Ecosyste.ms: Issues

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GitHub / liquidev/aglet issues and pull requests

#17 - Use scissor region for clear procedures

Pull Request - State: closed - Opened by JohnDoneth over 3 years ago - 2 comments

#17 - Use scissor region for clear procedures

Pull Request - State: closed - Opened by JohnDoneth over 3 years ago - 2 comments

#16 - Fix for integer `Vec[T]` vertex attributes being passed as `GL_NONE`

Pull Request - State: closed - Opened by JohnDoneth over 3 years ago - 1 comment

#15 - Integer `Vec[T]` VAO Attributes are always passed as `GL_NONE`

Issue - State: closed - Opened by JohnDoneth over 3 years ago - 1 comment

#14 - Update documentation link

Pull Request - State: closed - Opened by JohnDoneth over 3 years ago

#13 - Depth texture cannot be created

Issue - State: open - Opened by beef331 almost 4 years ago

#12 - Extra documentation

Issue - State: open - Opened by liquidev about 4 years ago

#11 - Android

Issue - State: open - Opened by UNIcodeX over 5 years ago - 4 comments

#10 - OpenGL versioning

Issue - State: open - Opened by liquidev over 4 years ago
Labels: enhancement

#9 - Compute shaders

Issue - State: open - Opened by liquidev over 4 years ago
Labels: enhancement, low priority

#8 - Simple async dispatcher + async texture and framebuffer downloads

Pull Request - State: closed - Opened by liquidev over 4 years ago

#7 - Very long compile times

Issue - State: closed - Opened by liquidev over 4 years ago - 1 comment
Labels: bug

#6 - Uniform buffer objects/shader storage buffer objects

Issue - State: open - Opened by liquidev over 4 years ago
Labels: enhancement, low priority

#5 - Getting the current buffer's data

Issue - State: closed - Opened by Zed-Bailey over 4 years ago - 8 comments
Labels: enhancement, Texture, Framebuffer, high priority

#4 - Own windowing

Issue - State: open - Opened by liquidev over 4 years ago
Labels: Window, low priority

#3 - Texture swizzle mask

Issue - State: closed - Opened by liquidev over 4 years ago
Labels: enhancement, Texture, medium priority

#2 - Missing texture types

Issue - State: open - Opened by liquidev over 4 years ago
Labels: enhancement, good first issue, Texture, medium priority

#1 - Instanced arrays

Issue - State: open - Opened by liquidev over 4 years ago - 1 comment
Labels: enhancement, Mesh, low priority