Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / longerwarrior/ueassettoolkitgenerator issues and pull requests
#62 - Generating FBX using matyalatte's PSK script with Blender 4.0+ will not work.
Issue -
State: open - Opened by The-NinToaster 3 months ago
Labels: bug
#61 - Struct transform invalid string parameters
Issue -
State: open - Opened by Buckminsterfullerene02 about 1 year ago
Labels: bug
#60 - Asset Types to Skip Serializing not migrated correctly between updates
Issue -
State: open - Opened by florensie over 1 year ago
Labels: bug
#59 - Blackboard & BehaviorTree serializers
Pull Request -
State: closed - Opened by Buckminsterfullerene02 over 1 year ago
#58 - Behaviour Tree serializer
Issue -
State: closed - Opened by Buckminsterfullerene02 over 1 year ago
Labels: serializer, Priority: Low
#57 - Physics asset serializer
Pull Request -
State: closed - Opened by Buckminsterfullerene02 over 1 year ago
#56 - Fix concurrency issue in KismetSerializer
Pull Request -
State: closed - Opened by florensie over 1 year ago
#55 - Multi-threading
Pull Request -
State: closed - Opened by florensie over 1 year ago
- 2 comments
#54 - New settings for using ActorX format and forcing SKM JSON to have one LOD entry
Pull Request -
State: closed - Opened by Buckminsterfullerene02 over 1 year ago
#53 - Deal with case where custom asset types need FBX e.g. custom static mesh type
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
Labels: serializer, Priority: Medium, fbx
#52 - Change assets to skip serializing/assets to dummy to text list input of asset types
Issue -
State: open - Opened by Buckminsterfullerene02 about 2 years ago
Labels: enhancement, gui, serializer, Priority: Low
#51 - Add ability to generate assets with only references and no properties/functions/etc.
Issue -
State: open - Opened by Buckminsterfullerene02 about 2 years ago
Labels: enhancement, serializer, Priority: Low
#50 - Add ability to only generate references to C++ headers and skip references to other asset types (maybe defined in a setting)
Issue -
State: open - Opened by Buckminsterfullerene02 about 2 years ago
Labels: enhancement, serializer, Priority: Low
#49 - Commit New Build/project changes
Pull Request -
State: closed - Opened by narknon about 2 years ago
#48 - Physics asset serializer
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
- 1 comment
Labels: serializer, Priority: Low
#47 - Licence
Pull Request -
State: closed - Opened by LongerWarrior about 2 years ago
#46 - Dev
Pull Request -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
#45 - Dev nativized
Pull Request -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
- 1 comment
#44 - Animation mode on skeletal mesh is always being set to anim BP when it should be anim asset
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
- 2 comments
Labels: bug, serializer, Priority: Medium
#43 - Range type variables (e.g. projectile components) have insanely large range numbers
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
- 1 comment
Labels: bug, serializer, Priority: Medium
#42 - Meshes in FBX generator seem to be generated with the wrong proportions
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
Labels: bug, Priority: Medium, fbx
#41 - Re-write entire tool to drop UAssetAPI completely and move over to using CUE4Parse to read archives
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
- 1 comment
Labels: serializer, Priority: Low
#40 - Re-write UI in a non-dogshit UI system
Issue -
State: open - Opened by Buckminsterfullerene02 about 2 years ago
Labels: enhancement, gui, Priority: Low
#39 - Dev ar merge to dev
Pull Request -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
#38 - Dev fbx merge to dev
Pull Request -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
#37 - Static meshes are generated with the wrong number of materials
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
- 1 comment
Labels: bug, serializer, Priority: Medium
#36 - Fix TrackToSkeletonMapTable in anim sequence serializer
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
- 2 comments
Labels: bug, Priority: High, fbx
#35 - Merge current state of dev-fbx into master
Pull Request -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
#34 - Create sub-program to expose API to console command mode
Issue -
State: open - Opened by Buckminsterfullerene02 about 2 years ago
Labels: enhancement, Priority: Low
#33 - Create multithreading support for asset serializing
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
- 1 comment
Labels: enhancement, Priority: Low
#32 - Write wiki pages explaining how to use tool
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
Labels: documentation, Priority: Low
#31 - Re-write FBX serializer wrapper code in C#
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
- 1 comment
Labels: Priority: Medium, fbx
#30 - Create a licence header describing if code is taken from CUE4Parse or UAAPI at the top of each valid file
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
Labels: documentation, Priority: Low
#29 - Document internal serializer+export functions written for CAS
Issue -
State: open - Opened by Buckminsterfullerene02 about 2 years ago
Labels: documentation, Priority: Low
#28 - Anim sequence serializer
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
Labels: serializer, Priority: High, fbx
#27 - FBX generation for animation sequence
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
Labels: Priority: Medium, fbx
#26 - Fix skeleton position in FBX generator
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
- 1 comment
Labels: bug, serializer, Priority: High, fbx
#25 - FBX generation for static meshes
Issue -
State: closed - Opened by Buckminsterfullerene02 about 2 years ago
Labels: serializer, Priority: High, fbx
#24 - Particle system asset support
Issue -
State: open - Opened by Buckminsterfullerene02 over 2 years ago
Labels: serializer, Priority: Low
#23 - Niagara asset support
Issue -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
Labels: serializer, Priority: Low
#22 - Implement fonts with textures
Issue -
State: open - Opened by Buckminsterfullerene02 over 2 years ago
Labels: enhancement, serializer, Priority: Low
#21 - Fix fonts not being serialized correctly
Issue -
State: open - Opened by Buckminsterfullerene02 over 2 years ago
Labels: bug, serializer, Priority: Medium
#20 - Update README with new settings and how to use when next dev push to master
Issue -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
Labels: documentation
#19 - Fix static materials order in static mesh export
Issue -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
Labels: bug, serializer, Priority: Medium
#18 - Option to delete serialized assets by specific asset type via rtxtbox rather than set categories/uncat
Issue -
State: closed - Opened by narknon over 2 years ago
- 1 comment
Labels: enhancement, Priority: Low
#17 - Have log show currently serializing asset/asset which causes error
Issue -
State: closed - Opened by narknon over 2 years ago
Labels: enhancement, Priority: Medium
#16 - Anim montage export + serializer
Issue -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
Labels: serializer, Priority: Medium, fbx
#15 - Anim sequence export
Issue -
State: open - Opened by Buckminsterfullerene02 over 2 years ago
- 2 comments
Labels: serializer, Priority: High
#14 - BP graph (UEAssetGenerator)
Issue -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
- 1 comment
Labels: enhancement, serializer, Priority: Low
#13 - AnimBP graph (UEAssetGenerator)
Issue -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
- 1 comment
Labels: enhancement, serializer, Priority: Low
#12 - Fix parse dir for multiple directories
Issue -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
Labels: nativization, Priority: Low
#11 - Merge latest stable dev into master
Pull Request -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
#10 - Rehaul GUI
Issue -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
- 1 comment
Labels: nativization, gui, Priority: Low
#9 - FBX generator for skeleton/skeletal mesh
Issue -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
- 1 comment
Labels: serializer, Priority: High, fbx
#8 - Convert everything to the new Asset type format
Issue -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
- 1 comment
Labels: enhancement, Priority: Medium
#7 - Add AR path
Issue -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
Labels: gui, scanner, Priority: Low
#6 - Fix nativized GUI to work on 16:9 resolution
Issue -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
Labels: nativization, gui, Priority: Low
#5 - Parse dir tree view optimisation rewrite
Issue -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
Labels: nativization, gui, Priority: Low
#4 - Nativized asset generator
Issue -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
- 1 comment
Labels: nativization, Priority: High
#3 - Fix Serilog file sink location
Issue -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
Labels: bug, Priority: Medium
#2 - Refactor into master
Pull Request -
State: closed - Opened by Buckminsterfullerene02 over 2 years ago
- 2 comments
#1 - Gui
Pull Request -
State: closed - Opened by LongerWarrior over 2 years ago