Ecosyste.ms: Issues

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GitHub / martinwells/playcraftengine issues and pull requests

#28 - Added a new option to animations, allowDroppedFrames...

Pull Request - State: closed - Opened by Fours over 10 years ago

#27 - A number of little fixes

Pull Request - State: closed - Opened by dobesv over 11 years ago

#26 - A couple more tilemap fixes

Pull Request - State: closed - Opened by dobesv over 11 years ago

#25 - Allow spritesheets to include frames from multiple images

Pull Request - State: closed - Opened by dobesv over 11 years ago

#24 - Support for JSON tile maps

Pull Request - State: closed - Opened by dobesv over 11 years ago

#23 - Fixed up the Isometric Tile Layer

Pull Request - State: closed - Opened by dobesv over 11 years ago

#22 - Server flexibility

Pull Request - State: closed - Opened by dobesv over 11 years ago

#21 - Fix sound playback in cocoonjs

Pull Request - State: closed - Opened by dobesv over 11 years ago

#20 - Listen for input events on document.body in cocoonjs.

Pull Request - State: closed - Opened by dobesv over 11 years ago

#19 - Change pc.CanvasImage to support rotation, composition

Pull Request - State: closed - Opened by dobesv over 11 years ago - 1 comment

#18 - Ignore late/repeated load success/failure notifications to the loader.

Pull Request - State: closed - Opened by dobesv over 11 years ago

#17 - Add support for a "subimage" which acts like an image but renders a regi...

Pull Request - State: closed - Opened by dobesv over 11 years ago

#16 - fix tileset error

Pull Request - State: closed - Opened by im007boy over 11 years ago

#15 - Ignore unknown keycodes without throwing an error.

Pull Request - State: closed - Opened by dobesv over 11 years ago

#14 - Load origin tracking information from layer properties

Pull Request - State: closed - Opened by dobesv over 11 years ago

#13 - Try to avoid drawing empty pre-rendered blocks (and also keeping them in memory)

Pull Request - State: closed - Opened by dobesv over 11 years ago - 1 comment

#12 - Multiple tilesets - new fix

Pull Request - State: closed - Opened by dobesv over 11 years ago

#11 - Ensure components are set active on creation

Pull Request - State: closed - Opened by dobesv over 11 years ago

#10 - EntityLayer improvements when loading from Tiled file

Pull Request - State: closed - Opened by dobesv over 11 years ago - 1 comment

#9 - Support for multiple tilesets on a tilemap

Pull Request - State: closed - Opened by dobesv over 11 years ago

#8 - Configure the worldSize of entitylayer based on the tmx data

Pull Request - State: closed - Opened by dobesv over 11 years ago

#7 - Check whether a tile had properties before trying to read them

Pull Request - State: closed - Opened by dobesv over 11 years ago

#6 - Device orientation input type

Issue - State: open - Opened by natchiketa almost 12 years ago
Labels: enhancement

#5 - grunt not generating proper minimized js in 0.5.6?

Issue - State: closed - Opened by davidkovaccs almost 12 years ago - 5 comments

#4 - click/touch is not working on 0.5.6?

Issue - State: open - Opened by davidkovaccs almost 12 years ago - 3 comments

#3 - Spatial scale scales the whole canvas

Issue - State: open - Opened by davidkovaccs almost 12 years ago - 2 comments

#2 - gamecore.js should be a git submodule

Issue - State: closed - Opened by davidkovaccs almost 12 years ago - 2 comments

#1 - Can't add two components that extend the same base to the same entity

Issue - State: closed - Opened by leostera almost 12 years ago - 8 comments
Labels: bug, enhancement, question