Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / lifescapegame/bevy_replicon issues and pull requests
#43 - Bench smaller entities count
Pull Request -
State: closed - Opened by Shatur about 1 year ago
- 1 comment
#42 - Refactor replication to use a buffer cache
Pull Request -
State: closed - Opened by UkoeHB about 1 year ago
- 3 comments
#41 - Fix benches
Pull Request -
State: closed - Opened by UkoeHB about 1 year ago
- 2 comments
#40 - Update Doc and README
Pull Request -
State: closed - Opened by PitiBouchon about 1 year ago
#39 - Implement serialization of diff in one go (2th attempt)
Pull Request -
State: closed - Opened by Shatur about 1 year ago
- 1 comment
#38 - Implement serialization of diff in one go [skip ci]
Pull Request -
State: closed - Opened by Shatur about 1 year ago
- 1 comment
#37 - Replace reflection with plain serialization
Pull Request -
State: closed - Opened by Shatur about 1 year ago
- 1 comment
#36 - fix client event documentation
Pull Request -
State: closed - Opened by NoahShomette about 1 year ago
- 1 comment
#35 - Bump actions/checkout from 3 to 4
Pull Request -
State: closed - Opened by dependabot[bot] about 1 year ago
- 1 comment
#34 - Switch to bundle-based replication rules
Issue -
State: closed - Opened by Shatur over 1 year ago
- 1 comment
Labels: enhancement
#33 - Optimize world diff consumption
Issue -
State: closed - Opened by UkoeHB over 1 year ago
- 2 comments
#32 - Optimize world diff collection
Issue -
State: closed - Opened by UkoeHB over 1 year ago
- 2 comments
Labels: enhancement
#31 - Fix event cleanup
Pull Request -
State: closed - Opened by Shatur over 1 year ago
- 1 comment
#30 - Running at higher FPS than MaxTickRate drops events?
Issue -
State: closed - Opened by Pierre-Borges over 1 year ago
- 5 comments
#29 - Event cleaning guarantees?
Issue -
State: closed - Opened by uvizhe over 1 year ago
- 1 comment
#28 - Introduce `BlueprintSet`
Pull Request -
State: closed - Opened by Shatur over 1 year ago
- 1 comment
#27 - More modularity
Issue -
State: open - Opened by MOZGIII over 1 year ago
- 5 comments
Labels: enhancement
#26 - Update to bevy 0.11
Pull Request -
State: closed - Opened by Shatur over 1 year ago
- 1 comment
#25 - Update bevy requirement from 0.10.1 to 0.11.0
Pull Request -
State: closed - Opened by dependabot[bot] over 1 year ago
- 1 comment
Labels: dependencies
#24 - Add Debug derive to SendPolicy
Pull Request -
State: closed - Opened by UkoeHB over 1 year ago
- 1 comment
#23 - typo
Pull Request -
State: closed - Opened by UkoeHB over 1 year ago
- 1 comment
#22 - bug fix: entities spawned in tick 0 will not being replicated
Pull Request -
State: closed - Opened by UkoeHB over 1 year ago
- 2 comments
#21 - Add send policy (ordered vs unordered) to events
Pull Request -
State: closed - Opened by UkoeHB over 1 year ago
- 8 comments
#20 - Update strum requirement from 0.24 to 0.25
Pull Request -
State: closed - Opened by dependabot[bot] over 1 year ago
- 1 comment
#19 - Bug fix: only run server/client event handlers when the server/client is available
Pull Request -
State: closed - Opened by UkoeHB over 1 year ago
- 2 comments
#18 - ServerState/ClientState conflict with disabling plugins
Issue -
State: closed - Opened by UkoeHB over 1 year ago
- 2 comments
Labels: bug
#17 - Add ReplicationCorePlugin to public interface
Pull Request -
State: closed - Opened by UkoeHB over 1 year ago
- 4 comments
#16 - Manual diff fragmentation
Issue -
State: closed - Opened by Shatur over 1 year ago
- 7 comments
Labels: enhancement
#15 - Rooms
Issue -
State: open - Opened by Shatur over 1 year ago
- 9 comments
Labels: enhancement
#14 - Clean up tick ack and world diff system ordering
Pull Request -
State: closed - Opened by UkoeHB over 1 year ago
- 1 comment
#13 - Server event sets
Pull Request -
State: closed - Opened by UkoeHB over 1 year ago
- 1 comment
#12 - Event ordering
Issue -
State: closed - Opened by UkoeHB over 1 year ago
- 9 comments
#11 - Move tick configuration to ServerTickPlugin
Pull Request -
State: closed - Opened by UkoeHB over 1 year ago
- 9 comments
#10 - Use renet master
Pull Request -
State: closed - Opened by Olle-Lukowski over 1 year ago
- 11 comments
#9 - Replication bidirectionalty.
Issue -
State: closed - Opened by Kiantis over 1 year ago
- 1 comment
Labels: question
#8 - Fix for panic when removing RenetServer or RenetClient resource
Pull Request -
State: closed - Opened by paul-hansen over 1 year ago
- 8 comments
#7 - Panic if you try to remove RenetClient or RenetServer resources after registering events
Issue -
State: closed - Opened by paul-hansen over 1 year ago
- 2 comments
#6 - Panic despawning entities when simulating poor network conditions
Issue -
State: closed - Opened by paul-hansen over 1 year ago
- 8 comments
Labels: bug
#5 - Stops replicating after a bit in 0.2 but works fine in 0.1
Issue -
State: closed - Opened by paul-hansen over 1 year ago
- 3 comments
Labels: bug
#4 - Use bevy is_newer_than for tick comparisons
Pull Request -
State: closed - Opened by Aceeri over 1 year ago
- 1 comment
#3 - Initial refactor to use network ticks instead of change ticks
Pull Request -
State: closed - Opened by Aceeri over 1 year ago
#2 - `zstd` integration
Issue -
State: open - Opened by Aceeri over 1 year ago
Labels: enhancement, good first issue
#1 - Simplify replication registration a bit
Pull Request -
State: closed - Opened by Aceeri over 1 year ago