Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / meyfa/cobolcraft issues and pull requests

#67 - fix: Check for air before placing blocks

Pull Request - State: closed - Opened by meyfa 10 months ago

#66 - feat: Implement chat

Pull Request - State: closed - Opened by meyfa 10 months ago

#65 - feat: Send arm swing animation to other players

Pull Request - State: closed - Opened by meyfa 10 months ago

#64 - fix: Implement teleport confirmation

Pull Request - State: closed - Opened by meyfa 10 months ago

#63 - feat: Support all the blocks

Pull Request - State: closed - Opened by meyfa 10 months ago

#62 - feat: Load block state IDs from blocks.json

Pull Request - State: closed - Opened by meyfa 10 months ago

#61 - chore: Fix copybooks not added to test target

Pull Request - State: closed - Opened by meyfa 10 months ago

#60 - chore: Enable Docker to cache the data extraction layer

Pull Request - State: closed - Opened by meyfa 10 months ago

#59 - refactor: Use a copybook for REGISTRIES data structure

Pull Request - State: closed - Opened by meyfa 10 months ago

#58 - feat: Extract registries data from server.jar

Pull Request - State: closed - Opened by meyfa 10 months ago

#57 - fix: Use literal hex string instead of CHAR function

Pull Request - State: closed - Opened by meyfa 10 months ago

#56 - feat: Show items held by other players in their main hand

Pull Request - State: closed - Opened by meyfa 10 months ago

#55 - feat: Update the world age and time of day

Pull Request - State: closed - Opened by meyfa 10 months ago

#54 - feat: Spawn, move, and despawn player entities

Pull Request - State: closed - Opened by meyfa 10 months ago

#53 - feat: Implement player list ("tab list")

Pull Request - State: closed - Opened by meyfa 10 months ago

#52 - feat: Display join/leave messages

Pull Request - State: closed - Opened by meyfa 10 months ago

#51 - fix: Improve error handling correctness

Pull Request - State: closed - Opened by meyfa 10 months ago

#50 - fix: Handle placing of invalid blocks

Pull Request - State: closed - Opened by meyfa 10 months ago

#49 - docs: Add note on exposing the server to the network

Pull Request - State: closed - Opened by meyfa 10 months ago

#48 - feat: Send block updates to players in multiplayer

Pull Request - State: closed - Opened by meyfa 10 months ago

#47 - refactor: Move login success packet to separate file

Pull Request - State: closed - Opened by meyfa 10 months ago

#46 - feat: Support multiple concurrent players

Pull Request - State: closed - Opened by meyfa 10 months ago

#45 - refactor: Move feature flags packet to separate file

Pull Request - State: closed - Opened by meyfa 10 months ago

#44 - refactor: Move registry packet to separate file

Pull Request - State: closed - Opened by meyfa 10 months ago

#43 - refactor: Move center chunk packet to separate file

Pull Request - State: closed - Opened by meyfa 10 months ago

#42 - refactor: Move login packet to separate file

Pull Request - State: closed - Opened by meyfa 10 months ago

#41 - refactor: Move player position packet to separate file

Pull Request - State: closed - Opened by meyfa 10 months ago

#40 - refactor: Use compact form of EVALUATE

Pull Request - State: closed - Opened by meyfa 10 months ago

#39 - feat: Support multiple connections (but not players)

Pull Request - State: closed - Opened by meyfa 10 months ago

#38 - feat: Add initial implementation for placing blocks

Pull Request - State: closed - Opened by meyfa 10 months ago

#37 - feat: Remember selected hotbar slot

Pull Request - State: closed - Opened by meyfa 10 months ago

#36 - feat: Remember player inventory

Pull Request - State: closed - Opened by meyfa 10 months ago

#35 - feat: Implement breaking blocks

Pull Request - State: closed - Opened by meyfa 10 months ago

#34 - test: Add tests for Encode-VarInt

Pull Request - State: closed - Opened by meyfa 10 months ago

#33 - feat: Store chunk data in RAM

Pull Request - State: closed - Opened by meyfa 10 months ago

#32 - feat: Implement player movement and rotation

Pull Request - State: closed - Opened by meyfa 10 months ago

#31 - feat: Implement Encode-Double for player position

Pull Request - State: closed - Opened by meyfa 10 months ago

#30 - fix: Improve logical correctness of Decode-Long

Pull Request - State: closed - Opened by meyfa 10 months ago

#29 - fix: Fix negative numbers in Decode-VarInt

Pull Request - State: closed - Opened by meyfa 10 months ago

#28 - chore: Add unit tests for Decode-VarInt

Pull Request - State: closed - Opened by meyfa 10 months ago

#27 - fix: Let clients calculate the chunk lighting

Pull Request - State: closed - Opened by meyfa 10 months ago

#26 - feat: Send chunk data

Pull Request - State: closed - Opened by meyfa 10 months ago

#25 - fix: Do not disconnect clients when data arrives slowly

Pull Request - State: closed - Opened by meyfa 11 months ago

#24 - feat: Implement proper keep-alive

Pull Request - State: closed - Opened by meyfa 11 months ago

#23 - fix: Treat server/client socket errors differently

Pull Request - State: closed - Opened by meyfa 11 months ago

#22 - fix: Avoid crash when writing to closed socket

Pull Request - State: closed - Opened by meyfa 11 months ago

#21 - fix: Fix improper `snprintf` call in CBL_GC_SOCKET

Pull Request - State: closed - Opened by meyfa 11 months ago

#20 - fix: Use binary data types for better performance

Pull Request - State: closed - Opened by meyfa 11 months ago

#19 - feat: Begin implementation of a timed game loop

Pull Request - State: closed - Opened by meyfa 11 months ago

#18 - refactor: Move writing to socket to Socket-Write

Pull Request - State: closed - Opened by meyfa 11 months ago

#17 - refactor: Move reading from socket to Socket-Read

Pull Request - State: closed - Opened by meyfa 11 months ago

#16 - feat: Uncouple packet reading from packet decoding

Pull Request - State: closed - Opened by meyfa 11 months ago

#15 - chore: Mark CBL_GC_SOCKET as linguist-vendored

Pull Request - State: closed - Opened by meyfa 11 months ago

#14 - refactor: Use JSON encoder for login disconnect packet

Pull Request - State: closed - Opened by meyfa 11 months ago

#13 - fix: Handle negative VarInt when reading

Pull Request - State: closed - Opened by meyfa 11 months ago

#12 - fix: Support encoding negative long and VarInt

Pull Request - State: closed - Opened by meyfa 11 months ago

#11 - feat: Make MOTD configurable (implement JSON encoder)

Pull Request - State: closed - Opened by meyfa 11 months ago

#10 - refactor: Split program entrypoint and server logic

Pull Request - State: closed - Opened by meyfa 11 months ago

#9 - feat: Implement entering the game

Pull Request - State: closed - Opened by meyfa 11 months ago

#8 - fix: Detect client disconnect, avoiding crash

Pull Request - State: closed - Opened by meyfa 11 months ago

#7 - feat: Implement player login and partial configuration

Pull Request - State: closed - Opened by meyfa 11 months ago

#6 - feat: Implement start of login and a basic whitelist

Pull Request - State: closed - Opened by meyfa 11 months ago

#5 - feat: Implement ping and status

Pull Request - State: closed - Opened by meyfa 11 months ago

#4 - feat: Implement protocol handshake

Pull Request - State: closed - Opened by meyfa 11 months ago

#3 - chore: Add CI workflow to test-build with Docker

Pull Request - State: closed - Opened by meyfa 11 months ago

#2 - refactor: Move socket functions to separate source file

Pull Request - State: closed - Opened by meyfa 11 months ago

#1 - feat: Implement basic TCP server

Pull Request - State: closed - Opened by meyfa 11 months ago