Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / madrury/roguelike issues and pull requests

#100 - Add staff of teleport.

Issue - State: open - Opened by madrury over 6 years ago

#100 - Add staff of teleport.

Issue - State: open - Opened by madrury over 6 years ago

#99 - Allow player to be frozen.

Issue - State: open - Opened by madrury over 6 years ago
Labels: enhancement

#99 - Allow player to be frozen.

Issue - State: open - Opened by madrury over 6 years ago
Labels: enhancement

#98 - Confused status should swap out attacker component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: bug, enhancement

#98 - Confused status should swap out attacker component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: bug, enhancement

#97 - Add freezable component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement

#97 - Add freezable component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement

#96 - Necromancer should use MOVE action.

Issue - State: open - Opened by madrury over 6 years ago
Labels: bug, enemy

#96 - Necromancer should use MOVE action.

Issue - State: open - Opened by madrury over 6 years ago
Labels: bug, enemy

#95 - Add Ice Terrain

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, terrain

#95 - Add Ice Terrain

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, terrain

#94 - Fireball animation stops one space before wall.

Issue - State: open - Opened by madrury over 6 years ago
Labels: bug, item

#94 - Fireball animation stops one space before wall.

Issue - State: open - Opened by madrury over 6 years ago
Labels: bug, item

#93 - Rename ITEM_CONSUMED -> DISCARD_ITEM

Issue - State: closed - Opened by madrury-galvanize over 6 years ago

#93 - Rename ITEM_CONSUMED -> DISCARD_ITEM

Issue - State: closed - Opened by madrury-galvanize over 6 years ago

#92 - Use bresenham path in all throwing animations.

Issue - State: open - Opened by madrury over 6 years ago
Labels: bug, item

#92 - Use bresenham path in all throwing animations.

Issue - State: open - Opened by madrury over 6 years ago
Labels: bug, item

#91 - Equipping or un-equipping an item should end a turn.

Issue - State: open - Opened by madrury over 6 years ago
Labels: bug, item

#91 - Equipping or un-equipping an item should end a turn.

Issue - State: open - Opened by madrury over 6 years ago
Labels: bug, item

#90 - Stop from throwing items that are equipped.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: bug

#90 - Stop from throwing items that are equipped.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: bug

#89 - Add rod of ice.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#89 - Add rod of ice.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#88 - Add scroll of iceblast.

Issue - State: open - Opened by madrury over 6 years ago
Labels: enhancement, item

#88 - Add scroll of iceblast.

Issue - State: open - Opened by madrury over 6 years ago
Labels: enhancement, item

#87 - Add raiper weapon.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#87 - Add raiper weapon.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#86 - Add sword weapon.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#86 - Add sword weapon.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#85 - Add potion of confusion.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#85 - Add potion of confusion.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#84 - Add treasure chest and key.

Issue - State: open - Opened by madrury over 6 years ago
Labels: enhancement, item

#84 - Add treasure chest and key.

Issue - State: open - Opened by madrury over 6 years ago
Labels: enhancement, item

#83 - Make basic monster AI seek out the last known player tile.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, enemy

#83 - Make basic monster AI seek out the last known player tile.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, enemy

#82 - Add dynamic item name creation.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#82 - Add dynamic item name creation.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#81 - Make health potion permanently increase HP.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#81 - Make health potion permanently increase HP.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#80 - Add potion of strength.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#80 - Add potion of strength.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#79 - Make floatable component.

Issue - State: closed - Opened by madrury over 6 years ago

#79 - Make floatable component.

Issue - State: closed - Opened by madrury over 6 years ago

#78 - Add new enumeration for player input types.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#78 - Add new enumeration for player input types.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#77 - Use encroachable component to check for swimming.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#77 - Use encroachable component to check for swimming.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#76 - Add consumable component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement

#76 - Add consumable component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement

#75 - Add Gas and Fire to RenderOrder

Issue - State: open - Opened by madrury over 6 years ago
Labels: bug, enhancement

#75 - Add Gas and Fire to RenderOrder

Issue - State: open - Opened by madrury over 6 years ago
Labels: bug, enhancement

#74 - Make weapons throwable.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement

#74 - Make weapons throwable.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement

#73 - Make get_blocking_entities functions methods of Map.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#73 - Make get_blocking_entities functions methods of Map.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#72 - Add weapons.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement

#72 - Add weapons.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement

#71 - Use committable component here.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#71 - Use committable component here.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#70 - Damage from swimming crashes game.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: bug

#70 - Damage from swimming crashes game.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: bug

#69 - Add `addable` and `removable` components.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, housekeeping

#69 - Add `addable` and `removable` components.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, housekeeping

#68 - Build debugging tool to highlight array.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, housekeeping

#68 - Build debugging tool to highlight array.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, housekeeping

#67 - Steam only spawns once.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: bug

#67 - Steam only spawns once.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: bug

#66 - Add damage callbacks to harmable.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement

#65 - Prevent dropping equipped items.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: bug

#65 - Prevent dropping equipped items.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: bug

#64 - Implement NullUsable and NullThrowable as default components.

Issue - State: open - Opened by madrury over 6 years ago
Labels: housekeeping

#64 - Implement NullUsable and NullThrowable as default components.

Issue - State: open - Opened by madrury over 6 years ago
Labels: housekeeping

#63 - Cannot pick up items.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: bug

#63 - Cannot pick up items.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: bug

#62 - Add armor.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#62 - Add armor.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item

#61 - Pass fire probabilities into fire constructor.

Issue - State: open - Opened by madrury over 6 years ago
Labels: housekeeping

#61 - Pass fire probabilities into fire constructor.

Issue - State: open - Opened by madrury over 6 years ago
Labels: housekeeping

#60 - Make `Throwable` a component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#60 - Make `Throwable` a component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#59 - Make `Usable` a component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#59 - Make `Usable` a component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#58 - Make `Movable` a component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#58 - Make `Movable` a component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#57 - Make `placeable` a component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#57 - Make `placeable` a component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#56 - Make `spawnable` a component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#56 - Make `spawnable` a component.

Issue - State: closed - Opened by madrury over 6 years ago
Labels: housekeeping

#55 - Should `item` components instead be `usable` and / or `throwable`?

Issue - State: closed - Opened by madrury over 6 years ago
Labels: question

#55 - Should `item` components instead be `usable` and / or `throwable`?

Issue - State: closed - Opened by madrury over 6 years ago
Labels: question

#54 - Move water entity creation into `various.py`

Issue - State: closed - Opened by madrury almost 7 years ago
Labels: enhancement

#54 - Move water entity creation into `various.py`

Issue - State: closed - Opened by madrury almost 7 years ago
Labels: enhancement

#53 - Resting recharges swim stamina two ticks.

Issue - State: closed - Opened by madrury almost 7 years ago
Labels: bug

#53 - Resting recharges swim stamina two ticks.

Issue - State: closed - Opened by madrury almost 7 years ago
Labels: bug

#51 - Make Wraith enemy that spawns fire.

Issue - State: open - Opened by madrury almost 7 years ago
Labels: enhancement, enemy

#51 - Make Wraith enemy that spawns fire.

Issue - State: open - Opened by madrury almost 7 years ago
Labels: enhancement, enemy

#50 - Have enemies route around fire.

Issue - State: closed - Opened by madrury almost 7 years ago
Labels: enhancement