Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / libsdl-org/SDL_shadercross issues and pull requests
#97 - spvc_msl_resource_binding_2 and other stuff is deprecated from SPIRV-Cross in spirv_cross_c.h file
Issue -
State: open - Opened by ThobiasKnudsen 6 days ago
- 1 comment
#96 - Add PropertiesID field to Metadata structs
Pull Request -
State: closed - Opened by flibitijibibo 6 days ago
- 2 comments
#95 - Help with CMake setup
Issue -
State: closed - Opened by iMrShadow 8 days ago
- 7 comments
#94 - MSL index generation incorrect when a texture is unused
Issue -
State: closed - Opened by Arcnor 9 days ago
- 6 comments
#93 - Cmake build with vendored libraries and fetchcontent
Issue -
State: closed - Opened by luppichristian 10 days ago
- 10 comments
#92 - Refactor MSL resource index calculation
Pull Request -
State: closed - Opened by thatcosmonaut 13 days ago
- 4 comments
#91 - SPIRV -> MSL buffer index increments too high when readonly storage textures are used
Issue -
State: closed - Opened by arkiruthis 14 days ago
- 3 comments
#90 - Seems to not be able to create dxil from one of the sources in SDL3/render/gpu/shaders
Issue -
State: closed - Opened by ThrudTheBarbarian 15 days ago
- 3 comments
#89 - How do I compile this into a shared library?
Issue -
State: closed - Opened by MonadMania 19 days ago
- 2 comments
#89 - How do I compile this into a shared library?
Issue -
State: closed - Opened by MonadMania 19 days ago
- 2 comments
#88 - Shader compilation fails with SDL_GPU_SHADERFORMAT_DXBC and shader model 5.1.
Issue -
State: closed - Opened by guitarfreak 21 days ago
- 5 comments
#88 - Shader compilation fails with SDL_GPU_SHADERFORMAT_DXBC and shader model 5.1.
Issue -
State: closed - Opened by guitarfreak 21 days ago
- 5 comments
#87 - Fix MSL graphics shader buffer order
Pull Request -
State: closed - Opened by thatcosmonaut 21 days ago
#87 - Fix MSL graphics shader buffer order
Pull Request -
State: closed - Opened by thatcosmonaut 21 days ago
#86 - ci: build universal dylib
Pull Request -
State: closed - Opened by madebr 22 days ago
- 12 comments
#85 - Build Apple CI with universal dylib
Issue -
State: closed - Opened by thatcosmonaut 22 days ago
- 5 comments
#84 - Shadercross hangs when compiling HLSL vertex shader
Issue -
State: closed - Opened by karabatov 23 days ago
- 4 comments
#84 - Shadercross hangs when compiling HLSL vertex shader
Issue -
State: closed - Opened by karabatov 23 days ago
- 4 comments
#83 - How to compile this on Windows FindSDL3.cmake not found?
Issue -
State: closed - Opened by ilyas-taouaou 26 days ago
- 1 comment
#82 - Allow preserving original variable names when compiling to MSL
Issue -
State: closed - Opened by MrOnlineCoder 27 days ago
- 1 comment
#81 - shadercross+sdl_gpu d3d12 can't create pipelines for some shaders
Issue -
State: closed - Opened by kg about 1 month ago
- 6 comments
#80 - shadercross being present breaks the SDL_GPU backend
Issue -
State: closed - Opened by kg about 1 month ago
- 2 comments
#79 - Disable finding and linking to DXC if `SDLSHADERCROSS_DXC` is set to `OFF`
Pull Request -
State: closed - Opened by matthew-mccall about 1 month ago
- 1 comment
#78 - Transpilation to MSL from SPIRV has uniforms and storage buffers flipped
Issue -
State: closed - Opened by christopherliu830 about 1 month ago
- 4 comments
#77 - MSL: fix buffer ordering when transpiling compute from SPIRV
Pull Request -
State: closed - Opened by MirkoCovizzi about 1 month ago
- 3 comments
#76 - Transpilation of MSL from SPIRV compute shader with multiple input storage buffers generates unordered main0 signature
Issue -
State: closed - Opened by MirkoCovizzi about 1 month ago
- 3 comments
#75 - Add Xbox project files, fix Xbox build
Pull Request -
State: closed - Opened by flibitijibibo about 1 month ago
- 1 comment
#74 - HLSL compile warnings are no longer fatal
Pull Request -
State: closed - Opened by thatcosmonaut about 1 month ago
#73 - Should we have "easy" and "advanced" entry points?
Issue -
State: closed - Opened by thatcosmonaut about 1 month ago
- 2 comments
#72 - Should the Metadata structs have a Properties field?
Issue -
State: closed - Opened by thatcosmonaut about 1 month ago
- 2 comments
#71 - Refactor parameters to info structs and add debug support
Pull Request -
State: closed - Opened by thatcosmonaut about 2 months ago
- 1 comment
#70 - Compiler warnings can't be disabled and are fatal
Issue -
State: closed - Opened by jclc about 2 months ago
- 8 comments
#69 - Add VisualC-GDK
Issue -
State: closed - Opened by flibitijibibo about 2 months ago
#68 - Allow library users to print DXC errors.
Pull Request -
State: closed - Opened by photex about 2 months ago
#67 - Unable to use SDL_GetError to print output from dxc
Issue -
State: closed - Opened by photex about 2 months ago
- 1 comment
#66 - Filename in diagnostics when compiling HLSL is wrong
Issue -
State: closed - Opened by namandixit about 2 months ago
#65 - Added --debuginfo argument to create debugging information
Pull Request -
State: closed - Opened by namandixit 2 months ago
- 3 comments
#64 - CLI: Debug Information in SPIR-V output
Issue -
State: closed - Opened by namandixit 2 months ago
- 6 comments
#63 - Output resource reflection data from CLI
Issue -
State: closed - Opened by thatcosmonaut 3 months ago
- 1 comment
#62 - Compile-time define support
Issue -
State: closed - Opened by kg 3 months ago
- 2 comments
#61 - Add NULL checks
Pull Request -
State: closed - Opened by Beyley 3 months ago
- 1 comment
#60 - Export package target similar to SDL3
Issue -
State: closed - Opened by thatcosmonaut 3 months ago
- 1 comment
#59 - Use SDL_SetError instead of SDL_LogError
Pull Request -
State: closed - Opened by thatcosmonaut 3 months ago
#58 - Automatic resource reflection in Compile functions
Pull Request -
State: closed - Opened by thatcosmonaut 3 months ago
#57 - Rename to SDL_shadercross?
Issue -
State: closed - Opened by thatcosmonaut 3 months ago
- 1 comment
#56 - Optional DXC usage
Pull Request -
State: closed - Opened by thatcosmonaut 3 months ago
#55 - Add support for HLSL include dirs
Pull Request -
State: closed - Opened by thatcosmonaut 3 months ago
- 1 comment
#54 - MinGW build is missing standard libs
Issue -
State: closed - Opened by thatcosmonaut 3 months ago
- 7 comments
#53 - Include directory argument for HLSL
Issue -
State: closed - Opened by thatcosmonaut 3 months ago
#52 - Build option for HLSL support
Issue -
State: closed - Opened by thatcosmonaut 3 months ago
#51 - Use SDL_SetError instead of SDL_LogError
Issue -
State: closed - Opened by thatcosmonaut 3 months ago
#50 - Tags for the Main Branch and Full Releases
Issue -
State: closed - Opened by scottfoxyt 3 months ago
- 2 comments
#49 - Add DirectXShaderCompiler git submodule
Pull Request -
State: closed - Opened by madebr 3 months ago
- 1 comment
#48 - Support vendoring SPIRV-Cross
Pull Request -
State: closed - Opened by alxyng 3 months ago
#47 - Don't find SDL3::Headers and SDL3::SDL3{-shared} if the targets exists already
Pull Request -
State: closed - Opened by alxyng 3 months ago
#46 - Link SPIRV-Cross instead of using SDL_LoadObject
Pull Request -
State: closed - Opened by thatcosmonaut 3 months ago
- 10 comments
#45 - Link SPIRV-Cross instead of using SDL_LoadObject
Pull Request -
State: closed - Opened by thatcosmonaut 3 months ago
- 1 comment
#44 - Use linking instead of SDL_LoadObject where possible
Issue -
State: closed - Opened by thatcosmonaut 3 months ago
- 6 comments
#43 - add SDL3 close code include
Pull Request -
State: closed - Opened by alxyng 3 months ago
- 5 comments
#42 - Add missing closing brace when using C++
Pull Request -
State: closed - Opened by ManifoldFR 3 months ago
- 1 comment
#41 - CI: Add Steam Linux Runtime (Sniper) task
Pull Request -
State: closed - Opened by flibitijibibo 3 months ago
- 7 comments
#40 - Add METALLIB output support for the CLI
Pull Request -
State: open - Opened by TheSpydog 3 months ago
- 2 comments
#39 - Support metallib from CLI?
Issue -
State: open - Opened by TheSpydog 3 months ago
#39 - Support metallib from CLI?
Issue -
State: open - Opened by TheSpydog 3 months ago
#38 - Build dxcompiler dependency for MacOS
Issue -
State: closed - Opened by thatcosmonaut 3 months ago
- 5 comments
#37 - Statically link SPIRV-Cross
Issue -
State: closed - Opened by thatcosmonaut 3 months ago
- 9 comments
#36 - Missing end } for C++ header files
Issue -
State: closed - Opened by Svengali 3 months ago
- 2 comments
#35 - Fix segfault when D3DCompile is not found
Pull Request -
State: closed - Opened by thatcosmonaut 3 months ago
- 1 comment
#34 - CI: Add Steam Linux Runtime (Sniper) Task
Issue -
State: closed - Opened by thatcosmonaut 3 months ago
- 1 comment
#33 - Validate descriptor set indices
Issue -
State: open - Opened by thatcosmonaut 3 months ago
#32 - segfault when D3DCompile could not be found
Issue -
State: closed - Opened by madebr 3 months ago
#31 - Update project description
Issue -
State: closed - Opened by thatcosmonaut 3 months ago
#30 - MSL: Remap resources based on descriptor set bindings
Pull Request -
State: closed - Opened by thatcosmonaut 3 months ago
- 3 comments
#29 - Install vkd3d on Linux/macOS
Pull Request -
State: closed - Opened by madebr 3 months ago
- 2 comments
#28 - Always declare the whole API
Issue -
State: closed - Opened by thatcosmonaut 3 months ago
- 1 comment
#27 - CMake structure and CLI
Pull Request -
State: closed - Opened by thatcosmonaut 3 months ago
- 13 comments
#26 - Translation of SPIR-V bindings into MSL is not correct
Issue -
State: closed - Opened by Akaricchi 4 months ago
- 4 comments
#25 - Add ability to specify export prefix for symbols
Pull Request -
State: closed - Opened by Beyley 4 months ago
#24 - Improve type-safety of the public API
Pull Request -
State: closed - Opened by Beyley 4 months ago
#23 - Fix scrambled sampler order in some SPIRV->MSL cases
Pull Request -
State: closed - Opened by Akaricchi 4 months ago
- 1 comment
#22 - Fix HLSL semantics of matrix attributes
Pull Request -
State: closed - Opened by Akaricchi 4 months ago
#21 - Make create info params const
Pull Request -
State: closed - Opened by Beyley 4 months ago
#20 - Fix function prototypes
Pull Request -
State: closed - Opened by Beyley 4 months ago
#19 - Expand test.c to be an offline shader cross-compiler/validator
Issue -
State: closed - Opened by flibitijibibo 4 months ago
- 1 comment
#18 - Add a README
Issue -
State: closed - Opened by flibitijibibo 4 months ago
- 2 comments
#17 - Formally add the zlib license
Pull Request -
State: closed - Opened by flibitijibibo 4 months ago
- 5 comments
#16 - Changed SDL_bool to regular bool
Pull Request -
State: closed - Opened by leandro-benedet-garcia 4 months ago
#15 - API update
Pull Request -
State: closed - Opened by ritalat 5 months ago
#14 - Move compiler loading to an init function
Pull Request -
State: closed - Opened by Beyley 5 months ago
- 3 comments
#13 - Fix compilation warning
Pull Request -
State: closed - Opened by Beyley 5 months ago
#12 - More naming scheme fixes
Pull Request -
State: closed - Opened by thatcosmonaut 5 months ago
#11 - Xbox support
Pull Request -
State: closed - Opened by TheSpydog 5 months ago
#10 - C++ compile fixes (MSVC 2022)
Pull Request -
State: closed - Opened by RandyGaul 5 months ago
- 1 comment
#9 - Fix format string warning, remove unused DXC objects
Pull Request -
State: closed - Opened by TheSpydog 6 months ago
#8 - Check for dxil.dll on DXIL output
Pull Request -
State: closed - Opened by thatcosmonaut 6 months ago
#7 - Move compiler loading to an Init function
Issue -
State: closed - Opened by flibitijibibo 6 months ago
- 1 comment
#6 - Add support for DXC output
Pull Request -
State: closed - Opened by flibitijibibo 6 months ago
- 2 comments
#5 - Handle the SPIR-V format inside CompileFromSPIRV
Issue -
State: closed - Opened by flibitijibibo 6 months ago
- 1 comment
#4 - Move to SDL_ShaderCross namespace
Issue -
State: closed - Opened by flibitijibibo 6 months ago
- 1 comment
#3 - Support for static SPIRV-Cross, MSVC cleanup <> to "", void* warning
Pull Request -
State: closed - Opened by RandyGaul 6 months ago
- 3 comments