Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / lukas-kirschner/Exodus issues and pull requests
#115 - 98 UI improvements
Pull Request -
State: closed - Opened by lukas-kirschner 7 months ago
- 1 comment
#114 - Implement default spawn point for map editor presets that actually places the player on an AIR tile as default
Issue -
State: open - Opened by lukas-kirschner 7 months ago
Labels: Bug
#113 - Implemented Cobblestone Roof Tiles
Pull Request -
State: closed - Opened by lukas-kirschner 7 months ago
- 1 comment
#112 - Implemented Delete map dialog
Pull Request -
State: closed - Opened by lukas-kirschner 7 months ago
- 1 comment
#111 - Implemented Create New Map Feature with different generators, fixed UI bugs, generalized Dialogs, improved Code QUality, upgraded Dependencies
Pull Request -
State: closed - Opened by lukas-kirschner 8 months ago
- 1 comment
#110 - Started to implement Antarctica Textures, still WIP
Pull Request -
State: closed - Opened by lukas-kirschner 9 months ago
- 1 comment
Labels: Feature
#109 - Implement decorative diagonal roof tiles
Issue -
State: closed - Opened by lukas-kirschner 9 months ago
Labels: Feature
#108 - 107 upgrade to bevy 013
Pull Request -
State: closed - Opened by lukas-kirschner 9 months ago
- 1 comment
Labels: Feature, Code Style
#107 - Upgrade to Bevy 0.13
Issue -
State: closed - Opened by lukas-kirschner 9 months ago
Labels: Feature
#106 - Implement "Medieval"-Themed Texture Pack
Issue -
State: open - Opened by lukas-kirschner 12 months ago
Labels: Feature
#105 - Implement "Antarctica"-themed texture pack with penguin as player
Issue -
State: closed - Opened by lukas-kirschner 12 months ago
Labels: Feature
#104 - Implemented System Fonts, better Config Screen UI, several campaign maps and teleporters
Pull Request -
State: closed - Opened by lukas-kirschner 12 months ago
- 1 comment
#103 - Implement Teleporters
Issue -
State: closed - Opened by lukas-kirschner 12 months ago
- 3 comments
Labels: Feature
#102 - Implement Whiskey Tile and Drunkenness or think of something different
Issue -
State: open - Opened by lukas-kirschner 12 months ago
- 2 comments
Labels: Feature
#101 - Implement Vending Machines and Star Crystals
Issue -
State: open - Opened by lukas-kirschner 12 months ago
- 6 comments
Labels: Feature
#100 - Add Lifes and collectable lifes to the game, or replace the feature with something different on original campaign maps
Issue -
State: open - Opened by lukas-kirschner 12 months ago
- 1 comment
Labels: Feature
#99 - Implement "Nuclear Bomb" quest marker similar to original game, or replace with something different
Issue -
State: open - Opened by lukas-kirschner 12 months ago
- 2 comments
Labels: Feature
#98 - Implement alternating colors for grid in Map Selection Screen
Issue -
State: closed - Opened by lukas-kirschner almost 1 year ago
Labels: Bug
#97 - Load fonts at runtime from system fonts to debloat executable and stick to system theme
Issue -
State: closed - Opened by lukas-kirschner almost 1 year ago
Labels: Feature, Code Style
#96 - Upgraded Bevy to 0.12
Pull Request -
State: closed - Opened by lukas-kirschner almost 1 year ago
- 1 comment
#95 - UI rework
Pull Request -
State: closed - Opened by lukas-kirschner about 1 year ago
- 1 comment
#94 - Key used animation
Pull Request -
State: closed - Opened by lukas-kirschner about 1 year ago
- 1 comment
#93 - Implemented Map Texture Pack Settings
Pull Request -
State: closed - Opened by lukas-kirschner about 1 year ago
- 1 comment
#92 - Implemented missing spike tiles, implemented trap door ladders, continued Classic Textures, fixed some textures, implemented more Tutorial Levels
Pull Request -
State: closed - Opened by lukas-kirschner about 1 year ago
- 1 comment
#91 - Upgrade to Bevy 0.12
Issue -
State: closed - Opened by lukas-kirschner about 1 year ago
Labels: Code Style
#90 - Implemented common animation plugin for all player and collectible animations. Fixed bugs in Player Spawn Placement and Campaign Launch
Pull Request -
State: closed - Opened by lukas-kirschner about 1 year ago
- 1 comment
#89 - Implemented Campaign Mode and several improvements and bug fixes
Pull Request -
State: closed - Opened by lukas-kirschner about 1 year ago
- 2 comments
Labels: Bug, Documentation, Feature, Code Style
#88 - Implement Map Texture Pack Settings
Issue -
State: closed - Opened by lukas-kirschner about 1 year ago
Labels: Feature
#87 - Upgrade bevy_egui
Issue -
State: closed - Opened by lukas-kirschner about 1 year ago
Labels: Feature
#86 - Pressing Enter sometimes does not launch the map in Campaign Mode
Issue -
State: closed - Opened by lukas-kirschner about 1 year ago
Labels: Bug
#85 - Despawn all player effects on map launch
Issue -
State: closed - Opened by lukas-kirschner about 1 year ago
Labels: Bug
#84 - Previous player spawns are not deleted from map when placing a player spawn
Issue -
State: closed - Opened by lukas-kirschner about 1 year ago
- 1 comment
Labels: Bug
#83 - Generalize "Disappearing things that are animated" into common component with attached behavior
Issue -
State: closed - Opened by lukas-kirschner about 1 year ago
Labels: Feature, Code Style
#82 - Show "Key Used" animation when opening a door
Issue -
State: closed - Opened by lukas-kirschner about 1 year ago
Labels: Feature
#81 - Clippy rejects Asset-loading code that clones a u8 slice as mutable
Issue -
State: closed - Opened by lukas-kirschner about 1 year ago
Labels: Code Style
#80 - Implement a "Delete Map" feature in map selection screen
Issue -
State: closed - Opened by lukas-kirschner about 1 year ago
Labels: Feature
#79 - Implement Hint Tile that shows a message to the user as soon as they pass it
Issue -
State: closed - Opened by lukas-kirschner about 1 year ago
Labels: Feature
#78 - Implement test cases for graphs where edges overlap existing nodes
Issue -
State: open - Opened by lukas-kirschner about 1 year ago
Labels: Code Style
#77 - Upgraded Dependencies to Bevy 0.11
Pull Request -
State: closed - Opened by lukas-kirschner about 1 year ago
- 1 comment
#76 - Update Dependencies to Bevy 0.11
Issue -
State: closed - Opened by lukas-kirschner over 1 year ago
Labels: Feature, Code Style
#75 - Implement Egui texture scaling
Pull Request -
State: closed - Opened by lukas-kirschner over 1 year ago
- 3 comments
Labels: Bug
#75 - Implement Egui texture scaling
Pull Request -
State: closed - Opened by lukas-kirschner over 1 year ago
- 3 comments
Labels: Bug
#74 - Scale egui Button Textures if a texture pack has a different size than 32px
Issue -
State: closed - Opened by lukas-kirschner over 1 year ago
Labels: Bug
#73 - Upgraded Code to Bevy 0.10 and bevy_egui 0.20
Pull Request -
State: closed - Opened by lukas-kirschner over 1 year ago
- 1 comment
Labels: Code Style
#73 - Upgraded Code to Bevy 0.10 and bevy_egui 0.20
Pull Request -
State: closed - Opened by lukas-kirschner over 1 year ago
- 1 comment
Labels: Code Style
#72 - Moved all texture related code into a separate module
Pull Request -
State: closed - Opened by lukas-kirschner over 1 year ago
- 1 comment
#71 - Player Spawn becomes invisible in Map Editor
Issue -
State: closed - Opened by lukas-kirschner over 1 year ago
Labels: Bug
#70 - Background Tiles that are rendered behind the main layer
Issue -
State: open - Opened by lukas-kirschner over 1 year ago
Labels: Feature
#70 - Background Tiles that are rendered behind the main layer
Issue -
State: open - Opened by lukas-kirschner over 1 year ago
Labels: Feature
#69 - Implement Windows Installer and Release Pipelines
Issue -
State: open - Opened by lukas-kirschner over 1 year ago
Labels: Feature
#68 - Upgrade to Bevy 10.0
Issue -
State: closed - Opened by lukas-kirschner over 1 year ago
Labels: Code Style
#68 - Upgrade to Bevy 10.0
Issue -
State: closed - Opened by lukas-kirschner over 1 year ago
Labels: Code Style
#67 - Completely reworked the way cameras scale the world. Fixed Translation and Scaling of Map in UI Viewport.
Pull Request -
State: closed - Opened by lukas-kirschner over 1 year ago
- 1 comment
#66 - Completely rework the way Cameras scale the world
Issue -
State: closed - Opened by lukas-kirschner over 1 year ago
Labels: Bug, Feature
#66 - Completely rework the way Cameras scale the world
Issue -
State: closed - Opened by lukas-kirschner over 1 year ago
Labels: Bug, Feature
#65 - Implemented Highscore System. Improved the UI with Button Images. Improved Config. Implemented Game Over Screen.
Pull Request -
State: closed - Opened by lukas-kirschner over 1 year ago
- 1 comment
#64 - Introduce common trait for Serialization/Parsing
Issue -
State: closed - Opened by lukas-kirschner over 1 year ago
- 1 comment
Labels: Code Style
#63 - Implemented better pipeline, rustfmt and clippy rules
Pull Request -
State: closed - Opened by lukas-kirschner over 1 year ago
- 1 comment
#62 - 58 render image before upscaling to stop texture bleeding
Pull Request -
State: closed - Opened by lukas-kirschner over 1 year ago
- 1 comment
#62 - 58 render image before upscaling to stop texture bleeding
Pull Request -
State: closed - Opened by lukas-kirschner over 1 year ago
- 1 comment
#61 - Changed Viewport To World to use new Bevy 0.9 Features
Pull Request -
State: closed - Opened by lukas-kirschner over 1 year ago
#61 - Changed Viewport To World to use new Bevy 0.9 Features
Pull Request -
State: closed - Opened by lukas-kirschner over 1 year ago
#60 - Get the World Position from the Cursor Position
Issue -
State: closed - Opened by lukas-kirschner over 1 year ago
- 1 comment
Labels: Bug
#60 - Get the World Position from the Cursor Position
Issue -
State: closed - Opened by lukas-kirschner over 1 year ago
- 1 comment
Labels: Bug
#59 - Fireplace tile with particles
Issue -
State: open - Opened by lukas-kirschner almost 2 years ago
Labels: Feature
#59 - Fireplace tile with particles
Issue -
State: open - Opened by lukas-kirschner almost 2 years ago
Labels: Feature
#58 - Render image before upscaling to stop texture bleeding
Issue -
State: closed - Opened by lukas-kirschner almost 2 years ago
Labels: Bug
#57 - Improve Test Code Coverage
Issue -
State: open - Opened by lukas-kirschner almost 2 years ago
Labels: Code Style
#56 - Vertical World Offset is off when the window is being resized
Issue -
State: closed - Opened by lukas-kirschner almost 2 years ago
Labels: Bug
#56 - Vertical World Offset is off when the window is being resized
Issue -
State: closed - Opened by lukas-kirschner almost 2 years ago
Labels: Bug
#55 - Move all texture-related code into a separate module
Issue -
State: closed - Opened by lukas-kirschner almost 2 years ago
Labels: Code Style
#54 - Implemented Tilesets, classic textures, escape animation, more tile kinds and more
Pull Request -
State: closed - Opened by lukas-kirschner almost 2 years ago
- 1 comment
#53 - 13 add the map shown on the website thumbnail for debugging
Pull Request -
State: closed - Opened by lukas-kirschner almost 2 years ago
- 1 comment
#52 - Implemented Config Screen and i18n in all of the Game UI
Pull Request -
State: closed - Opened by lukas-kirschner almost 2 years ago
- 1 comment
#52 - Implemented Config Screen and i18n in all of the Game UI
Pull Request -
State: closed - Opened by lukas-kirschner almost 2 years ago
- 1 comment
#51 - Implement a Campaign Mode
Issue -
State: closed - Opened by lukas-kirschner almost 2 years ago
- 2 comments
Labels: Feature
#51 - Implement a Campaign Mode
Issue -
State: closed - Opened by lukas-kirschner almost 2 years ago
- 2 comments
Labels: Feature
#50 - Build on Windows and implement a Windows Pipeline
Issue -
State: open - Opened by lukas-kirschner almost 2 years ago
Labels: Bug, Feature
#49 - Define RustFMT Rules in Repository
Issue -
State: closed - Opened by lukas-kirschner almost 2 years ago
Labels: Documentation
#49 - Define RustFMT Rules in Repository
Issue -
State: closed - Opened by lukas-kirschner almost 2 years ago
Labels: Documentation
#48 - 47 implement guid hashing of maps
Pull Request -
State: closed - Opened by lukas-kirschner almost 2 years ago
- 1 comment
#47 - Implement GUID Hashing of Maps
Issue -
State: closed - Opened by lukas-kirschner almost 2 years ago
#47 - Implement GUID Hashing of Maps
Issue -
State: closed - Opened by lukas-kirschner almost 2 years ago
#46 - 40 debloat with cargo debloat
Pull Request -
State: closed - Opened by lukas-kirschner almost 2 years ago
- 1 comment
#46 - 40 debloat with cargo debloat
Pull Request -
State: closed - Opened by lukas-kirschner almost 2 years ago
- 1 comment
#45 - Implemented Resizable Window and improved UI margin handling of game board
Pull Request -
State: closed - Opened by lukas-kirschner almost 2 years ago
- 3 comments
#44 - Elements on the game board are clicked when the user interacts with the map editor tile selector dropdowns
Issue -
State: open - Opened by lukas-kirschner almost 2 years ago
- 2 comments
Labels: Bug, wontfix
#44 - Elements on the game board are clicked when the user interacts with the map editor tile selector dropdowns
Issue -
State: open - Opened by lukas-kirschner almost 2 years ago
- 2 comments
Labels: Bug, wontfix
#43 - 1 change collecting collectibles to trigger an event
Pull Request -
State: closed - Opened by lukas-kirschner almost 2 years ago
- 1 comment
#43 - 1 change collecting collectibles to trigger an event
Pull Request -
State: closed - Opened by lukas-kirschner almost 2 years ago
- 1 comment
#42 - Window and Program Icon
Issue -
State: open - Opened by lukas-kirschner almost 2 years ago
Labels: Feature
#42 - Window and Program Icon
Issue -
State: open - Opened by lukas-kirschner almost 2 years ago
Labels: Feature
#41 - Organize Systems with Labels
Issue -
State: closed - Opened by lukas-kirschner almost 2 years ago
- 1 comment
Labels: Feature
#40 - Debloat with cargo-debloat
Issue -
State: closed - Opened by lukas-kirschner almost 2 years ago
- 3 comments
Labels: Bug
#39 - 37 code coverage for unit tests and GitHub ci integration
Pull Request -
State: closed - Opened by lukas-kirschner almost 2 years ago
- 2 comments
#38 - 28 better map format
Pull Request -
State: closed - Opened by lukas-kirschner almost 2 years ago
#38 - 28 better map format
Pull Request -
State: closed - Opened by lukas-kirschner almost 2 years ago
#37 - Code Coverage for Unit Tests and Github CI Integration
Issue -
State: closed - Opened by lukas-kirschner almost 2 years ago
Labels: Feature
#37 - Code Coverage for Unit Tests and Github CI Integration
Issue -
State: closed - Opened by lukas-kirschner almost 2 years ago
Labels: Feature
#36 - Change Game Background to White
Issue -
State: closed - Opened by lukas-kirschner almost 2 years ago
Labels: Bug