Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / martinwells/playcraftengine issues and pull requests
#28 - Added a new option to animations, allowDroppedFrames...
Pull Request -
State: closed - Opened by Fours over 10 years ago
#27 - A number of little fixes
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#26 - A couple more tilemap fixes
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#25 - Allow spritesheets to include frames from multiple images
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#24 - Support for JSON tile maps
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#23 - Fixed up the Isometric Tile Layer
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#22 - Server flexibility
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#21 - Fix sound playback in cocoonjs
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#20 - Listen for input events on document.body in cocoonjs.
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#19 - Change pc.CanvasImage to support rotation, composition
Pull Request -
State: closed - Opened by dobesv over 11 years ago
- 1 comment
#18 - Ignore late/repeated load success/failure notifications to the loader.
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#17 - Add support for a "subimage" which acts like an image but renders a regi...
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#16 - fix tileset error
Pull Request -
State: closed - Opened by im007boy over 11 years ago
#15 - Ignore unknown keycodes without throwing an error.
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#14 - Load origin tracking information from layer properties
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#13 - Try to avoid drawing empty pre-rendered blocks (and also keeping them in memory)
Pull Request -
State: closed - Opened by dobesv over 11 years ago
- 1 comment
#12 - Multiple tilesets - new fix
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#11 - Ensure components are set active on creation
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#10 - EntityLayer improvements when loading from Tiled file
Pull Request -
State: closed - Opened by dobesv over 11 years ago
- 1 comment
#9 - Support for multiple tilesets on a tilemap
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#8 - Configure the worldSize of entitylayer based on the tmx data
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#7 - Check whether a tile had properties before trying to read them
Pull Request -
State: closed - Opened by dobesv over 11 years ago
#6 - Device orientation input type
Issue -
State: open - Opened by natchiketa almost 12 years ago
Labels: enhancement
#5 - grunt not generating proper minimized js in 0.5.6?
Issue -
State: closed - Opened by davidkovaccs almost 12 years ago
- 5 comments
#4 - click/touch is not working on 0.5.6?
Issue -
State: open - Opened by davidkovaccs almost 12 years ago
- 3 comments
#3 - Spatial scale scales the whole canvas
Issue -
State: open - Opened by davidkovaccs almost 12 years ago
- 2 comments
#2 - gamecore.js should be a git submodule
Issue -
State: closed - Opened by davidkovaccs almost 12 years ago
- 2 comments
#1 - Can't add two components that extend the same base to the same entity
Issue -
State: closed - Opened by leostera almost 12 years ago
- 8 comments
Labels: bug, enhancement, question