Ecosyste.ms: Issues

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GitHub / makamys/neodymium issues and pull requests

#60 - Crash with LittleMaidMobX

Issue - State: open - Opened by TheTimvh1 about 1 month ago - 4 comments

#59 - 0 VRAM usage. Doesn't seem to be active?

Issue - State: closed - Opened by cultab 5 months ago - 1 comment

#58 - Neodymium is not compatible with Gravity Torch

Issue - State: open - Opened by Omgise 5 months ago

#56 - Same problem https://github.com/makamys/CoreTweaks/issues/36

Issue - State: closed - Opened by DDnerd001 6 months ago - 2 comments

#54 - FastCraft compat is not getting applied with non-MultiMC launchers + LiteLoader mod

Issue - State: closed - Opened by xJon 8 months ago - 19 comments
Labels: mod incompatibility

#53 - OptiFine fast fog is denser and fancier than it should be

Issue - State: open - Opened by makamys 8 months ago
Labels: mod incompatibility, low priority

#51 - NPE Error with CameraStudio Mod

Issue - State: open - Opened by kang-png 8 months ago
Labels: mod incompatibility

#50 - Fix crash with FalseTweaks

Pull Request - State: closed - Opened by FalsePattern 8 months ago

#49 - Factorization Dimensional Slices don't render

Issue - State: open - Opened by makamys 9 months ago - 5 comments
Labels: mod incompatibility

#48 - Update build workflow

Pull Request - State: closed - Opened by Coccocoahelper 9 months ago - 1 comment

#47 - Neodymium Crash

Issue - State: open - Opened by Kindou132 9 months ago - 3 comments

#46 - Option to use Vulcan instead of OpenGL?

Issue - State: closed - Opened by Raviexthegod 9 months ago - 2 comments
Labels: enhancement

#44 - Animations don't play when Hodgepodge's `speedupAnimations` is enabled

Issue - State: closed - Opened by Tree-er233 10 months ago - 1 comment
Labels: mod incompatibility

#43 - RPLE and OptiFine compatibility

Pull Request - State: closed - Opened by basdxz 10 months ago - 6 comments

#42 - Neodymium crashes my game

Issue - State: open - Opened by Maad23 11 months ago - 1 comment

#41 - This mod crashes servers.

Issue - State: closed - Opened by TheUnderTaker11 11 months ago - 1 comment

#40 - How can I download it?

Issue - State: closed - Opened by 323237216 11 months ago - 1 comment
Labels: question

#39 - RPLE compat

Pull Request - State: closed - Opened by FalsePattern 11 months ago - 1 comment

#38 - Screen kind of shakes when im in minemen club

Issue - State: closed - Opened by justaguywhowantsminecraftmods 11 months ago - 4 comments

#37 - Attribute abstraction

Pull Request - State: closed - Opened by FalsePattern 11 months ago - 1 comment

#36 - Improve Actions build speed

Pull Request - State: closed - Opened by TheAndrey 11 months ago - 1 comment

#35 - Remove the SimplifyMeshes/MegaQuad feature

Pull Request - State: closed - Opened by FalsePattern 11 months ago - 1 comment

#34 - Fixed RunClient in IntelliJ

Pull Request - State: closed - Opened by FalsePattern 11 months ago - 1 comment

#33 - neodymium causes intense zfighting/block cracks

Issue - State: open - Opened by brandyyn 12 months ago - 4 comments

#32 - Latest Neodymium issues with Thaumcraft Node Tracker

Issue - State: open - Opened by TheTimvh1 about 1 year ago - 1 comment
Labels: mod incompatibility

#30 - Fix problems when building the mod when cloning the repo from github

Pull Request - State: closed - Opened by quentin452 about 1 year ago - 1 comment

#29 - Disappearing pipe with GT6

Issue - State: open - Opened by Abalieno about 1 year ago - 16 comments
Labels: mod incompatibility, research needed

#28 - Shader line normalization is broken

Issue - State: closed - Opened by quentin452 about 1 year ago - 2 comments
Labels: bug

#27 - Don't compact with NovaCraft

Issue - State: open - Opened by song682 about 1 year ago
Labels: mod incompatibility

#26 - Broken rendering with OptiFine's smooth/multi-threaded chunk loading

Issue - State: closed - Opened by lemmings189 about 1 year ago - 2 comments
Labels: mod incompatibility

#25 - blocks disapear and after game crashes

Issue - State: open - Opened by username90001 over 1 year ago - 6 comments
Labels: research needed

#24 - Blocks do not to render on AMD GPU

Issue - State: open - Opened by aking4125 over 1 year ago - 11 comments
Labels: driver issue, research needed

#23 - Strange glass colours

Issue - State: closed - Opened by CorporalRaymond over 1 year ago - 1 comment
Labels: can't reproduce

#22 - [UPD] Client Crash ( Java )

Issue - State: open - Opened by MesTeiK over 1 year ago - 1 comment
Labels: driver issue, research needed

#21 - /neodymium status errors with tabbychat

Issue - State: closed - Opened by mist475 over 1 year ago
Labels: mod incompatibility

#20 - Certain modded biomes may be too heavy for the default 512MB VRAM amount

Issue - State: open - Opened by shadow7483147 over 1 year ago - 4 comments
Labels: enhancement

#19 - Neodymium + Archaicfix Piston Chunk Glitches

Issue - State: closed - Opened by Fabboz over 1 year ago - 10 comments
Labels: mod incompatibility

#18 - How do I turn off Advanced OpenGL?

Issue - State: closed - Opened by DarianLStephens over 1 year ago - 4 comments
Labels: question

#17 - Mod is not working on Intel HD 3000

Issue - State: closed - Opened by xdeadstokex over 1 year ago - 1 comment
Labels: question, driver issue

#16 - Render issues when changing player size with Fisk's Superheroes, Antman beta

Issue - State: open - Opened by xdeadstokex over 1 year ago - 2 comments
Labels: mod incompatibility

#15 - log spam "unsupported tessellator flags"

Issue - State: closed - Opened by Fiyorin over 1 year ago - 4 comments
Labels: mod incompatibility

#14 - Crash on startup runnning Neodymium with GTNH (java 19) with OF & FC

Issue - State: closed - Opened by JeffromAltis over 1 year ago - 2 comments
Labels: mod incompatibility

#13 - Incompatibility with Optifine D6 + LWJGL3ify

Issue - State: closed - Opened by Abalieno over 1 year ago - 8 comments
Labels: mod incompatibility

#12 - bug between Neodymium and vics modern warfare crawling/Proning

Issue - State: open - Opened by quentin452 about 2 years ago
Labels: mod incompatibility

#11 - Crash with CoFHTweaks

Issue - State: open - Opened by makamys about 2 years ago
Labels: mod incompatibility

#10 - [QUESTION] Does Neodymium work on all gpu?

Issue - State: closed - Opened by quentin452 about 2 years ago - 1 comment
Labels: question

#9 - ~~Crash with CoFHTweaks~~, Incompatibility with DragonAPI

Issue - State: closed - Opened by iamsoNewBee about 2 years ago - 38 comments
Labels: mod incompatibility

#8 - [1.7.10] If I allocate a lot of vram, I have less fps and the chunks take a bit longer before they can load

Issue - State: closed - Opened by quentin452 about 2 years ago - 1 comment
Labels: can't reproduce

#7 - Crash with Latest FalsePatternLib + Triangulator

Issue - State: closed - Opened by 0xKate about 2 years ago - 2 comments
Labels: mod incompatibility

#6 - Neodymium shakes the camera at high distances, similar to Bedrock

Issue - State: closed - Opened by embeddedt over 2 years ago - 4 comments
Labels: bug

#5 - Blocks that render using triangles don't render properly

Issue - State: closed - Opened by embeddedt over 2 years ago - 8 comments
Labels: mod incompatibility

#4 - Face culling is a bit too aggressive

Issue - State: closed - Opened by embeddedt over 2 years ago - 1 comment
Labels: bug

#3 - Triangulator compat

Pull Request - State: closed - Opened by FalsePattern over 2 years ago

#2 - Crash Report

Issue - State: closed - Opened by LSK-LW over 2 years ago - 1 comment
Labels: bug

#1 - Integrate the debug text with the forge debug text rendering system

Pull Request - State: closed - Opened by FalsePattern over 2 years ago