Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / lifescapegame/bevy_replicon issues and pull requests

#43 - Bench smaller entities count

Pull Request - State: closed - Opened by Shatur about 1 year ago - 1 comment

#42 - Refactor replication to use a buffer cache

Pull Request - State: closed - Opened by UkoeHB about 1 year ago - 3 comments

#41 - Fix benches

Pull Request - State: closed - Opened by UkoeHB about 1 year ago - 2 comments

#40 - Update Doc and README

Pull Request - State: closed - Opened by PitiBouchon about 1 year ago

#39 - Implement serialization of diff in one go (2th attempt)

Pull Request - State: closed - Opened by Shatur about 1 year ago - 1 comment

#38 - Implement serialization of diff in one go [skip ci]

Pull Request - State: closed - Opened by Shatur about 1 year ago - 1 comment

#37 - Replace reflection with plain serialization

Pull Request - State: closed - Opened by Shatur about 1 year ago - 1 comment

#36 - fix client event documentation

Pull Request - State: closed - Opened by NoahShomette about 1 year ago - 1 comment

#35 - Bump actions/checkout from 3 to 4

Pull Request - State: closed - Opened by dependabot[bot] about 1 year ago - 1 comment

#34 - Switch to bundle-based replication rules

Issue - State: closed - Opened by Shatur over 1 year ago - 1 comment
Labels: enhancement

#33 - Optimize world diff consumption

Issue - State: closed - Opened by UkoeHB over 1 year ago - 2 comments

#32 - Optimize world diff collection

Issue - State: closed - Opened by UkoeHB over 1 year ago - 2 comments
Labels: enhancement

#31 - Fix event cleanup

Pull Request - State: closed - Opened by Shatur over 1 year ago - 1 comment

#30 - Running at higher FPS than MaxTickRate drops events?

Issue - State: closed - Opened by Pierre-Borges over 1 year ago - 5 comments

#29 - Event cleaning guarantees?

Issue - State: closed - Opened by uvizhe over 1 year ago - 1 comment

#28 - Introduce `BlueprintSet`

Pull Request - State: closed - Opened by Shatur over 1 year ago - 1 comment

#27 - More modularity

Issue - State: open - Opened by MOZGIII over 1 year ago - 5 comments
Labels: enhancement

#26 - Update to bevy 0.11

Pull Request - State: closed - Opened by Shatur over 1 year ago - 1 comment

#25 - Update bevy requirement from 0.10.1 to 0.11.0

Pull Request - State: closed - Opened by dependabot[bot] over 1 year ago - 1 comment
Labels: dependencies

#24 - Add Debug derive to SendPolicy

Pull Request - State: closed - Opened by UkoeHB over 1 year ago - 1 comment

#23 - typo

Pull Request - State: closed - Opened by UkoeHB over 1 year ago - 1 comment

#22 - bug fix: entities spawned in tick 0 will not being replicated

Pull Request - State: closed - Opened by UkoeHB over 1 year ago - 2 comments

#21 - Add send policy (ordered vs unordered) to events

Pull Request - State: closed - Opened by UkoeHB over 1 year ago - 8 comments

#20 - Update strum requirement from 0.24 to 0.25

Pull Request - State: closed - Opened by dependabot[bot] over 1 year ago - 1 comment

#19 - Bug fix: only run server/client event handlers when the server/client is available

Pull Request - State: closed - Opened by UkoeHB over 1 year ago - 2 comments

#18 - ServerState/ClientState conflict with disabling plugins

Issue - State: closed - Opened by UkoeHB over 1 year ago - 2 comments
Labels: bug

#17 - Add ReplicationCorePlugin to public interface

Pull Request - State: closed - Opened by UkoeHB over 1 year ago - 4 comments

#16 - Manual diff fragmentation

Issue - State: closed - Opened by Shatur over 1 year ago - 7 comments
Labels: enhancement

#15 - Rooms

Issue - State: open - Opened by Shatur over 1 year ago - 9 comments
Labels: enhancement

#14 - Clean up tick ack and world diff system ordering

Pull Request - State: closed - Opened by UkoeHB over 1 year ago - 1 comment

#13 - Server event sets

Pull Request - State: closed - Opened by UkoeHB over 1 year ago - 1 comment

#12 - Event ordering

Issue - State: closed - Opened by UkoeHB over 1 year ago - 9 comments

#11 - Move tick configuration to ServerTickPlugin

Pull Request - State: closed - Opened by UkoeHB over 1 year ago - 9 comments

#10 - Use renet master

Pull Request - State: closed - Opened by Olle-Lukowski over 1 year ago - 11 comments

#9 - Replication bidirectionalty.

Issue - State: closed - Opened by Kiantis over 1 year ago - 1 comment
Labels: question

#8 - Fix for panic when removing RenetServer or RenetClient resource

Pull Request - State: closed - Opened by paul-hansen over 1 year ago - 8 comments

#6 - Panic despawning entities when simulating poor network conditions

Issue - State: closed - Opened by paul-hansen over 1 year ago - 8 comments
Labels: bug

#5 - Stops replicating after a bit in 0.2 but works fine in 0.1

Issue - State: closed - Opened by paul-hansen over 1 year ago - 3 comments
Labels: bug

#4 - Use bevy is_newer_than for tick comparisons

Pull Request - State: closed - Opened by Aceeri over 1 year ago - 1 comment

#3 - Initial refactor to use network ticks instead of change ticks

Pull Request - State: closed - Opened by Aceeri over 1 year ago

#2 - `zstd` integration

Issue - State: open - Opened by Aceeri over 1 year ago
Labels: enhancement, good first issue

#1 - Simplify replication registration a bit

Pull Request - State: closed - Opened by Aceeri over 1 year ago