Ecosyste.ms: Issues
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GitHub / meivyn/beatsaberbugs issues and pull requests
#17 - Alternative Handling is Not Correct for Quest Touch Controllers on SteamVR
Issue -
State: open - Opened by qe201020335 2 months ago
#17 - Alternative Handling is Not Correct for Quest Touch Controllers on SteamVR
Issue -
State: open - Opened by qe201020335 2 months ago
#16 - If you press SteamMenu default button (but it is unbound) controller disapper
Issue -
State: open - Opened by TaohRihze 2 months ago
#16 - If you press SteamMenu default button (but it is unbound) controller disapper
Issue -
State: open - Opened by TaohRihze 2 months ago
#15 - Menu controllers game object active in multiplayer
Issue -
State: open - Opened by qqrz997 3 months ago
#15 - Menu controllers game object active in multiplayer
Issue -
State: open - Opened by qqrz997 3 months ago
#14 - Controller vibrations are constantly frequent and strong on SteamVR Controllers on 1.29.4 and over
Issue -
State: open - Opened by Dennoo11 3 months ago
#14 - Controller vibrations are constantly frequent and strong on SteamVR Controllers on 1.29.4 and over
Issue -
State: open - Opened by Dennoo11 3 months ago
#13 - Menu button on Steam VR controllers no longer pause in a level
Issue -
State: closed - Opened by Dennoo11 3 months ago
- 1 comment
#13 - Menu button on Steam VR controllers no longer pause in a level
Issue -
State: closed - Opened by Dennoo11 3 months ago
- 1 comment
#12 - Ring rotation does not use song timing.
Issue -
State: closed - Opened by whatdahopper 3 months ago
- 1 comment
#12 - Ring rotation does not use song timing.
Issue -
State: closed - Opened by whatdahopper 3 months ago
- 1 comment
#11 - `BloomPrePassBackgroundColorsGradientFromColorSchemeColors` does not refresh itself upon start.
Issue -
State: open - Opened by whatdahopper 3 months ago
#11 - `BloomPrePassBackgroundColorsGradientFromColorSchemeColors` does not refresh itself upon start.
Issue -
State: open - Opened by whatdahopper 3 months ago
#10 - `RotationTimeProcessor` handles 360 v2 beatmap rotation data incorrectly.
Issue -
State: closed - Opened by whatdahopper 3 months ago
- 1 comment
#10 - `RotationTimeProcessor` handles 360 v2 beatmap rotation data incorrectly.
Issue -
State: closed - Opened by whatdahopper 3 months ago
- 1 comment
#9 - `AudioTimeSyncController` handles song delta timing incorrectly while paused/stopped.
Issue -
State: closed - Opened by whatdahopper 3 months ago
- 1 comment
#8 - SteamVR tracking negates pre and post swing scores
Issue -
State: open - Opened by NSGolova 3 months ago
Labels: bug
#7 - Changing Resolution in SteamVR no longer works
Issue -
State: open - Opened by iPixelGalaxy 3 months ago
Labels: bug
#6 - Switching Refresh Rate on SteamVR softlocks the game until restarted
Issue -
State: open - Opened by iPixelGalaxy 3 months ago
Labels: bug
#5 - Game breaks when freshly downgrading
Issue -
State: closed - Opened by Meivyn 3 months ago
- 1 comment
Labels: bug
#4 - V2 maps always getting default events added to start of the map
Issue -
State: open - Opened by Aeroluna 3 months ago
Labels: bug
#3 - It is possible to place beatmap objects while in the lighting view
Issue -
State: open - Opened by qqrz997 3 months ago
Labels: bug, editor
#2 - Randomization behavior is incorrectly implemented.
Issue -
State: closed - Opened by whatdahopper 3 months ago
- 1 comment
Labels: bug
#1 - Certain V3 maps are empty
Issue -
State: open - Opened by Meivyn 3 months ago
Labels: bug