Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / makamys/neodymium issues and pull requests
#60 - Crash with LittleMaidMobX
Issue -
State: open - Opened by TheTimvh1 about 1 month ago
- 4 comments
#59 - 0 VRAM usage. Doesn't seem to be active?
Issue -
State: closed - Opened by cultab 5 months ago
- 1 comment
#58 - Neodymium is not compatible with Gravity Torch
Issue -
State: open - Opened by Omgise 5 months ago
#57 - Multiple changes for dynamic VRAM allocation, and compat with FalseTweaks threaded rendering and OptiFine shaders
Pull Request -
State: open - Opened by FalsePattern 6 months ago
#56 - Same problem https://github.com/makamys/CoreTweaks/issues/36
Issue -
State: closed - Opened by DDnerd001 6 months ago
- 2 comments
#54 - FastCraft compat is not getting applied with non-MultiMC launchers + LiteLoader mod
Issue -
State: closed - Opened by xJon 8 months ago
- 19 comments
Labels: mod incompatibility
#53 - OptiFine fast fog is denser and fancier than it should be
Issue -
State: open - Opened by makamys 8 months ago
Labels: mod incompatibility, low priority
#52 - Crash with `java.lang.ClassNotFoundException: org.spongepowered.asm.launch.MixinTweaker`
Issue -
State: closed - Opened by saberwoo 8 months ago
- 2 comments
#51 - NPE Error with CameraStudio Mod
Issue -
State: open - Opened by kang-png 8 months ago
Labels: mod incompatibility
#50 - Fix crash with FalseTweaks
Pull Request -
State: closed - Opened by FalsePattern 8 months ago
#49 - Factorization Dimensional Slices don't render
Issue -
State: open - Opened by makamys 9 months ago
- 5 comments
Labels: mod incompatibility
#48 - Update build workflow
Pull Request -
State: closed - Opened by Coccocoahelper 9 months ago
- 1 comment
#47 - Neodymium Crash
Issue -
State: open - Opened by Kindou132 9 months ago
- 3 comments
#46 - Option to use Vulcan instead of OpenGL?
Issue -
State: closed - Opened by Raviexthegod 9 months ago
- 2 comments
Labels: enhancement
#44 - Animations don't play when Hodgepodge's `speedupAnimations` is enabled
Issue -
State: closed - Opened by Tree-er233 10 months ago
- 1 comment
Labels: mod incompatibility
#43 - RPLE and OptiFine compatibility
Pull Request -
State: closed - Opened by basdxz 10 months ago
- 6 comments
#42 - Neodymium crashes my game
Issue -
State: open - Opened by Maad23 11 months ago
- 1 comment
#41 - This mod crashes servers.
Issue -
State: closed - Opened by TheUnderTaker11 11 months ago
- 1 comment
#40 - How can I download it?
Issue -
State: closed - Opened by 323237216 11 months ago
- 1 comment
Labels: question
#39 - RPLE compat
Pull Request -
State: closed - Opened by FalsePattern 11 months ago
- 1 comment
#38 - Screen kind of shakes when im in minemen club
Issue -
State: closed - Opened by justaguywhowantsminecraftmods 11 months ago
- 4 comments
#37 - Attribute abstraction
Pull Request -
State: closed - Opened by FalsePattern 11 months ago
- 1 comment
#36 - Improve Actions build speed
Pull Request -
State: closed - Opened by TheAndrey 11 months ago
- 1 comment
#35 - Remove the SimplifyMeshes/MegaQuad feature
Pull Request -
State: closed - Opened by FalsePattern 11 months ago
- 1 comment
#34 - Fixed RunClient in IntelliJ
Pull Request -
State: closed - Opened by FalsePattern 11 months ago
- 1 comment
#33 - neodymium causes intense zfighting/block cracks
Issue -
State: open - Opened by brandyyn 12 months ago
- 4 comments
#32 - Latest Neodymium issues with Thaumcraft Node Tracker
Issue -
State: open - Opened by TheTimvh1 about 1 year ago
- 1 comment
Labels: mod incompatibility
#31 - Please fix that Neodymium is not compatible with fastcraft1.2.1. Because clients installed fastcraft1.2.3 cannot display HolographicDisplays floating holographic text.
Issue -
State: open - Opened by jiahe666666 about 1 year ago
Labels: mod incompatibility
#30 - Fix problems when building the mod when cloning the repo from github
Pull Request -
State: closed - Opened by quentin452 about 1 year ago
- 1 comment
#29 - Disappearing pipe with GT6
Issue -
State: open - Opened by Abalieno about 1 year ago
- 16 comments
Labels: mod incompatibility, research needed
#28 - Shader line normalization is broken
Issue -
State: closed - Opened by quentin452 about 1 year ago
- 2 comments
Labels: bug
#27 - Don't compact with NovaCraft
Issue -
State: open - Opened by song682 about 1 year ago
Labels: mod incompatibility
#26 - Broken rendering with OptiFine's smooth/multi-threaded chunk loading
Issue -
State: closed - Opened by lemmings189 about 1 year ago
- 2 comments
Labels: mod incompatibility
#25 - blocks disapear and after game crashes
Issue -
State: open - Opened by username90001 over 1 year ago
- 6 comments
Labels: research needed
#24 - Blocks do not to render on AMD GPU
Issue -
State: open - Opened by aking4125 over 1 year ago
- 11 comments
Labels: driver issue, research needed
#23 - Strange glass colours
Issue -
State: closed - Opened by CorporalRaymond over 1 year ago
- 1 comment
Labels: can't reproduce
#22 - [UPD] Client Crash ( Java )
Issue -
State: open - Opened by MesTeiK over 1 year ago
- 1 comment
Labels: driver issue, research needed
#21 - /neodymium status errors with tabbychat
Issue -
State: closed - Opened by mist475 over 1 year ago
Labels: mod incompatibility
#20 - Certain modded biomes may be too heavy for the default 512MB VRAM amount
Issue -
State: open - Opened by shadow7483147 over 1 year ago
- 4 comments
Labels: enhancement
#19 - Neodymium + Archaicfix Piston Chunk Glitches
Issue -
State: closed - Opened by Fabboz over 1 year ago
- 10 comments
Labels: mod incompatibility
#18 - How do I turn off Advanced OpenGL?
Issue -
State: closed - Opened by DarianLStephens over 1 year ago
- 4 comments
Labels: question
#17 - Mod is not working on Intel HD 3000
Issue -
State: closed - Opened by xdeadstokex over 1 year ago
- 1 comment
Labels: question, driver issue
#16 - Render issues when changing player size with Fisk's Superheroes, Antman beta
Issue -
State: open - Opened by xdeadstokex over 1 year ago
- 2 comments
Labels: mod incompatibility
#15 - log spam "unsupported tessellator flags"
Issue -
State: closed - Opened by Fiyorin over 1 year ago
- 4 comments
Labels: mod incompatibility
#14 - Crash on startup runnning Neodymium with GTNH (java 19) with OF & FC
Issue -
State: closed - Opened by JeffromAltis over 1 year ago
- 2 comments
Labels: mod incompatibility
#13 - Incompatibility with Optifine D6 + LWJGL3ify
Issue -
State: closed - Opened by Abalieno over 1 year ago
- 8 comments
Labels: mod incompatibility
#12 - bug between Neodymium and vics modern warfare crawling/Proning
Issue -
State: open - Opened by quentin452 about 2 years ago
Labels: mod incompatibility
#11 - Crash with CoFHTweaks
Issue -
State: open - Opened by makamys about 2 years ago
Labels: mod incompatibility
#10 - [QUESTION] Does Neodymium work on all gpu?
Issue -
State: closed - Opened by quentin452 about 2 years ago
- 1 comment
Labels: question
#9 - ~~Crash with CoFHTweaks~~, Incompatibility with DragonAPI
Issue -
State: closed - Opened by iamsoNewBee about 2 years ago
- 38 comments
Labels: mod incompatibility
#8 - [1.7.10] If I allocate a lot of vram, I have less fps and the chunks take a bit longer before they can load
Issue -
State: closed - Opened by quentin452 about 2 years ago
- 1 comment
Labels: can't reproduce
#7 - Crash with Latest FalsePatternLib + Triangulator
Issue -
State: closed - Opened by 0xKate about 2 years ago
- 2 comments
Labels: mod incompatibility
#6 - Neodymium shakes the camera at high distances, similar to Bedrock
Issue -
State: closed - Opened by embeddedt over 2 years ago
- 4 comments
Labels: bug
#5 - Blocks that render using triangles don't render properly
Issue -
State: closed - Opened by embeddedt over 2 years ago
- 8 comments
Labels: mod incompatibility
#4 - Face culling is a bit too aggressive
Issue -
State: closed - Opened by embeddedt over 2 years ago
- 1 comment
Labels: bug
#3 - Triangulator compat
Pull Request -
State: closed - Opened by FalsePattern over 2 years ago
#2 - Crash Report
Issue -
State: closed - Opened by LSK-LW over 2 years ago
- 1 comment
Labels: bug
#1 - Integrate the debug text with the forge debug text rendering system
Pull Request -
State: closed - Opened by FalsePattern over 2 years ago