Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / luxkun/ReGoap issues and pull requests
#45 - Can't use without Unity?
Issue -
State: open - Opened by ELEMENTLHERO about 1 month ago
#44 - Problem in AStar
Issue -
State: open - Opened by PLu55 about 2 years ago
- 1 comment
#43 - Can only carry out a goal if it's goal isn't in the world state
Issue -
State: open - Opened by TimCoraxAudio over 2 years ago
#42 - For Test
Pull Request -
State: closed - Opened by Crypt0Saeed over 2 years ago
- 2 comments
#41 - What if there are more than one "objectivePosition" in Goal?
Issue -
State: open - Opened by eterlan over 3 years ago
- 1 comment
#40 - Compile Error - Unity 2020.2.1f1
Issue -
State: closed - Opened by jmurdick over 3 years ago
- 1 comment
#39 - Repainting issue
Issue -
State: open - Opened by MeikelLP almost 4 years ago
#38 - How does GenericGoToAction know where to go?
Issue -
State: closed - Opened by eriknielsen about 4 years ago
- 1 comment
#37 - How can you re-evaluate goals?
Issue -
State: closed - Opened by cckelly about 4 years ago
- 3 comments
#36 - Fix empty state check and fixed state transition initiation
Pull Request -
State: closed - Opened by Scribblerockerz over 4 years ago
#35 - fix: Use concurrent queue and dictionary to avoid race conditions.
Pull Request -
State: closed - Opened by shanecelis over 5 years ago
- 16 comments
#34 - Crash when re-running the FSM Example project
Issue -
State: closed - Opened by dithyrambs almost 6 years ago
- 2 comments
#33 - Crash when using deep profiling.
Issue -
State: closed - Opened by pointcache about 6 years ago
- 1 comment
#32 - Why you need FSM?
Issue -
State: closed - Opened by dimmduh over 6 years ago
- 2 comments
#31 - It seems wrong highlighted in debug window
Issue -
State: open - Opened by dimmduh over 6 years ago
#30 - Fatal error when debug set full
Issue -
State: open - Opened by dimmduh over 6 years ago
#29 - Compiler error after import to unity
Issue -
State: closed - Opened by dimmduh over 6 years ago
- 3 comments
#28 - Graphviz pull request plus refactor
Pull Request -
State: closed - Opened by luxkun over 6 years ago
#27 - Implement hash trie or any similar data structure for states in the Planner
Issue -
State: open - Opened by luxkun over 6 years ago
#27 - Implement hash trie or any similar data structure for states in the Planner
Issue -
State: open - Opened by luxkun over 6 years ago
#26 - visualize the A* plan making process with graphviz
Pull Request -
State: closed - Opened by TMPxyz over 6 years ago
- 1 comment
#25 - Another Planning bug
Issue -
State: closed - Opened by TMPxyz over 6 years ago
- 2 comments
#24 - A Planning bug
Issue -
State: closed - Opened by TMPxyz over 6 years ago
- 1 comment
#23 - Handling Multiple Goals, and Re-Evaluating Goals at Runtime?
Issue -
State: closed - Opened by ChuckMayo about 7 years ago
- 1 comment
#22 - ReGoap supports for actions with conflicting precontions/effects
Pull Request -
State: closed - Opened by luxkun about 7 years ago
#21 - Bug in Node Expansion during AStar search?
Issue -
State: closed - Opened by DigitalEd about 7 years ago
- 2 comments
#20 - "Possible goal warning" complication
Issue -
State: closed - Opened by Papitoh about 7 years ago
- 1 comment
#19 - Need of more documentation on Actions
Issue -
State: open - Opened by deltamish about 7 years ago
#18 - Some question about multiple goals
Issue -
State: closed - Opened by Papitoh over 7 years ago
- 3 comments
#17 - Change all instances of "[T]ransistion" to "[T]ransition"
Pull Request -
State: closed - Opened by evancorl over 7 years ago
#16 - Aren't sensors extremely inefficient?
Issue -
State: closed - Opened by rszemplinski over 7 years ago
- 2 comments
Labels: question
#15 - Folder and monobehaviours refactoring
Pull Request -
State: closed - Opened by luxkun over 7 years ago
#14 - Example of a FPS/Soul-like
Issue -
State: open - Opened by luxkun over 7 years ago
Labels: enhancement
#13 - Potential multi-threading issue?
Issue -
State: closed - Opened by rszemplinski over 7 years ago
- 6 comments
Labels: bug
#12 - Some Rookie questions about it
Issue -
State: closed - Opened by hunterdes over 7 years ago
- 3 comments
Labels: question
#11 - Whats up with all the debug messages?
Issue -
State: closed - Opened by pointcache over 7 years ago
#10 - example doesn't work when minion is duplicated
Issue -
State: closed - Opened by laurentopia over 7 years ago
#9 - example bug
Issue -
State: closed - Opened by laurentopia over 7 years ago
- 1 comment
#8 - Dynamic effects and preconditions
Pull Request -
State: closed - Opened by luxkun almost 8 years ago
#7 - Improve Action Cost calculation
Issue -
State: closed - Opened by jswigart almost 8 years ago
- 13 comments
#6 - More flexible condition comparisons
Issue -
State: open - Opened by jswigart almost 8 years ago
- 3 comments
Labels: enhancement
#5 - Add test generic actions
Issue -
State: closed - Opened by luxkun almost 8 years ago
- 1 comment
Labels: enhancement
#4 - Add more things to FSMExample
Issue -
State: closed - Opened by luxkun almost 8 years ago
Labels: enhancement
#3 - Thoughts on pooling/sharing actions?
Issue -
State: closed - Opened by jswigart almost 8 years ago
- 12 comments
#2 - Backward search in Astar
Issue -
State: closed - Opened by luxkun almost 8 years ago
#1 - Debug.Log is Unity only
Issue -
State: closed - Opened by rdeioris almost 8 years ago