Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / liquidev/aglet issues and pull requests
#17 - Use scissor region for clear procedures
Pull Request -
State: closed - Opened by JohnDoneth over 3 years ago
- 2 comments
#17 - Use scissor region for clear procedures
Pull Request -
State: closed - Opened by JohnDoneth over 3 years ago
- 2 comments
#16 - Fix for integer `Vec[T]` vertex attributes being passed as `GL_NONE`
Pull Request -
State: closed - Opened by JohnDoneth over 3 years ago
- 1 comment
#15 - Integer `Vec[T]` VAO Attributes are always passed as `GL_NONE`
Issue -
State: closed - Opened by JohnDoneth over 3 years ago
- 1 comment
#14 - Update documentation link
Pull Request -
State: closed - Opened by JohnDoneth over 3 years ago
#13 - Depth texture cannot be created
Issue -
State: open - Opened by beef331 almost 4 years ago
#12 - Extra documentation
Issue -
State: open - Opened by liquidev about 4 years ago
#11 - Android
Issue -
State: open - Opened by UNIcodeX over 5 years ago
- 4 comments
#10 - OpenGL versioning
Issue -
State: open - Opened by liquidev over 4 years ago
Labels: enhancement
#9 - Compute shaders
Issue -
State: open - Opened by liquidev over 4 years ago
Labels: enhancement, low priority
#8 - Simple async dispatcher + async texture and framebuffer downloads
Pull Request -
State: closed - Opened by liquidev over 4 years ago
#7 - Very long compile times
Issue -
State: closed - Opened by liquidev over 4 years ago
- 1 comment
Labels: bug
#6 - Uniform buffer objects/shader storage buffer objects
Issue -
State: open - Opened by liquidev over 4 years ago
Labels: enhancement, low priority
#5 - Getting the current buffer's data
Issue -
State: closed - Opened by Zed-Bailey over 4 years ago
- 8 comments
Labels: enhancement, Texture, Framebuffer, high priority
#4 - Own windowing
Issue -
State: open - Opened by liquidev over 4 years ago
Labels: Window, low priority
#3 - Texture swizzle mask
Issue -
State: closed - Opened by liquidev over 4 years ago
Labels: enhancement, Texture, medium priority
#2 - Missing texture types
Issue -
State: open - Opened by liquidev over 4 years ago
Labels: enhancement, good first issue, Texture, medium priority
#1 - Instanced arrays
Issue -
State: open - Opened by liquidev over 4 years ago
- 1 comment
Labels: enhancement, Mesh, low priority