Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / luca-piccioni/OpenGL.Net issues and pull requests
#170 - Fix Compile Error in netcore Project and added .Net8 Target.
Pull Request -
State: closed - Opened by yuriika 24 days ago
#169 - Any way to get more info from System.ExecutionEngineException?
Issue -
State: closed - Opened by brendankeesing 5 months ago
- 1 comment
#168 - GL_ARB_bindless_texture Object reference not set
Issue -
State: open - Opened by Rosux 6 months ago
- 1 comment
#167 - Bump Newtonsoft.Json from 11.0.1 to 13.0.2 in /OpenGL.Net.Test
Pull Request -
State: open - Opened by dependabot[bot] almost 2 years ago
Labels: dependencies
#166 - What to do with...
Issue -
State: open - Opened by Flow75 about 2 years ago
#165 - Equivalent of Glu.LookAt
Issue -
State: closed - Opened by Flow75 about 2 years ago
- 1 comment
#164 - 'Object reference not set to an instance of an object.'
Issue -
State: closed - Opened by Flow75 about 2 years ago
- 2 comments
#163 - Bump Newtonsoft.Json from 11.0.1 to 13.0.1 in /OpenGL.Net.Test
Pull Request -
State: closed - Opened by dependabot[bot] over 2 years ago
- 1 comment
Labels: dependencies
#162 - Bump System.Text.RegularExpressions from 4.3.0 to 4.3.1 in /OpenGL.Net.Test
Pull Request -
State: open - Opened by dependabot[bot] about 3 years ago
Labels: dependencies
#161 - KeyCode doesn't support Backspace, Page down or Page Up
Issue -
State: open - Opened by TehFlaminTaco about 3 years ago
- 1 comment
#160 - Release OpenGL.NET netstandard2.0 to nuget
Issue -
State: open - Opened by daemitus over 3 years ago
#159 - Bump System.Net.Http from 4.3.3 to 4.3.4 in /OpenGL.Net.Test
Pull Request -
State: open - Opened by dependabot[bot] over 3 years ago
Labels: dependencies
#158 - Support for .Net 5
Issue -
State: open - Opened by meschi89 over 3 years ago
- 1 comment
#157 - pwglCreateContextAttribsARB not implemented
Issue -
State: closed - Opened by glebov21 over 3 years ago
- 1 comment
#157 - pwglCreateContextAttribsARB not implemented
Issue -
State: closed - Opened by glebov21 over 3 years ago
- 1 comment
#156 - having trouble drawing anything (using VBO/vertex buffer/etc)
Issue -
State: closed - Opened by AngryCarrot789 over 3 years ago
- 1 comment
#155 - Nothing works out of the box when I clone the repo and try and run the samples.
Issue -
State: open - Opened by BjarkeCK over 4 years ago
- 4 comments
#154 - glGenVertexArrays() shows NullReferenceException
Issue -
State: closed - Opened by linstudionet over 4 years ago
- 3 comments
#154 - glGenVertexArrays() shows NullReferenceException
Issue -
State: closed - Opened by linstudionet over 4 years ago
- 3 comments
#153 - Fixes a crash relating to the mousewheel with CoreUI
Pull Request -
State: open - Opened by TehFlaminTaco over 4 years ago
#152 - Crash with CoreUI
Issue -
State: open - Opened by TehFlaminTaco over 4 years ago
- 2 comments
#152 - Crash with CoreUI
Issue -
State: open - Opened by TehFlaminTaco over 4 years ago
- 2 comments
#151 - Visual Studio 2015 to 2019 glControl designer view crashes in windows 10
Issue -
State: closed - Opened by Mariano-EC over 4 years ago
- 4 comments
#151 - Visual Studio 2015 to 2019 glControl designer view crashes in windows 10
Issue -
State: closed - Opened by Mariano-EC over 4 years ago
- 4 comments
#151 - Visual Studio 2015 to 2019 glControl designer view crashes in windows 10
Issue -
State: closed - Opened by Mariano-EC over 4 years ago
- 4 comments
#151 - Visual Studio 2015 to 2019 glControl designer view crashes in windows 10
Issue -
State: closed - Opened by Mariano-EC over 4 years ago
- 4 comments
#150 - How to ask Control to draw triangle when I click a button on winform?
Issue -
State: closed - Opened by linstudionet over 4 years ago
- 1 comment
#150 - How to ask Control to draw triangle when I click a button on winform?
Issue -
State: closed - Opened by linstudionet over 4 years ago
- 1 comment
#149 - Changing to NVIDIA GeForce GTX 1650 causes initialisation fail
Issue -
State: closed - Opened by powerpete almost 5 years ago
- 2 comments
#149 - Changing to NVIDIA GeForce GTX 1650 causes initialisation fail
Issue -
State: closed - Opened by powerpete almost 5 years ago
- 2 comments
#149 - Changing to NVIDIA GeForce GTX 1650 causes initialisation fail
Issue -
State: closed - Opened by powerpete almost 5 years ago
- 2 comments
#149 - Changing to NVIDIA GeForce GTX 1650 causes initialisation fail
Issue -
State: closed - Opened by powerpete almost 5 years ago
- 2 comments
#149 - Changing to NVIDIA GeForce GTX 1650 causes initialisation fail
Issue -
State: closed - Opened by powerpete almost 5 years ago
- 2 comments
#148 - DrawBufferMode Missing Enums for ColorAttachments
Issue -
State: closed - Opened by Metric almost 5 years ago
- 1 comment
#148 - DrawBufferMode Missing Enums for ColorAttachments
Issue -
State: closed - Opened by Metric almost 5 years ago
- 1 comment
#148 - DrawBufferMode Missing Enums for ColorAttachments
Issue -
State: closed - Opened by Metric almost 5 years ago
- 1 comment
#148 - DrawBufferMode Missing Enums for ColorAttachments
Issue -
State: closed - Opened by Metric almost 5 years ago
- 1 comment
#147 - Status of .NET Core 3 Support, and offer of help
Issue -
State: closed - Opened by PhilT almost 5 years ago
- 1 comment
#147 - Status of .NET Core 3 Support, and offer of help
Issue -
State: closed - Opened by PhilT almost 5 years ago
- 1 comment
#146 - Switch the GlControl to OpenGl.Net.WinForms_net461 with running exception
Issue -
State: open - Opened by stevenmbiz almost 5 years ago
- 5 comments
#146 - Switch the GlControl to OpenGl.Net.WinForms_net461 with running exception
Issue -
State: open - Opened by stevenmbiz almost 5 years ago
- 5 comments
#145 - Hardware-accelerated Matrix4x4f results are different from software results
Issue -
State: open - Opened by EmVeeKee about 5 years ago
- 3 comments
#145 - Hardware-accelerated Matrix4x4f results are different from software results
Issue -
State: open - Opened by EmVeeKee about 5 years ago
- 3 comments
#145 - Hardware-accelerated Matrix4x4f results are different from software results
Issue -
State: open - Opened by EmVeeKee about 5 years ago
- 3 comments
#145 - Hardware-accelerated Matrix4x4f results are different from software results
Issue -
State: open - Opened by EmVeeKee about 5 years ago
- 3 comments
#144 - HelloTriangle (.NET Core) on Windows 10 not working
Issue -
State: open - Opened by bolner about 5 years ago
- 3 comments
#144 - HelloTriangle (.NET Core) on Windows 10 not working
Issue -
State: open - Opened by bolner about 5 years ago
- 3 comments
#144 - HelloTriangle (.NET Core) on Windows 10 not working
Issue -
State: open - Opened by bolner about 5 years ago
- 3 comments
#143 - Steam Overlay fails to hook into Device Context Creation and SwapBuffers
Issue -
State: open - Opened by Vercidium about 5 years ago
- 1 comment
#143 - Steam Overlay fails to hook into Device Context Creation and SwapBuffers
Issue -
State: open - Opened by Vercidium about 5 years ago
- 1 comment
#143 - Steam Overlay fails to hook into Device Context Creation and SwapBuffers
Issue -
State: open - Opened by Vercidium about 5 years ago
- 1 comment
#143 - Steam Overlay fails to hook into Device Context Creation and SwapBuffers
Issue -
State: open - Opened by Vercidium about 5 years ago
- 1 comment
#142 - Is the Android sample "HelloTriangle.Xamarin.Android" broken?
Issue -
State: open - Opened by BradChase2011 about 5 years ago
- 5 comments
#142 - Is the Android sample "HelloTriangle.Xamarin.Android" broken?
Issue -
State: open - Opened by BradChase2011 about 5 years ago
- 5 comments
#142 - Is the Android sample "HelloTriangle.Xamarin.Android" broken?
Issue -
State: open - Opened by BradChase2011 about 5 years ago
- 5 comments
#142 - Is the Android sample "HelloTriangle.Xamarin.Android" broken?
Issue -
State: open - Opened by BradChase2011 about 5 years ago
- 5 comments
#142 - Is the Android sample "HelloTriangle.Xamarin.Android" broken?
Issue -
State: open - Opened by BradChase2011 about 5 years ago
- 5 comments
#141 - PixelType missing GL_UNSIGNED_INT_10F_11F_11F_REV
Issue -
State: open - Opened by DanFTRX about 5 years ago
#141 - PixelType missing GL_UNSIGNED_INT_10F_11F_11F_REV
Issue -
State: open - Opened by DanFTRX about 5 years ago
#141 - PixelType missing GL_UNSIGNED_INT_10F_11F_11F_REV
Issue -
State: open - Opened by DanFTRX about 5 years ago
#141 - PixelType missing GL_UNSIGNED_INT_10F_11F_11F_REV
Issue -
State: open - Opened by DanFTRX about 5 years ago
#141 - PixelType missing GL_UNSIGNED_INT_10F_11F_11F_REV
Issue -
State: open - Opened by DanFTRX about 5 years ago
#140 - Transparent background in WPF+WinFormsHost
Issue -
State: open - Opened by bigboynaruto about 5 years ago
- 2 comments
#140 - Transparent background in WPF+WinFormsHost
Issue -
State: open - Opened by bigboynaruto about 5 years ago
- 2 comments
#139 - Support for stencil-only formats
Issue -
State: open - Opened by GiantBlargg about 5 years ago
#139 - Support for stencil-only formats
Issue -
State: open - Opened by GiantBlargg about 5 years ago
#139 - Support for stencil-only formats
Issue -
State: open - Opened by GiantBlargg about 5 years ago
#139 - Support for stencil-only formats
Issue -
State: open - Opened by GiantBlargg about 5 years ago
#139 - Support for stencil-only formats
Issue -
State: open - Opened by GiantBlargg about 5 years ago
#138 - Matrix4x4f with very large/small scaling is "not invertible"
Issue -
State: open - Opened by SuuperW about 5 years ago
- 1 comment
#137 - Fix #136
Pull Request -
State: open - Opened by GiantBlargg about 5 years ago
- 1 comment
#137 - Fix #136
Pull Request -
State: open - Opened by GiantBlargg about 5 years ago
- 1 comment
#137 - Fix #136
Pull Request -
State: open - Opened by GiantBlargg about 5 years ago
- 1 comment
#137 - Fix #136
Pull Request -
State: open - Opened by GiantBlargg about 5 years ago
- 1 comment
#136 - Gl.ShaderBinary causes infinite recursion
Issue -
State: closed - Opened by GiantBlargg about 5 years ago
- 2 comments
#136 - Gl.ShaderBinary causes infinite recursion
Issue -
State: closed - Opened by GiantBlargg about 5 years ago
- 2 comments
#136 - Gl.ShaderBinary causes infinite recursion
Issue -
State: closed - Opened by GiantBlargg about 5 years ago
- 2 comments
#136 - Gl.ShaderBinary causes infinite recursion
Issue -
State: closed - Opened by GiantBlargg about 5 years ago
- 2 comments
#135 - Added netcore2.2 build
Pull Request -
State: closed - Opened by fontmaniac over 5 years ago
- 1 comment
#135 - Added netcore2.2 build
Pull Request -
State: closed - Opened by fontmaniac over 5 years ago
- 1 comment
#135 - Added netcore2.2 build
Pull Request -
State: closed - Opened by fontmaniac over 5 years ago
- 1 comment
#135 - Added netcore2.2 build
Pull Request -
State: closed - Opened by fontmaniac over 5 years ago
- 1 comment
#134 - Added netcore2.2 build.
Pull Request -
State: closed - Opened by fontmaniac over 5 years ago
- 1 comment
#134 - Added netcore2.2 build.
Pull Request -
State: closed - Opened by fontmaniac over 5 years ago
- 1 comment
#134 - Added netcore2.2 build.
Pull Request -
State: closed - Opened by fontmaniac over 5 years ago
- 1 comment
#134 - Added netcore2.2 build.
Pull Request -
State: closed - Opened by fontmaniac over 5 years ago
- 1 comment
#134 - Added netcore2.2 build.
Pull Request -
State: closed - Opened by fontmaniac over 5 years ago
- 1 comment
#133 - Added netcore2.2 build.
Pull Request -
State: closed - Opened by fontmaniac over 5 years ago
#133 - Added netcore2.2 build.
Pull Request -
State: closed - Opened by fontmaniac over 5 years ago
#133 - Added netcore2.2 build.
Pull Request -
State: closed - Opened by fontmaniac over 5 years ago
#133 - Added netcore2.2 build.
Pull Request -
State: closed - Opened by fontmaniac over 5 years ago
#132 - Example Shader not compiling
Issue -
State: closed - Opened by LittleRainGames over 5 years ago
- 2 comments
#132 - Example Shader not compiling
Issue -
State: closed - Opened by LittleRainGames over 5 years ago
- 2 comments
#132 - Example Shader not compiling
Issue -
State: closed - Opened by LittleRainGames over 5 years ago
- 2 comments
#131 - Fix netcoreapp projects for Linux
Pull Request -
State: closed - Opened by dstroup over 5 years ago
- 2 comments
#131 - Fix netcoreapp projects for Linux
Pull Request -
State: closed - Opened by dstroup over 5 years ago
- 2 comments
#131 - Fix netcoreapp projects for Linux
Pull Request -
State: closed - Opened by dstroup over 5 years ago
- 2 comments
#130 - ShaderPreprocessorParser.cs may be incomplete
Issue -
State: closed - Opened by enoughpoints over 5 years ago
- 3 comments
#130 - ShaderPreprocessorParser.cs may be incomplete
Issue -
State: closed - Opened by enoughpoints over 5 years ago
- 3 comments
#130 - ShaderPreprocessorParser.cs may be incomplete
Issue -
State: closed - Opened by enoughpoints over 5 years ago
- 3 comments