Improve movement
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 2 comments
Labels: enhancement
#22 - CAVEPACKER: google play feedback
Issue -
State: closed - Opened by mgerhardy over 9 years ago
Labels: enhancement
#21 - Resuming maps doesn't work
Issue -
State: closed - Opened by MagaTailor over 9 years ago
- 4 comments
Labels: bug
#20 - Gameplay physics regression
Issue -
State: closed - Opened by MagaTailor over 9 years ago
- 7 comments
Labels: bug
#19 - Odroid C1 build problems (armv7, OPENGL ES)
Issue -
State: closed - Opened by MagaTailor over 9 years ago
- 17 comments
Labels: bug
#18 - LUA issues in debug builds that are not in release builds
Issue -
State: closed - Opened by mgerhardy over 9 years ago
- 12 comments
Labels: bug