Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / meta-space-org/playnetwork issues and pull requests

#88 - Fix networkEntity ID assignment to use GUID instead of map size

Pull Request - State: closed - Opened by benbean303 7 months ago - 2 comments

#87 - Optimisation

Pull Request - State: closed - Opened by OlegGedzjuns over 1 year ago

#86 - 0.5.1

Pull Request - State: closed - Opened by OlegGedzjuns about 2 years ago

#85 - Redis connection error.

Pull Request - State: closed - Opened by OlegGedzjuns about 2 years ago

#84 - Clearing

Pull Request - State: closed - Opened by Sarletor about 2 years ago

#83 - package-lock

Pull Request - State: closed - Opened by Maksims about 2 years ago

#82 - Update dependencies

Pull Request - State: closed - Opened by Maksims about 2 years ago

#81 - If redis is not reachable, provide meaningful error

Issue - State: closed - Opened by Maksims about 2 years ago
Labels: enhancement

#80 - 0.5.0

Pull Request - State: closed - Opened by Maksims about 2 years ago

#79 - Docs

Pull Request - State: closed - Opened by OlegGedzjuns about 2 years ago

#78 - Implement cross-router proxying

Issue - State: open - Opened by Maksims over 2 years ago
Labels: feature

#76 - Update docs to actual version

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: documentation

#75 - Should be able to return an error in a callback, even if caller doesn't pass a callback

Issue - State: closed - Opened by OlegGedzjuns over 2 years ago
Labels: enhancement

#74 - WIP: Reworking: Lightening the framework

Pull Request - State: closed - Opened by Sarletor over 2 years ago

#73 - Remove vm.runInNewContext for hot reload to use import without error

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: bug

#72 - Handle failed asset download attempts

Issue - State: closed - Opened by Maksims over 2 years ago
Labels: bug

#71 - Dev

Pull Request - State: closed - Opened by OlegGedzjuns over 2 years ago

#70 - Improve interpolator

Pull Request - State: closed - Opened by Maksims over 2 years ago

#69 - 0.4.3

Pull Request - State: closed - Opened by OlegGedzjuns over 2 years ago

#68 - Ammo.js should be optional for whole server

Issue - State: closed - Opened by Maksims over 2 years ago
Labels: feature

#67 - Templates hot reload crashes

Issue - State: closed - Opened by OlegGedzjuns over 2 years ago
Labels: bug

#66 - Unify path update

Pull Request - State: closed - Opened by OlegGedzjuns over 2 years ago

#65 - Logger - improved console logs.

Pull Request - State: closed - Opened by Maksims over 2 years ago

#64 - Multiple hotfixes, version bump.

Pull Request - State: closed - Opened by OlegGedzjuns over 2 years ago

#63 - Workers Nodes, Latency, Bandwidth measurements

Pull Request - State: closed - Opened by Maksims over 2 years ago

#62 - Node crash/re-creation

Issue - State: closed - Opened by Maksims over 2 years ago
Labels: feature

#61 - Docs for node

Pull Request - State: closed - Opened by Maksims over 2 years ago

#60 - Node (workers) to use all server threads

Pull Request - State: closed - Opened by Sarletor over 2 years ago

#59 - Fixed Room and Player memory leak

Pull Request - State: closed - Opened by OlegGedzjuns over 2 years ago

#58 - Performance metrics

Pull Request - State: closed - Opened by OlegGedzjuns over 2 years ago

#57 - Assets loading\hot-reloading moved to application scope

Pull Request - State: closed - Opened by OlegGedzjuns over 2 years ago

#56 - Game server resource management

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: feature

#55 - Error handling

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: feature

#54 - Run (optional) Ammo in context

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: feature

#53 - Add websocket compression (deflate)

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: feature

#52 - Add bandwidth metrics

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: feature

#51 - Client connect to use host and port.

Pull Request - State: closed - Opened by Maksims over 2 years ago

#50 - Merge dev into main

Pull Request - State: closed - Opened by OlegGedzjuns over 2 years ago

#49 - Removed room payload, added room root reference

Pull Request - State: closed - Opened by OlegGedzjuns over 2 years ago

#48 - Add workers for room management

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: feature

#47 - Serve client-side library code automaticaly

Issue - State: closed - Opened by Maksims over 2 years ago

#46 - Make level provider async

Pull Request - State: closed - Opened by OlegGedzjuns over 2 years ago

#45 - Client docs

Pull Request - State: closed - Opened by Maksims over 2 years ago

#44 - Client docs

Pull Request - State: closed - Opened by Maksims over 2 years ago

#43 - Add examples to docs.

Issue - State: open - Opened by Maksims over 2 years ago
Labels: documentation

#42 - Added ability to send message to network entity

Pull Request - State: closed - Opened by OlegGedzjuns over 2 years ago

#41 - Add ability to send message to network entity

Issue - State: closed - Opened by OlegGedzjuns over 2 years ago
Labels: feature

#40 - Change assets creation logic. Each application should have its own set of assets.

Issue - State: closed - Opened by OlegGedzjuns over 2 years ago
Labels: bug, feature

#39 - Added attributes parsing that are not presented on backend

Pull Request - State: closed - Opened by OlegGedzjuns over 2 years ago

#38 - Room join crash when there is anim component on entity

Issue - State: closed - Opened by OlegGedzjuns over 2 years ago - 1 comment
Labels: bug

#37 - WIP: Architecture reworking

Pull Request - State: closed - Opened by Sarletor over 2 years ago

#36 - Fix scripts with import inside hot reload crash

Issue - State: closed - Opened by OlegGedzjuns over 2 years ago - 1 comment
Labels: bug

#35 - WIP: Architecture reworking

Pull Request - State: closed - Opened by Sarletor over 2 years ago

#34 - Improved create/delete for nested network entities

Pull Request - State: closed - Opened by Sarletor over 2 years ago

#33 - Fix network entity recreation if network entity is nested inside another network entity

Issue - State: closed - Opened by OlegGedzjuns over 2 years ago
Labels: bug, feature

#32 - Add JSDoc

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: feature

#30 - Server side validations

Pull Request - State: closed - Opened by Sarletor over 2 years ago

#29 - Add session restore/save handler

Issue - State: open - Opened by Sarletor over 2 years ago
Labels: feature

#28 - Add ability to force network entity properties for <ignoreForOwner>

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: feature

#26 - Synchronize entity parent change

Issue - State: closed - Opened by OlegGedzjuns over 2 years ago - 1 comment
Labels: feature

#25 - Add additional rules to network entity properties, e.g. (localPosition, localRotation)

Issue - State: closed - Opened by OlegGedzjuns over 2 years ago - 1 comment
Labels: feature

#24 - Improve parsers for rotation, position, scale to use it for non network entity

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: bug

#23 - Added detection and logging of invalid network entity paths

Pull Request - State: closed - Opened by OlegGedzjuns over 2 years ago

#22 - Added chokidar, removed unused code.

Pull Request - State: closed - Opened by OlegGedzjuns over 2 years ago

#21 - Feature/tickrate payload for room

Pull Request - State: closed - Opened by Sarletor over 2 years ago

#20 - Particlesystem parser

Pull Request - State: closed - Opened by Sarletor over 2 years ago

#19 - Callbacks for player

Pull Request - State: closed - Opened by Sarletor over 2 years ago

#18 - Add callbacks for player messages

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: feature

#17 - Add entity parser for particles

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: bug

#16 - Solve problem with necessary client-only scripts on backend

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: bug, feature

#15 - Add validation for network-entity properties parsing

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: feature

#14 - Fix hot reload for nested folders

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: bug

#13 - Add tickrate, payload for room create

Issue - State: closed - Opened by Sarletor over 2 years ago

#12 - Integrate client-side part into repository

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: feature

#11 - Add more validation to prevent server crashes

Issue - State: open - Opened by Sarletor over 2 years ago
Labels: bug

#10 - Split user and player

Pull Request - State: closed - Opened by Sarletor over 2 years ago

#9 - Split user into user (socket) and player (room)

Issue - State: closed - Opened by Sarletor over 2 years ago - 1 comment

#8 - Faye websocket integration

Pull Request - State: closed - Opened by Sarletor over 2 years ago

#7 - Network entity sync with dirty properties

Pull Request - State: closed - Opened by Sarletor over 2 years ago

#6 - Move room logic to back-end game logic, not core

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: feature

#5 - Extend logic for script's 'json' attribute parsing

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: bug

#4 - Use faye-websocket instead of Socket.io

Issue - State: closed - Opened by Sarletor over 2 years ago
Labels: feature

#3 - Split into core and example

Pull Request - State: closed - Opened by Sarletor over 2 years ago

#2 - Canvas mock updated, now using version created by Playcanvas

Pull Request - State: closed - Opened by OlegGedzjuns almost 3 years ago

#1 - General refactor

Pull Request - State: closed - Opened by Maksims almost 3 years ago