Ecosyste.ms: Issues

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GitHub / meomix/symbiants issues and pull requests

#56 - simulation crashed, unknown cause

Issue - State: open - Opened by CarsonBurke 3 months ago - 1 comment

#56 - simulation crashed, unknown cause

Issue - State: open - Opened by CarsonBurke 3 months ago - 1 comment

#55 - Implement a CI pipeline

Issue - State: open - Opened by MeoMix 9 months ago

#55 - Implement a CI pipeline

Issue - State: open - Opened by MeoMix 9 months ago

#53 - ElementExposure fails to update properly from time to time

Issue - State: open - Opened by MeoMix 10 months ago
Labels: bug

#53 - ElementExposure fails to update properly from time to time

Issue - State: open - Opened by MeoMix 10 months ago
Labels: bug

#52 - (WIP) Tile engine

Pull Request - State: open - Opened by Kilbukas 10 months ago

#51 - Run UI updates on separate thread

Issue - State: open - Opened by MeoMix 10 months ago
Labels: enhancement, blocked

#51 - Run UI updates on separate thread

Issue - State: open - Opened by MeoMix 10 months ago
Labels: enhancement, blocked

#50 - Get changes made in bevy_pancam fork merged upstream

Issue - State: open - Opened by MeoMix 10 months ago

#50 - Get changes made in bevy_pancam fork merged upstream

Issue - State: open - Opened by MeoMix 10 months ago

#48 - Heart emote doesn't despawn when FFWing

Issue - State: closed - Opened by MeoMix 10 months ago
Labels: bug

#47 - refactor: make element rendering consistent with ant rendering

Pull Request - State: closed - Opened by MeoMix 10 months ago

#43 - Not all assets are eagerly loaded

Issue - State: open - Opened by MeoMix 10 months ago

#42 - Stale save files should not result in failure to load app.

Issue - State: open - Opened by MeoMix 10 months ago
Labels: enhancement

#41 - Sometimes Queen decides to build nest in a shallow location

Issue - State: open - Opened by MeoMix 10 months ago
Labels: bug

#40 - Remove rendering systems from app when they aren't relevant to the currently shown view state.

Issue - State: open - Opened by MeoMix 10 months ago
Labels: refactor, blocked

#39 - fix: move CompressedWebStorageBackend into save_web

Pull Request - State: closed - Opened by MeoMix 11 months ago

#37 - Cut unintentionally lingering reference to ModelViewEntityMap

Pull Request - State: closed - Opened by MeoMix 11 months ago

#36 - Scene inspector

Issue - State: closed - Opened by Kilbukas 11 months ago - 2 comments
Labels: enhancement, UI

#34 - Native linux build fails due to unimplemented save

Issue - State: closed - Opened by Kilbukas 11 months ago
Labels: bug

#33 - Pheromone UI loads incorrectly

Issue - State: closed - Opened by MeoMix 11 months ago - 2 comments
Labels: bug

#32 - refactor: move Emote to view layer, don't attach to model

Pull Request - State: closed - Opened by MeoMix 11 months ago

#32 - refactor: move Emote to view layer, don't attach to model

Pull Request - State: closed - Opened by MeoMix 11 months ago

#31 - Strongly consider abandoning current implementation of "Reset Sandbox"

Issue - State: closed - Opened by MeoMix 11 months ago - 1 comment
Labels: refactor

#30 - Don't store Emote on Ant's model entity

Issue - State: closed - Opened by MeoMix 11 months ago
Labels: refactor

#28 - Create a separate plugin for handling all view rendering

Issue - State: closed - Opened by MeoMix 11 months ago
Labels: refactor

#28 - Create a separate plugin for handling all view rendering

Issue - State: closed - Opened by MeoMix 11 months ago
Labels: refactor

#26 - fix: `random_drop` dropping on top of the ant

Pull Request - State: closed - Opened by Kilbukas 11 months ago - 1 comment

#26 - fix: `random_drop` dropping on top of the ant

Pull Request - State: closed - Opened by Kilbukas 11 months ago - 1 comment

#25 - Add save exporting

Pull Request - State: closed - Opened by theycallhermax 11 months ago

#25 - Add save exporting

Pull Request - State: closed - Opened by theycallhermax 11 months ago

#24 - Calculated breathing seconds should count to minutes

Issue - State: closed - Opened by theycallhermax 11 months ago - 1 comment

#24 - Calculated breathing seconds should count to minutes

Issue - State: closed - Opened by theycallhermax 11 months ago - 1 comment

#23 - Don't rely on custom IsPointerCaptured within pancam

Issue - State: closed - Opened by MeoMix about 1 year ago - 1 comment
Labels: refactor, small

#23 - Don't rely on custom IsPointerCaptured within pancam

Issue - State: closed - Opened by MeoMix about 1 year ago - 1 comment
Labels: refactor, small

#22 - Infinite Food Glitch

Issue - State: closed - Opened by MeoMix about 1 year ago
Labels: bug

#22 - Infinite Food Glitch

Issue - State: closed - Opened by MeoMix about 1 year ago
Labels: bug

#21 - enforce better separation of view/model layer

Issue - State: closed - Opened by MeoMix about 1 year ago - 1 comment

#21 - enforce better separation of view/model layer

Issue - State: closed - Opened by MeoMix about 1 year ago - 1 comment

#20 - cache ant position to enable ant entity lookup in O(1)

Issue - State: open - Opened by MeoMix about 1 year ago - 1 comment

#20 - cache ant position to enable ant entity lookup in O(1)

Issue - State: open - Opened by MeoMix about 1 year ago - 1 comment

#19 - egui implementation

Issue - State: open - Opened by MeoMix about 1 year ago - 1 comment
Labels: UI

#19 - egui implementation

Issue - State: open - Opened by MeoMix about 1 year ago - 1 comment
Labels: UI

#18 - food gets stuck in the air

Issue - State: closed - Opened by MeoMix over 1 year ago - 1 comment
Labels: bug

#18 - food gets stuck in the air

Issue - State: closed - Opened by MeoMix over 1 year ago - 1 comment
Labels: bug

#17 - spamming food from a single position doesn't result in a column of food

Issue - State: open - Opened by MeoMix over 1 year ago
Labels: bug

#17 - spamming food from a single position doesn't result in a column of food

Issue - State: open - Opened by MeoMix over 1 year ago
Labels: bug

#16 - spamming refresh causes local storage to be locked and world state is lost

Issue - State: closed - Opened by MeoMix over 1 year ago - 1 comment
Labels: bug

#16 - spamming refresh causes local storage to be locked and world state is lost

Issue - State: closed - Opened by MeoMix over 1 year ago - 1 comment
Labels: bug

#15 - Eliminate code duplication between ant sprite instantiation and updates

Issue - State: closed - Opened by MeoMix over 1 year ago
Labels: refactor

#15 - Eliminate code duplication between ant sprite instantiation and updates

Issue - State: closed - Opened by MeoMix over 1 year ago
Labels: refactor

#14 - Performance profile large amount of ants

Issue - State: closed - Opened by MeoMix over 1 year ago
Labels: bug

#14 - Performance profile large amount of ants

Issue - State: closed - Opened by MeoMix over 1 year ago
Labels: bug

#13 - Double-check HDPI

Issue - State: closed - Opened by MeoMix over 1 year ago
Labels: bug

#13 - Double-check HDPI

Issue - State: closed - Opened by MeoMix over 1 year ago
Labels: bug

#12 - Add settings dialog

Issue - State: closed - Opened by MeoMix over 1 year ago
Labels: enhancement

#12 - Add settings dialog

Issue - State: closed - Opened by MeoMix over 1 year ago
Labels: enhancement

#11 - Add versioning support for local storage

Issue - State: open - Opened by MeoMix over 1 year ago
Labels: enhancement

#11 - Add versioning support for local storage

Issue - State: open - Opened by MeoMix over 1 year ago
Labels: enhancement

#10 - Add zoom/pan viewport support

Issue - State: closed - Opened by MeoMix over 1 year ago - 1 comment
Labels: enhancement

#10 - Add zoom/pan viewport support

Issue - State: closed - Opened by MeoMix over 1 year ago - 1 comment
Labels: enhancement

#9 - Running simulation in multiple tabs will conflict state

Issue - State: open - Opened by MeoMix over 1 year ago - 1 comment
Labels: bug

#8 - FixedTimestep pauses when tab is not focused but time does not fast forward when re-focused

Issue - State: closed - Opened by MeoMix over 1 year ago - 1 comment
Labels: bug

#7 - Generalize gravity logic to unify ant/sand gravity systems

Issue - State: open - Opened by MeoMix over 1 year ago
Labels: enhancement

#6 - Rendering systems should run at 60 or 120 FPS (but internal systems still run at ~6 TPS)

Issue - State: closed - Opened by MeoMix over 1 year ago
Labels: enhancement

#5 - Ant's should collide with falling sand

Issue - State: open - Opened by MeoMix over 1 year ago
Labels: enhancement

#4 - Get custom domain for Symbiants

Issue - State: closed - Opened by MeoMix over 1 year ago - 1 comment
Labels: enhancement

#3 - Establish good production release workflow

Issue - State: open - Opened by MeoMix over 1 year ago
Labels: enhancement

#2 - World state is not saving periodically

Issue - State: closed - Opened by MeoMix over 1 year ago - 1 comment
Labels: bug

#1 - Main UI thread blocks while processing missed ticks

Issue - State: closed - Opened by MeoMix over 1 year ago
Labels: bug