Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / libsdl-org/sdl12-compat issues and pull requests
#337 - Jamestown black screen
Issue -
State: open - Opened by OlegAckbar 18 days ago
#336 - quirks: Add SDL12COMPAT_COMPATIBILITY_AUDIOCVT=1 to "doukutsu.bin".
Pull Request -
State: closed - Opened by FoxMcCloud45 about 1 month ago
- 1 comment
#335 - [Cave Story Freeware] doukutsu.bin: Abort/segfault at startup (audio crash)
Issue -
State: closed - Opened by FoxMcCloud45 about 1 month ago
- 1 comment
#334 - 32-bit compile on 64-bit Linux platform dies immediately
Issue -
State: closed - Opened by haydentech about 1 month ago
- 2 comments
#333 - quirks: Add SDL12COMPAT_COMPATIBILITY_AUDIOCVT=1 to "heroes3.dynamic"
Pull Request -
State: closed - Opened by twolife about 2 months ago
- 1 comment
#332 - SDLK_LSHIFT and perhaps other modifiers repeats differently than in SDL 1.2
Issue -
State: open - Opened by mikrosk about 2 months ago
#331 - SDLK_CAPSLOCK works differently than in SDL 1.2
Issue -
State: open - Opened by mikrosk about 2 months ago
- 2 comments
#328 - xu4 (Ultima IV remastered, older SVN version) fails
Issue -
State: open - Opened by TeaRex73 6 months ago
- 1 comment
#327 - Statically linking SDL2 at compile time, rather than dynamically loading it at runtime
Issue -
State: open - Opened by absolutelynothinghere 6 months ago
#326 - sdl.m4: Call $PKG_CONFIG rather than hard-coding pkg-config
Pull Request -
State: closed - Opened by smcv 6 months ago
- 2 comments
#325 - cdrom: fix 'no track 1' edge case
Pull Request -
State: closed - Opened by twolife 6 months ago
- 2 comments
#324 - Compilation failed on SDL2 < 2.0.10
Issue -
State: closed - Opened by farox1 7 months ago
- 1 comment
#323 - pkgsrc: audio/din just has a black screen on Darwin 23.1.0/arm64
Issue -
State: closed - Opened by R-7200 8 months ago
- 2 comments
#322 - issues affecting Loki port of Soldier of Fortune
Issue -
State: open - Opened by twolife 8 months ago
- 5 comments
#321 - Add a SDL12COMPAT_MAX_BPP hint, and use it to restrict Hyperspace Delivery Boy to 16bpp (fixes #317)
Pull Request -
State: closed - Opened by sulix 10 months ago
- 3 comments
#320 - Avoid SDL_GetMouseState(), which returns raw coordinates (fixes #318)
Pull Request -
State: closed - Opened by sulix 10 months ago
#319 - 1.2.68 release?
Issue -
State: closed - Opened by smcv 10 months ago
- 13 comments
#318 - Alpha Centauri - Mouse jumps during movement instructions
Issue -
State: closed - Opened by vv221 10 months ago
- 3 comments
#317 - Hyperspace Delivery Boy [LGP] colorkeys are broken on >16bpp displays
Issue -
State: closed - Opened by sulix 10 months ago
- 2 comments
#316 - Quirks: Mark of the Ninja (humble bundle) needs OpenGL scaling disabled.
Pull Request -
State: closed - Opened by sulix 10 months ago
#315 - Mark of the Ninja - Failure to render anything but a black screen
Issue -
State: closed - Opened by vv221 10 months ago
- 3 comments
#313 - Trine (old humble bundle version) has black screen when in-game
Issue -
State: closed - Opened by pizzadude 11 months ago
- 4 comments
#312 - How about opposite approach :) ?
Issue -
State: closed - Opened by arczi84 11 months ago
- 1 comment
#311 - Add null check to SDL_LoadWAV_RW to avoid crashes
Pull Request -
State: closed - Opened by zmanuel 11 months ago
#310 - SDL_LoadWAV() crashes with invalid files
Issue -
State: closed - Opened by zmanuel 11 months ago
#309 - add MSVC arm64 and mingw32/64 runs to CI
Issue -
State: closed - Opened by sezero 11 months ago
- 1 comment
#308 - MSVC ARM32 builds fail linkage
Issue -
State: closed - Opened by sezero 11 months ago
- 1 comment
#307 - Feat.req. Keep artifacts in Actions tab for longer time
Issue -
State: open - Opened by necros2k7 12 months ago
#306 - Allocate video surface object statically as a global
Pull Request -
State: closed - Opened by smcv 12 months ago
- 5 comments
#305 - makes SDL_perl regress when it (incorrectly) frees a former video surface
Issue -
State: closed - Opened by smcv 12 months ago
- 19 comments
#304 - more icebreaker issues (crash on startup)
Issue -
State: open - Opened by mattdm 12 months ago
- 3 comments
#303 - Cogmind support
Issue -
State: open - Opened by aronson 12 months ago
- 3 comments
#302 - SDL_config: Define HAVE_MALLOC_H on glibc-based platforms
Pull Request -
State: closed - Opened by smcv about 1 year ago
#301 - Fuse ZX Spectrum emulator: mouse grab after returning from full screen
Issue -
State: open - Opened by bertogg about 1 year ago
#300 - include: Use `struct private_hwdata` incomplete type for API compat
Pull Request -
State: closed - Opened by smcv about 1 year ago
- 2 comments
#299 - Advanced Strategic Command (asc) fails to build against sdl12-compat headers
Issue -
State: closed - Opened by smcv about 1 year ago
- 3 comments
#298 - SDL_config.h: Assume that all platforms have ISO C89 stddef.h
Pull Request -
State: closed - Opened by smcv about 1 year ago
#297 - SDL 1.2 headers included <stddef.h> but sdl12-compat no longer does
Issue -
State: closed - Opened by smcv about 1 year ago
- 1 comment
#296 - video: Revert SDL_SetPalette no-op return change
Pull Request -
State: closed - Opened by tylerlm about 1 year ago
#295 - video: Correct SDL_SetPalette no-op returns
Pull Request -
State: closed - Opened by tylerlm about 1 year ago
#294 - SDL_SetPalette incorrect return value?
Issue -
State: closed - Opened by tylerlm about 1 year ago
- 5 comments
#293 - Check for undefined TARGET_OS_*
Pull Request -
State: closed - Opened by jmroot about 1 year ago
- 4 comments
#292 - SysWW/X11: Return the X11 window as wmwindow and x11window
Pull Request -
State: closed - Opened by sulix about 1 year ago
- 2 comments
#291 - COMPATIBILITY.md: Add a note for Civilization: Call to Power
Pull Request -
State: closed - Opened by sulix about 1 year ago
- 1 comment
#290 - Steel Storm Burning Retribution demo: can crash with BadWindow, workaround: SDL12COMPAT_ALLOW_SYSWM=0
Issue -
State: closed - Opened by smcv about 1 year ago
- 10 comments
#289 - tuxmath segfaults at startup
Issue -
State: closed - Opened by musuruan about 1 year ago
- 7 comments
#288 - MLT fix
Pull Request -
State: closed - Opened by cg9999 about 1 year ago
- 5 comments
#287 - Absolute mouse positioning broken in doomlegacy
Issue -
State: closed - Opened by KungFuJesus over 1 year ago
- 2 comments
#286 - Plans for release 1.2.61?
Issue -
State: closed - Opened by hartwork over 1 year ago
- 21 comments
#285 - [Git main] SDL_SetVideoMode does not fully free the surface created by a previous call to SDL_SetVideoMode but should?
Issue -
State: closed - Opened by hartwork over 1 year ago
- 1 comment
#284 - [Git main] SDL_Quit does not free the surface created by SDL_SetVideoMode but should?
Issue -
State: closed - Opened by hartwork over 1 year ago
- 2 comments
#283 - xrick starts with incorrect colors and then freezes
Issue -
State: closed - Opened by chewi over 1 year ago
- 17 comments
#282 - grafx2: BadWindow when running on xorg (fine on wayland)
Issue -
State: closed - Opened by spotrh over 1 year ago
- 3 comments
#281 - Call PumpEvents in PresentScreen when SDL_EVENTTHREAD enabled
Pull Request -
State: closed - Opened by sulix over 1 year ago
- 2 comments
#280 - DisplayYUVOverlay: Don't update screen surface if clean
Pull Request -
State: closed - Opened by sulix over 1 year ago
- 2 comments
#279 - Alpha Centauri - Artifacts around video playback
Issue -
State: closed - Opened by vv221 over 1 year ago
- 9 comments
#278 - Alpha Centauri - Game is stuck after playing a video
Issue -
State: closed - Opened by vv221 over 1 year ago
- 7 comments
#277 - Alpha Centauri - Animation performance issue
Issue -
State: open - Opened by vv221 over 1 year ago
- 5 comments
#276 - Error with new version of smpeg
Issue -
State: closed - Opened by Yuri-K7 over 1 year ago
- 1 comment
#275 - perl-SDL testsuite get stuck in SDL_FreeYUVOverlay() after SDL_LockMutex_REAL() since 1.2.56 (1.2.52 was OK)
Issue -
State: closed - Opened by soig over 1 year ago
- 8 comments
#274 - Maelstrom text rendering squished
Issue -
State: closed - Opened by slouken over 1 year ago
- 4 comments
#273 - Quake 2 XP black screen after loading a level
Issue -
State: closed - Opened by mbriar over 1 year ago
- 10 comments
#272 - fix SDL12COMPAT_MAX_VIDMODE,
Pull Request -
State: closed - Opened by sezero over 1 year ago
#271 - bumprace: sometimes hangs on Wayland
Issue -
State: open - Opened by icculus over 1 year ago
- 8 comments
#270 - Fix missing format string argument in low-bit-depth workaround
Pull Request -
State: closed - Opened by smcv over 1 year ago
#269 - quirks: Force X11 if plib (specifically libplibssg) is detected
Pull Request -
State: closed - Opened by smcv over 1 year ago
#268 - Test the Linux Game Publishing demos...
Issue -
State: closed - Opened by icculus over 1 year ago
- 10 comments
#267 - quirks: Fixes for symbol-based quirks to force X11
Pull Request -
State: closed - Opened by sulix over 1 year ago
- 2 comments
#266 - majesty: segfault on start
Issue -
State: closed - Opened by kujeger over 1 year ago
- 12 comments
#265 - tuxfootball: selected option in main menu disappears
Issue -
State: closed - Opened by smcv over 1 year ago
- 3 comments
#264 - tatan: segfault on startup
Issue -
State: closed - Opened by smcv over 1 year ago
- 4 comments
#263 - Out of Order (OpenSLUDGE), Wayland: Couldn't initialize GLEW
Issue -
State: closed - Opened by smcv over 1 year ago
- 2 comments
#262 - scorched3d/Wayland: GLEW: Unknown error
Issue -
State: closed - Opened by smcv over 1 year ago
- 1 comment
#261 - scorched3d/X11: Blank screen
Issue -
State: closed - Opened by smcv over 1 year ago
- 5 comments
#260 - rockdodger: Immediately exits
Issue -
State: closed - Opened by smcv over 1 year ago
- 15 comments
#259 - pink-pony: Segfault on startup
Issue -
State: closed - Opened by smcv over 1 year ago
- 7 comments
#258 - phlipple / Wayland: Just exits
Issue -
State: closed - Opened by smcv over 1 year ago
- 2 comments
#257 - pachi: Crash on startup
Issue -
State: closed - Opened by smcv over 1 year ago
- 5 comments
#256 - Advanced Strategic Command (asc): mouse confined to less than full screen
Issue -
State: open - Opened by smcv over 1 year ago
- 12 comments
#255 - barrage: segfault on startup
Issue -
State: closed - Opened by smcv over 1 year ago
- 8 comments
#254 - btanks: segfault on exit
Issue -
State: closed - Opened by smcv over 1 year ago
- 1 comment
#253 - bumprace: not all graphics loaded, hangs for a while when you collide with an obstacle
Issue -
State: closed - Opened by smcv over 1 year ago
- 3 comments
#252 - crrcsim/Wayland: ssgInit called without a valid OpenGL context
Issue -
State: closed - Opened by smcv over 1 year ago
- 4 comments
#251 - crrcsim/X11: very fast autorepeat
Issue -
State: closed - Opened by smcv over 1 year ago
- 3 comments
#250 - edgar: player character sprite transparency missing
Issue -
State: closed - Opened by smcv over 1 year ago
- 4 comments
#249 - frogatto/Wayland: ASSERT EQ FAILED: glew_status != GLEW_OK: 4 != 0
Issue -
State: closed - Opened by smcv over 1 year ago
- 11 comments
#248 - openjazz: Renders in monochrome
Issue -
State: closed - Opened by smcv over 1 year ago
- 4 comments
#247 - njam/Wayland: Error initializing SDL: No available video device
Issue -
State: closed - Opened by smcv over 1 year ago
- 2 comments
#246 - meritous: Draws in monochrome
Issue -
State: closed - Opened by smcv over 1 year ago
- 2 comments
#245 - lmarbles/ltris on Wayland: No available video device
Issue -
State: closed - Opened by smcv over 1 year ago
- 3 comments
#244 - freedroid: Segfault after intro, etc
Issue -
State: closed - Opened by smcv over 1 year ago
- 10 comments
#243 - lbreakout2 / Wayland: No available video device
Issue -
State: closed - Opened by smcv over 1 year ago
- 2 comments
#242 - Late / Wayland: Error initializing SDL: No available video device
Issue -
State: closed - Opened by smcv over 1 year ago
- 2 comments
#241 - Kobo Deluxe / Wayland: Failed to initialize SDL!
Issue -
State: closed - Opened by smcv over 1 year ago
- 2 comments
#240 - Heroes / Wayland: Failed to open visual: No available video device
Issue -
State: closed - Opened by smcv over 1 year ago
- 2 comments
#239 - Help Hannah's Horse / Wayland: Couldn't create a surface: No available video device
Issue -
State: closed - Opened by smcv over 1 year ago
- 2 comments
#238 - Gravity Wars: messed up colour palette
Issue -
State: closed - Opened by smcv over 1 year ago
- 4 comments
#237 - glTron: hangs on Alt+F4 (real SDL 1.2 segfaults instead)
Issue -
State: closed - Opened by smcv over 1 year ago
- 3 comments
#236 - glhack, GNOME, Wayland: Failed to initialise the SDL library.
Issue -
State: closed - Opened by smcv over 1 year ago
- 4 comments
#235 - cdrom: Fix end offset calulcation in SDL_CDPlay
Pull Request -
State: closed - Opened by sulix over 1 year ago