Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / meyfa/cobolcraft issues and pull requests
#167 - fix: Use 8-byte offset in Files-WriteAll
Pull Request -
State: closed - Opened by meyfa 9 months ago
#166 - fix: Save files without padding (read and write actual size)
Pull Request -
State: closed - Opened by meyfa 9 months ago
#165 - feat: Implement gzip compression for level and player data
Pull Request -
State: closed - Opened by meyfa 9 months ago
#164 - fix: Use reverse function for encoding and decoding
Pull Request -
State: closed - Opened by meyfa 9 months ago
#163 - fix: Implement C++ utils as individual functions
Pull Request -
State: closed - Opened by meyfa 9 months ago
#162 - fix: Implement float/double coding without C++
Pull Request -
State: closed - Opened by meyfa 9 months ago
#161 - feat: Implement game mode switching
Pull Request -
State: closed - Opened by meyfa 9 months ago
#160 - fix: Avoid recomputing chunk index in World-SaveChunk
Pull Request -
State: closed - Opened by meyfa 9 months ago
#159 - fix: Acknowledge block change after world update
Pull Request -
State: closed - Opened by meyfa 9 months ago
#158 - fix: Avoid MOVE in packet receive
Pull Request -
State: closed - Opened by meyfa 9 months ago
#157 - fix: Decode packet length only once all bytes are read
Pull Request -
State: closed - Opened by meyfa 9 months ago
#156 - fix: Keep incrementing world time beyond 24000
Pull Request -
State: closed - Opened by meyfa 9 months ago
#155 - feat: Use abstractions for file reading and writing
Pull Request -
State: closed - Opened by meyfa 9 months ago
#154 - refactor: Simplify file name formatting
Pull Request -
State: closed - Opened by meyfa 9 months ago
#153 - feat: Add and use Encode-String subroutine
Pull Request -
State: closed - Opened by meyfa 9 months ago
#152 - feat: Use offset-based encoding
Pull Request -
State: closed - Opened by meyfa 9 months ago
#151 - fix: Remove unnecessary MOVE and local-storage
Pull Request -
State: closed - Opened by meyfa 9 months ago
#150 - refactor: Simplify client initialization
Pull Request -
State: closed - Opened by meyfa 9 months ago
#149 - fix: Improve performance of resetting single-valued palette
Pull Request -
State: closed - Opened by meyfa 9 months ago
#148 - refactor: Simplify player initialization
Pull Request -
State: closed - Opened by meyfa 9 months ago
#147 - fix: Optimize UUID and hex string performance
Pull Request -
State: closed - Opened by meyfa 9 months ago
#146 - feat!: Save chunk data in NBT format
Pull Request -
State: closed - Opened by meyfa 9 months ago
#145 - feat: Add a utility to count leading zero bits
Pull Request -
State: closed - Opened by meyfa 9 months ago
#144 - fix: Optimize chunk allocation
Pull Request -
State: closed - Opened by meyfa 9 months ago
#143 - feat: Save player flying state
Pull Request -
State: closed - Opened by meyfa 10 months ago
#142 - fix: Use minimum distance for chunk unloading
Pull Request -
State: closed - Opened by meyfa 10 months ago
#141 - feat!: Save player data in NBT format
Pull Request -
State: closed - Opened by meyfa 10 months ago
#140 - feat: Implement NBT string encoding and decoding
Pull Request -
State: closed - Opened by meyfa 10 months ago
#139 - feat: Implement NBT int and byte decoding
Pull Request -
State: closed - Opened by meyfa 10 months ago
#138 - feat: Implement NBT float and double encoding and decoding
Pull Request -
State: closed - Opened by meyfa 10 months ago
#137 - feat: Implement NBT int and byte encoding
Pull Request -
State: closed - Opened by meyfa 10 months ago
#136 - feat: Implement NBT list and array encoding
Pull Request -
State: closed - Opened by meyfa 10 months ago
#135 - feat: Implement NBT list and array decoding
Pull Request -
State: closed - Opened by meyfa 10 months ago
#134 - refactor: Use state for NBT encoder
Pull Request -
State: closed - Opened by meyfa 10 months ago
#133 - feat!: Save world data in NBT format (level.dat)
Pull Request -
State: closed - Opened by meyfa 10 months ago
#132 - feat: Add NBT encoding and decoding capabilities
Pull Request -
State: closed - Opened by meyfa 10 months ago
#131 - refactor: Implement Decode-UnsignedShort
Pull Request -
State: closed - Opened by meyfa 10 months ago
#130 - feat: Add rotated pillar support (logs, basalt, etc.)
Pull Request -
State: closed - Opened by meyfa 10 months ago
#129 - feat: Add support for button placement
Pull Request -
State: closed - Opened by meyfa 10 months ago
#128 - feat: Play block breaking sound and particles in multiplayer
Pull Request -
State: closed - Opened by meyfa 10 months ago
#127 - feat: Send available commands list to the client
Pull Request -
State: closed - Opened by meyfa 10 months ago
#126 - refactor: Improve formatting of server.cob
Pull Request -
State: closed - Opened by meyfa 10 months ago
#125 - refactor: Send block update as part of World-SetBlock
Pull Request -
State: closed - Opened by meyfa 10 months ago
#124 - fix: Improve slab doubling when placed
Pull Request -
State: closed - Opened by meyfa 10 months ago
#123 - feat: Send a "Server closed" message when stopping
Pull Request -
State: closed - Opened by meyfa 10 months ago
#122 - fix: Generate only a 3x3 initial spawn area
Pull Request -
State: closed - Opened by meyfa 10 months ago
#121 - refactor: Remove obsolete broadcast sections
Pull Request -
State: closed - Opened by meyfa 10 months ago
#120 - fix: Store packet sending error until next tick
Pull Request -
State: closed - Opened by meyfa 10 months ago
#119 - feat: Add support for in-game commands
Pull Request -
State: closed - Opened by meyfa 10 months ago
#118 - refactor: Move command handling to separate file
Pull Request -
State: closed - Opened by meyfa 10 months ago
#117 - refactor: Move client state to copybook
Pull Request -
State: closed - Opened by meyfa 10 months ago
#116 - feat: Add "/time set" console command
Pull Request -
State: closed - Opened by meyfa 10 months ago
#115 - feat: Send disconnect message to existing player on re-login
Pull Request -
State: closed - Opened by meyfa 10 months ago
#114 - refactor: Make some packet's ID dependent on client state
Pull Request -
State: closed - Opened by meyfa 10 months ago
- 1 comment
#113 - refactor: Store client state constants in a copybook
Pull Request -
State: closed - Opened by meyfa 10 months ago
#112 - fix: Improve console command splitting
Pull Request -
State: closed - Opened by meyfa 10 months ago
#111 - feat: Send custom brand
Pull Request -
State: closed - Opened by meyfa 10 months ago
#110 - feat: Update to 1.20.6
Pull Request -
State: closed - Opened by meyfa 10 months ago
#109 - refactor: Use a copybook for block state description groups
Pull Request -
State: closed - Opened by meyfa 10 months ago
#108 - feat: Add support for all slab types
Pull Request -
State: closed - Opened by meyfa 10 months ago
#107 - feat: Add support for stone stab placement
Pull Request -
State: closed - Opened by meyfa 10 months ago
#106 - refactor: Factor out facing-relative coordinate mutation
Pull Request -
State: closed - Opened by meyfa 10 months ago
#105 - feat: Implement callback registry for item customization
Pull Request -
State: closed - Opened by meyfa 10 months ago
#104 - feat: Save the world automatically every 5 minutes
Pull Request -
State: closed - Opened by meyfa 10 months ago
#103 - fix: Optimize remaining decoding functions
Pull Request -
State: closed - Opened by meyfa 10 months ago
#102 - fix: Optimize Decode-VarInt
Pull Request -
State: closed - Opened by meyfa 10 months ago
#101 - docs: Add CI badges to README
Pull Request -
State: closed - Opened by meyfa 10 months ago
#100 - fix: Optimize encoding of numbers
Pull Request -
State: closed - Opened by meyfa 10 months ago
#99 - fix: Optimize charcode in JSON parsing
Pull Request -
State: closed - Opened by meyfa 10 months ago
#98 - fix: Optimize parsing of blocks.json
Pull Request -
State: closed - Opened by meyfa 10 months ago
#97 - fix: Avoid storing/transmitting empty chunk sections
Pull Request -
State: closed - Opened by meyfa 10 months ago
#96 - refactor: Store chunks in sections in memory
Pull Request -
State: closed - Opened by meyfa 10 months ago
#95 - feat: Implement infinite world generation and load/unload
Pull Request -
State: closed - Opened by meyfa 10 months ago
#94 - feat: Implement multiplayer sneaking
Pull Request -
State: closed - Opened by meyfa 10 months ago
#93 - fix: Fix off-by-one bug in Blocks-Get-StateDescription
Pull Request -
State: closed - Opened by meyfa 10 months ago
#92 - fix: Improve efficiency and correctness of block states
Pull Request -
State: closed - Opened by meyfa 10 months ago
#91 - fix: Support scientific notation in JsonParse-Float
Pull Request -
State: closed - Opened by meyfa 10 months ago
#90 - fix: Save only chunks that have changed
Pull Request -
State: closed - Opened by meyfa 10 months ago
#89 - fix: Optimize VarInt length computation
Pull Request -
State: closed - Opened by meyfa 10 months ago
#88 - feat: Save and load player data
Pull Request -
State: closed - Opened by meyfa 10 months ago
#87 - refactor: Move player state to separate programs
Pull Request -
State: closed - Opened by meyfa 10 months ago
#86 - fix: Remove obsolete "present" flag from item slots
Pull Request -
State: closed - Opened by meyfa 10 months ago
#85 - refactor: Rename USERNAME to PLAYER-NAME
Pull Request -
State: closed - Opened by meyfa 10 months ago
#84 - feat: Implement saving and loading of world data
Pull Request -
State: closed - Opened by meyfa 10 months ago
#83 - refactor: Move world bounds check to sub-program
Pull Request -
State: closed - Opened by meyfa 10 months ago
#82 - feat: Update to 1.20.5
Pull Request -
State: closed - Opened by meyfa 10 months ago
#81 - feat: Implement JSON float parser
Pull Request -
State: closed - Opened by meyfa 10 months ago
#80 - refactor: Move world state to its own file
Pull Request -
State: closed - Opened by meyfa 10 months ago
#79 - feat: Add "/say" server command
Pull Request -
State: closed - Opened by meyfa 10 months ago
#78 - fix: Show join/leave messages in yellow
Pull Request -
State: closed - Opened by meyfa 10 months ago
#77 - fix: Disconnect existing player when connecting twice
Pull Request -
State: closed - Opened by meyfa 10 months ago
#76 - fix: Send all blocks as fully illuminated
Pull Request -
State: closed - Opened by meyfa 10 months ago
#75 - feat: Implement a server console
Pull Request -
State: closed - Opened by meyfa 10 months ago
#74 - fix: Reduce debugging output and improve messages
Pull Request -
State: closed - Opened by meyfa 10 months ago
#73 - fix: Prefer ANY LENGTH for strings in linkage section
Pull Request -
State: closed - Opened by meyfa 10 months ago
#72 - refactor: Create sub-programs for remaining packet types
Pull Request -
State: closed - Opened by meyfa 10 months ago
#71 - fix: Fix UUIDs not properly passed in CALL
Pull Request -
State: closed - Opened by meyfa 10 months ago
#70 - refactor: Use hexadecimal literals for packet IDs
Pull Request -
State: closed - Opened by meyfa 10 months ago
#69 - refactor: Remove redundant BY REFERENCE clauses
Pull Request -
State: closed - Opened by meyfa 10 months ago
#68 - feat: Use UUIDs to differentiate players
Pull Request -
State: closed - Opened by meyfa 10 months ago