Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / meyfa/cobolcraft issues and pull requests
#67 - fix: Check for air before placing blocks
Pull Request -
State: closed - Opened by meyfa 10 months ago
#66 - feat: Implement chat
Pull Request -
State: closed - Opened by meyfa 10 months ago
#65 - feat: Send arm swing animation to other players
Pull Request -
State: closed - Opened by meyfa 10 months ago
#64 - fix: Implement teleport confirmation
Pull Request -
State: closed - Opened by meyfa 10 months ago
#63 - feat: Support all the blocks
Pull Request -
State: closed - Opened by meyfa 10 months ago
#62 - feat: Load block state IDs from blocks.json
Pull Request -
State: closed - Opened by meyfa 10 months ago
#61 - chore: Fix copybooks not added to test target
Pull Request -
State: closed - Opened by meyfa 10 months ago
#60 - chore: Enable Docker to cache the data extraction layer
Pull Request -
State: closed - Opened by meyfa 10 months ago
#59 - refactor: Use a copybook for REGISTRIES data structure
Pull Request -
State: closed - Opened by meyfa 10 months ago
#58 - feat: Extract registries data from server.jar
Pull Request -
State: closed - Opened by meyfa 10 months ago
#57 - fix: Use literal hex string instead of CHAR function
Pull Request -
State: closed - Opened by meyfa 10 months ago
#56 - feat: Show items held by other players in their main hand
Pull Request -
State: closed - Opened by meyfa 10 months ago
#55 - feat: Update the world age and time of day
Pull Request -
State: closed - Opened by meyfa 10 months ago
#54 - feat: Spawn, move, and despawn player entities
Pull Request -
State: closed - Opened by meyfa 10 months ago
#53 - feat: Implement player list ("tab list")
Pull Request -
State: closed - Opened by meyfa 10 months ago
#52 - feat: Display join/leave messages
Pull Request -
State: closed - Opened by meyfa 10 months ago
#51 - fix: Improve error handling correctness
Pull Request -
State: closed - Opened by meyfa 10 months ago
#50 - fix: Handle placing of invalid blocks
Pull Request -
State: closed - Opened by meyfa 10 months ago
#49 - docs: Add note on exposing the server to the network
Pull Request -
State: closed - Opened by meyfa 10 months ago
#48 - feat: Send block updates to players in multiplayer
Pull Request -
State: closed - Opened by meyfa 10 months ago
#47 - refactor: Move login success packet to separate file
Pull Request -
State: closed - Opened by meyfa 10 months ago
#46 - feat: Support multiple concurrent players
Pull Request -
State: closed - Opened by meyfa 10 months ago
#45 - refactor: Move feature flags packet to separate file
Pull Request -
State: closed - Opened by meyfa 10 months ago
#44 - refactor: Move registry packet to separate file
Pull Request -
State: closed - Opened by meyfa 10 months ago
#43 - refactor: Move center chunk packet to separate file
Pull Request -
State: closed - Opened by meyfa 10 months ago
#42 - refactor: Move login packet to separate file
Pull Request -
State: closed - Opened by meyfa 10 months ago
#41 - refactor: Move player position packet to separate file
Pull Request -
State: closed - Opened by meyfa 10 months ago
#40 - refactor: Use compact form of EVALUATE
Pull Request -
State: closed - Opened by meyfa 10 months ago
#39 - feat: Support multiple connections (but not players)
Pull Request -
State: closed - Opened by meyfa 10 months ago
#38 - feat: Add initial implementation for placing blocks
Pull Request -
State: closed - Opened by meyfa 10 months ago
#37 - feat: Remember selected hotbar slot
Pull Request -
State: closed - Opened by meyfa 10 months ago
#36 - feat: Remember player inventory
Pull Request -
State: closed - Opened by meyfa 10 months ago
#35 - feat: Implement breaking blocks
Pull Request -
State: closed - Opened by meyfa 10 months ago
#34 - test: Add tests for Encode-VarInt
Pull Request -
State: closed - Opened by meyfa 10 months ago
#33 - feat: Store chunk data in RAM
Pull Request -
State: closed - Opened by meyfa 10 months ago
#32 - feat: Implement player movement and rotation
Pull Request -
State: closed - Opened by meyfa 10 months ago
#31 - feat: Implement Encode-Double for player position
Pull Request -
State: closed - Opened by meyfa 10 months ago
#30 - fix: Improve logical correctness of Decode-Long
Pull Request -
State: closed - Opened by meyfa 10 months ago
#29 - fix: Fix negative numbers in Decode-VarInt
Pull Request -
State: closed - Opened by meyfa 10 months ago
#28 - chore: Add unit tests for Decode-VarInt
Pull Request -
State: closed - Opened by meyfa 10 months ago
#27 - fix: Let clients calculate the chunk lighting
Pull Request -
State: closed - Opened by meyfa 10 months ago
#26 - feat: Send chunk data
Pull Request -
State: closed - Opened by meyfa 10 months ago
#25 - fix: Do not disconnect clients when data arrives slowly
Pull Request -
State: closed - Opened by meyfa 11 months ago
#24 - feat: Implement proper keep-alive
Pull Request -
State: closed - Opened by meyfa 11 months ago
#23 - fix: Treat server/client socket errors differently
Pull Request -
State: closed - Opened by meyfa 11 months ago
#22 - fix: Avoid crash when writing to closed socket
Pull Request -
State: closed - Opened by meyfa 11 months ago
#21 - fix: Fix improper `snprintf` call in CBL_GC_SOCKET
Pull Request -
State: closed - Opened by meyfa 11 months ago
#20 - fix: Use binary data types for better performance
Pull Request -
State: closed - Opened by meyfa 11 months ago
#19 - feat: Begin implementation of a timed game loop
Pull Request -
State: closed - Opened by meyfa 11 months ago
#18 - refactor: Move writing to socket to Socket-Write
Pull Request -
State: closed - Opened by meyfa 11 months ago
#17 - refactor: Move reading from socket to Socket-Read
Pull Request -
State: closed - Opened by meyfa 11 months ago
#16 - feat: Uncouple packet reading from packet decoding
Pull Request -
State: closed - Opened by meyfa 11 months ago
#15 - chore: Mark CBL_GC_SOCKET as linguist-vendored
Pull Request -
State: closed - Opened by meyfa 11 months ago
#14 - refactor: Use JSON encoder for login disconnect packet
Pull Request -
State: closed - Opened by meyfa 11 months ago
#13 - fix: Handle negative VarInt when reading
Pull Request -
State: closed - Opened by meyfa 11 months ago
#12 - fix: Support encoding negative long and VarInt
Pull Request -
State: closed - Opened by meyfa 11 months ago
#11 - feat: Make MOTD configurable (implement JSON encoder)
Pull Request -
State: closed - Opened by meyfa 11 months ago
#10 - refactor: Split program entrypoint and server logic
Pull Request -
State: closed - Opened by meyfa 11 months ago
#9 - feat: Implement entering the game
Pull Request -
State: closed - Opened by meyfa 11 months ago
#8 - fix: Detect client disconnect, avoiding crash
Pull Request -
State: closed - Opened by meyfa 11 months ago
#7 - feat: Implement player login and partial configuration
Pull Request -
State: closed - Opened by meyfa 11 months ago
#6 - feat: Implement start of login and a basic whitelist
Pull Request -
State: closed - Opened by meyfa 11 months ago
#5 - feat: Implement ping and status
Pull Request -
State: closed - Opened by meyfa 11 months ago
#4 - feat: Implement protocol handshake
Pull Request -
State: closed - Opened by meyfa 11 months ago
#3 - chore: Add CI workflow to test-build with Docker
Pull Request -
State: closed - Opened by meyfa 11 months ago
#2 - refactor: Move socket functions to separate source file
Pull Request -
State: closed - Opened by meyfa 11 months ago
#1 - feat: Implement basic TCP server
Pull Request -
State: closed - Opened by meyfa 11 months ago