Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / luca-piccioni/OpenGL.Net issues and pull requests

#170 - Fix Compile Error in netcore Project and added .Net8 Target.

Pull Request - State: closed - Opened by yuriika 24 days ago

#169 - Any way to get more info from System.ExecutionEngineException?

Issue - State: closed - Opened by brendankeesing 5 months ago - 1 comment

#168 - GL_ARB_bindless_texture Object reference not set

Issue - State: open - Opened by Rosux 6 months ago - 1 comment

#167 - Bump Newtonsoft.Json from 11.0.1 to 13.0.2 in /OpenGL.Net.Test

Pull Request - State: open - Opened by dependabot[bot] almost 2 years ago
Labels: dependencies

#166 - What to do with...

Issue - State: open - Opened by Flow75 about 2 years ago

#165 - Equivalent of Glu.LookAt

Issue - State: closed - Opened by Flow75 about 2 years ago - 1 comment

#164 - 'Object reference not set to an instance of an object.'

Issue - State: closed - Opened by Flow75 about 2 years ago - 2 comments

#163 - Bump Newtonsoft.Json from 11.0.1 to 13.0.1 in /OpenGL.Net.Test

Pull Request - State: closed - Opened by dependabot[bot] over 2 years ago - 1 comment
Labels: dependencies

#162 - Bump System.Text.RegularExpressions from 4.3.0 to 4.3.1 in /OpenGL.Net.Test

Pull Request - State: open - Opened by dependabot[bot] about 3 years ago
Labels: dependencies

#161 - KeyCode doesn't support Backspace, Page down or Page Up

Issue - State: open - Opened by TehFlaminTaco about 3 years ago - 1 comment

#160 - Release OpenGL.NET netstandard2.0 to nuget

Issue - State: open - Opened by daemitus over 3 years ago

#159 - Bump System.Net.Http from 4.3.3 to 4.3.4 in /OpenGL.Net.Test

Pull Request - State: open - Opened by dependabot[bot] over 3 years ago
Labels: dependencies

#158 - Support for .Net 5

Issue - State: open - Opened by meschi89 over 3 years ago - 1 comment

#157 - pwglCreateContextAttribsARB not implemented

Issue - State: closed - Opened by glebov21 over 3 years ago - 1 comment

#157 - pwglCreateContextAttribsARB not implemented

Issue - State: closed - Opened by glebov21 over 3 years ago - 1 comment

#156 - having trouble drawing anything (using VBO/vertex buffer/etc)

Issue - State: closed - Opened by AngryCarrot789 over 3 years ago - 1 comment

#154 - glGenVertexArrays() shows NullReferenceException

Issue - State: closed - Opened by linstudionet over 4 years ago - 3 comments

#154 - glGenVertexArrays() shows NullReferenceException

Issue - State: closed - Opened by linstudionet over 4 years ago - 3 comments

#153 - Fixes a crash relating to the mousewheel with CoreUI

Pull Request - State: open - Opened by TehFlaminTaco over 4 years ago

#152 - Crash with CoreUI

Issue - State: open - Opened by TehFlaminTaco over 4 years ago - 2 comments

#152 - Crash with CoreUI

Issue - State: open - Opened by TehFlaminTaco over 4 years ago - 2 comments

#151 - Visual Studio 2015 to 2019 glControl designer view crashes in windows 10

Issue - State: closed - Opened by Mariano-EC over 4 years ago - 4 comments

#151 - Visual Studio 2015 to 2019 glControl designer view crashes in windows 10

Issue - State: closed - Opened by Mariano-EC over 4 years ago - 4 comments

#151 - Visual Studio 2015 to 2019 glControl designer view crashes in windows 10

Issue - State: closed - Opened by Mariano-EC over 4 years ago - 4 comments

#151 - Visual Studio 2015 to 2019 glControl designer view crashes in windows 10

Issue - State: closed - Opened by Mariano-EC over 4 years ago - 4 comments

#150 - How to ask Control to draw triangle when I click a button on winform?

Issue - State: closed - Opened by linstudionet over 4 years ago - 1 comment

#150 - How to ask Control to draw triangle when I click a button on winform?

Issue - State: closed - Opened by linstudionet over 4 years ago - 1 comment

#149 - Changing to NVIDIA GeForce GTX 1650 causes initialisation fail

Issue - State: closed - Opened by powerpete almost 5 years ago - 2 comments

#149 - Changing to NVIDIA GeForce GTX 1650 causes initialisation fail

Issue - State: closed - Opened by powerpete almost 5 years ago - 2 comments

#149 - Changing to NVIDIA GeForce GTX 1650 causes initialisation fail

Issue - State: closed - Opened by powerpete almost 5 years ago - 2 comments

#149 - Changing to NVIDIA GeForce GTX 1650 causes initialisation fail

Issue - State: closed - Opened by powerpete almost 5 years ago - 2 comments

#149 - Changing to NVIDIA GeForce GTX 1650 causes initialisation fail

Issue - State: closed - Opened by powerpete almost 5 years ago - 2 comments

#148 - DrawBufferMode Missing Enums for ColorAttachments

Issue - State: closed - Opened by Metric almost 5 years ago - 1 comment

#148 - DrawBufferMode Missing Enums for ColorAttachments

Issue - State: closed - Opened by Metric almost 5 years ago - 1 comment

#148 - DrawBufferMode Missing Enums for ColorAttachments

Issue - State: closed - Opened by Metric almost 5 years ago - 1 comment

#148 - DrawBufferMode Missing Enums for ColorAttachments

Issue - State: closed - Opened by Metric almost 5 years ago - 1 comment

#147 - Status of .NET Core 3 Support, and offer of help

Issue - State: closed - Opened by PhilT almost 5 years ago - 1 comment

#147 - Status of .NET Core 3 Support, and offer of help

Issue - State: closed - Opened by PhilT almost 5 years ago - 1 comment

#146 - Switch the GlControl to OpenGl.Net.WinForms_net461 with running exception

Issue - State: open - Opened by stevenmbiz almost 5 years ago - 5 comments

#146 - Switch the GlControl to OpenGl.Net.WinForms_net461 with running exception

Issue - State: open - Opened by stevenmbiz almost 5 years ago - 5 comments

#145 - Hardware-accelerated Matrix4x4f results are different from software results

Issue - State: open - Opened by EmVeeKee about 5 years ago - 3 comments

#145 - Hardware-accelerated Matrix4x4f results are different from software results

Issue - State: open - Opened by EmVeeKee about 5 years ago - 3 comments

#145 - Hardware-accelerated Matrix4x4f results are different from software results

Issue - State: open - Opened by EmVeeKee about 5 years ago - 3 comments

#145 - Hardware-accelerated Matrix4x4f results are different from software results

Issue - State: open - Opened by EmVeeKee about 5 years ago - 3 comments

#144 - HelloTriangle (.NET Core) on Windows 10 not working

Issue - State: open - Opened by bolner about 5 years ago - 3 comments

#144 - HelloTriangle (.NET Core) on Windows 10 not working

Issue - State: open - Opened by bolner about 5 years ago - 3 comments

#144 - HelloTriangle (.NET Core) on Windows 10 not working

Issue - State: open - Opened by bolner about 5 years ago - 3 comments

#143 - Steam Overlay fails to hook into Device Context Creation and SwapBuffers

Issue - State: open - Opened by Vercidium about 5 years ago - 1 comment

#143 - Steam Overlay fails to hook into Device Context Creation and SwapBuffers

Issue - State: open - Opened by Vercidium about 5 years ago - 1 comment

#143 - Steam Overlay fails to hook into Device Context Creation and SwapBuffers

Issue - State: open - Opened by Vercidium about 5 years ago - 1 comment

#143 - Steam Overlay fails to hook into Device Context Creation and SwapBuffers

Issue - State: open - Opened by Vercidium about 5 years ago - 1 comment

#142 - Is the Android sample "HelloTriangle.Xamarin.Android" broken?

Issue - State: open - Opened by BradChase2011 about 5 years ago - 5 comments

#142 - Is the Android sample "HelloTriangle.Xamarin.Android" broken?

Issue - State: open - Opened by BradChase2011 about 5 years ago - 5 comments

#142 - Is the Android sample "HelloTriangle.Xamarin.Android" broken?

Issue - State: open - Opened by BradChase2011 about 5 years ago - 5 comments

#142 - Is the Android sample "HelloTriangle.Xamarin.Android" broken?

Issue - State: open - Opened by BradChase2011 about 5 years ago - 5 comments

#142 - Is the Android sample "HelloTriangle.Xamarin.Android" broken?

Issue - State: open - Opened by BradChase2011 about 5 years ago - 5 comments

#141 - PixelType missing GL_UNSIGNED_INT_10F_11F_11F_REV

Issue - State: open - Opened by DanFTRX about 5 years ago

#141 - PixelType missing GL_UNSIGNED_INT_10F_11F_11F_REV

Issue - State: open - Opened by DanFTRX about 5 years ago

#141 - PixelType missing GL_UNSIGNED_INT_10F_11F_11F_REV

Issue - State: open - Opened by DanFTRX about 5 years ago

#141 - PixelType missing GL_UNSIGNED_INT_10F_11F_11F_REV

Issue - State: open - Opened by DanFTRX about 5 years ago

#141 - PixelType missing GL_UNSIGNED_INT_10F_11F_11F_REV

Issue - State: open - Opened by DanFTRX about 5 years ago

#140 - Transparent background in WPF+WinFormsHost

Issue - State: open - Opened by bigboynaruto about 5 years ago - 2 comments

#140 - Transparent background in WPF+WinFormsHost

Issue - State: open - Opened by bigboynaruto about 5 years ago - 2 comments

#139 - Support for stencil-only formats

Issue - State: open - Opened by GiantBlargg about 5 years ago

#139 - Support for stencil-only formats

Issue - State: open - Opened by GiantBlargg about 5 years ago

#139 - Support for stencil-only formats

Issue - State: open - Opened by GiantBlargg about 5 years ago

#139 - Support for stencil-only formats

Issue - State: open - Opened by GiantBlargg about 5 years ago

#139 - Support for stencil-only formats

Issue - State: open - Opened by GiantBlargg about 5 years ago

#138 - Matrix4x4f with very large/small scaling is "not invertible"

Issue - State: open - Opened by SuuperW about 5 years ago - 1 comment

#137 - Fix #136

Pull Request - State: open - Opened by GiantBlargg about 5 years ago - 1 comment

#137 - Fix #136

Pull Request - State: open - Opened by GiantBlargg about 5 years ago - 1 comment

#137 - Fix #136

Pull Request - State: open - Opened by GiantBlargg about 5 years ago - 1 comment

#137 - Fix #136

Pull Request - State: open - Opened by GiantBlargg about 5 years ago - 1 comment

#136 - Gl.ShaderBinary causes infinite recursion

Issue - State: closed - Opened by GiantBlargg about 5 years ago - 2 comments

#136 - Gl.ShaderBinary causes infinite recursion

Issue - State: closed - Opened by GiantBlargg about 5 years ago - 2 comments

#136 - Gl.ShaderBinary causes infinite recursion

Issue - State: closed - Opened by GiantBlargg about 5 years ago - 2 comments

#136 - Gl.ShaderBinary causes infinite recursion

Issue - State: closed - Opened by GiantBlargg about 5 years ago - 2 comments

#135 - Added netcore2.2 build

Pull Request - State: closed - Opened by fontmaniac over 5 years ago - 1 comment

#135 - Added netcore2.2 build

Pull Request - State: closed - Opened by fontmaniac over 5 years ago - 1 comment

#135 - Added netcore2.2 build

Pull Request - State: closed - Opened by fontmaniac over 5 years ago - 1 comment

#135 - Added netcore2.2 build

Pull Request - State: closed - Opened by fontmaniac over 5 years ago - 1 comment

#134 - Added netcore2.2 build.

Pull Request - State: closed - Opened by fontmaniac over 5 years ago - 1 comment

#134 - Added netcore2.2 build.

Pull Request - State: closed - Opened by fontmaniac over 5 years ago - 1 comment

#134 - Added netcore2.2 build.

Pull Request - State: closed - Opened by fontmaniac over 5 years ago - 1 comment

#134 - Added netcore2.2 build.

Pull Request - State: closed - Opened by fontmaniac over 5 years ago - 1 comment

#134 - Added netcore2.2 build.

Pull Request - State: closed - Opened by fontmaniac over 5 years ago - 1 comment

#133 - Added netcore2.2 build.

Pull Request - State: closed - Opened by fontmaniac over 5 years ago

#133 - Added netcore2.2 build.

Pull Request - State: closed - Opened by fontmaniac over 5 years ago

#133 - Added netcore2.2 build.

Pull Request - State: closed - Opened by fontmaniac over 5 years ago

#133 - Added netcore2.2 build.

Pull Request - State: closed - Opened by fontmaniac over 5 years ago

#132 - Example Shader not compiling

Issue - State: closed - Opened by LittleRainGames over 5 years ago - 2 comments

#132 - Example Shader not compiling

Issue - State: closed - Opened by LittleRainGames over 5 years ago - 2 comments

#132 - Example Shader not compiling

Issue - State: closed - Opened by LittleRainGames over 5 years ago - 2 comments

#131 - Fix netcoreapp projects for Linux

Pull Request - State: closed - Opened by dstroup over 5 years ago - 2 comments

#131 - Fix netcoreapp projects for Linux

Pull Request - State: closed - Opened by dstroup over 5 years ago - 2 comments

#131 - Fix netcoreapp projects for Linux

Pull Request - State: closed - Opened by dstroup over 5 years ago - 2 comments

#130 - ShaderPreprocessorParser.cs may be incomplete

Issue - State: closed - Opened by enoughpoints over 5 years ago - 3 comments

#130 - ShaderPreprocessorParser.cs may be incomplete

Issue - State: closed - Opened by enoughpoints over 5 years ago - 3 comments

#130 - ShaderPreprocessorParser.cs may be incomplete

Issue - State: closed - Opened by enoughpoints over 5 years ago - 3 comments