Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / meomix/symbiants issues and pull requests
#56 - simulation crashed, unknown cause
Issue -
State: open - Opened by CarsonBurke 3 months ago
- 1 comment
#56 - simulation crashed, unknown cause
Issue -
State: open - Opened by CarsonBurke 3 months ago
- 1 comment
#55 - Implement a CI pipeline
Issue -
State: open - Opened by MeoMix 9 months ago
#55 - Implement a CI pipeline
Issue -
State: open - Opened by MeoMix 9 months ago
#54 - Zooming and then switching between crater/nest view results in gray viewport area momentarily
Issue -
State: open - Opened by MeoMix 9 months ago
#54 - Zooming and then switching between crater/nest view results in gray viewport area momentarily
Issue -
State: open - Opened by MeoMix 9 months ago
#53 - ElementExposure fails to update properly from time to time
Issue -
State: open - Opened by MeoMix 10 months ago
Labels: bug
#53 - ElementExposure fails to update properly from time to time
Issue -
State: open - Opened by MeoMix 10 months ago
Labels: bug
#52 - (WIP) Tile engine
Pull Request -
State: open - Opened by Kilbukas 10 months ago
#51 - Run UI updates on separate thread
Issue -
State: open - Opened by MeoMix 10 months ago
Labels: enhancement, blocked
#51 - Run UI updates on separate thread
Issue -
State: open - Opened by MeoMix 10 months ago
Labels: enhancement, blocked
#50 - Get changes made in bevy_pancam fork merged upstream
Issue -
State: open - Opened by MeoMix 10 months ago
#50 - Get changes made in bevy_pancam fork merged upstream
Issue -
State: open - Opened by MeoMix 10 months ago
#49 - Replace background tilemap with a single sprite that forms a gradient
Issue -
State: open - Opened by MeoMix 10 months ago
#48 - Heart emote doesn't despawn when FFWing
Issue -
State: closed - Opened by MeoMix 10 months ago
Labels: bug
#47 - refactor: make element rendering consistent with ant rendering
Pull Request -
State: closed - Opened by MeoMix 10 months ago
#46 - Revisit event handling inside of SimulationUpdate and use of `run_if` conditions once Bevy addresses underlying issues
Issue -
State: open - Opened by MeoMix 10 months ago
Labels: refactor, blocked
#46 - Revisit event handling inside of SimulationUpdate and use of `run_if` conditions once Bevy addresses underlying issues
Issue -
State: open - Opened by MeoMix 10 months ago
Labels: refactor, blocked
#45 - Disabling CameraPlugin/CoreUIPlugin/StoryUIPlugin should not result in app panic
Issue -
State: closed - Opened by MeoMix 10 months ago
#45 - Disabling CameraPlugin/CoreUIPlugin/StoryUIPlugin should not result in app panic
Issue -
State: closed - Opened by MeoMix 10 months ago
#44 - Audit "Reset Sandbox" and confirm all entities/resources being removed and all Locals reset
Issue -
State: closed - Opened by MeoMix 10 months ago
- 1 comment
#43 - Not all assets are eagerly loaded
Issue -
State: open - Opened by MeoMix 10 months ago
#42 - Stale save files should not result in failure to load app.
Issue -
State: open - Opened by MeoMix 10 months ago
Labels: enhancement
#41 - Sometimes Queen decides to build nest in a shallow location
Issue -
State: open - Opened by MeoMix 10 months ago
Labels: bug
#40 - Remove rendering systems from app when they aren't relevant to the currently shown view state.
Issue -
State: open - Opened by MeoMix 10 months ago
Labels: refactor, blocked
#39 - fix: move CompressedWebStorageBackend into save_web
Pull Request -
State: closed - Opened by MeoMix 11 months ago
#38 - Don't use `init_resource::<Events<T>>` in scenarios where `add_event` is sufficient
Issue -
State: closed - Opened by MeoMix 11 months ago
- 1 comment
#37 - Cut unintentionally lingering reference to ModelViewEntityMap
Pull Request -
State: closed - Opened by MeoMix 11 months ago
#36 - Scene inspector
Issue -
State: closed - Opened by Kilbukas 11 months ago
- 2 comments
Labels: enhancement, UI
#35 - Refactor: introduce NestRenderingPlugin and move `ui.rs` declarations into it
Pull Request -
State: closed - Opened by MeoMix 11 months ago
#34 - Native linux build fails due to unimplemented save
Issue -
State: closed - Opened by Kilbukas 11 months ago
Labels: bug
#33 - Pheromone UI loads incorrectly
Issue -
State: closed - Opened by MeoMix 11 months ago
- 2 comments
Labels: bug
#32 - refactor: move Emote to view layer, don't attach to model
Pull Request -
State: closed - Opened by MeoMix 11 months ago
#32 - refactor: move Emote to view layer, don't attach to model
Pull Request -
State: closed - Opened by MeoMix 11 months ago
#31 - Strongly consider abandoning current implementation of "Reset Sandbox"
Issue -
State: closed - Opened by MeoMix 11 months ago
- 1 comment
Labels: refactor
#30 - Don't store Emote on Ant's model entity
Issue -
State: closed - Opened by MeoMix 11 months ago
Labels: refactor
#29 - The process for rendering/re-rendering a given View should be consistent across views.
Issue -
State: closed - Opened by MeoMix 11 months ago
Labels: refactor
#28 - Create a separate plugin for handling all view rendering
Issue -
State: closed - Opened by MeoMix 11 months ago
Labels: refactor
#28 - Create a separate plugin for handling all view rendering
Issue -
State: closed - Opened by MeoMix 11 months ago
Labels: refactor
#27 - Fix nest-view background rendering when toggling to/from crater
Issue -
State: closed - Opened by MeoMix 11 months ago
#27 - Fix nest-view background rendering when toggling to/from crater
Issue -
State: closed - Opened by MeoMix 11 months ago
#26 - fix: `random_drop` dropping on top of the ant
Pull Request -
State: closed - Opened by Kilbukas 11 months ago
- 1 comment
#26 - fix: `random_drop` dropping on top of the ant
Pull Request -
State: closed - Opened by Kilbukas 11 months ago
- 1 comment
#25 - Add save exporting
Pull Request -
State: closed - Opened by theycallhermax 11 months ago
#25 - Add save exporting
Pull Request -
State: closed - Opened by theycallhermax 11 months ago
#24 - Calculated breathing seconds should count to minutes
Issue -
State: closed - Opened by theycallhermax 11 months ago
- 1 comment
#24 - Calculated breathing seconds should count to minutes
Issue -
State: closed - Opened by theycallhermax 11 months ago
- 1 comment
#23 - Don't rely on custom IsPointerCaptured within pancam
Issue -
State: closed - Opened by MeoMix about 1 year ago
- 1 comment
Labels: refactor, small
#23 - Don't rely on custom IsPointerCaptured within pancam
Issue -
State: closed - Opened by MeoMix about 1 year ago
- 1 comment
Labels: refactor, small
#22 - Infinite Food Glitch
Issue -
State: closed - Opened by MeoMix about 1 year ago
Labels: bug
#22 - Infinite Food Glitch
Issue -
State: closed - Opened by MeoMix about 1 year ago
Labels: bug
#21 - enforce better separation of view/model layer
Issue -
State: closed - Opened by MeoMix about 1 year ago
- 1 comment
#21 - enforce better separation of view/model layer
Issue -
State: closed - Opened by MeoMix about 1 year ago
- 1 comment
#20 - cache ant position to enable ant entity lookup in O(1)
Issue -
State: open - Opened by MeoMix about 1 year ago
- 1 comment
#20 - cache ant position to enable ant entity lookup in O(1)
Issue -
State: open - Opened by MeoMix about 1 year ago
- 1 comment
#19 - egui implementation
Issue -
State: open - Opened by MeoMix about 1 year ago
- 1 comment
Labels: UI
#19 - egui implementation
Issue -
State: open - Opened by MeoMix about 1 year ago
- 1 comment
Labels: UI
#18 - food gets stuck in the air
Issue -
State: closed - Opened by MeoMix over 1 year ago
- 1 comment
Labels: bug
#18 - food gets stuck in the air
Issue -
State: closed - Opened by MeoMix over 1 year ago
- 1 comment
Labels: bug
#17 - spamming food from a single position doesn't result in a column of food
Issue -
State: open - Opened by MeoMix over 1 year ago
Labels: bug
#17 - spamming food from a single position doesn't result in a column of food
Issue -
State: open - Opened by MeoMix over 1 year ago
Labels: bug
#16 - spamming refresh causes local storage to be locked and world state is lost
Issue -
State: closed - Opened by MeoMix over 1 year ago
- 1 comment
Labels: bug
#16 - spamming refresh causes local storage to be locked and world state is lost
Issue -
State: closed - Opened by MeoMix over 1 year ago
- 1 comment
Labels: bug
#15 - Eliminate code duplication between ant sprite instantiation and updates
Issue -
State: closed - Opened by MeoMix over 1 year ago
Labels: refactor
#15 - Eliminate code duplication between ant sprite instantiation and updates
Issue -
State: closed - Opened by MeoMix over 1 year ago
Labels: refactor
#14 - Performance profile large amount of ants
Issue -
State: closed - Opened by MeoMix over 1 year ago
Labels: bug
#14 - Performance profile large amount of ants
Issue -
State: closed - Opened by MeoMix over 1 year ago
Labels: bug
#13 - Double-check HDPI
Issue -
State: closed - Opened by MeoMix over 1 year ago
Labels: bug
#13 - Double-check HDPI
Issue -
State: closed - Opened by MeoMix over 1 year ago
Labels: bug
#12 - Add settings dialog
Issue -
State: closed - Opened by MeoMix over 1 year ago
Labels: enhancement
#12 - Add settings dialog
Issue -
State: closed - Opened by MeoMix over 1 year ago
Labels: enhancement
#11 - Add versioning support for local storage
Issue -
State: open - Opened by MeoMix over 1 year ago
Labels: enhancement
#11 - Add versioning support for local storage
Issue -
State: open - Opened by MeoMix over 1 year ago
Labels: enhancement
#10 - Add zoom/pan viewport support
Issue -
State: closed - Opened by MeoMix over 1 year ago
- 1 comment
Labels: enhancement
#10 - Add zoom/pan viewport support
Issue -
State: closed - Opened by MeoMix over 1 year ago
- 1 comment
Labels: enhancement
#9 - Running simulation in multiple tabs will conflict state
Issue -
State: open - Opened by MeoMix over 1 year ago
- 1 comment
Labels: bug
#8 - FixedTimestep pauses when tab is not focused but time does not fast forward when re-focused
Issue -
State: closed - Opened by MeoMix over 1 year ago
- 1 comment
Labels: bug
#7 - Generalize gravity logic to unify ant/sand gravity systems
Issue -
State: open - Opened by MeoMix over 1 year ago
Labels: enhancement
#6 - Rendering systems should run at 60 or 120 FPS (but internal systems still run at ~6 TPS)
Issue -
State: closed - Opened by MeoMix over 1 year ago
Labels: enhancement
#5 - Ant's should collide with falling sand
Issue -
State: open - Opened by MeoMix over 1 year ago
Labels: enhancement
#4 - Get custom domain for Symbiants
Issue -
State: closed - Opened by MeoMix over 1 year ago
- 1 comment
Labels: enhancement
#3 - Establish good production release workflow
Issue -
State: open - Opened by MeoMix over 1 year ago
Labels: enhancement
#2 - World state is not saving periodically
Issue -
State: closed - Opened by MeoMix over 1 year ago
- 1 comment
Labels: bug
#1 - Main UI thread blocks while processing missed ticks
Issue -
State: closed - Opened by MeoMix over 1 year ago
Labels: bug