Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / madrury/roguelike issues and pull requests
#100 - Add staff of teleport.
Issue -
State: open - Opened by madrury over 6 years ago
#100 - Add staff of teleport.
Issue -
State: open - Opened by madrury over 6 years ago
#99 - Allow player to be frozen.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: enhancement
#99 - Allow player to be frozen.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: enhancement
#98 - Confused status should swap out attacker component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: bug, enhancement
#98 - Confused status should swap out attacker component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: bug, enhancement
#97 - Add freezable component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement
#97 - Add freezable component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement
#96 - Necromancer should use MOVE action.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: bug, enemy
#96 - Necromancer should use MOVE action.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: bug, enemy
#95 - Add Ice Terrain
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, terrain
#95 - Add Ice Terrain
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, terrain
#94 - Fireball animation stops one space before wall.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: bug, item
#94 - Fireball animation stops one space before wall.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: bug, item
#93 - Rename ITEM_CONSUMED -> DISCARD_ITEM
Issue -
State: closed - Opened by madrury-galvanize over 6 years ago
#93 - Rename ITEM_CONSUMED -> DISCARD_ITEM
Issue -
State: closed - Opened by madrury-galvanize over 6 years ago
#92 - Use bresenham path in all throwing animations.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: bug, item
#92 - Use bresenham path in all throwing animations.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: bug, item
#91 - Equipping or un-equipping an item should end a turn.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: bug, item
#91 - Equipping or un-equipping an item should end a turn.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: bug, item
#90 - Stop from throwing items that are equipped.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: bug
#90 - Stop from throwing items that are equipped.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: bug
#89 - Add rod of ice.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#89 - Add rod of ice.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#88 - Add scroll of iceblast.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: enhancement, item
#88 - Add scroll of iceblast.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: enhancement, item
#87 - Add raiper weapon.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#87 - Add raiper weapon.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#86 - Add sword weapon.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#86 - Add sword weapon.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#85 - Add potion of confusion.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#85 - Add potion of confusion.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#84 - Add treasure chest and key.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: enhancement, item
#84 - Add treasure chest and key.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: enhancement, item
#83 - Make basic monster AI seek out the last known player tile.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, enemy
#83 - Make basic monster AI seek out the last known player tile.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, enemy
#82 - Add dynamic item name creation.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#82 - Add dynamic item name creation.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#81 - Make health potion permanently increase HP.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#81 - Make health potion permanently increase HP.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#80 - Add potion of strength.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#80 - Add potion of strength.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#79 - Make floatable component.
Issue -
State: closed - Opened by madrury over 6 years ago
#79 - Make floatable component.
Issue -
State: closed - Opened by madrury over 6 years ago
#78 - Add new enumeration for player input types.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#78 - Add new enumeration for player input types.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#77 - Use encroachable component to check for swimming.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#77 - Use encroachable component to check for swimming.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#76 - Add consumable component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement
#76 - Add consumable component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement
#75 - Add Gas and Fire to RenderOrder
Issue -
State: open - Opened by madrury over 6 years ago
Labels: bug, enhancement
#75 - Add Gas and Fire to RenderOrder
Issue -
State: open - Opened by madrury over 6 years ago
Labels: bug, enhancement
#74 - Make weapons throwable.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement
#74 - Make weapons throwable.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement
#73 - Make get_blocking_entities functions methods of Map.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#73 - Make get_blocking_entities functions methods of Map.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#72 - Add weapons.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement
#72 - Add weapons.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement
#71 - Use committable component here.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#71 - Use committable component here.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#70 - Damage from swimming crashes game.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: bug
#70 - Damage from swimming crashes game.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: bug
#69 - Add `addable` and `removable` components.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, housekeeping
#69 - Add `addable` and `removable` components.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, housekeeping
#68 - Build debugging tool to highlight array.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, housekeeping
#68 - Build debugging tool to highlight array.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, housekeeping
#67 - Steam only spawns once.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: bug
#67 - Steam only spawns once.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: bug
#66 - Add damage callbacks to harmable.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement
#65 - Prevent dropping equipped items.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: bug
#65 - Prevent dropping equipped items.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: bug
#64 - Implement NullUsable and NullThrowable as default components.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: housekeeping
#64 - Implement NullUsable and NullThrowable as default components.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: housekeeping
#63 - Cannot pick up items.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: bug
#63 - Cannot pick up items.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: bug
#62 - Add armor.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#62 - Add armor.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: enhancement, item
#61 - Pass fire probabilities into fire constructor.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: housekeeping
#61 - Pass fire probabilities into fire constructor.
Issue -
State: open - Opened by madrury over 6 years ago
Labels: housekeeping
#60 - Make `Throwable` a component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#60 - Make `Throwable` a component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#59 - Make `Usable` a component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#59 - Make `Usable` a component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#58 - Make `Movable` a component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#58 - Make `Movable` a component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#57 - Make `placeable` a component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#57 - Make `placeable` a component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#56 - Make `spawnable` a component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#56 - Make `spawnable` a component.
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: housekeeping
#55 - Should `item` components instead be `usable` and / or `throwable`?
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: question
#55 - Should `item` components instead be `usable` and / or `throwable`?
Issue -
State: closed - Opened by madrury over 6 years ago
Labels: question
#54 - Move water entity creation into `various.py`
Issue -
State: closed - Opened by madrury almost 7 years ago
Labels: enhancement
#54 - Move water entity creation into `various.py`
Issue -
State: closed - Opened by madrury almost 7 years ago
Labels: enhancement
#53 - Resting recharges swim stamina two ticks.
Issue -
State: closed - Opened by madrury almost 7 years ago
Labels: bug
#53 - Resting recharges swim stamina two ticks.
Issue -
State: closed - Opened by madrury almost 7 years ago
Labels: bug
#52 - Attach stamina meters to the components they display information about.
Issue -
State: closed - Opened by madrury almost 7 years ago
#52 - Attach stamina meters to the components they display information about.
Issue -
State: closed - Opened by madrury almost 7 years ago
#51 - Make Wraith enemy that spawns fire.
Issue -
State: open - Opened by madrury almost 7 years ago
Labels: enhancement, enemy
#51 - Make Wraith enemy that spawns fire.
Issue -
State: open - Opened by madrury almost 7 years ago
Labels: enhancement, enemy
#50 - Have enemies route around fire.
Issue -
State: closed - Opened by madrury almost 7 years ago
Labels: enhancement