Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / meniku/NPBehave issues and pull requests
#41 - 2.0 Does the behavior tree fail to remove the old timer when restarting?
Issue -
State: closed - Opened by xuhuanzy about 1 year ago
#40 - Question about order of timers
Issue -
State: closed - Opened by hookSSi about 2 years ago
- 1 comment
#39 - It is not possible to handle player input because the tree cannot wait for some action while execute other in parallel
Issue -
State: closed - Opened by mwss1996 about 2 years ago
- 1 comment
#38 - Update README.md
Pull Request -
State: closed - Opened by Wanda0104 over 2 years ago
#37 - A question about the source code of Clock.cs and Blackborad.cs
Issue -
State: closed - Opened by pan64271 almost 3 years ago
- 2 comments
#36 - Implement CoroutineAction
Pull Request -
State: open - Opened by jarkonik almost 4 years ago
- 1 comment
#35 - I transplanted their behavior tree Debug window from fluid-behavior-tree
Pull Request -
State: open - Opened by yika-aixi over 4 years ago
- 1 comment
#34 - simpleAI example problem
Issue -
State: closed - Opened by PetterSunnyVR over 4 years ago
- 3 comments
#33 - NavMoveTo always fails when stopOnTolerance==true
Issue -
State: closed - Opened by RyanChapman2x almost 5 years ago
- 3 comments
Labels: bug
#32 - Creation Utility class
Issue -
State: open - Opened by Wokarol almost 5 years ago
- 3 comments
Labels: enhancement
#31 - Naming nodes
Issue -
State: open - Opened by Wokarol almost 5 years ago
- 7 comments
Labels: enhancement
#30 - Pause and resume
Pull Request -
State: open - Opened by lulugo19 almost 5 years ago
- 8 comments
#29 - Pausing the behavior tree
Issue -
State: open - Opened by lulugo19 almost 5 years ago
- 8 comments
Labels: enhancement
#28 - Add a visual editor example to NPBehave!
Pull Request -
State: closed - Opened by wqaetly about 5 years ago
- 2 comments
#27 - RandomSequence Stop wrong children
Issue -
State: closed - Opened by vanlecs09 about 5 years ago
- 1 comment
#26 - Null check on Condition node works but not on BlackboardCondition node
Issue -
State: closed - Opened by Hobilsm about 5 years ago
- 2 comments
Labels: bug
#25 - NPBehave 2.0 Changes - Wishlist
Issue -
State: open - Opened by meniku over 5 years ago
- 15 comments
#24 - Assertion in Wait action
Issue -
State: closed - Opened by slimshader over 5 years ago
- 1 comment
Labels: bug
#23 - Purpose of bool param in multiframe Action
Issue -
State: closed - Opened by slimshader over 5 years ago
- 9 comments
#22 - Add Chinese documents
Pull Request -
State: closed - Opened by wqaetly over 5 years ago
#21 - I want to do something for the Project.Among them, visual editing behavior, Chinese documents
Issue -
State: open - Opened by wqaetly over 5 years ago
- 13 comments
#20 - [Question] Clock timer with repetitions
Issue -
State: closed - Opened by josencv over 5 years ago
- 3 comments
#19 - NPBehave TimeScale starts with 0
Issue -
State: closed - Opened by Luuno over 5 years ago
#18 - Added Randomized Selector and Sequence
Pull Request -
State: closed - Opened by Wokarol over 5 years ago
- 4 comments
#17 - BlackboardCondition seems can't stop lower priority repeater node when using a child blackboard
Issue -
State: closed - Opened by lee12321 over 5 years ago
- 2 comments
#16 - Still maintained?
Issue -
State: closed - Opened by slimshader over 5 years ago
- 3 comments
#15 - Randomized Nodes
Issue -
State: open - Opened by Wokarol over 5 years ago
- 16 comments
#14 - Update README.md
Pull Request -
State: closed - Opened by JesseTG almost 6 years ago
- 1 comment
#13 - Exception tests fixed for 5.6 (NUnit3)
Pull Request -
State: closed - Opened by FullStackForger over 7 years ago
- 2 comments
#12 - GC/Performance problems
Issue -
State: closed - Opened by myselfshj almost 8 years ago
- 20 comments
#11 - how to use BlackboardQuery ? I get confused. I need example, please.
Issue -
State: closed - Opened by myselfshj almost 8 years ago
- 5 comments
#10 - [Proposal] Making it more "unreal"
Issue -
State: open - Opened by Xerios about 8 years ago
- 8 comments
#9 - Debug Window scrolling issue fixed + Style change
Pull Request -
State: closed - Opened by Xerios about 8 years ago
- 2 comments
#8 - Debugger Window not scrollable on OSX
Issue -
State: closed - Opened by meniku about 8 years ago
- 2 comments
#7 - Blackboard indexer-based setter and getter
Pull Request -
State: closed - Opened by Xerios about 8 years ago
- 6 comments
#6 - Separate Debug Window + Labels for Nodes
Pull Request -
State: closed - Opened by Xerios about 8 years ago
- 2 comments
#5 - Better Debugger vizualization
Pull Request -
State: closed - Opened by Xerios about 8 years ago
- 8 comments
#4 - Infinite loop when two BlackboardCondition fire at once
Issue -
State: closed - Opened by MohHeader about 8 years ago
- 10 comments
#3 - Add Green Color to active state in Debugger
Pull Request -
State: closed - Opened by MohHeader about 8 years ago
- 1 comment
#2 - BlackboardCondition with Operator.ON_CHANGE
Issue -
State: closed - Opened by MohHeader about 8 years ago
- 3 comments
#1 - FIX : When set value to Blackboard while it contains the value with null
Pull Request -
State: closed - Opened by MohHeader about 8 years ago
- 5 comments